Desi is also unsuccessful at the lock, but Gregor seems to have no problem and gets it open right away.
Gregor notices that the system is activated or deactivated by two small depressions on each side of the door. The Sathar place their manipulating tentacles simultaneously in both depressions, tapping on a membrane in a special sequence.
As you open the hatch, you hear a whooshing sound and feel an undertow as a chamber fills with water. Desi, Gregor and Vadim, who are at the hatch, feel the water rush by, pushing them toward the chamber (i.e., airlock) beyond...(DEX checks). Gregor and Vadim manage to hold onto the cable and their connections, but Desi loses her grip and slams into the far wall, and an outcrop piece of metal punctures her suit and cuts into her side. (Critical Miss: 14:12, Today: GM Heath rolled 100 using 1d100.) Desi is stabbed for 7 damage by the metal, and you see a stream of blood trailing out into the water that has now completely filled the chamber. Her waterproofing is also compromised, and water begins filling up her suit.
At the same time the airlock is activated, a bank of blinking amber lights around each hatchway lights up and blinks. You are not sure what this means, but perhaps might be a countdown to depressurization of the chamber.
Gregor and Vadim are just outside the chamber, Desi is in the chamber putting pressure on her wound, and Orvo is above ground holding the cable steady for everyone's descent. Everyone is wearing spacesuits, though Desi's is damaged.
Orvo can see what is going on below and hear sounds through the headgear. Back at the ship, everyone can somewhat see on video and hear on audio what is going on.
Inside the chamber itself (#2 on the map), which is 2 meters by 2 meters in size, you see an identical hatch door on the other side of the chamber (along with the amber blinking lights). (This is shown as the hatch between #2 and #3.)
Along the chamber's left wall is a series of depressions, gauges, and unfamiliar instruments, which probably control the airlock.
More amber lights flash on and of around the top of the chamber.
This message was last edited by the GM at 05:28, Wed 12 May 2021.