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05:02, 3rd May 2024 (GMT+0)

The Scout Ship.

Posted by GM HeathFor group 0
Gregor Trask
player, 20 posts
Blob-shaped Explorer
Wed 28 Apr 2021
at 23:50
  • msg #22

Re: The Scout Ship

Gregor does as instructed and quickly suits up. Securing his none water tight gear in a sealed bag or within his suit.
GM Heath
GM, 2733 posts
Sat 1 May 2021
at 10:28
  • msg #23

Re: The Scout Ship

Vadim suits up and starts down. The good news is that the ballast and dive back all seem to work, and of course the spacesuits are airtight. The bad news is that he is unable to open the lock and has to rise back to the surface. 19:27, Today: GM Heath rolled 86 using 1d100.
Vadim tul Mhora
player, 18 posts
New Pale Scout
STA 50/50 Machete
Sat 1 May 2021
at 16:27
  • msg #24

Re: The Scout Ship

Vadim keys the suit's com (assuming a spacesuit is equipped with at least a short range communicator standard for vacuum work).  "The suit works like a charm, but I'm having some trouble with the lock.  Could use a little help here..."
Desiraye Lipost
player, 2156 posts
PGC Gun-Chick
Military PSA
Sat 1 May 2021
at 18:11
  • msg #25

Re: The Scout Ship

Vadim tul Mhora:
Vadim keys the suit's com (assuming a spacesuit is equipped with at least a short range communicator standard for vacuum work).  "The suit works like a charm, but I'm having some trouble with the lock.  Could use a little help here..."

Desiraye goes over her suit one last time as Vadim calls in his status.  "OK Vadim.  Doing the final check on my suit now.  Should be down in about five minutes.  How does it look down there otherwise?"
Vadim tul Mhora
player, 19 posts
New Pale Scout
STA 50/50 Machete
Sat 1 May 2021
at 19:50
  • msg #26

Re: The Scout Ship

In reply to Desiraye Lipost (msg # 25):

OOC
Sorry didn't see that I rose to the surface.


"The airlock looks solid otherwise.  If that's a Sathar ship it's a hell of a find considering it isn't scrap."
Bartja Nemuco
player, 739 posts
Yazirian
Technician
Fri 7 May 2021
at 17:03
  • msg #27

Re: The Scout Ship

Bartja continues to monitor the happenings at the submerged ship and interrupts the radio coms to interject his opinions.

"You could blow the hatch with TD-19, but it will probably flood that ship and destroy anything important inside.  The occupants are either already flooded or have a way to flood that air hatch before opening.

If they're flooded, I wonder if we've discovered some kind of water race..."

Vadim tul Mhora
player, 20 posts
New Pale Scout
STA 50/50 Machete
Fri 7 May 2021
at 17:11
  • msg #28

Re: The Scout Ship

Bartja Nemuco:
Bartja continues to monitor the happenings at the submerged ship and interrupts the radio coms to interject his opinions.

"You could blow the hatch with TD-19, but it will probably flood that ship and destroy anything important inside.  The occupants are either already flooded or have a way to flood that air hatch before opening.

If they're flooded, I wonder if we've discovered some kind of water race..."


"Well, I don't think we have to go that far.  I'm only a new cert Tech so it'll probably just take someone with a bit more skill to crack the hatch."

OOC

<poke><poke>;-)

Desiraye Lipost
player, 2157 posts
PGC Gun-Chick
Military PSA
Sun 9 May 2021
at 01:53
  • msg #29

Re: The Scout Ship

Desiraye will make sure that she has the proper tools she needs, plus, some TD-19.  She will make her way to the ship once her suit checks out to be stable.
Gregor Trask
player, 21 posts
Blob-shaped Explorer
Tue 11 May 2021
at 14:47
  • msg #30

Re: The Scout Ship

Gregor lowers himself into the water and connects to the tether with a snap clip.

OOC - I have not had a try at the lock yet but I dont know what to roll.
GM Heath
GM, 2735 posts
Wed 12 May 2021
at 05:23
  • msg #31

Re: The Scout Ship

Desi is also unsuccessful at the lock, but Gregor seems to have no problem and gets it open right away.

Gregor notices that the system is activated or deactivated by two small depressions on each side of the door. The Sathar place their manipulating tentacles simultaneously in both depressions, tapping on a membrane in a special sequence.

