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16:53, 8th May 2024 (GMT+0)

Dont like the new ui.

Posted by Shinoskay
jase
admin, 3915 posts
Cogito, ergo procuro.
Carpe stultus!
Sat 30 Dec 2023
at 14:03

Dont like the new ui

Correct that nothing has changed for a long time but I just loosened the requirements when using quoting.  About twice as generous as before, thrice for longer messages.
Dream Sequence
member, 94 posts
Certainly the loveliest,
most civilized of us all
Sun 31 Dec 2023
at 01:44
  • msg #87

Dont like the new ui

This may be a little bit frivolous, but would it be possible to have an option to move the menus to the other side of the screen, for left-handed people?
1492
member, 175 posts
I like monkeys
Sun 31 Dec 2023
at 01:48
  • msg #88

Dont like the new ui

In reply to Dream Sequence (msg # 87):

Given that my request we be allowed to quote a single line of text was rejected as outrageously stupid and wholly unnecessary, I will be shocked if your request is honored. :)
Locke1221
subscriber, 58 posts
Sun 31 Dec 2023
at 02:33
  • msg #89

Dont like the new ui

1492:
Given that my request we be allowed to quote a single line of text was rejected as outrageously stupid and wholly unnecessary, I will be shocked if your request is honored. :)


You mean like this?
1492
member, 176 posts
I like monkeys
Sun 31 Dec 2023
at 04:06
  • msg #90

Dont like the new ui

In reply to Locke1221 (msg # 89):

Yeah- that's the sort of smart-*ss dismissive response I got the first time around.
Locke1221
subscriber, 59 posts
Sun 31 Dec 2023
at 05:44
  • msg #91

Dont like the new ui

Well if that's not what you mean by quoting a single line of text, I don't know what you could mean, so good luck to you.
Skald
moderator, 1057 posts
Whatever it is,
I'm against it
Sun 31 Dec 2023
at 06:08

Dont like the new ui

I think that the problem is that 1492's comment followed hard upon the comments above regarding length of quotes and Locke1221 responded accordingly, whereas 1492 was actually referring to a suggestion they'd made over in RPoL Development re quoting parts of a block of text which had evolved into a discussion around the usefulness of copying quotes (in part OR in full) from closed threads to clipboard (ie where they can't be inserted into a new post) - link to a message in another game

Though I might well have that confused as I didn't think that discussion had rounded up (useful clarifications & further suggestions, but I think it was still ongoing), there wasn't much in the way of votes (+/- 1) ... and I'm not reading anything in there to say that it was "rejected as outrageously stupid and wholly unnecessary" ... so as I say, I could be wrong about that.  :<
1492
member, 177 posts
I like monkeys
Sun 31 Dec 2023
at 06:37
  • msg #93

Dont like the new ui

In reply to Skald (msg # 92):

Thanks for weighing in, Skald. It's a sensitive subject for me, but I previously said I would leave it alone, and I probably should have done so.

-------

@Locke1221 - I know full well that quoting a single line of text can be "achieved." What I'm talking about, and what I previously asked about, was the ability to "select" a portion of text to quote. Here's a quick example of where it would be a helpful feature...

In a game thread, Player A, Player B, and Player C each make a post suggesting the next course of action for the party. Let's say they're at a crossroads.

For a number of reasons, Player D decides that it would be a good idea to discuss the matter in an OOC thread, rather than the game thread, just as players might do around the table when trying to make an important group decision.

As the RPOL site is currently designed, how many steps would it take for Player D to quote a portion of all three posts made by Players A, B, and C, then offer a response in the OOC thread, examining the pros and cons, or addressing specific points each player may have made in their respective posts?

The answer to that question is, it would take 15 or more steps. Whereas, if a feature was installed that allowed the three lines to be quoted and then dumped into an OOC post, it would only take four steps.

When I tried to explain this issue previously, and to suggest a simple fix, I received several responses that implied it was stupid and unnecessary. Your comment seemed to echo that perspective. That's why I reacted poorly to it. I apologize for that.

