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06:53, 17th May 2024 (GMT+0)

new god game.

Posted by The GMFor group 0
The GM
GM, 73 posts
Tue 31 Aug 2021
at 14:11
  • msg #1

new god game

1. YOU: are a god or goddess. Give yourself a name, if you want-- or not!

2. Now: Each player-deity: makes one hero. Take a human and make them particularly good at something in a magical way (they're invulnerable now!) or not-quite-magical way (they're the best archer in the world!)

--Give them a gender ("no gender" counts as a gender, as does "awesome"), a look, a name!

3. Then: the player-deities take turns making or changing things.

You can:

--Give a person (not one of the heroes) one special quality/characteristic (magical or non-magical)

--Give an animal human-level intelligence (and maybe the ability to talk, your choice-- you can make a whole new species of it, or just the one.)

--Make a new humanoid or a new monster (intelligent, or animal intelligence, your choice-- and you can make a whole species, or just the one.)

--Make a wild beast (basically a new species of non-magical animal-- and you can make a whole species, or just the one.)

--Make a magical thing (maybe sentient, maybe not)

--Change a thing someone else has made or changed in one way (but you can't just change it back the way it was before)

--Make a new place (a new city, a new mountain, a new lake, a new moon, whatever)

--Change the rules of reality (All dead people become ghosts or undead now. Ships painted all black with black sails can fly now. There is now air in space. When two people are in love you can see an intangible red string connecting them. Casting magic spells is a thing people can do now. Anything.)

--Change: Inspire mortals (or one mortal?) to form a new organization, or tell them to build something or do something


(NOTE: the world before you start changing things:
--has only humans as self-aware sentients
--has no "demi-human" races
--has only normal earth animals (no dinosaurs, no sabertooths, no wooly mammoths either)
--has no magic spell-casting
--is a round planet or a flat thing-- whichever one you want (whoever mentions it first gets to pick)
--has one yellowish sun, one gray moon, normal stars
--Humans have irrigation, sailing, iron use, windmills, but:
--Humans have no gunpowder, compass not quite here yet, no clockworks
So yeah if you'd like to change any/all that that'd be great)


4. Every time you make a new thing or change something, one or more hero (you pick which) will encounter that new thing or that thing you just changed.

FIRST: Roll 1d6. ALSO: For each other player who gives you permission to do so, roll one EXTRA d6 (maximum of 4d6 (obviously only possible if you have 5 players).

--If any die comes up as a 6: Tell how a hero (or some/the heroes) has (or have) an interaction with the new thing or the change that makes one or more of them seem even more heroic than they already were!

--If the highest die roll is a 4 or a 5: Tell how a hero (or some/the heroes) has (or have) an interaction with the new thing or the change that makes one or more of them seem heroic... but which also results in one thing that makes the world a harder place to live.

--If the highest die roll is under 4: Tell how a hero (or some/the heroes) has (or have) an interaction with the new thing or the change that just results in one thing that makes the world a harder place to live. (You can change this thing in the next turn, but you can't just undo it back to the way the world was before.)

--If the dice results are all under 4 AND one of them is a 1: Tell how a hero (or some/the heroes) has (or have) an interaction with the new thing or the change that results in two things that make the world a harder place to live. (You can change one of these things in the next turn, but you can't just undo it back to the way the world was before.)



Repeat steps 3 and 4 until each player has made 4 new things//new changes and had one or more heroes react to them.



5. Then... the heroes die.

For each hero's death, roll one die for each player (maximum of 4d6).

--If any die comes up as a 6: Tell how the hero that player made has a heroic death... or a peaceful death.

--If the highest die roll is a 4 or a 5: Tell how the hero that player made simply dies of natural causes, not in a particularly heroic way.

--If the highest die roll is under 4: Tell how the hero that player made has a tragic death.

--If the dice results are all under 4 AND one of them is a 1: Tell how the hero that player made has a tragic death because they were betrayed, or made a big mistake!



6. Your god characters now also die//fade away, forgotten by mortals.

The heroes become gods, because of the legends told about them.

Each player now plays their mortal-hero-become-a-deity. What changes will they make? What grudges might they nurse?

Each player tells one way that the world has changed since the time of the mortal heroes' deaths (besides the legends of the mortal heroes being told and retold so often that they wake up as gods).


7. Each god-PC will make one hero (step 1), and then play resumes as before...


Repeat the cycle forever
The GM
GM, 74 posts
Tue 31 Aug 2021
at 14:11
  • msg #2

new god game



--Give a person (not one of the heroes) one special quality/characteristic (magical or non-magical)

--Give an animal human-level intelligence (and maybe the ability to talk, your choice-- you can make a whole new species of it, or just the one.)

--Make a new humanoid or a new monster (intelligent, or animal intelligence, your choice-- and you can make a whole species, or just the one.)

--Make a wild beast (basically a new species of non-magical animal-- and you can make a whole species, or just the one.)

--Make a magical thing (maybe sentient, maybe not)

--Change a thing someone else has made or changed in one way (but you can't just change it back the way it was before)

--Make a new place (a new city, a new mountain, a new lake, a new moon, whatever)

--Change the rules of reality (All dead people become ghosts or undead now. Ships painted all black with black sails can fly now. There is now air in space. When two people are in love you can see an intangible red string connecting them. Casting magic spells is a thing people can do now. Anything.)

--Change: Inspire mortals (or one mortal?) to form a new organization, or tell them to build something or do something
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