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Player Suggestions.

Posted by GM HeathFor group 0
GM Heath
GM, 1384 posts
Mon 31 Jan 2011
at 22:45
  • msg #1

Player Suggestions

Here you can put your suggestions to put equipment into the game.  Please put as much detail as possible so that it can essentially be copied and pasted into the NEW WEAPONS AND EQUIPMENT thread as is.

You can copy text from existing sources and paste them, along with a link to a picture.  (I can do an in thread link to the picture when I move it.)

For example the following would be perfect with the table of costs/effects, the picture, and the full description:



<green>
Security Skeinsuit

Whereas the military skeinsuit is camouflage and appears very militant, and civilians who can afford it wear normal-looking clothes inlaid with the same
protective layers, security personal tend to wear something in between. Local police, star law officers, and some espionage agents tend to purchase a security skeinsuit.

Security skeinsuits are function over form. They are not designed to help hide the character like a military suit, nor are they designed to conceal their existence, such as a civilian suit. Instead, they consist of overlapping layers of kevlar and other ballistic cloth. It is generally gray, occasionally black, and is light weight.

Security Skeinsuits protect against ballistic and melee attacks, just as a military or civilian skeinsuit does. Half the damage affects the wearer, the other half gets absorbed by the suit. The suit continues to help the wearer until it has absorbed 25 points of such inertial damage, then is too ripped
up/damaged to continue protecting its wearers. This can happen pretty quickly, even in a small fight, so Security Skeinsuits are generally designed to require replacement after a good fight, thus their inexpensive nature.
This message was last edited by the GM at 22:45, Mon 31 Jan 2011.
Desiraye Lipost
player, 964 posts
Corporate Investigator
Military PSA
Mon 31 Jan 2011
at 22:46
  • msg #2

Re: Player Suggestions

OK, I just sent you a PM with stuff I wanted.  LMK what is approved or not & I can post it here if you don't want to.
GM Heath
GM, 1386 posts
Mon 31 Jan 2011
at 22:51
  • msg #3

Re: Player Suggestions

I don't think I'll have a problem with any of those in theory.  If they come from Starfrontiersman, I feel somewhat confident with them.

I'd post it all myself except for lack of time.  So it's hard to make promises if I get a ton of suggestions.
Desiraye Lipost
player, 965 posts
Corporate Investigator
Military PSA
Mon 31 Jan 2011
at 22:56
  • msg #4

Re: Player Suggestions

If you don't see a problem then I will post them when I get the chance
Desiraye Lipost
player, 966 posts
Corporate Investigator
Military PSA
Mon 31 Jan 2011
at 23:58
  • msg #5

Re: Player Suggestions

CKA Fast Drawing Holster
Nicknamed “the Death Finger,” this is a special handgun holster meant to be worn in the forearm.  Special magnetic repulsors hidden inside the holster
make moving the arm easier than it would seem with a gun strapped to it, and together with sensors placed in the back of the wearer's hand they provide
it with the ability for which it has received its nickname.  By grasping an imaginary gun with the holster arm, the repulsors place the weapon in the hand with
lightning speed, ready to fire: 'firing' with one's finger can actually achieve lethal results. The legality of this accessory is somewhat questionable,
and in certain worlds it is actually prohibited to wear one, even if it's empty.

In game terms, a character with a Fast Drawing Holster can ignore the -3 penalty to their Initiative modifier for having their weapons holstered. The
holster needs to be adjusted before a given individual wears it: the process takes 1d10 hours, nhalving the time with a successful Repair check
(minimum 1 hour). If a character wears an unadjusted holster with a gun in it, there is a 30% chance per hour it will misfire, sending the weapon
flying away. This chance increases to 70% in combat: if it misfires, it'll bruise the character's hand (-10% to hit for the remainder of combat) and
deny the Initiative benefit. A Reaction Speed check will be necessary to hold on to the gun, otherwise it'll be thrown 1d10 meters away.


Extended Bulletclips
Offered for both rifles and pistols, these bullet clips are longer, making the pistol or rifle a bit awkward and bulky. The added benefits cannot be denied,
as they hold and deliver 30 bullets to the weapon’s firing chamber instead of just 20. The added bulk causes a penalty of -1 to the Initiative Modifier of
the user.
This message was last edited by the player at 00:08, Tue 01 Feb 2011.
GM Heath
GM, 1387 posts
Tue 1 Feb 2011
at 00:15
  • msg #6

Re: Player Suggestions

Thanks.  Also, if anyone has the source location (link, issue and page number, etc.), please include that.
Desiraye Lipost
player, 967 posts
Corporate Investigator
Military PSA
Tue 1 Feb 2011
at 00:15
  • msg #7

Re: Player Suggestions

GM Heath:
Thanks.  Also, if anyone has the source location (link, issue and page number, etc.), please include that.

I can't seem to get the charts or pics to post here
GM Heath
GM, 1388 posts
Tue 1 Feb 2011
at 00:46
  • msg #8

Re: Player Suggestions

Only someone with GM authority can post an in-thread picture tag.  So you can just post the link itself, and I can add the tags.
Desiraye Lipost
player, 970 posts
Corporate Investigator
Military PSA
Tue 1 Feb 2011
at 01:35
  • msg #9

Re: Player Suggestions

1). CKA Fast Drawing Holster [Issue #2 p.16]
2). MR-17 Heavy Assault Rifle [Issue #2 p.18]
3). Gyrojets & accessories [Issue #3]
4). Shotguns [Issue #4 p.19
5). Semi-Auto Sniper Rifle [Issue #4 p.21]
6). K-Pulse Pistol [Issue #4 p.21]
7). Pulse Rifle [Issue #5 p.20]
8). Laser Sniper Rifle [Issue #8 p.52]
9). LE-1500 [Issue #13 p.7]
10). Blasthammer [Issue 13 p.8]
11). Sonichammer [Issue #13 p.9]
12). NL4 Netgun [Issue #13 p.10]
13). KTX-40 Laser Pistol [Issue #15 p.75]


Can't do the link for the stuff either.  I hope this is OK?
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