Re: Bugs in the System 13 - Final Countdown
Yag and Desi:
Yag and Desi find that one ice cutter robot and two sapes are descending (in zero gee).
Yag and Desi run to the shuttle. The hatch leading to the shuttle is locked with a security 3 lock and will need to be bypassed to get into the shuttle.
The robot and 2 sapes are at the point marked S5 on the map.
The others, including Ellen, find that 6 sapes are opening the hatch door and descending.
Kri'lik throws a frag grenade into the opening. (Remember, in zero gee, you have to roll a reaction speed check in addition to your roll to avoid losing balance and spinning. You have to regaing control by making a reaction speed check.) Kri'lik failed to make his grenade go into the opening with the sapes. The grenade bounces off, flies in zero gee, and explodes near the transport tube area. The grenade does not hurt anyone but does manage to damage the transport tubes.
Kri'lik has also thrown himself off balance and begins to spin out of control.
S'Krllk goes to the computer, but the only really working computer is the one where Yag and Desi were at, so he is unable to do anything there.
The 6 sapes begin descending into the area just west of the transport tubes.
One thing everyone notices that is different about the sapes is they all seem to have mechanical devices surgically implanted on one sides of their heads like half size football helmets.