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20:18, 1st May 2024 (GMT+0)

Bugs in the System 1-7.

Posted by GM HeathFor group 0
GM Heath
GM, 1226 posts
Tue 6 Jul 2010
at 20:17
  • msg #4

Re: Bugs in the System 1-7

Alright, this is now public for everyone to post to.  GM's mistake
Kri'lik
player, 320 posts
Doctor of Medicine (M.D.)
Professor
Tue 6 Jul 2010
at 21:08
  • msg #5

Re: Bugs in the System 1-7

During the waiting Doctor Kri'lik will check in on the freeze field that was reconnected to his powerback pack. If it is safe to do so he will ask for help from our technicians to attempt to recharge the pack or supply another source of power to the field.
GM Heath
GM, 1228 posts
Tue 6 Jul 2010
at 21:25
  • msg #6

Re: Bugs in the System 1-7

Now that the matrix infection is gone, you are able to do this without a problem.  The freeze field appears to be working normally.
S'Krllk
player, 197 posts
Wed 7 Jul 2010
at 00:15
  • msg #7

Re: Bugs in the System 1-7

S'Krllk approaches the doctor, his various manipulative digits wavering in the typical vrusk version precedent to a panic attack.
"I know this is a strange thing to ask, but, could you prepare a vaccine against that 'matrix' stuff? I don't want to end up running amok like the robots."
Desiraye Lipost
player, 840 posts
Desiraye Lipost
Corporate Investigator
Wed 7 Jul 2010
at 00:32
  • msg #8

Re: Bugs in the System 1-7

"I don't think it's a virus like you're suggesting S'Krllk, unless I'm I'm thinking about this all wrong.  The heat seems to have done it for the computers, robots, & the other equipment.  Maybe you're thinking about having Doc make something so we don't catch anything from the Sapes?"
Sergi Watchman
player, 204 posts
Wed 7 Jul 2010
at 00:52
  • msg #9

Re: Bugs in the System 1-7

Sergi will check out the sapes and their food supply to see if he can tell what caused the problem.  "Maybe we should isolate the sick one from the others to avoid a spread to the other sapes," he suggests.
S'Krllk
player, 198 posts
Wed 7 Jul 2010
at 04:26
  • msg #10

Re: Bugs in the System 1-7

S'Krllk rotates his eyes in the standard vrusk sign for negation. "I'm not worried about the sapes. That might be a concern to those more similar to their physiology. What I'm thinking is that any life form that can mutate from inhabiting this planet's atmosphere to inhabiting the station's electronics could mutate from inhabiting the station's electronics to inhabiting those in the station. I don't mind being shot, but I've a terrible dread of catching something from a robot."
Kri'lik
player, 322 posts
Doctor of Medicine (M.D.)
Professor
Wed 7 Jul 2010
at 06:49
  • msg #11

Re: Bugs in the System 1-7

"It would take some time to analyze this virus. And since Jetsom has no medical facilities I do not think it would be possible to do as you ask with only a medical kit. I will however see what I can do while we wait."

"But first I believe I should have a look at this sick sape."

Kri'lik starts to examine the sape, beginning with some verbal communication and persuasion to see if he can get a better idea as to what is wrong with it. Then he pulls out his medical scanner and attempts to diagnose the sapes symptoms.


Medical Level 3
  Administering Drugs      - 100% (100%)
  Diagnosis                - 90% +20% medical CAS  (60% + Sk Lvl)
  First Aid                - 100% (100%)
  Minor Surgery            - 70%  (40% + Sk Lvl)
  Major Surgery            - 50%  (20% + Sk Lvl)
  Controlling Infection    - 80%  (50% + Sk Lvl)
  Curing Disease           - 70%  (40% + Sk Lvl)
  Neutralizing Toxins      - 60%  (30% + Sk Lvl)
  Activating Freeze Fields - 60%  (30% + Sk Lvl)

Secondary Skills
Psycho-social Level 1
  Empathy                  - 20%  (10% + Sk Lvl)
  Persuasion               - 20%  (10% + Sk Lvl)
  Communication            - 50%  (40% + Sk Lvl)
  Hypnosis                 - 25%  (15% + Sk Lvl)
  Psycho-Pathology         - 40%  (30% + Sk Lvl)

Yagrith
player, 146 posts
Yazirian
Robotics + computers
Wed 7 Jul 2010
at 15:45
  • msg #12

Re: Bugs in the System 1-7

Yag has been feeling pretty self-satisfied the last few days. The Matrix is dealt with and most systems are fixed. His Yazirian 'life enemy' is dysfunctional systems, and in the case of Snobol he feels that his life enemy has been vanquished.

