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19:23, 15th May 2024 (GMT+0)

Bugs in the System 1-3.

Posted by GM HeathFor group 0
GM Heath
GM, 1022 posts
Thu 17 Sep 2009
at 17:57
  • msg #18

Re: Bugs in the System 1-3

Since chillsuits are new to this adventure, if you wear one, remember you can wear it under skeinsuits and uniforms.

You must tell me what SEU setting you are setting your chillsuit to in your equipment list, and then deduct the power from the power source every hour it's worn.  (So you would probably say, "wearing chillsuit on SEU 4 for one hour," and then deduct the SEU and mark it as "worn" in your list.  If you don't renew that you are wearing it longer, I assume it is turned off.)

So your equipment might say:

Chillsuit (wearing 2 hours, msg 22) (setting 4 SEU) (beltpack: 42 SEU remaining)

So msg 22 is where you posted you are turning it on.  This gives me a time reference.  The character deducted 8 SEU from the beltpack, leaving 12.  Now he's good to go for 2 hours.


Reminder:  EACH CHARACTER received the following personal equipment, so you all start with 50 SEU:
a chillsuit (with 50 SEU) and a breathing mask
with 2 oxygen tanks (see NEW EQUIPMENT,
PullOut Sheet VI)
- a ByChem Corporation uniform (skeinsuit with
vibroknife - see Uniforms, Pull-out Sheet IV)
- a chronocom, a torch and survival rations.

Parson Chance
player, 26 posts
Thu 17 Sep 2009
at 22:02
  • msg #19

Re: Bugs in the System 1-3

Parson, who had thrown modesty aside, was already stripped down and pulling on his chillsuit when he turned to the others, "I'm with Yagrith, send the robot out."
This message was last edited by the player at 00:07, Fri 18 Sept 2009.
Desiraye Lipost
player, 702 posts
Desiraye Lipost
Corporate Investigator
Thu 17 Sep 2009
at 23:46
  • msg #20

Re: Bugs in the System 1-3

Parson Chance:
Parson who had thrown modesty aside, was already stripped down and pulling on his chillsuit, turned to the others, "I'm with Yagrith, send the robot out."

Desiraye nods in approval.  "OK, good idea.  Let's get the robot set-up and ready to go out.  Is it possible to get a reading of what it's like out there so we can adjust our suits accordingly?"
Kri'lik
player, 201 posts
Doctor of Medicine (M.D.)
Professor
Fri 18 Sep 2009
at 05:16
  • msg #21

Re: Bugs in the System 1-3

 Having previousely seen the possibilities of wearing a chillsuit, Kri'lik already had his on under his new Bychem skiensuit. He takes a moment to check its SEU setting and makes sure it is off for the moment.
"I'll just be over here in this corner out of the way. If anyone needs me for something just buzz me."

First Aid/Biocort Use:
Desiraye - n/a, Kri'lik - n/a, Kuurn - n/a, Ospra - n/a (hurt), Parson - n/a, S'Krllk - n/a, Sergi - n/a, Yagrith - n/a (hurt).

Sergi Watchman
player, 156 posts
Fri 18 Sep 2009
at 09:18
  • msg #22

Re: Bugs in the System 1-3

"Yeah, send out the 'bot', I don't want to be wasting power for no good reason, especially if we are planning to stay here a while."

looking round he address the group...

"It appears that we need to reboot our shuttle computer and get it refueled as well as our gallant rescue attempt.  Does it get any better than this!?"


(Chill Suit off at present)
S'Krllk
player, 132 posts
Sat 19 Sep 2009
at 04:56
  • msg #23

Re: Bugs in the System 1-3

S'Krllk looks at Sergi, and says, "Not until someone starts shooting back."
Then the Vrusk begins to don his suits.
Ospra Lih
player, 7 posts
Osakar
Mon 21 Sep 2009
at 16:17
  • msg #24

Re: Bugs in the System 1-3

Ospra watches the others and waits for information.  She will don the chillsuit and keep her gun handy.  While she waits, she will begin going through her equipment to determine what she needs to bring, storing the rest safely aboard the shuttle.
Desiraye Lipost
player, 708 posts
Desiraye Lipost
Corporate Investigator
Mon 21 Sep 2009
at 21:13
  • msg #25

Re: Bugs in the System 1-3

"Let's try to go out as light as we can for now.  Kuurn, Sergi, & myself will go out with rifles for security.  The rest of you, maybe a pistol and whatever defenses you want to wear and your specialized kits for the job.  Does that sound good?  Don't want to tell you all what to bring so, just a suggestion I guess."
Sergi Watchman
player, 158 posts
Tue 22 Sep 2009
at 10:11
  • msg #26

Re: Bugs in the System 1-3

Sergi unslings his Gyro rifle and checks it over.

