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13:34, 26th April 2024 (GMT+0)

Eleanor Moraes - Day 3 - Final Hours.

Posted by GM HeathFor group 0
GM Heath
GM, 2485 posts
Fri 3 Jul 2020
at 02:47
  • msg #1

Eleanor Moraes - Day 3 - Final Hours

Each of you gets 6 XP to apply as needed. (This should help Bartja get his weapon training!) Please apply as soon as you want. If you don't recall how to improve characters, see here: http://wiki.rpol.net/?id=6687/IMPROVING%20CHARACTERS

You either can raise scores by one (stamina, reaction speed, etc.) or raise skills based on the cost table (which is double if you don't have a PSA in that skill area). The skill table can be found here: http://wiki.rpol.net/?id=6687/SKILLS

The other problem with Bartja's idea to split up would also have been that only 4 people fit per raft, so it would split the team in half.


Desi begins training Bartja on the gyrojet, while S'krllk takes a look at the controller. S'krllk looks into the controller and is able to potentially hack in if he sees a Terry controlled robot in the future. (Skill check required.) If that happens, Bartja should probably control the robot because he has gained a lot of skill using the controller (10% per hour and he has used it for many hours).

You feel a huge burden lifted and  realize that the wide river is carrying you faster than the narrow river did. You feel even more relieved when you see yourselves coming out of the water gap area almost an hour later, and the cliffs give way. The large river is now saddled on either side by forest.

You are at the point marked A5 now.



And nearly an hour has gone by without any incident or encounter, and you consider yourself lucky to have some time to settle down, reload and get yourselves together.

To add to your sense of serenity, you see some beautiful flying creatures like butterflies heading toward your rafts from the trees nearby. You ponder their beauty for a few moments before realizing that they appear to be a swarm, and they appear to be targeting you, flying straight toward you.  You are unable to maneuver the rafts very well and cannot avoid them on the rafts.



They are flying quickly, and the swarm surrounds you in seconds. They begin landing on you, targeting your exposed skin.

"These are flutterbyes!" Appleburg suddenly exclaims in panic.

1d10 Flutterbyes land on each of you:

Bartja: 9 flutterbyes land on him
Desi: 5 flutterbyes land on her
Appleburg: 10 flutterbyes land on him
Hammer: Immune
Orvo: 1 flutterby lands on him
S'krllk: 7 flutterbyes land on him
Porter: 6 flutterbyes land on him

(More will land on you in the next round.)

They do not bite or sting, and you wonder for a moment why Appleburg panicked. Then you see that the flutterbyes are releasing larvae onto you.

Each turn, you can knock off and crush a number of larvae equal to your initiative modifier (assuming two hands used) or half that amount (if using one hand).

(If you are wearing a suit--not a screen--you are impervious to the larvae.)
Hammer
Player, 339 posts
40/40
Pause. Computing.
Fri 3 Jul 2020
at 07:06
  • msg #2

Eleanor Moraes - Day 3 - Final Hours

Hammer's Mechanon body appears unaffected by the flutterbyes. He tries to see if he can assist anyone. "What are these?" He asks Appleburg.
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