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19:56, 15th May 2024 (GMT+0)

The Battle for Volturnus - 4.

Posted by GM HeathFor group 0
GM Heath
GM, 941 posts
Wed 8 Jul 2009
at 22:25
  • msg #54

Re: The Battle for Volturnus - 4

Round 8

Round 4 of 5 uninterrupted rounds


Desiraye calls for reinforcements, but they will not begin their charge until the forcefield is down.

Kri'lik checks, but Becka appears beyond recovery, another casualty of this war.

Desiraye throws a tangler...ensnaring two more Sathar.  No one else hits.

The remaining Sathar fire at you...and Desiraye is hit. (8 dmg)  No one else is hit that round.

The 8 back up Sathar are quickly approaching range and will be within firing range in 2 rounds.

S'Krllk only has to make it one more round to disable the force field, assuming he is not interrupted or hit, which will reset the clock.

One of the nearest Sathar, you see, is pulling out some sort of grenade to throw at you next round...
Desiraye Lipost
player, 634 posts
Desiraye Lipost
Corporate Investigator
Thu 9 Jul 2009
at 21:25
  • msg #55

Re: The Battle for Volturnus - 4

In reply to GM Heath (msg #54):

With Desi being hit again and she feels the life slipping away from her very quickly, she yells out to Kri'Lik, "KRI'LIK!  I NEED YOU!" as she throws her next grenade at the Sathar.

STR/STA: 65/60
DEX/RS: 60/60
INT/LOG: 40/40
PER/LDR: 40/40
IM: 6
CURRENT STAMINA: 2/60

OOC: Good Luck if she doesn't make it!
This message was last edited by the player at 21:25, Thu 09 July 2009.
Kri'lik
player, 153 posts
Doctor of Medicine (M.D.)
Professor
Fri 10 Jul 2009
at 00:25
  • msg #56

Re: The Battle for Volturnus - 4

Near deaths door himself, Kri'lik almost pauses as he considers administering first aid to himself or Desiraye. Decision made, professor Kri'lik moves as fast as his lowered body can make it to Desiraye's side. Once there a quick glance is all the doctor needs to see that she hasn't much strength left.

 I hope this does the trick! Please let me live to see another day.

"I'm here Desi. I'll do what I can. Just you hold on, we still need you!"

Current STA: 2
Medical Level 2
  Administering Drugs   - 100% (100%)
  Diagnosis             - 80%  (60% + Sk Lvl)
  First Aid             - 100% (100%)
  Minor Surgery         - 60%  (40% + Sk Lvl)
  Major Surgery         - 40%  (20% + Sk Lvl)
  Controlling Infection - 70%  (50% + Sk Lvl)
  Curing Disease        - 60%  (40% + Sk Lvl)
  Neutralizing Toxins   - 50%  (30% + Sk Lvl)
  Activating Freeze Fields - 50%  (30% + Sk Lvl)

GM Heath
GM, 943 posts
Fri 10 Jul 2009
at 00:34
  • msg #57

Re: The Battle for Volturnus - 4

OOC: My mistake, I meant for Kri'lik to administer to himself last round after finding Becka dead.  He healed himself for 20 STA.
Desiraye Lipost
player, 635 posts
Desiraye Lipost
Corporate Investigator
Fri 10 Jul 2009
at 00:34
  • msg #58

Re: The Battle for Volturnus - 4

Kri'lik:
Near deaths door himself, Kri'lik almost pauses as he considers administering first aid to himself or Desiraye. Decision made, professor Kri'lik moves as fast as his lowered body can make it to Desiraye's side. Once there a quick glance is all the doctor needs to see that she hasn't much strength left.

"I'm here Desi. I'll do what I can. Just you hold on, we still need you!"