"Groovy, let's get this mission on the road.  I get nervous hanging around"

flashes smile at Desiraye
Kuurn
player, 11 posts
Tue 22 Sep 2009
at 11:03
  • msg #27

Re: Bugs in the System 1-3

"Locked and loaded,"Kuurn said as he connected his laser rifle to his power backpack.  He dialed the SEU setting on the rifle to 5.  (Chillsuit off)
Yagrith
player, 24 posts
Yazirian
Robotics + computers
Tue 22 Sep 2009
at 17:01
  • msg #28

Re: Bugs in the System 1-3

"Yeah, I'll be ready to go in just a moment here" growls Yagrith, still tapping away at the keyboard.

[OOC: I think I am waiting for a GM update to find out what info, if any, I can get out of the computer. Then I'll prep the robot for a run out into the corridor, then we can all head out. Sound OK?]
Desiraye Lipost
player, 710 posts
Desiraye Lipost
Corporate Investigator
Wed 23 Sep 2009
at 02:15
  • msg #29

Re: Bugs in the System 1-3

Yagrith:
"Yeah, I'll be ready to go in just a moment here" growls Yagrith, still tapping away at the keyboard.

[OOC: I think I am waiting for a GM update to find out what info, if any, I can get out of the computer. Then I'll prep the robot for a run out into the corridor, then we can all head out. Sound OK?]

OOC: SOunds right & good to me
Kri'lik
player, 203 posts
Doctor of Medicine (M.D.)
Professor
Wed 23 Sep 2009
at 04:45
  • msg #30

Re: Bugs in the System 1-3

 Professor Kri'lik activates his Duo-Atmospheric/Geological-CAS and begins to monitor the atmosphere in the nearby area he also takes a quick glance at his toxie-rad gauge to make sure it is still working properly.
"I'll monitor our atmospheric conditions this this CAS while we are out of the shuttle." He says to everyone.
S'Krllk
player, 134 posts
Wed 23 Sep 2009
at 05:14
  • msg #31

Re: Bugs in the System 1-3

S'Krllk looks around, apparently confused, and asks no one in particular "Do you think we'll need these chillsuits turned on? I can't decide when it would be needed and don't want to waste the energy."
Unless someone suggests otherwise, he'll likely leave his turned off. He does check the clip in his needler, just as he was recently instructed to do.
Desiraye Lipost
player, 711 posts
Desiraye Lipost
Corporate Investigator
Wed 23 Sep 2009
at 08:33
  • msg #32

Re: Bugs in the System 1-3

S'Krllk:
S'Krllk looks around, apparently confused, and asks no one in particular "Do you think we'll need these chillsuits turned on? I can't decide when it would be needed and don't want to waste the energy."
Unless someone suggests otherwise, he'll likely leave his turned off. He does check the clip in his needler, just as he was recently instructed to do.

"I think as long as we're in here, we're fine.  Once we run the computer to check on the temp outside, I don't think we do.  I think we should turn them on just in case we go outside the shuttle."
GM Heath
GM, 1026 posts
Wed 23 Sep 2009
at 22:39
  • msg #33

Re: Bugs in the System 1-3

Everyone gets in their chillsuits, but no one sets the SEU on them yet.

The maintenance robot is sent out while Yagrith gathers further information.

Here is what you learn:

You have the information and maps previously provided.  (You also have maps of Snobol and Moneyspider, but I will post them later when they are relevant.)

The only data information you have is the following snippets:



The maintenance robot only has security lock and self defense as its programs (as listed in the bottom left of the above screen).

OOC: If you look at the rules, you will see the following description of maintenance robots:

Maintenance Robots. Maintenance robots clean areas, oil machines, watch for breakdowns and malfunctions, etc. They use standard bodies and are limited to levels 1 to 4. They can not do actual repairs.

Your robot has been modified slightly to add self defense and security lock.


