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06:03, 16th May 2024 (GMT+0)

Bugs in the System 13 - Final Countdown.

Posted by GM HeathFor group 0
Desiraye Lipost
player, 959 posts
Corporate Investigator
Military PSA
Fri 28 Jan 2011
at 21:40
  • msg #2

Re: Bugs in the System 13 - Final Countdown

Desi begins to pull out her supply of TD-19 and a timer.  She begins to set it up and then turns to Ellen, "We don't have a lot of time here.  I got [4] kilos of explosives here and we've got to get our gear from the next deck up and get off the ship before were dead.  We could also try and fight off the robots with weapons & grenades but, we could be in for a long fight.  Both of those robots are going to be tough even though the bigger one is damaged.

I need to get an idea of what [4] lilos of explosives is going to do to the ship before i attempt it Ellen?  Or, we need to find away  around these things since we can't seem to shut them off."

GM Heath
GM, 1379 posts
Fri 28 Jan 2011
at 21:43
  • msg #3

Re: Bugs in the System 13 - Final Countdown

Ellen says, "4 kilos of explosive may damage the interior of the ship but won't breach the hull or anything.  I suppose we'll need to go back into the computer room to avoid being hurt ourselves."
Kuurn
player, 63 posts
Sat 29 Jan 2011
at 05:22
  • msg #4

Re: Bugs in the System 13 - Final Countdown

Kuurn comes blobbing back.  "Blow that door already!  We don't have enough firepower to take down the ice cutter.  Who's injured?"
Kri'lik
player, 393 posts
Doctor of Medicine (M.D.)
Professor
Sat 29 Jan 2011
at 06:28
  • msg #5

Re: Bugs in the System 13 - Final Countdown

Doctor Kri'lik spends the time administering first aid on S'Krllk as he does not have the time to perform surgery. "Watch yourself, this isn't much but it is the best I can do for the moment." He says the to the injured Vrusk.

-1 Biocort

Primary Skill Area: BIOSOCIAL
PSA SKILLS
Medical Level 3
  Administering Drugs      - 100% (100%)
  Diagnosis                - 90%  (60% + Sk Lvl)
  First Aid                - 100% (100%)
  Minor Surgery            - 70%  (40% + Sk Lvl)
  Major Surgery            - 50%  (20% + Sk Lvl)
  Controlling Infection    - 80%  (50% + Sk Lvl)
  Curing Disease           - 70%  (40% + Sk Lvl)
  Neutralizing Toxins      - 60%  (30% + Sk Lvl)
  Activating Freeze Fields - 60%  (30% + Sk Lvl)

S'Krllk
player, 238 posts
Sun 30 Jan 2011
at 07:03
  • msg #6

Re: Bugs in the System 13 - Final Countdown

S'Krllk attempts to move towards the life support systems, moaning something about a blaze of glory hurting too much.
Yagrith
player, 207 posts
Yazirian
Robotics + computers
Sun 30 Jan 2011
at 17:48
  • msg #7

Re: Bugs in the System 13 - Final Countdown

Yag selects the option to download the remaining 4% to a portable drive. As he does so he says, "Doc, I'm pretty banged up over here. Any chance of some First Aid?"
Kri'lik
player, 394 posts
Doctor of Medicine (M.D.)
Professor
Sun 30 Jan 2011
at 20:51
  • msg #8

Re: Bugs in the System 13 - Final Countdown

If given time Kri'lik with also give Yag a dose of Biocort (First Aid 100%)
Desiraye Lipost
player, 961 posts
Corporate Investigator
Military PSA
Mon 31 Jan 2011
at 00:13
  • msg #9

Re: Bugs in the System 13 - Final Countdown

Desi takes out the [4] kilos of TD-19 and begins to set it around the door and takes one of the variable timers and sets it with enought time to get back into cover with the others.  Before they get ready, Desi looks to the others, "If the explosion goes off the right way, there shouldn't be too much left but, be prepared to shoot.  Change your power clips or make sure your ammo is topped off."

Setting timer & charge (30% + 20% [skill]= 50%) & [5] rounds to set charge

STR/STA: 65/58
DEX/RS: 60/60
IM: 6

PUNCHING DAMAGE: 7
CURRENT STA: 40/58

SKILLS:
Beam Weapons: 5
DEX: 30

Laser Pistol (Clip): 12/20 (after firing this round)
Laser Rifle [Backpack]: 40/100
Albedo Screen Up: 50/50
Skeinsuit: 32
This message was last edited by the player at 00:14, Mon 31 Jan 2011.
Kuurn
player, 64 posts
Mon 31 Jan 2011
at 04:58
  • msg #10

Re: Bugs in the System 13 - Final Countdown

Kuurn finds cover behind whatever he can and aims his laser rifle at the door.
GM Heath
GM, 1380 posts
Mon 31 Jan 2011
at 18:04
  • msg #11

Re: Bugs in the System 13 - Final Countdown

Yag and S'Kllk get biocort.  The party hides behind the wall.  The smoke from the smoke grenade clears.

