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14:30, 8th May 2024 (GMT+0)

The Scout Ship.

Posted by GM HeathFor group 0
Vadim tul Mhora
player, 39 posts
New Pale Scout
STA 46/50 Machete/Laser P
Fri 9 Jul 2021
at 05:12
  • msg #122

Re: The Scout Ship

Vadim takes a crack at the hatch.

OOC
01:12, Today: Vadim tul Mhora rolled 66 using 1d100.  security.

GM Heath
GM, 2771 posts
Fri 9 Jul 2021
at 12:32
  • msg #123

Re: The Scout Ship

With three of you trying, finally, with Bartja's help across the line, you manage to unlock the security door to the aft hallway.

Not surprisingly, there are two more of the converted workbots here. As before, each carries two laser pistols and opens fire.

The doorway here is narrower, providing more cover, but also only two can fire back into the hallway corridor while taking cover. A third can stand in the middle without cover to fire.

All four shots of the robots go wide as you duck for cover. One of them is a critical miss. 21:30, Today: GM Heath rolled 100 using 1d100. Effect of Crit on chart: 21:31, Today: GM Heath rolled 69 using 1d100. Robot 2 has one of its laser pistols jam and misfire and cannot use it for the next two rounds.
Vadim tul Mhora
player, 40 posts
New Pale Scout
STA 46/50 Machete/Laser P
Fri 9 Jul 2021
at 18:25
  • msg #124

Re: The Scout Ship

Tain takes careful aim and fires.

OOC
IM +5
Tain in the middle since you have to be stationary to aim.

14:22, Today: Vadim tul Mhora rolled 57 using 10d10.  laser damage.

14:21, Today: Vadim tul Mhora rolled 37 using 1d100.  laser pistol.

Gregor Trask
player, 39 posts
Blob-shaped Explorer
Fri 9 Jul 2021
at 20:59
  • msg #125

Re: The Scout Ship

Placing himself in cover but also tries to shield Videm with his own albedo screen, Gregor fires twice at the bots. Shooting first at the damaged one (63 damage) and then into the other bot, only if the first goes down (61 damage).
This message was last edited by the player at 21:00, Fri 09 July 2021.
Desiraye Lipost
player, 2183 posts
PGC Gun-Chick
Military PSA
Sat 10 Jul 2021
at 02:56
  • msg #126

Re: The Scout Ship

Desiraye will pop out enough from the opposite side of Gregor and fire two [2] rounds from he blaster pistol (10 SEU/Shot) targeting the robot with both working laser pistols, switching to the second robot if the first succumbs to fire.

PUNCHING DAMAGE: 7
CURRENT STA: 62/62

[2] 10 SEU shots at Robot w. [2] working pistols first, if it is killed, 2nd attack
    on robot w. [1] working pistol
DAMAGE: 10d10+20 for each [10] SEU shot hit

SKILLS:
Beam Weapons: 6 [DEX:30 + 60 = 90%]
Martial Arts: 3 [DEX:30 + 30 = 60%]
Melee Weapons: 2 [STR:32 + 20 = 52%]
Demolitions: 2
Gyrojet Weapons: 4  [DEX:30 + 40 = 70%]
Projectile Weapons: 3  [DEX:30 + 30 = 60%]
Thrown Weapons: 2  [DEX:30 + 20 = 50%]
Technician: 2

[1] Civilian Skeinsuit [26/50]
[1] Albedo Screen [88/100]

[1] Power Backpack  [50/50]
[1] Power Beltpack  [95/100]

[1] LE-1500 Laser Pistol (#13 p.5)
- [1] Recognition Grip  [+230 cr]
- [6] 20 SEU clips (Charged)
- [1] Spring Holster
- [1] Empty 20 SEU clips

Game Notes:
Laser pistol in Alpha Dawn with increased damage per SEU setting.
1d10+2 per SEU / LE-1500 DAM: 1d10+2/SEU / SEU 1-10/shot
This message was last edited by the player at 02:58, Sat 10 July 2021.
Orvo
player, 262 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Sat 10 Jul 2021
at 09:38
  • msg #127

Re: The Scout Ship

Orvo will stand behind Desi during the first round as he digs through his things to attack in the second round while she reloads.
GM Heath
GM, 2779 posts
Mon 23 Aug 2021
at 01:56
  • msg #128

Re: The Scout Ship

ROUND 2

(Initiative to...robots)

Two of the robot shots hit and two miss. Vadim is hit for 6 STA damage as it wallops him in the shoulder. Desi is hit more directly in the midsection for 12 STA damage.