Frankly, it doesn't matter at this point. If I'm the only person in the entire RPOL universe who thinks it's a problem that needs fixing, then I understand why the mods would deem it as unworthy of their time or attention. So everyone can just... carry on.

Happy New Year and best wishes.
This message was last edited by the user at 06:40, Sun 31 Dec 2023.
Darklin
member, 11 posts
Sun 31 Dec 2023
at 14:28
  • msg #94

Dont like the new ui

My issue is that why can't i roll the dice on the same page.  Dice roller is great but creating a post, submitting it then going back to roll the dice, copy and paste it in the OOC color or text.  Should be an easier way.
jase
admin, 3918 posts
Cogito, ergo procuro.
Carpe stultus!
Sun 31 Dec 2023
at 17:30

Dont like the new ui

Simply - Roll first.  Then either copy in the new [roll=] links into your post or just react accordingly in the message (the GM can use the "rolls" link next to your character name in the post to view the rolls around that time, rolls within an hour of your post are highlighted).
theseeker
member, 50 posts
Sun 31 Dec 2023
at 20:28
  • msg #96

Dont like the new ui

I open dice roller in a separate tab, then switch back and forth while writing a post. There is no need to save the post first, then edit in the rolls.

Of course, I use desktop. That probably does not work as well on mobile.
Genericus_Maximus
member, 13 posts
Sun 31 Dec 2023
at 21:05
  • msg #97

Dont like the new ui

It depends on your mobile browser in my experience, I use Firefox mobile and I haven’t noticed a difference. Safari though? Oof.
Evil Empryss
subscriber, 1586 posts
Insert witty and
appropriate quote here
Tue 2 Jan 2024
at 17:38
  • msg #98

Dont like the new ui

My biggest complaint is that pics are now bumped to the right of the screen if I'm not holding my phone sideways (which brings up its own set of mobility issues with assumptions of being able to hold phones sideways). I scan long threads for character posts by pic (not name), and since it isn't standard in Western countries to read right-to-left, the gap throws me off. If the height and width of the name block is going to remain the same regardless, why not lock the pic right beside the name?

In the grand scheme of things it's minor, but it's an annoyance in the midst of all the other changes.
jase
admin, 3919 posts
Cogito, ergo procuro.
Carpe stultus!
Wed 3 Jan 2024
at 01:28

Dont like the new ui

In reply to Evil Empryss (msg # 98):

If we put it next to the name then it'll push down the rest of the character/post information and require more scrolling.  It also looks really odd.  We could put it all the way to the left but the character portrait is aesthetics and not important post information so I don't believe it should have "poll position".

I realise you're scanning threads in a very particular way that makes it the most important to you but sometimes we've got to realise we're doing thinks contrary to intents and, unless there's a suddenly influx of "I do this too!" posts (you're the first to mention this), the site unfortunately can't take a backward step because if it.
Evil Empryss
subscriber, 1587 posts
Insert witty and
appropriate quote here
Wed 3 Jan 2024
at 01:40
  • msg #100

Dont like the new ui

If the pic size doesn't change, if it's just set in a cell closer to the ID block, I'm not understanding how it would push anything further down. Granted, my level of coding knowledge is limited, so either I'm not describing something clearly or I'm completely lost on your explanation.

Quite possibly both.

But like I said, in the grand scheme of things it's minor. Growing pains of adapting to the changes suck, but I'm not about to throw a tantrum and quit the site.

I appreciate the direct reply, tho, most of all. Thanks, jase!
azzuri
member, 708 posts
Fri 5 Jan 2024
at 23:53
  • msg #101

Dont like the new ui

The "Last Visited" is missing from the Cast in the new ui.

This is a major piece of information that is now missing.
nauthiz
subscriber, 799 posts
Sat 6 Jan 2024
at 00:11
  • msg #102

Dont like the new ui

It's still available for GMs, but a successful argument was made that it could compromise a certain degree of anonymity amongst players in a game, so the decision was made to remove it from player view.
azzuri
member, 709 posts
Sat 6 Jan 2024
at 00:48
  • msg #103

Dont like the new ui

nauthiz:
It's still available for GMs, but a successful argument was made that it could compromise a certain degree of anonymity amongst players in a game, so the decision was made to remove it from player view.