But when a Sape falls sick he gets a bad feeling in the pit of his fuzzy stomach. He heads to a computer terminal to see if there are any changes in life support, sape management, environment, or other systems that coincide with the sape illness.
GM Heath
GM, 1229 posts
Wed 7 Jul 2010
at 22:59
  • msg #13

Re: Bugs in the System 1-7

Kri'lik is unable to diagnose the problem with the sape.  (diagnosis check failed)

Yag and S'krllk are looking over the computers and notice something seems to be amiss in the control room.  You are getting a strange reading from that area of the ship.

Sergi separates the sapes.  However, another one appears to also be falling ill.

The sick ones are not responding to commands.  Separating any more may be very difficult.  You will need to determine whether to keep them all in the pens or to let them run loose.

You have had time to think about the matrix infection and one thing that has worried you has been that the increased temperature did not increase every square inch of the ship, such as the area where Ospra flew out the hole.  It is possible that you killed the matrix infecting the main parts of the ship but that the infection was not totally dead and is spreading again...
Desiraye Lipost
player, 842 posts
Desiraye Lipost
Corporate Investigator
Thu 8 Jul 2010
at 01:13
  • msg #14

Re: Bugs in the System 1-7

"I think I already suggested this but, I think it may be worth mentioning again.

If we can't find a cure quickly for the Sapes, we may have to euthenize them all!  We don't get anything for bringing them back.  Only thing I can think of doing is maybe trying to clean the pens out, like things they sleep on or eat with?  IDK, it sounds kind of simple but we don't figure it out soon, we may be the next one's to get what they got."

This message was last edited by the player at 01:14, Thu 08 July 2010.
Kri'lik
player, 323 posts
Doctor of Medicine (M.D.)
Professor
Thu 8 Jul 2010
at 06:30
  • msg #15

Re: Bugs in the System 1-7

"Well lets not just go killing them just yet. We do have a freeze field or two. Which we could use. I know we brought one or two on our shuttle and then there is the one we found with the dead guy in it already. I'd say we use that option first. It's not long now until we should be able to return via the shuttle."
Sergi Watchman
player, 205 posts
Tue 13 Jul 2010
at 18:50
  • msg #16

Re: Bugs in the System 1-7

Sergi agrees.  "Use the freeze fields we've got and isolate the sapes.  Anyone want to go to the control room with me to see what's wrong there?"
S'Krllk
player, 199 posts
Wed 14 Jul 2010
at 01:12
  • msg #17

Re: Bugs in the System 1-7

S'Krllk makes an 'after you, alphonse' gesture to Sergi and prepares to investigate the control room.
"Actually, it's been many hours since something attempted to curtail my existence. I'm starting to feel like the universe doesn't care any more."
Desiraye Lipost
player, 843 posts
Desiraye Lipost
Corporate Investigator
Wed 14 Jul 2010
at 01:32
  • msg #18

Re: Bugs in the System 1-7

"I just want to sit down for a little while.  Doc, see what you can do with the Sapes.  Do what you can to keep them alive for as long as possible.  I don't want to have to destroy them unless we absolutely have to.  SErgi, keep in touch at all times.  We already lost one person today, I don't want to lose another."
Yagrith
player, 148 posts
Yazirian
Robotics + computers
Wed 14 Jul 2010
at 16:05
  • msg #19

Re: Bugs in the System 1-7

Yag will join those going to the control room.
GM Heath
GM, 1231 posts
Wed 14 Jul 2010
at 17:55
  • msg #20

Re: Bugs in the System 1-7

Desiraye Lipost:
We already lost one person today, I don't want to lose another."


Sorry if this wasn't clear, but this is about 20 days after Ospra died.  In the meantime, you were getting things settled and filling and exchanging the tanks without any incidents.  You also spent those days collecting all the information that is part of the first post here.

This is DAY 96 on the timeline in the first post above.
Kri'lik
player, 324 posts
Doctor of Medicine (M.D.)
Professor
Thu 15 Jul 2010
at 06:26
  • msg #21

Re: Bugs in the System 1-7

Kri'lik does what he can to isolate the sick sapes and contain them in freeze fields.
GM Heath
GM, 1232 posts
Thu 15 Jul 2010
at 16:38
  • msg #22

Re: Bugs in the System 1-7

Yag, Sergi and S'Krllk go to the control room.  The hatches don't register anything wrong, so you begin looking at the computers.

After about fifteen minutes, the three of them begin feeling very ill.  (1 STA damage each.)

