Re: Log 3-4 Justice of the Edestekai
It takes 2 tangler grenades to get the quickdeath to where you feel comfortable with it. You start tossing doze grenades at it whenever it begins to wake up. You tie it to the jet copter and transport it back to the Edestekai.
You meet the high priest of the Edestekai. They are very much impressed. Not only did you get it it transported to them, but the Quickdeath is completely unharmed.
"You have proven yourself worth," he says. "The gods smile upon you. We will join you in the battle against the demons from the sky."
You use a total of 5 doze grenades to keep the quickdeath down. The high priest is fascinated by your doze grenades. He offers to make a trade. For 10 of your doze grenades, he will give you each a spear-weapon they have developed using the quickdeath poison tail darts. He shows you one of them. It is like a cross between a crossbow and a blowgun. Each of you can be given 30 darts to load in it, and they will give you more if you return after they have begun "milking" the new quickdeath.
6 DAYS UNTIL THE ARRIVAL OF THE SATHAR FLEET
You have one group left to convince to join the alliance: The Mechanons. To learn more about how to find them, you will need to report back to the Eorna. Surely, they will be excited about your success with the other three races.
Handing out XP:
Go ahead and update your characters or save your XP as desired. Remember, it is up to you to add these to your character sheets and notify me of any changes.