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14:43, 1st May 2024 (GMT+0)

The Battle for Volturnus-1.

Posted by GM HeathFor group 0
GM Heath
GM, 879 posts
Thu 11 Dec 2008
at 19:26
  • msg #20

Re: ENCOUNTER 1

Fire is exchanged from both sides...

Due to distance, most shots miss, except the following:

Frisky's robot out on the front line was hit for 24 dmg.

Frisky hit the automatic cannon, rendering it useless for the next turn.

Sergi's robot movements to the second embankment were successful.

One of Kri'lik's robots doesn't fit behind the embankment (max 4), and it is hit for 36 damage.

Bartja's combot is hit and destroyed by a Sathar warbot.

One sathar combat robot is hit twice and destroyed.

The Sathar robots and combat robots move forward, approaching the fourth embankment.  The infantry hangs back.

Please let me know where you and your robots end up at the end of the second round, and what actions are being taken.  The embankments are #1 through #4, starting at the far right.  Remember, only up to 4 behind an embankment at a time for full cover.
Fr'ssky
player, 114 posts
Thu 11 Dec 2008
at 21:15
  • msg #21

Re: ENCOUNTER 1

Frisky fires at the automatic cannon again.

Frisky sends his other robot forward to the first embankment, using it as cover if available, and has it fire at the nearest or most injured warbot.
S'Krllk
player, 78 posts
Thu 11 Dec 2008
at 22:22
  • msg #22

Re: ENCOUNTER 1

S'Krllk will be moving as far out on the left flank as possible, his intent is to avoid conflict with non-biologicals and he will therefore fire only when he can fire at biologicals.
The robots controlled by S'Krllk will be attempting to advance to the embankment number two and fire on whatever targets are nearest them.
Desiraye Lipost
player, 585 posts
Desiraye Lipost
Corporate Investigator
Sat 13 Dec 2008
at 22:09
  • msg #23

Re: ENCOUNTER 1

Desiraye orders one of her robots to stay behind the barricade they are at now and give them covering fire.  Then, she will order the 2nd robot she has to advance to the next barricade, with her (Dodging), at the quickest speed and once there, provide covering fire.


OOC: What would the approximate distance ne to the cannon, robots, Sathar, etc.?
This message was last edited by the player at 23:56, Thu 18 Dec 2008.
Kri'lik
player, 123 posts
Doctor of Medicine (M.D.)
Professor
Mon 15 Dec 2008
at 15:36
  • msg #24

Re: ENCOUNTER 1

 Kri'lik holds his position and gives supporting fire as needed. He orders his two robots to follow Desiraye (I beleive that would be 4 behind the 2nd barricade?) and to concentrate their fire upon her designated targets.
Bartja Nemuco
player, 409 posts
Yazirian
Technician
Mon 22 Dec 2008
at 22:02
  • msg #25

Re: ENCOUNTER 1

Bartja sends his two warbots to the second barricade as he fires at the nearest warbot.
GM Heath
GM, 883 posts
Wed 24 Dec 2008
at 19:53
  • msg #26

Re: ENCOUNTER 1

THE FORCES AT BATTLE

ROUND 2

Frisky fires the heavy laser at the automatic cannon but misses!  Bartja hits a warbot with the recoilless rifle for 71 dmg.  Desiraye misses, but her two robots hit for a combined 50 damage against the nearest warbot.  S'Krllk's robot hits for 14 damage on the warbot.  Sergi and Becka hit the warbot for a combined 210 damage.  It looks about half destroyed.  (If not stated, all other shots missed.)

The Sathar are also firing back!  A cybot's weapon explodes in his face for 24 damage.  It goes to get another weapon from the back lines.

Bartja is hit!  Bartja is hit by the remaining cybot.  Bartja takes 8 damage.

Desiraye's first robot is hit!  The second warbot hits it for 108 damage.  It is DESTROYED!

Inta is hit!  Inta is hit by the fourth combat robot (cr4).  She suffers 19 damage.

The automatic cannon prepares to fire next round.

The warbots remain at barricade #4 (but not under cover).  The three combat robots and one cybot are behind cover at the barricade.  The remaining cybot (returning with a new weapon) is at barricade 4 but with no cover.

S'Krllk makes it to the point of barricade 4, stealthily hiding.  He is now right at the front lines of the enemy.


