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22:44, 1st May 2024 (GMT+0)

Battle Strategy Thread.

Posted by GM HeathFor group 0
GM Heath
GM, 869 posts
Wed 19 Nov 2008
at 18:47
  • msg #1

Battle Strategy Thread

Here's a thread so you guys can discuss your strategy and come up with a final decision.  I'm still deciding whether to create a map or just eyeball it using the map they recommend.
Sergi Watchman
player, 120 posts
Thu 20 Nov 2008
at 16:06
  • msg #2

Re: Battle Strategy Thread

I think the first step is to list each of our combat skills so the most qualified gets the best weapon.

I'm currently Giro Weapons 2, Lazer 2
Desiraye Lipost
player, 567 posts
Desiraye Lipost
Corporate Investigator
Thu 20 Nov 2008
at 17:11
  • msg #3

Re: Battle Strategy Thread

SKILLS:
Martial Arts: 2
Beam Weapons: 4
Melee Weapons: 2
Demolitions: 2
Technician: 1
Gyrojet Weapons: 2

I just listed everything for the hell of it...
S'Krllk
player, 72 posts
Fri 21 Nov 2008
at 05:25
  • msg #4

Re: Battle Strategy Thread

Ummm, ok, because you asked.

Projectile weapons - level 1

...th...the...th...the...th...thats all folks
Fr'ssky
player, 111 posts
Fri 21 Nov 2008
at 18:53
  • msg #5

Re: Battle Strategy Thread

Frisky

Beam Weapons-5
Melee-1
Gyrojet-2
Kri'lik
player, 119 posts
Doctor of Medicine (M.D.)
Professor
Sun 23 Nov 2008
at 17:15
  • msg #6

Re: Battle Strategy Thread

Beam weapons 1

:)
Desiraye Lipost
player, 568 posts
Desiraye Lipost
Corporate Investigator
Tue 25 Nov 2008
at 22:33
  • msg #7

Re: Battle Strategy Thread

OK, looking like me and Frr'sky are the better shooters of the group... I suggest for those don't have some level of skill take some in a weapon for this encounter if you can...

The Robotics, Tech, and Med skills are all going to be useful to us as well... Just think you should be able to defend yourselves in some way if needed.  This last encounter is not a pretty one from what I recall...

Sergi, you got any other skills besides the weapon skills you listed?
This message was last edited by the player at 00:04, Wed 26 Nov 2008.
S'Krllk
player, 73 posts
Wed 26 Nov 2008
at 06:12
  • msg #8

Re: Battle Strategy Thread

Does running away while screaming like an egg-bearer count as defending oneself?
Sergi Watchman
player, 121 posts
Wed 26 Nov 2008
at 11:04
  • msg #9

Re: Battle Strategy Thread

Is the Lazer a Beam weapon or a weapons class of its own?
Sergi Watchman
player, 122 posts
Wed 26 Nov 2008
at 11:07
  • msg #10

Re: Battle Strategy Thread

Scratch my last message, I've just checked the rules on line.  Looks like Sergi will be relying on his Giro Pistol to take out the bad guys.
Becka Norend
player, 203 posts
Wed 26 Nov 2008
at 11:53
  • msg #11

Re: Battle Strategy Thread

Sorry - I got caught sleeping. =)

As Desiraye can attest - and thank you for the XP guidance - Becka is sorely in need of some weapon skills.  Luckily I have some XP to dole out, so I may be able to address that.  Per Desiraye, I will skill up in Beam weapons...

... as soon as I figure out the math. :p
Desiraye Lipost
player, 569 posts
Desiraye Lipost
Corporate Investigator
Wed 26 Nov 2008
at 21:25
  • msg #12

Re: Battle Strategy Thread

In reply to Becka Norend (msg #11):

Should cost you [6] Xp to get Beam Weapons at Level 1...
Becka Norend
player, 204 posts
Wed 26 Nov 2008
at 22:58
  • msg #13

Re: Battle Strategy Thread

Desiraye Lipost:
Should cost you [6] Xp to get Beam Weapons at Level 1...

I can do that!  Thank you for the help (again)!
Desiraye Lipost
player, 570 posts
Desiraye Lipost
Corporate Investigator
Thu 27 Nov 2008
at 05:12
  • msg #14

Re: Battle Strategy Thread

Becka Norend:
Desiraye Lipost:
Should cost you [6] Xp to get Beam Weapons at Level 1...

I can do that!  Thank you for the help (again)!
My pleasure!  Anytime...
Desiraye Lipost
player, 571 posts
Desiraye Lipost
Corporate Investigator
Mon 1 Dec 2008
at 22:05
  • msg #15

Re: Battle Strategy Thread

Anyone got anything else?
GM Heath
GM, 871 posts
Tue 2 Dec 2008
at 00:33
  • msg #16

Re: Battle Strategy Thread

Can someone give me a final verdict on what you're doing?  I'm back in town now.
Kri'lik
player, 120 posts
Doctor of Medicine (M.D.)
Professor
Tue 2 Dec 2008
at 15:09
  • msg #17

Re: Battle Strategy Thread

Sounds as if we are just going to run from encounter to encounter.

Im no weapons expert so I will give support as needed.
Desiraye Lipost
player, 572 posts
Desiraye Lipost
Corporate Investigator
Tue 2 Dec 2008
at 22:46
  • msg #18

Re: Battle Strategy Thread

WE got people who can take care of the robots...

I will pair with Sergi and try and use the recoiless rifle...

Fr'ssky has the Heavy Laser... need someone to back him
Sergi Watchman
player, 123 posts
Wed 3 Dec 2008
at 14:17
  • msg #19

Re: Battle Strategy Thread

Good to go.  I'm loader on the RCL with giro pistol as back up.

Our first target is?...
S'Krllk
player, 74 posts
Wed 3 Dec 2008
at 15:53
  • msg #20

Re: Battle Strategy Thread

As all warfare is based on deception, we should attempt to appear unable to attack. If we expose a small force off to one side of the gun, when the defenders of the emplacement are enticed to attack the "bait force", we take out the operators of the gun, and then either turn the weapon or destroy it.
If we manage to take the gun, we should begin to fire on the center of their line, so that we may divide their forces. At the same time, the intended aerial maneuvers should be performed as quickly as possible to take advantage of the confusion.
Also, it would be good of us to remember that no battle plan ever survives the first contact with the enemy.
Desiraye Lipost
player, 574 posts
Desiraye Lipost
Corporate Investigator
Thu 4 Dec 2008
at 00:42
  • msg #21

Re: Battle Strategy Thread

S'Krllk:
As all warfare is based on deception, we should attempt to appear unable to attack. If we expose a small force off to one side of the gun, when the defenders of the emplacement are enticed to attack the "bait force", we take out the operators of the gun, and then either turn the weapon or destroy it.
If we manage to take the gun, we should begin to fire on the center of their line, so that we may divide their forces. At the same time, the intended aerial maneuvers should be performed as quickly as possible to take advantage of the confusion.
Also, it would be good of us to remember that no battle plan ever survives the first contact with the enemy.
WOW!  All of this coming from the Projectile Level-1 guy?  LOL, just joking and you're right on the mark with your statement!  I like the idea of a "bait force" making a diversionary attack (perhaps the robots or some of them?).  We can either then go after the gun to try and capture it and use it or just destroy it and put it out of commission.
Sergi Watchman
player, 124 posts
Thu 4 Dec 2008
at 11:16
  • msg #22

Re: Battle Strategy Thread

I would prefer concentrating on the command structure after the gun is knocked out.  That makes us flexible and them inflexible.
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