Firing back, Vadim takes out the first robot.

Desi misses once and then badly damages the second robot.

Gregor's shots hit the mark, and the second robot falls still.

Orvo jumps out to fire but the targets are now out of commission.
Vadim tul Mhora
player, 44 posts
New Pale Scout
STA 46/50 Machete/Laser P
Mon 23 Aug 2021
at 04:25
  • msg #129

Re: The Scout Ship

Vadim checks the power to his screen and keys it off before taking a look around the chamber.

OOC

00:24, Today: Vadim tul Mhora rolled 22 using 1d100.  Intuition.

GM Heath
GM, 2780 posts
Mon 23 Aug 2021
at 05:23
  • msg #130

Re: The Scout Ship

You stand in a corridor facing "south" (aft). On each side of you (east and west) are compartments that do not appear to be locked. To the south is another normal hatch leading to a larger area. This one does not appear to be locked.
Vadim tul Mhora
player, 45 posts
New Pale Scout
STA 46/50 Machete/Laser P
Mon 23 Aug 2021
at 05:49
  • msg #131

Re: The Scout Ship

"Port and starboard side rooms don't look large enough to contain robots the size of these things," Vadim observes.

He then takes a crack at the port (left) side door in an attempt to unlock the mechanism.

OOC

01:49, Today: Vadim tul Mhora rolled 91 using 1d100.  security.

Gregor Trask
player, 40 posts
Blob-shaped Explorer
Mon 23 Aug 2021
at 06:01
  • msg #132

Re: The Scout Ship

Gregor follows the leader. He keeps his blaster up and ready to engage anything that poses a threat.

His eyes scan regularly into the dead spaces where threats could emerge suddenly and makes sure he covering areas the others are not.
Orvo
player, 263 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Mon 23 Aug 2021
at 07:22
  • msg #133

Re: The Scout Ship

Orvo proceeds behind the other two. If the door to the west isn't locked, he will open it cautiously. A dralasite is always curious.
GM Heath
GM, 2781 posts
Mon 23 Aug 2021
at 09:42
  • msg #134

Re: The Scout Ship

Orvo opens the door to the compartment marked 8 on the map. It appears to be a life support center of some kind for the Sathar.

It contains control consoles, pump machinery, water tanks, and a covered trough full of insects. It appears to be a grub farm harvesting insects for the Sathar to eat. It appears to connect with the trough bath you found in area 5. You can see that there is a large population of dead and cannibalized insects that even the cleaning pump system can't clear out. That indicates to you that they have been here unattended for awhile.
Orvo
player, 264 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Mon 23 Aug 2021
at 23:05
  • msg #135

Re: The Scout Ship

Seeing the disgusting bugs and things that won't do them any good at all, Orvo opens the door on the east side to see what's there.
Desiraye Lipost
player, 2190 posts
PGC Gun-Chick
Military PSA
Tue 24 Aug 2021
at 02:17
  • msg #136

Re: The Scout Ship

Orvo:
Seeing the disgusting bugs and things that won't do them any good at all, Orvo opens the door on the east side to see what's there."Since you missed out on the last action Orvo, why don't you take the lead? I'll follow behind you.  Two or three meters between us, tops!"

GM Heath
GM, 2782 posts
Tue 24 Aug 2021
at 03:39
  • msg #137

Re: The Scout Ship

Orvo opens the door to the east (starboard) and you find yourselves looking into the computer room of the Sathar. The computers are all in the Sathar language and for use with their appendages.

(A computer expert or technician can attempt to interact with the computers.)
Gregor Trask
player, 41 posts
Blob-shaped Explorer
Thu 26 Aug 2021
at 00:51
  • msg #138

Re: The Scout Ship

Gregor makes sure to scan pan the helmet cam over the computers and other controls. He moves and pauses. Moves and pauses as he records everything for later analysis.