NOTE: There are also 18 Sathar in the background (marked as "Sathar Infantry").  They are watching the battle and preparing their own weapons.  (Don't ask me why the numbers of icons on the map don't match the numbers of enemies--company typo maybe.)



(Nomenclature Example: B=Bartja; B1=Bartja's first robot; B2=Bartja's second robot; b2=barricade 2.

(I may have misstated and said you have 2 robots each.  The number equates to just 1 robot each, although you may assign your robot to another player.  Bartja's robot was assigned to Sergi, and Frisky's was assigned to Desiraye.  Bartja's was destroyed, leaving one for Sergi)

Desiraye:
OOC: What would the approximate distance ne to the cannon, robots, Sathar, etc.?

50 yards for each barricade, about 200 yards total from your heavy laser area to their cannon.

Here's the weapon table for reference:  http://www.f4fbbs.com/StarFron...TOC/sfadx-14.htm#rwt

I'm assuming all laser rifles are set to the highest of 20 SEU and reloaded after each shot.  Given the reserves you found from the pirate camp at the Edestekai, you have plenty of ammo for those.




SATHAR FORCES
· 2 warbots

1wb= b4
(MV 120m; IM/RS 8/80; STA 255/500; ATT 80; DM 5 heavy
laser shots for 20-200 per shot, 10 machine gun bursts
for 10-100 per burst)
2wb=b4
(MV 120m; IM/RS 8/80; STA 500; ATT 80; DM 5 heavy
laser shots for 20-200 per shot, 10 machine gun bursts
for 10-100 per burst)


· 4 combat robots

1cr=(MV 120m; IM/RS 7/70; STA 100; ATT 70; DM 20 laser
rifle shots at 4-40 per shot)
DESTROYED
2cr= b4
(MV 120m; IM/RS 7/70; STA 100; ATT 70; DM 20 laser
rifle shots at 4-40 per shot)
3cr= b4
(MV 120m; IM/RS 7/70; STA 100; ATT 70; DM 20 laser
rifle shots at 4-40 per shot)
4cr=(
MV 120m; IM/RS 7/70; STA 100; ATT 70; DM 20 laser
rifle shots at 4-40 per shot)

· 2 cybots

1cy=(MV 90m; IM/RS 8/80; STA 76/100; ATT 80; DM 10 gyrojet
rifle shots at 3-30 per shot)
2cy= (MV 90m; IM/RS 8/80; STA 100; ATT 80; DM 10 gyrojet
rifle shots at 3-30 per shot)

· 1 automatic cannon
(MV 60m, treat as light vehicle with 60 structure points, manned by 2 Sathar crewmen; ATT 70, fires once per turn; DM 24d10 in square hit, characters in adjacent squares must make STA check or be stunned for 1-10 turns, Robots are never stunned)

The automatic cannon may not move and fire in the same turn. The Sathar crew must be present to fire the automatic cannon. The crewmen are slightly exposed, and should be treated as a hard cover target. The crewmen are also armed with laser rifles with one full clip each.

· 2 Sathar

YOUR FORCES

BARTJA
B= RECOILESS RIFLE
B1=b2 (MV 120m; IM/RS 7/70; STA 100; ATT 70; DM 20 laser
rifle shots for 4-40 each)
DESTROYED

BECKA
Be=
Be1=
(MV 120m; IM/RS 7/70; STA 100; ATT 70; DM 20 laser
rifle shots for 4-40 each)

DESIRAYE
D=
D1= b2
MV 120m; IM/RS 7/70; STA 100; ATT 70; DM 20 laser
rifle shots for 4-40 each)

D2=b3 (Kri'lik's robot)
(MV 120m; IM/RS 7/70; STA 64/100; ATT 70; DM 20 laser
rifle shots for 4-40 each

FRISKY
F= HEAVY LASER
F1= (see Desiraye Se2)

INTA
I= (back row)
I1= MV 120m; IM/RS 7/70; STA 100; ATT 70; DM 20 laser
rifle shots for 4-40 each)

KRI'LIK
K= (by the heavy laser - cover fire?)
K1= (see Desiraye D2)


S'KRILIK
S= (moving stealthily forward - at b4)
S1= b2
(MV 120m; IM/RS 7/70; STA 100; ATT 70; DM 20 laser
rifle shots for 4-40 each)

