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23:01, 15th May 2024 (GMT+0)

The Battle for Volturnus - 4.

Posted by GM HeathFor group 0
Desiraye Lipost
player, 616 posts
Desiraye Lipost
Corporate Investigator
Tue 12 May 2009
at 02:31
  • msg #4

Re: The Battle for Volturnus - 4

Desiraye takes out her omnoculars and views the strange devices that were put up by the Sathar and then passes them to anyone else who doesn't have them and or, wants to look at what's going on.  As the others view/dont' view, Desi makes the following statement to the whole group, "My first thought is that we hit the middle device, whatever it is, and try to deactivate that one and hopefully that shuts down the shield enough to let our Loper charge through.  If we don't want to try and dismantle it, I could rig a charge to blow the device in place.  I'm sure we could do that to anyone of them if we wanted.  I was just thinking the middle one since I'm guessing that with that one down, the other two wont' work.  Am I making sense here?"
Becka Norend
player, 221 posts
Tue 12 May 2009
at 16:16
  • msg #5

Re: The Battle for Volturnus - 4

"I have a little bit of technician abilities," Becka says, "but one of you might have greater abilities."
S'Krllk
player, 94 posts
Tue 12 May 2009
at 16:30
  • msg #6

Re: The Battle for Volturnus - 4

"Taking out the center device may weaken the field without reducing its length. If we could take out either end, it would at least reduce the front to half its current length and allow the forces to concentrate on the unshielded half. This would cause the Sathar to move to the unshielded half and allow the other end device to be attacked, thus bringing down the whole thing. Perhaps if we could hold the charge until after both ends are eliminated we would have the best shot. I'm little more than a technician, in any case, and would likely have much more success taking on one of the devices than I would taking on one of the Sathar."

S'Krllk turns his head to one side, and wonders quietly "where did that come from?"
Kri'lik
player, 144 posts
Doctor of Medicine (M.D.)
Professor
Tue 12 May 2009
at 23:37
  • msg #7

Re: The Battle for Volturnus - 4

 Pondering the situation. Professor Kri'lik listens to the rest then makes his own suggestions. "Having no thorough knowledge of field technology I assume that the barrier will prevent us from going through it as well. If that assumption is correct our best bet is to flank around its sides, thus rendering the wall almost useless. This plan of course would probably work if the field barriers are stationary and can not rotate."

 Having spoke his mind he then leaves the tactics to the experts and rechecks his equipment.
GM Heath
GM, 924 posts
Tue 12 May 2009
at 23:39
  • msg #8

Re: The Battle for Volturnus - 4

As you are planning, one of the Sathar shoots from behind the barrier.  You note that the laser goes through the force field, although it goes wide and doesn't hurt anyone.
Desiraye Lipost
player, 617 posts
Desiraye Lipost
Corporate Investigator
Wed 13 May 2009
at 00:40
  • msg #9

Re: The Battle for Volturnus - 4

GM Heath:
As you are planning, one of the Sathar shoots from behind the barrier.  You note that the laser goes through the force field, although it goes wide and doesn't hurt anyone.
"Perhaps, laser bolts can pass through the shield and it would prevent the Lopers & Ul-Mor from passing through?"
Becka Norend
player, 222 posts
Wed 13 May 2009
at 17:13
  • msg #10

Re: The Battle for Volturnus - 4

Becka says, "My guess is that it only prevents living things from passing through.  Or maybe it hurts them, very badly."
S'Krllk
player, 95 posts
Thu 14 May 2009
at 17:29
  • msg #11

Re: The Battle for Volturnus - 4

"It could be phased so that anything can pass through in one direction, and nothing in the other. Which won't matter if we can flank the screen and take out the projectors on either end."
Kri'lik
player, 145 posts
Doctor of Medicine (M.D.)
Professor
Fri 15 May 2009
at 01:32
  • msg #12

Re: The Battle for Volturnus - 4

I suggest we all start at the "4" bottom right and attack from that area.
Becka Norend
player, 223 posts
Tue 19 May 2009
at 18:58
  • msg #13

Re: The Battle for Volturnus - 4

Becka says, "Okay with me.  Everyone agree?"  She starts walking to that area to begin the assault before the sathar are all set up.
Desiraye Lipost
player, 618 posts
Desiraye Lipost
Corporate Investigator
Tue 19 May 2009
at 20:46
  • msg #14

Re: The Battle for Volturnus - 4

Becka Norend:
Becka says, "Okay with me.  Everyone agree?"  She starts walking to that area to begin the assault before the sathar are all set up.