The strange reading appears to be some sort of damage to the computers here, almost like they had been burnt.

The environment indicator panels on the hatches don't indicate anything unusual, and the computers themselves don't tell you anything is wrong.  But they seem to have random problems with their circuitry.

You have 3 freeze fields (plus the one containing the former crew member here).  2 sapes are currently sick.  Kri'lik successfully gets them in the freeze fields, leaving one unused one.  (Remember that a hospital is required to release someone from a freeze field.)
Desiraye Lipost
player, 844 posts
Desiraye Lipost
Corporate Investigator
Sat 17 Jul 2010
at 02:24
  • msg #23

Re: Bugs in the System 1-7

Kri'lik:
Kri'lik does what he can to isolate the sick sapes and contain them in freeze fields.

Desiraye will do what she can to help Kri'lik with the Sapes and getting them into the freeze fields.

GM Heath:
You have 3 freeze fields (plus the one containing the former crew member here).  2 sapes are currently sick.  Kri'lik successfully gets them in the freeze fields, leaving one unused one.  (Remember that a hospital is required to release someone from a freeze field.)

"Nice job Doc!  At least this should give them a chance if we get outta here."
Kri'lik
player, 325 posts
Doctor of Medicine (M.D.)
Professor
Mon 19 Jul 2010
at 04:39
  • msg #24

Re: Bugs in the System 1-7

"Lets just hope we do not need them for ourselves!"

"Perhaps Yag or S'Krllk will have better luck looking into the computers?"
GM Heath
GM, 1233 posts
Mon 19 Jul 2010
at 21:46
  • msg #25

Re: Bugs in the System 1-7

You spend about 15 more minutes on the computers but find nothing new.  However, you feel more sick.  (Another 1 STA damage.)

(I'm not sure what everyone's doing from this point.  Right now, three people are in the control room trying to figure out the problem and are feeling sick.  The two sick sapes are successfully in the freeze fields.)
Kri'lik
player, 326 posts
Doctor of Medicine (M.D.)
Professor
Tue 20 Jul 2010
at 01:58
  • msg #26

Re: Bugs in the System 1-7

How long until we can launch the shuttle? IS the Jetsom operating as it should? No leaks of any kind?

Not wanting to continue gettign sick the professor will begin taking atmospheric tests of the immediate areas and will check his toxirad gauge.
GM Heath
GM, 1234 posts
Tue 20 Jul 2010
at 16:57
  • msg #27

Re: Bugs in the System 1-7

Kri'lik, Yag and Sergi search further.  They continue to feel more sick.  (Another 1 STA damage each.)

Kri'lik pulls out his toxirad gauge and finds that there is a radiation leak.  He pinpoints it down to the airlock hatches leading to the reactor room (airlock E4).  His doctor skills tell him that what they are suffering is different from the sapes.  It is actually radiation sickness.

The hatches may be repaired using the repairing machinery skill.  Until then, Kri'lik, Yag and Sergi leave the control room to escape the radiation and plan further.  (The damage stops accruing, but radiation damage can only be cured in a hospital, so these 3 points of damage are semi-permanent.)

OOC: The shuttle cannot launch until the full rotation and return of the other ship (day 114 -- 18 days away).  Otherwise, you'll be going the wrong way.

As a reminder of the effects of taking the shuttle early:

quote:
In dire emergency, however, the
characters could take the shuttle into a low orbit
around Venturi (the limit of its range) and the
Moneyspider would detach itself from Snobol
and come down to rescue them. This would ruin
the Snobol micro-distillation column, however,
and condemn the Venturi Project to becoming a
financial failure.


You would lose your reward if you did that.
GM Heath
GM, 1235 posts
Tue 20 Jul 2010
at 17:22
  • msg #28

Re: Bugs in the System 1-7

OOC: In thinking about this, given that it's been a full year in real time since this adventure began, I don't want people to get sidetracked or take time on things not directly related to the main story.  Therefore, here's what happens:

Using radiation suits, you are able to patch up the leaks.  (The 3 damage remains for now, though.)

The sick sapes in freeze fields are stable, and the infection does not spread.

There are no other incidents.  It appears as though you have really wiped out the Matrix infection, and the sape sickness was unrelated, and the radiation leak was probably due more to damage to the ship than to anything Matrix related.

So you pass the days, having fully finished your mission, and the Moneyspider returns to retrieve you.

Passing out XP:

You each receive 12 XP to use.  Go ahead and improve your characters.

I will open a new thread for Moneyspider.

You might want to review some of the characters you met before leaving, since it's been so long.

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