SERGI
Se=
Se1= b2
(MV 120m; IM/RS 7/70; STA 100; ATT 70; DM 20 laser
rifle shots for 4-40 each)
Se2=b2
(MV 120m; IM/RS 7/70; STA 100; ATT 70; DM 20 laser
rifle shots for 4-40 each)

This message was last edited by the GM at 19:57, Wed 24 Dec 2008.
S'Krllk
player, 79 posts
Fri 26 Dec 2008
at 15:09
  • msg #27

Re: ENCOUNTER 1

S'Krllk has had so much fun on this wonderful resort planet, that he is quite prepared to do something stupid. Therefore, he attempts to sneak up on wb1 and access the robots controls to turn it against it's own forces.
In the meantime, s2 should be taking potshots at wb2.
Desiraye Lipost
player, 589 posts
Desiraye Lipost
Corporate Investigator
Sat 27 Dec 2008
at 16:28
  • msg #28

Re: ENCOUNTER 1

As long as Desiraye can see what S'Krllk is trying to do, she will reach for her chronocom and send out a message to everyone.  "It's Desi!  All ground units, Direct weapons fire to give some covering fire for S'Krllk.  He's up to something and I want to give him a chance of whatever it is he's trying.  Support weapons, Take out that goddamn cannon beofre it obliterates us all!" 

She doesn't wait for a reply and takes aim from cover and directs the remaining robot with her to fire at targets around but, not near S'Krllk's position.
This message was last edited by the player at 19:15, Tue 06 Jan 2009.
Kri'lik
player, 125 posts
Doctor of Medicine (M.D.)
Professor
Sat 27 Dec 2008
at 19:31
  • msg #29

Re: ENCOUNTER 1

Hearing Desiraye's command through the comms the aged Vrusk stands upon his many feet and rushes to the nearest barricade. Once there he focuses his aim upon upon the groups target of the moment and fires. The professor also takes note of where Bartja and Inta are in case they call for a medic.
GM Heath
GM, 886 posts
Tue 6 Jan 2009
at 18:53
  • msg #30

Re: ENCOUNTER 1

S'Krllk:
S'Krllk has had so much fun on this wonderful resort planet, that he is quite prepared to do something stupid. Therefore, he attempts to sneak up on wb1 and access the robots controls to turn it against it's own forces.
In the meantime, s2 should be taking potshots at wb2.

When you try to use a skill, could you post your base percentage in the skill (robotics, in this case)?  Thanks, it saves time for me.

Same with anyone shooting.  It can be a private line or public...your choice.
S'Krllk
player, 80 posts
Tue 6 Jan 2009
at 19:15
  • msg #31

Re: ENCOUNTER 1

S'Krllk is level three in robotics. I'm not sure what the percentage would be to deactivate the robot as I haven't asked what level these robots would be.
Bartja Nemuco
player, 410 posts
Yazirian
Technician
Tue 6 Jan 2009
at 23:12
  • msg #32

Re: ENCOUNTER 1

Bartja fires the recoilless at the automatic cannon.
GM Heath
GM, 887 posts
Tue 6 Jan 2009
at 23:22
  • msg #33

Re: ENCOUNTER 1

S'Krllk:
S'Krllk is level three in robotics. I'm not sure what the percentage would be to deactivate the robot as I haven't asked what level these robots would be.

So you would have 30% (10% times your skill level) + 50% (the base success rate for changing a robot's mission) - 20% (the modifier for an alien robot) = 60%

(There may be other modifiers, such as doing it under time pressure and in the midst of battle.  I therefore use another -10%, giving you a 50/50 shot.  However, you are exposed to the other robots while you do this and may be attacked by them.  If you are hit by them, you will fail (i.e., are delayed) and must either quit the attempt or continue to try to finish it next round)

FOR EVERYONE:  For each skill you use, go the rules and identify first the skill and then the subskill.  The subskill used tells you the base percentage chance.

Some EXAMPLES:
rules:
Technician Skill

There are five Technician subskills: Operate Machinery, Repair, Detect Alarm/Defense, Deactivate Alarm/Defense and Open Locks. A techkit is needed for all these subskills except Operate Machinery.

OPERATING MACHINERY

Success Rate: 50% + skill level
...

quote:
Computer Skill

There are eight separate subskills to Computer skill: Operate Computer, Write Programs, Defeat Security, Bypass Security, Display Information, Manipulate Programs, Interface Computers and Repair Computers.