 "OK.  We attack at #4 and try to end this once and for all!  I'm shot up pretty bad so I'm not much of use in a stand up fight."
Kri'lik
player, 146 posts
Doctor of Medicine (M.D.)
Professor
Wed 20 May 2009
at 01:05
  • msg #15

Re: The Battle for Volturnus - 4

"Then don't get to far away Desi." Replies the professor as he pats his medical kit with his off hand. Checking his laser rifle one last time to make sure everything is good to go, Kri'lik then follows the rest of the group as they begin their assault.
Desiraye Lipost
player, 619 posts
Desiraye Lipost
Corporate Investigator
Wed 20 May 2009
at 01:40
  • msg #16

Re: The Battle for Volturnus - 4

Kri'lik:
"Then don't get to far away Desi." Replies the professor as he pats his medical kit with his off hand. Checking his laser rifle one last time to make sure everything is good to go, Kri'lik then follows the rest of the group as they begin their assault.

Desiraye nods to Kri'lik with a slight smile of pain and fatigue.  "I'll do that Doc!  Listen if we can't dismantle the forceshields with tech kits, I've got a couple of kay-gee's of TD-19 that should do the trick.  I've got a bag full of grenades so if nobody has any, grab a couple of mine for the assault.  I think we should try to engage them as we move with covering fire to get close enough to use the grenades.

It looks to me as if the Sathar are finally retreating or are covering for a retreat.  If we can stop them here, maybe we can end this once and for all!  We've left a lot of good people on the field here and we need to tend to them once we're done but, we need to finish what we started!"


2 Kg's of TD-19
6 tangler grenades
5 frag grenade
6 doze grenade
S'Krllk
player, 96 posts
Wed 20 May 2009
at 15:24
  • msg #17

Re: The Battle for Volturnus - 4

As S'Krllk begins to move with the others, he mumbles, "Walk into the firefight, watch everyone get shot up, run screaming in fear, change my name to avoid the ignominity of defeat... no, not again!"
GM Heath
GM, 925 posts
Wed 20 May 2009
at 22:47
  • msg #18

Re: The Battle for Volturnus - 4

You move into position.  The Sathar are gearing up and ready as positioned in the map.  They fire through the field a couple times at you as you cross to the south, but none are close enough to hit.

The only ones that will be a real danger to you are the ones closest to the generator you're approaching; that is, until the others close in.

It will take you 3 rounds to close in on the generator at a jogging pace.

You don't know how long it will take to deactivate the device.

REMINDER:


You have:
NO REINFORCEMENTS.
16 Ul-mor ready to attack.
16 Lopers from which they ride.


The Ul-mor are stationed as follows: 3 on each of the long boxes marking their location. 1 at the small box.  The Ul-mor will charge and attack when they receive the signal from you.


SATHAR FORCES
· The 18 Sathar have the following statistics:
STR/STA DEX/RS INT/LOG PER/LDR PS IM RW M
40/40   40/40  45/45   45/65    2  4 20 20
These Sathar are all armed with laser rifles with one
full clip apiece. They all have second level beam
weapons skill.

<green>
VOLTURNUS FORCES
· 16 Ul-Mor with second level melee weapons skill, all
mounted on lopers. These are their statistics:
STR/STA DEX/RS INT/LOG PER/LDR PS IM RW M
40/40   50/50  60/60   40/60   2   5 25 25
· 16 lopers (MV Fast; IM/RS 5/41; STA 300; ATT 40; DM
4-40; SA None; SD Immune to needle weapons)

</green>
Becka Norend
player, 224 posts
Thu 21 May 2009
at 23:42
  • msg #19

Re: The Battle for Volturnus - 4

Becka yells, "Charge!" as she runs forward, gun blazing at the closest Sathar.
Desiraye Lipost
player, 620 posts
Desiraye Lipost
Corporate Investigator
Fri 22 May 2009
at 03:09
  • msg #20

Re: The Battle for Volturnus - 4

Desiraye finds the best position of cover for herself, goes prone, and begins to take aimed shots at the Sathar when she hears Becka call for a 'charge' against the worm creatures to the generator devices.

