Re: Bugs In The System 1-6
Ospra, Yag, and Desiraye head toward F area. Yag attaches the rope to the door by the airlock. Next on the rope is Ospra, and Des takes the front. Everyone sets chillsuits to SEU 4, puts on oxygen masks, and then opens the airlock door to F2.
This room is open to the atmosphere and violent winds of Venturi, since its walls have been cut away by the platform's external maintenance robot. The lighting panels have been destroyed and the only illumination is the dim light of the star Belnafaer.
The external maintenance robot has short, magnetic legs and a streamlined body to enable it to withstand Venturi's powerful winds. It is magnetically attached to the wall near the ruined area in the northeast. The robot has a 2-meter-long
horizontal, cylindrical body that tapers to a point at both ends. Its legs give it a firm grip to withstand the wind, and its limbs and sensors (video and infra-red) can be pulled in to lie flush with its body. A powertorch is attached to its body, a powerful laser cutter. The robot is currently cutting out portions of the wall leading to the outside.
Immediately upon opening the airlock, the power of the winds of Venturi hit you. The winds are extremely powerful, and you are injured by the wind buffeting you and banging around against the walls. (Des: 6 dmg; Ospra: 2 dmg; Yag: 9 dmg) You each also take 2 dmg from the extreme cold.
Luckily, you all manage to stay on your feet. However, the extreme wind has acted like a vacuum pulling you out of the airlock and into the room, Desi out front.
The maintenance robot begins moving along the wall toward you like a spider toward its stuck prey.
It looks like anything of value in this room has been sucked out of the giant hole carved into the northeast corner of the room (see map).
Looking at the map, Desi has been pulled to the corner and can see the door to the left is open. Ospra is at about the area where the "F2" is at. Yag is at the first corner.
To make it back to the airlock against the winds, here is what we'll do:
Each round you must make a 1/2 STR check to pull yourself up the rope.
Each round you must make a DEX check to avoid being swept off your feet and losing all the ground you've gained.
You can combine strength.
Success means moving toward the airlock 1 square.
The robot is moving 1 square per round toward you.
(If you want to do anything more creative, we'll consider that too.)
(If any of you have skeinsuit or inertia screen on, let me know because the damage is halved, but I don't think any of you do.)
On a separate note, the rest of the ship is beginning to get even hotter after the setting of temperature was put to 40 degrees.