Vadim, Gregor, Orvo and Desi fire at the "cockroach" robots on their rails but do not get initiative since they were surprised. Each of the cockroach robots has four dorsal turrets, one each of: laser pistol, electrostunner, sonic stunner, and needler pistol. In your quick glance during the initial shots, you see that the central turret appears to have sensors and scanners.
The robots fire...four shots each...coordinated apparently through their alien version of wifi since they each fire two each at separate individuals...
NOTE: These do not account for screens/suits, so please adjust damage and record dispersion of such damage in your record sheets accordingly, if they apply.
At Gregor, the laser shot misses but hits the wall near his head. The electrostunner shot also misses.
At Vadim, the sonic shot goes very wide, not even close. However, the needler shot hits. The needle is barbed (8 STA damage).
At Orvo, the laser shot lands in the wet floor next to him. The electrostunner is set on blast mode and hits Orvo (20 STA damage).
At Desi, she dodges both shots.
You open fire in return, taking what minimal cover you can.
Vadim is setting his Albedo suit and setting his pistol to SEU 10 as he steps to the light cover by the doors.
Desi has no time to make adjustments or careful aim, so she just takes two quick shots at the first cockroach robot (point blank). Both shots hit their mark. The first robot is destroyed by her second shot. (56 and 78 damage respectively)
Gregor is moving quickly and firing his rifle (-10 to hit due to simultaneous actions). His first shot goes wide, but his second shot hits. (65 dmg.)
Orvo fires his laser pistol twice (at his normal 3 SEU setting) with penalties. His second shot hits. (23 dmg.) The second cockroach robot is also disabled.
With both robots smoking and you being relatively unscathed in the assault, you are all smiles as the coast is clear.
OOC: Amazing what twists of fate the dice rolls can have. I expected this to go a few rounds. In retrospect, I should have had you identify your targets instead of assuming you attack the undestroyed one, since the attacks were virtually simultaneous. That might have made the second one last longer.
You advance to the room marked 3 as the cockroach robots still smoke above you.
The compartment contains storage containers and empty racks. Locked hatches lead to the bridge (north at #4) and the rear common areas (to #5).
This message was last edited by the GM at 02:21, Tue 08 June 2021.