As you open the hatch, you hear a whooshing sound and feel an undertow as a chamber fills with water. Desi, Gregor and Vadim, who are at the hatch, feel the water rush by, pushing them toward the chamber (i.e., airlock) beyond...(DEX checks). Gregor and Vadim manage to hold onto the cable and their connections, but Desi loses her grip and slams into the far wall, and an outcrop piece of metal punctures her suit and cuts into her side. (Critical Miss: 14:12, Today: GM Heath rolled 100 using 1d100.) Desi is stabbed for 7 damage by the metal, and you see a stream of blood trailing out into the water that has now completely filled the chamber. Her waterproofing is also compromised, and water begins filling up her suit.

At the same time the airlock is activated, a bank of blinking amber lights around each hatchway lights up and blinks. You are not sure what this means, but perhaps might be a countdown to depressurization of the chamber.

Gregor and Vadim are just outside the chamber, Desi is in the chamber putting pressure on her wound, and Orvo is above ground holding the cable steady for everyone's descent. Everyone is wearing spacesuits, though Desi's is damaged.

Orvo can see what is going on below and hear sounds through the headgear. Back at the ship, everyone can somewhat see on video and hear on audio what is going on.


Inside the chamber itself (#2 on the map), which is 2 meters by 2 meters in size, you see an identical hatch door on the other side of the chamber (along with the amber blinking lights). (This is shown as the hatch between #2 and #3.)

Along the chamber's left wall is a series of depressions, gauges, and unfamiliar instruments, which probably control the airlock.

More amber lights flash on and of around the top of the chamber.



This message was last edited by the GM at 05:28, Wed 12 May 2021.
Gregor Trask
player, 22 posts
Blob-shaped Explorer
Wed 12 May 2021
at 06:32
  • msg #32

Re: The Scout Ship

Gregor quickly disconnects from the cable and moves inside waving Vadim inside with them. He moves to the airlock controls and begins the sequence he thinks will reseal the airlock.
Vadim tul Mhora
player, 21 posts
New Pale Scout
STA 50/50 Machete
Wed 12 May 2021
at 19:56
  • msg #33

Re: The Scout Ship

Vadim follows and tries to help Desi (with a suit patch if available) while Gregor tries to cycle the lock.
Orvo
player, 252 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Thu 13 May 2021
at 01:40
  • msg #34

Re: The Scout Ship

Orvo sees what is happening and tries to quickly descend and join the others before the hatch closes.
Desiraye Lipost
player, 2158 posts
PGC Gun-Chick
Military PSA
Sat 15 May 2021
at 03:49
  • msg #35

Re: The Scout Ship

Feeling the metal cut through her suit and the cold of the water entering her suit, she knows she doesn't have too long before the suit fills up and she's screwed.  She tries to assist Vadim with the trying to solve the problem of the compromised suit the best she can.
Gregor Trask
player, 23 posts
Blob-shaped Explorer
Sat 15 May 2021
at 15:53
  • msg #36

Re: The Scout Ship

Gregor waits for Orvo to get inside before resealing the airlock if he can replicate what he did before.
GM Heath
GM, 2738 posts
Tue 18 May 2021
at 23:27
  • msg #37

Re: The Scout Ship

Gregor begins trying to figure out the system for closing the airlock, since it appears different from the controls on the outside.

Meanwhile, Orvo dives into the water and starts his descent.

Vadim grabs a patch to help with Desi's suit...(fail)...unfortunately, the rushing water and water pressure (very different from the vacuum of space) make him unable to attach it correctly, and water still is filling up Desi's suit.

Desi tries to assist Vadim and manages in slowing the rush of water, but it still fills her suit in seconds. The water is cold and biting as it reaches up and covers her face, fills her mouth...

The amber lights still blink around both doors of the hatchway and the ceiling.

Desi realizes how terrible it would be to drown in her own spacesuit after surviving so much.

Orvo successfully reaches the airlock.

Gregor has an "aha" moment (success) and pushes some depressions.

Desi is starting to panic as she cannot breathe and she cannot hold her breath much longer.

Gregor finishes the sequence, and the outer hatch door closes. The water quickly flushes out of the chamber as it fills with air.

Water also drains from the hole in Desi's suit. She gulps in a deep breath and bends over to cough and fill her lungs.