OPERATING COMPUTERS

Success Rate: 100% + skill level - computer level

Before he can use any other subskill, the computer specialist must be able to operate the particular type of computer he is working on. The chance to successfully operate a particular type of computer is 100% plus 10 x the expert's level, minus 10 x the computer's level. A roll of 96-00 is not automatic failure. Once a specialist has operated a computer successfully, he can operate that computer anytime, unless it is modified.
...

rules:
Martial Arts

Success Rate: 1/2 DEX or 1/2 STR + skill level

Rules:
Demolitions Skill

SETTING CHARGES

Success Rate: 30% + skill level

Rules:
Weapon Skills

Success rate: 1/2 DEX + skill level
...
GYROJET WEAPONS skill applies to gyrojet pistols, gyrojet rifles, grenade rifles, grenade mortars and rocket launchers.

MELEE WEAPONS skill applies to axes, brass knuckles, chains, clubs, swords, electric swords, sonic swords, knives, sonic knives, vibroknives, nightsticks, polearms, shock gloves, spears, stunsticks and whips.

PROJECTILE WEAPONS skill applies to automatic pistols and rifles, bows, muskets, needler pistols and rifles, machine guns and recoilless rifles.

THROWN WEAPONS skill applies to all grenades and thrown axes, knives and spears.

This message was last edited by the GM at 23:23, Tue 06 Jan 2009.
Fr'ssky
player, 116 posts
Fri 9 Jan 2009
at 00:49
  • msg #34

Re: ENCOUNTER 1

Frisky also fires at the automatic cannon.
GM Heath
GM, 888 posts
Fri 9 Jan 2009
at 00:50
  • msg #35

Re: ENCOUNTER 1

OOC: I've noticed that some of you are not stating what your robots are doing.  Please double check the stats under your names to see how many robots you have.  If you have delegated them to Desiraye, they are already listed under Desiraye's name.

You can refer to them all (robots and enemies) using the codes I use above.

Example:  S1 goes to B3 indicates Sergi's robot #1 goes to barricade #3.

This message was last edited by the GM at 00:51, Fri 09 Jan 2009.
GM Heath
GM, 891 posts
Mon 12 Jan 2009
at 18:29
  • msg #36

Re: ENCOUNTER 1

ROUND 3

Frisky fires the heavy laser at the automatic cannon, hitting it for 125 damage!  One of the operators of the cannon appears to be killed by the shot.  It does 30 structural damages (leaving 30 left to destroy it).

Bartja fires at the cannon too but misses.

S'Krllk sneaks up on the warbot and starts reprogramming it...

Desiraye fires and hits a combat robot nearby.  Her robot does the same, and they destroy it!

Becka and her robot also fire at the nearest combat robot.  Her robot misses, but she hits, doing 110 dmg, destroying it!

There are two robots which have not been directed to do anything.  They fire at the other combat robot at barricade 4, both hitting it...and it is destroyed.  You have taken out all the combat robots at barricade 4!

Kri'lik fires but misses.

Inta fires but misses.

Sergi fires but misses.

Inta's robot fires and does 60 damage on the damaged warbot.

S'Krllk successfully reprograms the warbot!  It turns and fires into the crowd of sathar and begins going after them.

The 18 Sathar begin retreating, but the robots remain, including the automatic cannon.

One cybot fires and hits Inta's robot for 30 damage.  Another cybot fires and hits Becka for 18 damage.

The warbot fires and...destroys' Becka's robot.

Then the automatic cannon fires!  It is a direct hit...on Frisky!  The blast causes 124 damage on Frisky, pretty much annhilating him and the heavy laser.  But you have little time to ponder on your companion's death.  The automatic cannon begins turning toward the southeast.  (It takes one turn to move and one turn to fire.)

S'Krllk was lucky the Sathar ran because he wasn't shot at...that round.  But he is open and exposed by the reprogrammed warbot that is now chasing the Sathar.


(Nomenclature Example: B=Bartja; B1=Bartja's first robot; B2=Bartja's second robot; b2=barricade 2.

Desiraye:
OOC: What would the approximate distance ne to the cannon, robots, Sathar, etc.?

50 yards for each barricade, about 200 yards total from your heavy laser area to their cannon.