"Promise me, one of you will call in the cavalry!"
Kri'lik
player, 154 posts
Doctor of Medicine (M.D.)
Professor
Fri 10 Jul 2009
at 05:09
  • msg #59

Re: The Battle for Volturnus - 4

OOC: Thanks for the health boss

Current STA 22

Biocort used this battle: 1 - Sergi, 1 - Kri'lik, 1 - Desiraye (this action)
Biocort remaining: 22

GM Heath
GM, 944 posts
Fri 10 Jul 2009
at 16:49
  • msg #60

Re: The Battle for Volturnus - 4

OOC: Sorry, just looked at the rules again.  I thought biocort was +20 STA, but it is only +10, and can only be used once a day per character.  So Kri'lik actually just has 12 STA.  For more than that, he needs to do minor or major surgery, or use some other drug.
S'Krllk
player, 101 posts
Fri 10 Jul 2009
at 17:34
  • msg #61

Re: The Battle for Volturnus - 4

Continuing to work, S'Krllk is mumbling to himself something to the effect of "Stay on target", and then, somewhat louder, "Almost there".
GM Heath
GM, 945 posts
Wed 15 Jul 2009
at 23:55
  • msg #62

Re: The Battle for Volturnus - 4

The remaining Sathar miss!  Desiraye and Sergi hit one more, wounding it severely.  They have scant numbers remaining, but the 8 replacements are almost in place to fire at you.

And then S'Krllk finished disabling the device.  The force field comes down, and the Ul-Mors descend, mounted on their Lopers.  The sight of the proverbial cavalry coming down the hill gives the Sathar pause, and you see something you never thought you'd see:  they are retreating!  Their communications officers seem to be calling in for a general retreat of all the armies.

The Ul-Mor dispatch the remaining ones in range of you, but the general fleet of Sathar is in a retreat, having lost four major battles and seeing the combined efforts of the races on Volturnus.

You return triumphant to the Eorna to see how they have been doing at getting the planetary defense system on-line.


A day passes...

The day after the battle the Mechanon monitoring system reports that scattered Sathar troops are regrouping and reporting to shuttles for transport back to the orbiting battle fleet. Additional shuttles are being destroyed by the now functioning Eorna planetary defense system.

After thise epic battle, you have retired  to the Eorna stronghold to celebrate the victory, tend the wounded, and wait for the Sathar's next move. You expected them to send more troops and attack again, and worried that, this time, there wouldn't be enough left to stop them.

But the next Sathar move never comes. The Eorna equipment showed the Sathar shuttles taking their wounded and stragglers back to the fleet, and after three days that fleet headed for deep space and the stars beyond. For now, at least, Volturnus is safe from the Sathar menace. Through your actions, you have saved an entire world!

A week passes...and the alliance is breaking up. The Edestekai are eager to return to their religious rituals. The Kurabanda are longing for their forest home, (which is perhaps just as well, for their antics are trying everyone's patience), and the Ul-Mor state simply that it is time for them to return to the
desert.

As they are bidding you farewell, a long awaited welcome sight appears in the distance above the desert: a shuttle from a Truane's Star warship!

The Eorna confirm your happy news. The friendly battle fleet has finally arrived with orders to transport your party back to Truane's Star!

There is, however, one more piece of news; the battle fleet found an ancient orbiter still revolving in a very wide orbit around Volturnus, which, upon investigation, appeared to be some type of alien craft. A boarding party found no crew, but rather some 50,000 eggs of some type, still fully preserved in
cryogenic storage!

The Eorna are ecstatic! They deduce that these eggs, which are indeed fertile Eorna eggs, were launched in desperation during that black day long ago, the day of the first Sathar devastation of their world. All records of the orbiter were lost in the destruction that followed. But now, there will be thousands of Eorna to repopulate their world, oversee the development of the more primitive races, and carry on the Eorna devotion to Beauty and Life!


THIS ENDS THE VOLTURNUS SERIES!

You may each add 6 experience points to distribute.

Feel free to post your post-victory discussions and actions.
This message was last edited by the GM at 23:55, Wed 15 July 2009.
Kri'lik
player, 155 posts
Doctor of Medicine (M.D.)
Professor
Thu 16 Jul 2009
at 00:47
  • msg #63

Re: The Battle for Volturnus - 4

Seeing the Sathar dispatched by the charging Ul-Mors, Professor Kri'lik lets himself collapse in a heap upon the ground. Fatigue and injuries have taken their toll upon him. Its hard for the doctor to believe that they are victorious but watching the fleeing Sathar leave no doubt.
GM Heath
GM, 947 posts
Thu 16 Jul 2009
at 01:19
  • msg #64

Re: The Battle for Volturnus - 4

In case I didn't mention it, you are all fully healed as you travel away from Volturnus.