And then it happens.  The far wall breaks open, and you see the large ice cutter robot with laser torch held high, and next to it the radioactive engine maintenance robot.

Desi hits the explosion, denoting the explosives right next to the two robots.  The explosion is defeaning, and you hear strained metal and concrete breaking and cracking as smoke again fills the room, this time particles of fine sand from the damage to the walls.

When you step out, you see that both robots are disabled beyond repair -- broken, dented, and smoldering.  You can make your way around them.


Deck 8: currently no oxygen or life support.
Deck 7: currently no oxygen or life support
Deck 6: 25 minutes remaining
Deck 5: 25 minutes remaining
Deck 4: 40 minutes remaining
Deck 3: 55 minutes remaining
Deck 2: 1 hour, 25 minutes remaining
Deck 1: 1 hour, 25 minutes remaining

Snobol: unaffected

GM Heath
GM, 1381 posts
Mon 31 Jan 2011
at 18:32
  • msg #12

Re: Bugs in the System 13 - Final Countdown

Yag successfully downloads the 4% onto a small portable drive, which he disconnects and pockets.

OOC:  I'm assuming you will all be going to Snobol to wait out the last days until rescue.  You will have about 20 minutes to go down to deck 5 and gather whatever you will be bringing with you before oxygen and air pressure are gone.  Please list what you will do in that 20 minutes, and anything else you will do before heading to the elevator.

I will then hand out XP.  The last portion of this adventure is not in the actual adventure but is part of the segue into the next one.
Desiraye Lipost
player, 962 posts
Corporate Investigator
Military PSA
Mon 31 Jan 2011
at 20:14
  • msg #13

Re: Bugs in the System 13 - Final Countdown

In reply to GM Heath (msg #11):

Desi sticks her head out from behind the wall and finally smiles.  She lets out a whelp of joy when she sees how good a job the plastic explosives did on shutting down the bots.  Fist pumping (ala Jersey Shore), Desiraye shouts out her excitement to everyone, "YESSSSS!  SUCK ON THAT!"

Realizing that she's probably looking a little dumb for her actions, Desi composes herself and looks to the others, "Ahem, sorry but, that's the first time in weeks I could smile with some kind of satisfaction.  We're going to have to get moving and get our gear and whoever else's gear we can manage and get to Snobol.

We don't have much time and we're going to have to leave and bury our dead later when the relief ship arrives.  It's a crappy thing to do but you can hate me later for it.  Let's do this!"

Yagrith
player, 208 posts
Yazirian
Robotics + computers
Mon 31 Jan 2011
at 22:17
  • msg #14

Re: Bugs in the System 13 - Final Countdown

"Ha! Great shot, Desi. Now everyone, quickly down to Deck 5 to get our gear. I can't fix the life support systems so we're going to have to hurry."

He reloads his Gyro pistol, pockets the portable drive and joins the group to head to Deck 5.

Base to hit with gyrojet: 48
STA: 16 [had First Aid today, no other medical assistance]
Skeinsuit STA left: 14
Ammo left in weapon: 10

GM Heath
GM, 1385 posts
Mon 31 Jan 2011
at 22:49
  • msg #15

Re: Bugs in the System 13 - Final Countdown

Remember that you will need about two weeks of food and water, in addition to any gear you are carrying up there.  Unless specified otherwise, I'm assuming you are taking your basic gear, and some food and water.  Feel free to post a list of what you are taking if you desire.

XP hand out:

Please each of you take 12 XP and use as you see fit. 

Starting next adventure, I will probably use a new method on passing out XP that should hopefully be somewhat objective and fun.
GM Heath
GM, 1391 posts
Tue 1 Feb 2011
at 20:48
  • msg #16

Re: Bugs in the System 13 - Final Countdown

You gather your basic belongings and food and rush to the elevator.  The countdown continues behind you as you get to the top deck and prepare to leave Moneyspider for good.

You also remember to grab some communications equipment.  You recall that Snobol had the big explosion which probably damaged some or all of the computers there. You also grab your protective suits and gas masks.

When all is said and done, you have only a few minutes to throw things into the elevator and ascend.  Moneyspider drops below as you travel to Snobol.  When you finally arrive, you step out onto the deck to see the area still in ruins from the explosion.

There is now no return to Moneyspider without proper equipment.



The area around L1 and L2 (micro still) are fairly well destroyed.  The rest of the station was not affected by the explosion.  There are transport tubes to take you to the rest of the ship.  The computer marked M/CR appears to still have some life left to it, but you are not sure about how badly it was damaged.
This message was last edited by the GM at 20:49, Tue 01 Feb 2011.
Yagrith
player, 209 posts
Yazirian
Robotics + computers
Tue 1 Feb 2011
at 21:47
  • msg #17

Re: Bugs in the System 13 - Final Countdown

Yag runs to the M/CR computer and checks to see if it is operable. He'll quickly glean as much data as he can from it; if possible, he'll use it to see what is on the portable drive that he downloaded.
Desiraye Lipost
player, 971 posts
Corporate Investigator
Military PSA
Tue 1 Feb 2011
at 21:52
  • msg #18

Re: Bugs in the System 13 - Final Countdown

Desiraye takes a look around and surveys the area.  "Kuurn, me and you have security.