Here's the weapon table for reference:  http://www.f4fbbs.com/StarFron...TOC/sfadx-14.htm#rwt

I'm assuming all laser rifles are set to the highest of 20 SEU and reloaded after each shot.  Given the reserves you found from the pirate camp at the Edestekai, you have plenty of ammo for those.




SATHAR FORCES
· 2 warbots

1wb= b4
(MV 120m; IM/RS 8/80; STA 155/500; ATT 80; DM 5 heavy
laser shots for 20-200 per shot, 10 machine gun bursts
for 10-100 per burst)
2wb=b4 REPROGRAMMED BY S'KRLLK
(MV 120m; IM/RS 8/80; STA 500; ATT 80; DM 5 heavy
laser shots for 20-200 per shot, 10 machine gun bursts
for 10-100 per burst)


· 4 combat robots

1cr=(MV 120m; IM/RS 7/70; STA 100; ATT 70; DM 20 laser
rifle shots at 4-40 per shot)
DESTROYED
2cr= b4
(MV 120m; IM/RS 7/70; STA 100; ATT 70; DM 20 laser
rifle shots at 4-40 per shot)

3cr= b4
(MV 120m; IM/RS 7/70; STA 100; ATT 70; DM 20 laser
rifle shots at 4-40 per shot)

4cr=(
MV 120m; IM/RS 7/70; STA 100; ATT 70; DM 20 laser
rifle shots at 4-40 per shot)


· 2 cybots

1cy=(MV 90m; IM/RS 8/80; STA 76/100; ATT 80; DM 10 gyrojet
rifle shots at 3-30 per shot)
2cy= (MV 90m; IM/RS 8/80; STA 100; ATT 80; DM 10 gyrojet
rifle shots at 3-30 per shot)

· 1 automatic cannon
(MV 60m, treat as light vehicle with 60 structure points, manned by 2 Sathar crewmen; ATT 70, fires once per turn; DM 24d10 in square hit, characters in adjacent squares must make STA check or be stunned for 1-10 turns, Robots are never stunned)

The automatic cannon may not move and fire in the same turn. The Sathar crew must be present to fire the automatic cannon. The crewmen are slightly exposed, and should be treated as a hard cover target. The crewmen are also armed with laser rifles with one full clip each.

· 2 Sathar

YOUR FORCES

BARTJA
B= RECOILESS RIFLE
B1=b2 (MV 120m; IM/RS 7/70; STA 100; ATT 70; DM 20 laser
rifle shots for 4-40 each)
DESTROYED

BECKA
Be=
Be1=
(MV 120m; IM/RS 7/70; STA 100; ATT 70; DM 20 laser
rifle shots for 4-40 each)


DESIRAYE
D=
D1= b2
MV 120m; IM/RS 7/70; STA 100; ATT 70; DM 20 laser
rifle shots for 4-40 each)

D2=b3 (Kri'lik's robot)
(MV 120m; IM/RS 7/70; STA 64/100; ATT 70; DM 20 laser
rifle shots for 4-40 each

FRISKY
F= HEAVY LASER
DECEASED
F1= (see Desiraye Se2)

INTA
I= (back row)
I1= MV 120m; IM/RS 7/70; STA 100; ATT 70; DM 20 laser
rifle shots for 4-40 each)

KRI'LIK
K= b1
K1= (see Desiraye D2)

S'KRILIK
S= front lines past b4!
S1= b2
(MV 120m; IM/RS 7/70; STA 100; ATT 70; DM 20 laser
rifle shots for 4-40 each)

SERGI
Se=
Se1= b2
(MV 120m; IM/RS 7/70; STA 100; ATT 70; DM 20 laser
rifle shots for 4-40 each)
Se2=b2
(MV 120m; IM/RS 7/70; STA 100; ATT 70; DM 20 laser
rifle shots for 4-40 each)

This message was last edited by the GM at 18:32, Mon 12 Jan 2009.
Sergi Watchman
player, 127 posts
Mon 12 Jan 2009
at 23:51
  • msg #37

Re: ENCOUNTER 1

Both my robots and myself will move to the next barricade and attempt to fire on the Heavy Cannon.
Kri'lik
player, 127 posts
Doctor of Medicine (M.D.)
Professor
Tue 13 Jan 2009
at 01:28
  • msg #38