I would like to see this argument. Despite claims for anonymity, I assert that this information is valuable for players deciding if and when to post.
nauthiz
subscriber, 800 posts
Sat 6 Jan 2024
at 01:54
  • msg #104

Dont like the new ui

In reply to azzuri (msg # 103):

link to a message in another game

It's around msg#400 in the "New Sight Design" thread in the "RPoL Development" forum.
Evil Empryss
subscriber, 1588 posts
Insert witty and
appropriate quote here
Sat 6 Jan 2024
at 02:14
  • msg #105

Dont like the new ui

Fortunately, it looks like GMs can still see all the "last logged on" times, so you could just ask your GM if it's important to you at the time. A little clunky, but I've been stalked by another player, so I can personally appreciate it, even if I wasn't involved in the decision.
donsr
member, 2998 posts
Sat 6 Jan 2024
at 02:17
  • msg #106

Dont like the new ui

 yeah. That  last log in, is important  to me, because i have people from over the Globe, so its  good  for me to know if they will be able to response  .
facemaker329
member, 7487 posts
Gaming for over 40
years, and counting!
Sat 6 Jan 2024
at 04:16
  • msg #107

Dont like the new ui

azzuri:
I assert that this information is valuable for players deciding if and when to post.


I'll bite.  How is the last logon information even relevant to the decision to post, much less the timing of it?  I, for one, have NEVER looked at last logons before deciding whether to post, and even if I had, it would have had absolutely no impact on my choice of timing for it.  If I log on to the game and there's a post that appears to be wanting a reply from me, I post the reply.  If I can't do it immediately, I'll do it at my earliest convenience.

While I don't do it, there are a lot of things I do that I know many other players don't, and vice versa.  I'm curious as to how the last logon information impacts those decisions.
Skald
moderator, 1064 posts
Whatever it is,
I'm against it
Sat 6 Jan 2024
at 04:36
  • msg #108

Dont like the new ui

All the arguments for and against are over in the New site design thread in the RPoL Development forum, starting around msg #400, with more recent additions when the change was implemented (I noticed a mention around #651, may be more).

Please don't start the argument up again here !  There's strong views either way.   :>
azzuri
member, 710 posts
Mon 8 Jan 2024
at 16:03
  • msg #109

Dont like the new ui

facemaker329:
azzuri:
I assert that this information is valuable for players deciding if and when to post.


I'll bite.  How is the last logon information even relevant to the decision to post, much less the timing of it?  I, for one, have NEVER looked at last logons before deciding whether to post, and even if I had, it would have had absolutely no impact on my choice of timing for it.  If I log on to the game and there's a post that appears to be wanting a reply from me, I post the reply.  If I can't do it immediately, I'll do it at my earliest convenience.

While I don't do it, there are a lot of things I do that I know many other players don't, and vice versa.  I'm curious as to how the last logon information impacts those decisions.

In games with lots of players it is very helpful to have the last player login information. Many players in such games login but do not post right away. In fact, they may wait until another, or other players, posts.

In fact, in such games, particularly when there may be larger numbers of player characters posting together in that encounter, say five or ten, it comes down to some players waiting for others to post because they want to see what those others post first. That delays the encounter and the game.

I read from post #400 onward and didn't see any reasonable explanation why it might be harmful to GMs.
jase
admin, 3926 posts
Cogito, ergo procuro.
Carpe stultus!
Mon 8 Jan 2024
at 17:03

Dont like the new ui

People were using it to break anonymity, one of the cornerstones of RPoL.

Additionally some games had some sort of completive subterfuge which required running multiple characters, members were noting the last login information to figure out which characters belonged to who, breaking the game entirely.

If all that's not enough (and what made the decision easy for me) is that in an attempt to protect anonymity I'd been obfuscating the last login information... or in other words the last login information was lying to your face.  The obfuscation routine was largely based on... last post.

So I realise you think you've lost something but all you've lost is a filthy lying cast list.
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