STR/STA: 65/60
DEX/RS: 60/60
INT/LOG: 40/40
PER/LDR: 40/40
IM: 6
CURRENT STAMINA: 37/60

SKILLS:
Beam Weapons:4
70% +15% for aimed shot
This message was last edited by the player at 20:47, Fri 22 May 2009.
Becka Norend
player, 225 posts
Fri 22 May 2009
at 17:14
  • msg #21

Re: The Battle for Volturnus - 4

Becka is referring to a charge up to the generator though, not all the way to the sathar.  She tries to stay slightly ahead of Kri'lik so he can safely get tot he generator to dismantle it.
Desiraye Lipost
player, 621 posts
Desiraye Lipost
Corporate Investigator
Tue 26 May 2009
at 02:33
  • msg #22

Re: The Battle for Volturnus - 4

Becka Norend:
Becka is referring to a charge up to the generator though, not all the way to the sathar.  She tries to stay slightly ahead of Kri'lik so he can safely get tot he generator to dismantle it.
OOC: Understood!
GM Heath
GM, 926 posts
Tue 26 May 2009
at 20:21
  • msg #23

Re: The Battle for Volturnus - 4

You charge toward the generator.  It will take you 3 turns to get there.

In the meantime, the Sathar are noticing your charge...

ROUND 1

In the first round, Desiraye and Kri'lik hit the nearest Sathar, taking it down.  Becka is hit by return fire (16 dmg).  Becka is hurt badly now.

There are 5 Sathar (4 now) guarding this generator in the south.  6 Sathar from the middle generator begin heading to the south to help the other Sathar.  They will be within firing range in 2 rounds.

ROUND 2

In this round, Desiraye and Becka hit the nearest Sathar, hurting but not killing it.

Lasers fly in your direction...  Desiray is hit (15 dmg) and S'Krllk is hit (24 dmg).

The Sathar will have their 6 backup next round.  You will also reach the generator at the end of the next round.  You will be able to lob a grenade or thrown weapon at the nearest Sathar at the beginning of round 4.
Desiraye Lipost
player, 622 posts
Desiraye Lipost
Corporate Investigator
Tue 26 May 2009
at 22:06
  • msg #24

Re: The Battle for Volturnus - 4

In reply to GM Heath (msg #23):

Desiraye winces with pain again as she is hit by one of the Sathar lasers.  She knows she's in deep trouble again and then continues to utilize the best cover & fire position available to her.  Watching the advance she yells out to the others and the Vrusk medic, "I'M HIT AGAIN!  GET READY TO THROW GRENADES!"

STR/STA: 65/60
DEX/RS: 60/60
INT/LOG: 40/40
PER/LDR: 40/40
IM: 6
CURRENT STAMINA: 22/60

SKILLS:
Beam Weapons:4
70% +15% for aimed shot

Intended action Round #3: Aimed shot at Sathar.  Try to take out a wounded one.

Intended action Round #4: Throwing Fragmentation Grenade at biggest concentration of Sathar
This message was last edited by the player at 23:09, Tue 26 May 2009.
GM Heath
GM, 927 posts
Tue 26 May 2009
at 22:22
  • msg #25

Re: The Battle for Volturnus - 4

Changing a power setting requires 1 round.
Desiraye Lipost
player, 623 posts
Desiraye Lipost
Corporate Investigator
Tue 26 May 2009
at 23:08
  • msg #26

Re: The Battle for Volturnus - 4

GM Heath:
Changing a power setting requires 1 round.

Disregard.  I want to keep up the fire.  thanks for the warning & I'll edit my post...
Becka Norend
player, 226 posts
Tue 26 May 2009
at 23:58
  • msg #27

Re: The Battle for Volturnus - 4

Becka continues forward, firing at the closest uninjured Sathar, hopefully to throw him off.
Sergi Watchman
player, 140 posts
Fri 29 May 2009
at 12:55
  • msg #28

Re: The Battle for Volturnus - 4

Sergi is charging in with the most northly group of three, trying to get behind the screen before hitting the projector.
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