Re: Bugs In The System 1-6
Kri'lik used 5 biocort.
I'm assuming you are all moving back to the crew quarters area for sleep, taking your haul with you.
You are able to determine that removing the turret and getting down to the grenades will take 10d10 hours...assuming you have the right tools.
S'Krllk, meanwhile has used his skills to look into the robot, finding that the security robot was a robot warden in charge of looking out for the sapes in the C Area and preventing them from causing problems. Obviously, the warden has had a malfunction, given the state of the sapes and the fact that the warden attacked you.
S'Krllk also finds out the following info:
TYPE: SW-66 Sape Warden Robot
Robot Level = Level 4 – capable of verbal communication
Type = Security Robot
Body Type = Anthropomorphic
Parabattery Type = 2
Move Mode = Mechanical Legs
Equipment = Infra-red sensors, electrified dermal plating (treat as stunstick whenever SW-66 touches any character).
Mission:
Secure area
Functions:
Secure – Identify threats to security by watching actions of all living beings in the area. Use electrified dermal plating and wrestling techniques provided by the Restrain program to pacify hostile situations. Resort to Attack/Defense program only when no other option exists. Primary duty is to secure Sape activities (Sape identification is programmed into the robot’s memory – visual, audio, and behavioral).
Area – the building around it – a layout drawing is programmed into the robot to explain limitations.
You settle in for the night, ready to tackle more problems the next day. The sapes are fine for now, but their food supply will be scant the next day (although part of the supply is random (dice rolled)).
OOC: Let me know if you are going to post a guard, recharge backpacks and power supplies, or do any other activities before sleeping.
This message was last edited by the GM at 19:00, Tue 02 Feb 2010.