"What are we thinking about why this ship is here. I dont see any damage. Its like they hid it here or something."
Desiraye Lipost
player, 2192 posts
PGC Gun-Chick
Military PSA
Thu 26 Aug 2021
at 01:41
  • msg #139

Re: The Scout Ship

Gregor Trask:
Gregor makes sure to scan pan the helmet cam over the computers and other controls. He moves and pauses. Moves and pauses as he records everything for later analysis.

"What are we thinking about why this ship is here. I dont see any damage. Its like they hid it here or something."

"A ship hidden in water?  Scouts?  I don't know if there's anything to spy on out here with the exception of the Notui and they don't seem like much of a space fearing threat at this time.  The crew might be out taking samples or god knows what else those creepy Sathar bastards are doing.

We get Bartja and the others on these computers and we might get a better idea of what it is.  They might be working with the Qnatariate too."


Looking past the computers, Desiraye looks at the other door nearby (9), "We didn't check this room out yet, did we?"
Gregor Trask
player, 42 posts
Blob-shaped Explorer
Thu 26 Aug 2021
at 15:42
  • msg #140

Re: The Scout Ship

Gregor looks around the ship and seems to be thinking through some things.
Bartja Nemuco
player, 745 posts
Yazirian
Technician
Thu 26 Aug 2021
at 19:36
  • msg #141

Re: The Scout Ship

Bartja looks over the video feed of the computer systems and considers how they might be able to crack the Sathar mainframe.  He switches to a channel with Gregor only and begins making suggestions on possible ways to hack their system.

"I'm no expert with computers, just basic stuff, but let's see if we can hack into their mainframe and learn anything interesting."
Orvo
player, 265 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Fri 27 Aug 2021
at 00:14
  • msg #142

Re: The Scout Ship

Orvo hears Desi and opens the door to 9.
Gregor Trask
player, 43 posts
Blob-shaped Explorer
Fri 27 Aug 2021
at 00:30
  • msg #143

Re: The Scout Ship

Gregor immediate covers the dralisit as he moves to open the hatch.
GM Heath
GM, 2784 posts
Fri 27 Aug 2021
at 01:05
  • msg #144

Re: The Scout Ship

One thing you have not been able to be certain about is how long this ship has been at the bottom of this river. There were no obvious scorch marks, but that would have been normal if it landed in the river. The fact that it is at the bottom of the river also speaks to the fact that it was not a purposeful landing but some kind of accident. Since Gregor, Vadim and Junior's ship was shot down by a mother ship in this system, you infer that it probably came from the mother ship, perhaps as a scout or perhaps related to the Qantariate operations that the Sathar are involved in. Only time will tell.

Gregor remotely plugs in the computer so that Bartja can begin working on it remotely. Then, as Bartja gets to work, Gregor turns to the south as the entire group looks to see what might be in the compartment (9).

Orvo opens the door...

It opens onto some sort of storage compartment holding motors and weapons.  There are racks off weapons, storage containers, four deactivated cockroach-like robots, and two powerful electric motors. There is also a small personal touchpad tablet device.
Desiraye Lipost
player, 2193 posts
PGC Gun-Chick
Military PSA
Fri 27 Aug 2021
at 01:17
  • msg #145

Re: The Scout Ship

"I'm sure Bartja is going to like to be able to play around with some new robots and, another tablet device.  If any of you are game to figure it out, have at it.

OK, let's get an inventory done to see what we can use.  I know the worms have specialized gear for their bodies so we may not be able to do everything but, they do utilize the four races for their needs.  Some gear might suit us.

Did we hit everywhere on the ship?  If not, let's fiish our sweep and figure out how to get the ship out of the water."

Gregor Trask
player, 44 posts
Blob-shaped Explorer
Fri 27 Aug 2021
at 02:13
  • msg #146

Re: The Scout Ship

"In not an expert on these things by any means but perhaps we lay an ambush on the ship for them when they return. Can we even fly this thing? Im sure that the intelligence people would love to get ahold of this thing though."
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