Treasure
potion/food painting/pottery
3 clothing/cloak ring/gloves
4 decanter/vessel/cup carpet/tapestry
5 cage/box/coffer statuette/idol
6 instrument/tool flag/banner
7 book/scroll bracelet/armband
8 weapon/staff/wand necklace/amulet
9 armor/shield/helm belt/harness
10 mirror/hourglass hat/mask
11 pet/mount orb/sigil/rod
12 device/construct crown/scepter
dispelling: “pierce magical protection”
disarming
Armor “deflect a sure blow”
dancing Once per combat: “fight by itself this round while you do something else"
returning get back to owner's hand after being thrown
size-changing can grow or shrink on command
all-breathing armor user can draw breath wherever they are
lure attracts magical creatures on command
bridle on a hit, Can tame one creature (at a time) big enough to ride.
thunderous armor when struck, the item emits a blast of sound that does not harm the wielder
hungry gives +1 hit as long as you attack the same foe you last hit
Banish Banish something summoned (or extraplanar)
confusion Once a day, from dawn to dawn, one foe in group may mistake each other for enemies (nearest. 50% chance if tie.)
sundering breaks armor
aegis strikes fear in those who see it
disturbing those who see it feel unsettled
berserking
Merciful-- cannot harm unarmed, non-fighting, nor surrendered sentient beings
Forgettable-- Owner forgets they have it unless they've got four assets stressed
This message was last edited by the GM at 23:56, Sat 09 Mar.