Recap:

Your ship was hijacked by pirates.
You escaped in pods and landed on Volturnus.
You met the various races as you struggled to find rescue and survive.
You defeated the pirate outpost.
You found out the Eorna could not procreate and instead became protectors of the planet.
You discovered the impending Sathar attack.
You unified the races to help repel the attack.
You repelled the Sathar attack...

...AND YOU HAVE NOW BEEN RESCUED!

(And many of your party died along the way.)

Desiraye Lipost
player, 637 posts
Desiraye Lipost
Corporate Investigator
Thu 16 Jul 2009
at 01:32
  • msg #65

Re: The Battle for Volturnus - 4

When Desiraye sees that the shield is down and hears the charge of the Ul-Mor cavalry, she feels herself getting light headed as the rushing Lopers quickly move by to take out the immediate threats.  She can finaly smile and relax some when there is no more incoming fire on their position.  Before she passes out from her wounds and exhaustion, Desiraye flips the Sathar her middle finger and closes her eyes with satisdaction on her battle worn face and body.

As the time passes and the Sathar retreat, Desiraye takes advantage of resting and recovering from her wounds for a few days to make up for the time she's been on the run since her escape shuttle hit the ground on Volturnus.  When news of the Truane's Star fleet arriving and the different races going back to their own parts of the planet, Desiraye will bid her farewells and thank the leaders for their help.

When someone finally meets the party from Truane's Star, Desi will just smile at them and tell them, "Wait until you guys get our bill for this one!"

OOC: What about the stuff we got from the planet?  DO we get to keep it?
GM Heath
GM, 950 posts
Thu 16 Jul 2009
at 17:06
  • msg #66

Re: The Battle for Volturnus - 4

You can keep anything you had with you at the time of allying with the Eorna or later.
S'Krllk
player, 102 posts
Thu 16 Jul 2009
at 20:19
  • msg #67

Re: The Battle for Volturnus - 4

When S'Krllk looked up from disabling the force field, and viewed the carnage around him, he vowed never to do that again, without full pay and benefits.
When the Sathar are truly defeated, and the planet is saved, he will celebrate. But he continues to look ahead, as he has no prospects ahead, and no place to go back to.
GM Heath
GM, 953 posts
Fri 17 Jul 2009
at 16:28
  • msg #68

Re: The Battle for Volturnus - 4

This is just something that was in my notes which I thought was a good summary for looking back, copied from somewhere in the module itself.

I think this was the transition between the second and third adventure.  Here it is, just for fun:


Only the future can tell what they will find, but the story of Volturnus is a strange one. Once the home of a gentle race of intelligent dinosaurs, it is now a barren, harsh world. The history of its downfall is outlined below for your reference.

The story of the fall of Volturnus begins when the Eorna, a race of intelligent dinosaurs, developed star travel. As soon as the Eorna launched their first colonization starships, they were attacked by a Sathar space armada. Like most Sathar attacks, this one came with no warning; the Eorna were not even aware of the presence of the Sathar until the mysterious worms invaded their system.

The Sathar space armada quickly overwhelmed the Eorna, wreaking destruction across the planet. Within a matter of days, the worms had nearly driven the gentle Eorna to extinction. Still, the Eorna fought valiantly, and were able to resist complete annihilation because the Sathar had overextended their supply lines.

The Sathar retreated, hoping they had destroyed enough of the Eorna civilization to prevent the gentle creatures from ever attempting interstellar travel again. In case they had failed, however, the Sathar left a mysterious artifact behind to alert them of any interstellar travel in the Zebulon system that might occur in the future.

Less than 150 Eorna survived the Day of Death. They soon realized they were doomed as a race, for they knew that their numbers were not large enough to provide a viable gene pool. The survivors chose to dedicate what remained of their lives to the evolution of other intelligent races on Volturnus. The Eorna hoped to prepare these races to meet and defeat the Sathar.