Doc, look after the injured and see what you can do to get them stabilized.

Yag, the computers are all yours.

Everyone stay alert, we don't know what happened since we left and the Sapes might still be around."

GM Heath
GM, 1392 posts
Tue 1 Feb 2011
at 22:26
  • msg #19

Re: Bugs in the System 13 - Final Countdown

The computer will only display the following message:


OPERATION BARALOU EXPANSION SUCCESSFUL
2 SAPE DEATHS
SAPES QUARANTINED


Otherwise the computer seems locked up and not very operable.  That appears to be the last message recorded by the computer, and since it wasn't here the last time you were up in Snobol, it must be a rather recent message.
Yagrith
player, 212 posts
Yazirian
Robotics + computers
Wed 2 Feb 2011
at 00:36
  • msg #20

Re: Bugs in the System 13 - Final Countdown

"I don't like the sound of that.

There's another computer up at S5, near the shuttle dock. If I can get on that then maybe I can find out more of what Baralou's done. I think we need to be ready to battle our way through Snobol."

Kuurn
player, 65 posts
Wed 2 Feb 2011
at 03:20
  • msg #21

Re: Bugs in the System 13 - Final Countdown

Desiraye Lipost:
Desiraye takes a look around and surveys the area.  "Kuurn, me and you have security.

Doc, look after the injured and see what you can do to get them stabilized.

Yag, the computers are all yours.

Everyone stay alert, we don't know what happened since we left and the Sapes might still be around."


"Got it" says Kuurn curtly.
Kri'lik
player, 396 posts
Doctor of Medicine (M.D.)
Professor
Wed 2 Feb 2011
at 15:13
  • msg #22

Re: Bugs in the System 13 - Final Countdown

Doctor Kri'liks multiple legs kick about like an insect who is turned upside down as he floats randomly about inside Snobol due to the zero gravity. "I'm not made for this." He can be heard saying.

"Does anyone else need first aid? Ellen are there any emergency stores here in Snobol?"

Yag and S'Krllk both have taken biocort for today so no more help for them... Whats that +10 STA I think. Are there any shuttles or starships parked inside Snobol at this time?
GM Heath
GM, 1395 posts
Wed 2 Feb 2011
at 18:35
  • msg #23

Re: Bugs in the System 13 - Final Countdown

A reminder of Snobol:

Snobol is composed of frozen water (ice) and
carbon dioxide at -140°C. The chambers that have
been excavated along Snobol's axis (the Starship
Dock and the Shuttle Dock), gain no artificial
gravity from its rotation, and since Snobol has no
noticeable gravity of its own, both have zero-G.

There are three areas of Snobol:

1- Micro still: where you are now, which was mostly destroyed in the explosion.  The microstill has 1/5 gravity.
2- Shuttle Dock: the S5 area (effectively no gravity)
3- Starship Dock (where the rescue starship will likely pick you up)...this is also where your original starship dropped you off at (effectively no gravity)

These areas are mostly carved out of ice caves, and there are further ice caves stemming off and deeper into Snobol itself in the ice mine (S3).

There are two transport tubes, one leading to each of the other two areas on Snobol:

Transport Tubes
Envt: P = Std; T = 15; O = Std; G = 0-0.2

Passengers (up to five at a time) are carried
between boarding points in self-propelled capsules
(each tube has one) at 100 meters per turn. Each
boarding point has a "call" button to summon the
capsule.

Yag is going to the S5 area (shuttle dock area).  Up to four others may join him in a single transport tube.

There are no shuttles or ships here now.  There is one on Moneyspider and two were destroyed going to or from Jetsom (yours and the previous crew).

This message was last edited by the GM at 19:02, Wed 02 Feb 2011.
Desiraye Lipost
player, 975 posts
Corporate Investigator
Military PSA
Wed 2 Feb 2011
at 18:56
  • msg #24

Re: Bugs in the System 13 - Final Countdown

Desi is still above 1/2 her STA but wouldn't turn down some healing.
GM Heath
GM, 1396 posts
Wed 2 Feb 2011
at 19:02
  • msg #25

Re: Bugs in the System 13 - Final Countdown

I edited the above post to give a refresher.
Yagrith
player, 213 posts
Yazirian
Robotics + computers
Wed 2 Feb 2011
at 19:12
  • msg #26

Re: Bugs in the System 13 - Final Countdown

Yag waits until everyone who wants it has taken First Aid, then says: "I'm gonna push the button to call the transport tube. I've got a bad feeling about what might be on the transport when it shows up, so everyone get your weapons ready and trained on the tube."

He pushes the button, then takes cover, takes out his gyro pistol and waits.
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