Re: ENCOUNTER 1

 "Good job S'Krillk!" Yells the professor from behind his barricade of cover. Popping up to fire at targets of opportunity as they present himself he had just repositioned himself behind his cover again when the blast from the automatic can fired. The concussion was almost deafening. The Vrusk reflexively covered his head in his hands as if protecting himself. It was then as he looked back upon their side of the battle that the cannons fire found its mark. "Frisky...no!!"
 Quickly rising again fro his cover Kri'lik fires his laser rifle again at the nearest target.
This message was last edited by the player at 01:39, Tue 13 Jan 2009.
Bartja Nemuco
player, 411 posts
Yazirian
Technician
Tue 13 Jan 2009
at 04:48
  • msg #39

Re: ENCOUNTER 1

Bartja gulps at seeing Frisky disintegrated and fires again at the automatic cannon.  "Take it down, folks!" he says.  "I think they're coming after me next."  He notes that he is in the southeasterly direction from the cannon.
S'Krllk
player, 81 posts
Tue 13 Jan 2009
at 14:57
  • msg #40

Re: ENCOUNTER 1

Realizing that his current level of exposure could lead to vaporization (an example has been noted) S'Krllk will perform some broken-field running back to a barricade. S1 should be continuing to fire at the non-reprogrammed warbot.
GM Heath
GM, 893 posts
Fri 16 Jan 2009
at 17:34
  • msg #41

Re: ENCOUNTER 1

There was a question about what the marking were by the automatic cannon.  That is root vegetation.

quote:
The sporadic floater root vegetation on the map does not influence movement or combat, although it can be burned, producing dense black smoke.

I've decided to give partial cover if you get behind it.  (You will also see it on an upcoming battle.)
Desiraye Lipost
player, 593 posts
Desiraye Lipost
Corporate Investigator
Tue 20 Jan 2009
at 22:19
  • msg #42

Re: ENCOUNTER 1

Whatever robots Desiraye has left under her control, she directs them to fire at the remaining cybots that are left by the cannon to cover her movement to the root vegetation just in front of the cannon.  Before she moves, Desi calls on the comlink to the others, "I'm moving to the vegetation in front of the cannon.  Target all remaining robots since the Sathar are retreating.  Looks like only one gunner and two robots left.  See you all on the other side if I don't make it!"

Desiraye prepares herself for the sprint to the area in front of the cannon area.  When she makes sure all of her gear is secured and whatever cover fire she is given, Desiraye sprints out from her cover and begins to make her move.

OOC: Here goes nothing...
This message was last edited by the player at 22:19, Tue 20 Jan 2009.
GM Heath
GM, 894 posts
Tue 20 Jan 2009
at 22:43
  • msg #43

Re: ENCOUNTER 1

Desiraye runs forward.  Desiraye has enough time to set the vegetation on fire.  The Sathar robots' scanners and targeting appears to be momentarily thrown off by this.  Black smoke also rises into the air, obscuring the vision of the automatic cannon (both to and from it).

Kri'lik fires at a cybot, missing it.

Bartja fires and hits the automatic cannon.  Sergi also fires at the automatic cannon and hits it.

S'Krllk runs back out of the way...and makes it safely with the robots in confusion.

Becka runs to barricade 4, lobbing a frag grenade up and over the burning vegetation.

You hear an explosion.  The automatic cannon appears incapacitated.  The robots have gone into confusion and are retreating.

THE FIRST BATTLE IS WON!
Desiraye Lipost
player, 594 posts
Desiraye Lipost
Corporate Investigator
Wed 21 Jan 2009
at 14:00
  • msg #44

Re: ENCOUNTER 1

Desiraye moves away from the smoking vegetation so she can catch her breath and try to see what is going on when she hears the firing die down in the area.  She breathes a sigh of relief when she sees the cannon has been taken out (incapacitated) and the rest of the Sathar forces in retreat.

Desiraye will call on the comlink to the others as she moves over to where Becka is, "It's Desiraye.  Pack up all our gear and get down here.  Pick up any weapons, powerpacks, screens or anything that will be of use to us.  We'll have to come back for Fr'ssky when this is all over with."  Desi then turns to Becka, "Nice job with the grenade, you did good!  We're not done though!  Let's se what we can pick off the dead and get out of here."

Desiraye will start to pick through the dead's weapons, ammo, and other items they might have on them to use later on in the day.  Screens or skeinsuits would be helpful if still in good shape.
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