Gregor sees that, while the outer hatch is closed and air is now in the compartment of the airlock, the hatch leading to the interior is still locked (level 3 lock), so it may take some work and time still for him (or someone else) to try it.

The amber lights still glow around both hatch doors and the ceiling of the airlock.
Vadim tul Mhora
player, 22 posts
New Pale Scout
STA 50/50 Machete
Wed 19 May 2021
at 05:38
  • msg #38

Re: The Scout Ship

Vadim looks to Desi a moment to make sure she's sorted out before unhooking the makeshift 'dive bag' suit (and other ballast) and unloading the gear inside.  He pulls up his helmet and tells Desiraye, "We can try to re-seat that patch, but I wouldn't bet my life on it since you can just use the spare."

He looks to the sealed hatch, "If Gregor's right and she's Sathar, we have to assume she might have some automated counters.  Considerin' we haven't blown up (yet) because of a self-destruct command when we got the airlock open, hopefully it's something basic and not live Sathar.  Or I'd think they'd likely reflood the airlock at least."

The young man shrugs, "We might want to shuck off at least some of our suits so whatever is on the other side of the door doesn't put more holes in them."

OOC
Barring other input, Vadim will take off his suit (to protect if things get hairy) and rearm and equip.

IIRC Desi I think has the best odds of cracking a lock so he sees to pulling off the bad patch on her suit and doing a better job of patching it now that they aren't under immediate pressure (water or otherwise).

Desiraye Lipost
player, 2159 posts
PGC Gun-Chick
Military PSA
Thu 20 May 2021
at 00:48
  • msg #39

Re: The Scout Ship

Desiraye falls to the deck of the ship in what can only be seen as sheer terror in her eyes.  She takes a coupe of deep breaths and takes a minute to compose herself in front of the others.  Once she feels up to it, she looks at the others, extending her hand so she can get up and get the suit off.  ""I owe you guys at least a bottle of something expensive once we get out of here.  I think I'm going to have to decontaminate the suit before getting back into it," she says jokingly of the near death experience.

She exits the suit and lets Vadim apply another patch properly as she checks her weapon and screen for function-ability before they try to move on from here.

OOC: Trying my best to keep up.  Thanks for the save!!!
Orvo
player, 253 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Thu 20 May 2021
at 02:14
  • msg #40

Re: The Scout Ship

Orvo waits to see what happens. He leaves his spacesuit on and faces the hatch leading inside.
Gregor Trask
player, 24 posts
Blob-shaped Explorer
Fri 21 May 2021
at 22:09
  • msg #41

Re: The Scout Ship

Gregor quickly pulls off his suit and readies him weapons. "I went as fast as I could...." He says with concern on his face and clearly troubled over the terrifying experience Desi just went through.
GM Heath
GM, 2739 posts
Sat 22 May 2021
at 04:06
  • msg #42

Re: The Scout Ship

Everyone takes some deep breaths, takes off their suits (except Orvo), and gets equipped.

(Not sure who is trying to open the inner hatch (Level 3 security). Gregor?)
Vadim tul Mhora
player, 23 posts
New Pale Scout
STA 50/50 Machete
Sat 22 May 2021
at 04:30
  • msg #43

Re: The Scout Ship

GM Heath:
Everyone takes some deep breaths, takes off their suits (except Orvo), and gets equipped.

(Not sure who is trying to open the inner hatch (Level 3 security). Gregor?)

OOC

<Pokes Desi>  Gregor and Vadim are both level 1 Techs while Desi has level 2 iirc.

GM Heath
GM, 2740 posts
Sat 22 May 2021
at 04:56
  • msg #44

Re: The Scout Ship

Funny that your best techs stayed back at the ship. They are probably laughing at your antics while eating popcorn. :)
Gregor Trask
player, 25 posts
Blob-shaped Explorer
Sat 22 May 2021
at 21:14
  • msg #45

Re: The Scout Ship

"Desi, I can tell you what I did on the outside if you want to give a first attempt. I dont want to set off any alarms if we can help it."
GM Heath
GM, 2741 posts
Sun 23 May 2021
at 01:44
  • msg #46

Re: The Scout Ship

Desi makes a first attempt but unfortunately can't figure out the controls and fails.

The amber lights are still the same around the hatches and ceiling.
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