Your robot goes out of the shuttle.  You watch, but it doesn't seem to take any damage as it moves toward the damaged portion of the dock.  It can't do much else for you and returns a few minutes later.
Kri'lik
player, 204 posts
Doctor of Medicine (M.D.)
Professor
Thu 24 Sep 2009
at 00:21
  • msg #34

Re: Bugs in the System 1-3

If applicable once the bot (via open door) leaves the shuttle Kri'lik takes a sample of the air outside.
GM Heath
GM, 1027 posts
Thu 24 Sep 2009
at 20:16
  • msg #35

Re: Bugs in the System 1-3

Connected to the nose of your shuttle is the airlock.  Looking into the airlock, you see the environment indicator panels on either side of the inner hatch leading to the damaged tunnel are broken, and permanently read "Temperature 25; Pressure Normal; Oxygen Standard; Radiation Nil."

You believe that if you open the inner hatch, you will be able to test what the temperature and other factors are.  The airlock is open currently, and you will need to close it to equalize air pressure and temperature with the shuttle.

You touch the robot and feel how cold it is.  You determine it will take about 3 turns for the airlock to warm up if the hatch is closed and the hatch to the shuttle is open.

The nose of your shuttle also has its own small airlock, which is what the robot uses to go in and out without blowing you all out to space.

You assume that the Jetsom airlock is not working properly because of the damaged pipes you saw.

There is a closed locker in the airlock.

If you look at the map below, the airlock is the portion marked "A1."


This message was last edited by the GM at 20:18, Thu 24 Sept 2009.
Parson Chance
player, 29 posts
Thu 24 Sep 2009
at 20:36
  • msg #36

Re: Bugs in the System 1-3

Parson holsters his laser pistol, though leaves his other weapons in the shuttle.  Then placing a hand on the robot he looks to the others, "Pretty cold.  Lets get that hatch closed so we can equalize pressure and warm it up a bit out there."

With that he flips on his chill suit and prepares to go exit the shuttle and go close the hatch on the farside of the airlock.


Chillsuit (worn under skeinsuit) set to 2 SEU/hr
This message was last edited by the player at 23:41, Thu 24 Sept 2009.
GM Heath
GM, 1028 posts
Thu 24 Sep 2009
at 21:17
  • msg #37

Re: Bugs in the System 1-3

OOC: I'm not sure I made this clear, but you will need to physically leave the shuttle, walk to the far side of the airlock hatch, and do a manual close to equalize pressure.
Kri'lik
player, 205 posts
Doctor of Medicine (M.D.)
Professor
Thu 24 Sep 2009
at 23:30
  • msg #38

Re: Bugs in the System 1-3

"I can attach my CAS to the robot and then we can send it through our shuttles airlock to determine what the atmosphere is like inside the Jestom."
Ospra Lih
player, 8 posts
Osakar
Thu 24 Sep 2009
at 23:39
  • msg #39

Re: Bugs in the System 1-3

"That sounds good," sings Ospra.  "If you want, I will volunteer to go out and close the hatch."  She hopes her optimism will endear them to her, and she prepares to turn her suit to 2 SEU for the short journey.
Parson Chance
player, 30 posts
Thu 24 Sep 2009
at 23:46
  • msg #40

Re: Bugs in the System 1-3

Parson turns to the others from where he stands near the ship's airlock, "I'm no hero, if you wanna send the robot back out, I wont argue the idea with anyone."
This message was last edited by the player at 23:47, Thu 24 Sept 2009.
GM Heath
GM, 1029 posts
Fri 25 Sep 2009
at 00:07
  • msg #41

Re: Bugs in the System 1-3

Kri'lik:
"I can attach my CAS to the robot and then we can send it through our shuttles airlock to determine what the atmosphere is like inside the Jestom."

If you do this, please specify where exactly you are sending the robot (based on the mapped area designations).

EDIT:  Actually, for the moment, your robot probably could not cross the damaged section safely.
This message was last edited by the GM at 00:08, Fri 25 Sept 2009.
Desiraye Lipost
player, 712 posts
Desiraye Lipost
Corporate Investigator
Fri 25 Sep 2009
at 01:37
  • msg #42

Re: Bugs in the System 1-3

GM Heath:
Kri'lik:
"I can attach my CAS to the robot and then we can send it through our shuttles airlock to determine what the atmosphere is like inside the Jestom."

If you do this, please specify where exactly you are sending the robot (based on the mapped area designations).

EDIT:  Actually, for the moment, your robot probably could not cross the damaged section safely.

OOC: Could we get the robot to give us a closer look at what the damage is or is there any cameras we could use to see or even attach to the robot before one of us has to go out there?  If the robot won't make it, one (or more of us is going to have to do something).
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