The Eorna are using a subtle process of hypnotic indoctrination and DNA manipulation to accelerate the development of three races toward intelligence. Most of the Eorna survivors have undergone cryogenic sleep, waiting to be awakened until they are needed to continue the project. Despite the fact that most of their young are born physically or mentally deficient because of the limited gene pool, the Eorna continue to breed, relying upon the few normal children to help continue the project.

The development of the star route by Truane's Star has completely upset Eorna plans. Though three races are intelligent, they have advanced only to a primitive state of technology.

More importantly, the presence of Truane's Star starships has triggered the Sathar's artifact, and, unknown to any, the Sathar are already travelling to Voiturnus as the adventure begins. This time, the worms are determined to annilihate all life on Volturnus.

Kri'lik
player, 162 posts
Doctor of Medicine (M.D.)
Professor
Mon 20 Jul 2009
at 23:51
  • msg #69

Re: The Battle for Volturnus - 4

 Once aboard the Truane's Star Professor Kri'lik attempts to make contact with Trade House Delee'ok to let them know that he is indeed alive. He will inform them of the basics of what has happened on Volturnus but will with hold much of the details for now.
 Having had some time (at least the last few days) to rest and reflect on what has happened to him, Kri'lik will begin updating his computer log with the events that passed, taking careful thought to note important facts such as geography, culture, races, individuals, etc. Anything that would provide details for a publication or video broadcast. (A professor has to make money some how). Dr. Kri'lik will also inquire into lost wages while on Volturnus.
Desiraye Lipost
player, 644 posts
Desiraye Lipost
Corporate Investigator
Tue 21 Jul 2009
at 01:48
  • msg #70

Re: The Battle for Volturnus - 4

Desiraye will follow suit after Kri'Lik is done using the subspace radio and call the PGC and let them know of her whereabouts and that she's OK and found out that the Pirates were the cause for the shippig loss.  There's also a Pirate log to turn in for observation.
S'Krllk
player, 104 posts
Tue 21 Jul 2009
at 15:31
  • msg #71

Re: The Battle for Volturnus - 4

S'Krllk will attempt to find gainful employment of some sort while attempting to hide his envy as others contact their parent organizations.
GM Heath
GM, 958 posts
Tue 21 Jul 2009
at 16:41
  • msg #72

Re: The Battle for Volturnus - 4

You are currently on board the starship headed home, relaxing and healing from your ordeal on Volturnus.  Given the immediate Sathar threat, no one has yet contacted you about your experience.  You are just in private bunks where they would keep any private citizen rescued.
Desiraye Lipost
player, 645 posts
Desiraye Lipost
Corporate Investigator
Tue 21 Jul 2009
at 21:42
  • msg #73

Re: The Battle for Volturnus - 4

Gathering all of her gear, Desiraye finds a place to bunk down, shower, eat, & sleep until she's disturbed, and hopefully, it's by a crew member waking her for a meal or a message from the PGC thaat she wants to send (if she hasn't already).
Kri'lik
player, 164 posts
Doctor of Medicine (M.D.)
Professor
Wed 22 Jul 2009
at 00:25
  • msg #74

Re: The Battle for Volturnus - 4

 Looking to the others as everyone relaxes aboard the starship Dr. Kri'lik says, "I must say I am quite pleased to have met you all. I'm fairly certain if I had not I would have died back at the Sathar artifact and that would have been most unpleasant. Thank you all."
"If I may be so bold, I must also comment on the fact that though some of us did not survive to the end, we do seem to make a rather good team. And though I am tied to Trade House Delee'ok, I am also a freelance doctor whom has had more excitement in the last few days with you all then in my entire career. Truthfully I do not look forward to a return of the same which I am accustomed to."
Desiraye Lipost
player, 647 posts
Desiraye Lipost
Corporate Investigator
Wed 22 Jul 2009
at 01:44
  • msg #75

Re: The Battle for Volturnus - 4

Desiraye shifts in her chair as Kri'Lik speaks about being on Volturnus.  She takes a sip from her cup and finishes it, placing back on the mess hall table as she addresses the other surviving members, "We all lost a lot of friends back on Volturnus but, we've also met new ones.  I think we all pulled together when we all needed to and we came out ahead by sticking together.  It would've certainly been a huge bummer if more, or all of us bought the farm back on that rock.  We saved a planet and it's different races from certain anhilation by the Sathar.

I would agree with Dr. Kri'Lik that we have the makings to be a very good team.  We seem to have different levels of speciality that could cover a wide range of jobs we could cover.  Some of us would have to work on other areas so we have back ups for each other in case someone gets hurt.  There might be a good chance for us to make some good money with each other and, if the others are interested."

GM Heath
GM, 963 posts
Wed 22 Jul 2009
at 16:52
  • msg #76

Re: The Battle for Volturnus - 4

As you are traveling on the ship, you are each given a new complete kit related to your specialty.

So, for example, a doctor receives a brand new medkit with the following:


Medkit. A medkit has specialized equipment the medic needs to perform his or her job. It weighs 10 kg and can be carried as a backpack. The medkit contains:

Local Anesthetic--10 hypo doses to relieve pain
Plastiflesh--5 cans of spray which closes up wounds and heals burns
Omnimycin--10 hypo doses to control infections
Acid neutralizer--1 bottle of liquid to neutralize acids
Antiseptic--5 cans of spray to clean and disinfect a skin area
Microforceps--adjustable, used to remove shrapnel and bullet fragments from wounds
Medscanner--an electrical instrument used to diagnose ailments
Spray hypo--syringe used to give shots without a needle
Biocort--20 hypo doses to stimulate very fast healing
Telol--10 hypo doses of truth serum
Stimdose--10 hypo doses to revive unconscious individuals
Staydose--10 hypo doses to sustain a dying character for 20 hours
Sonic scalpel--same as in robcomkit
Laser scalpel--used to make deep incisions
Electrosurgeon--a small machine that keeps wounds open and controls bleeding during surgery.
Autosurgeon--a special device that allows a medic to operate on himself
Antibody plus--10 hypo doses that increase the body's ability to recover from diseases
Antitox--10 hypo doses to neutralize poisons


A technician gets a techkit, robotics expert gets robokit, etc.

Toolkits are found here:  http://www.f4fbbs.com/StarFron...DXTOC/sfadx-21.htm#t

Let me know if you have any questions.  This gives you back your original doses and makes sure you have all needed equipment for your specialties.

You are, of course, expected to help out using your specialty and kit while traveling as guests on the spacecraft.
This message was last edited by the GM at 16:53, Wed 22 July 2009.
GM Heath
GM, 964 posts
Wed 22 Jul 2009
at 17:03
  • msg #77

Re: The Battle for Volturnus - 4

An electronic assessment on your credit situation with the bank shows you have an increase of 4000 credits since crash landing.  Compound interest and your accumulated pay over the time of being stranded has helped.

Here's a list of costs of equipment:  http://www.f4fbbs.com/StarFron.../ADXTOC/sfadx-19.htm

Most of this is available on the ship.  Just let me know what's purchased so I can double check if it's reasonably available.

If you want to sell any equipment and split the money, that's fine too.  In particular, they will buy the recoilless rifle off you and you can add an extra 500 credits each...or keep it.
Kri'lik
player, 167 posts
Doctor of Medicine (M.D.)
Professor
Thu 23 Jul 2009
at 01:10
  • msg #78

Re: The Battle for Volturnus - 4

 After looking over the wares availiable on the ship Dr. Kri'lik places the following order, hopeing everything will be availiable.

Credits 4000

Buy
Albedo Screen 2000 Cr
Inertia Screen 2000 Cr
Everflame 5 Cr
Medic-CAS 800
Duo-Atmospheric/Geological-CAS ((200 +200) +20%) = 480
Duo-Fauna/Flora-CAS ((200 +200) +20%) = 480
Total cost 5765

Sell
I'm all for selling the Recoilless rifle.
Nightstick (Personal) +75 Cr
Sonic Disrupter (Personal) +700 Cr
Power Backpack x2 Group equipment (500 x2) = +1000

5765 -4000 -775 -1000 = 10 Cr in my wallet.

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