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02:34, 17th May 2024 (GMT+0)

No One Tells Me What To Do.

Posted by The GMFor group 0
The GM
GM, 75 posts
Tue 21 Sep 2021
at 20:29
  • msg #1

No One Tells Me What To Do

YOU live in a fantasy city... but you're a kid. If you're a human, you're between 7 and 13. (To put it another way, you're either 8, 9, 10, 11, or 12. That's it. Those are your choices.) If you're not human, you're the equivalent of whatever those ages are for your species. SO! STEP ONE: CHOOSE YOUR AGE. (If you're 10, but you're an elf, just put "the elf version of 10.")


STEP TWO: CHOOSE A SPECIES from the approved list:

--Elves: pointy-eared people
--Dwarves: short, but taller than halflings
--Gnomes: common. smaller than goblins.
--Goblins: common. greenish
--Half-elves
--Halflings: smaller than dwarves, bigger than gnomes
--Humans
--Kenku: feathered non-flying raven people
--Kitsune: fox-people.
--Kobolds: common. reptillian people about the size of gnomes.
--Tabaxi: cat-people
--Thri-kreen: insect people

STEP THREE: Choose one:

--You have no parents (anymore), and no home. You live on the streets, or in abandoned buildings.

--You have one parent, but they're bad to you so you live on the streets and in abandoned buildings now.

--You have no parents (anymore), but you live with someone who has adopted you-- a grandparent, a distant family member like a distant cousin, or just a very nice person.

--You have one parent. Something happened to the other parent-- maybe they went somewhere and haven't come back for a long time... or maybe you and your parent came to the city to hide from them?

--You have two parents... but you're very troubled about something. Maybe it's about having to leave your home and come to the city (was there a war? Or a natural disaster?)

Anyway, whether it's because you're an orphan, or because you've lost someone, or you're missing someone and don't know or understand when they'll be back, or because you're upset that you lost your old home, or something else:

NO ONE TELLS YOU WHAT TO DO.

Well, that's not true, exactly. Your friends might tell you what to do. But you have an understanding-- you tell them what to do, and they tell you what to do, and you each know that it's totally up to each of you to actually do what you've been told or not.

When anyone OLDER tells you what to do, they mostly expect you to do it. Sometimes, like if there's a nice person you live with, you kind of sort of want to make them happy, as long as it doesn't interfere with playing with your friends.

But when ANYONE else tells you what to do? An adult, a teenager, another kid who isn't your friend? It makes you MAD.

So no matter what anyone tells you... you sneak away, and go out into the streets, and play with your friends.

Your friends understand that you get mad. They get mad too.

STEP FOUR: CHOOSE A TYPE.

There are four stats: FORCEFUL, AGILE, INSIGHTFUL, and CHARMING.

FIGHTER: There are 3 types of fighter.

--Scrapper: +2 Forceful, +1 Agile. Scrappers ignore the first time they take Harm each fight.

--Defender: There are three sub-types of Defender:

----Dwarven Defender: +2 Forceful, +1 Charming. Dwarven Defenders ignore the first time they take Harm each fight.

----Inspired Defender: +2 Forceful, +1 Agile. On a Charming roll of 5 (or better), you can actually heal others. (You don't know it (yet), but this ability is given you because you have been blessed by Celadel, goddess of protection.

----Wild Defender: +2 Forceful, +1 Charming. You do double damage, but on a roll of 1, you accidentally hit an ally-- or break something you didn't mean to break.

--Monk: Forceful, agile, you pick 1 more that works when your last move was not Forceful.



Sorcerer: Charming and you can do small magic.
Warlock: Pick 1 and you can do small magic, but you have to deal with your patron...

Pixies
Shadow



Healing goddess: Rhyse (pronounced "reese"): Pick 1, and You can heal. (Charming gives you 1 extra.)
Nature goddess: Chirosa: Pick 1, and you can talk to animals and plants. extra +1 die to Charming rolls with Animals and Plants.
Wisdom goddess: Nairi (pronounced "Nai-ree"): Insightful and Charming and Nairi will tell you stuff on an Insightful 6.

Thief: Agile and pick 1 and you can steal stuff and escape.
Bard (Soriya (pronounced "Sor-ee-ya"): Agile and Charming, or vice-versa, and you can do magic by performing.





Are you an orphan, or do you have one parent?
What species are you?

Forceful
Agile
Insightful
Charming

Bard:
Sorcerer
--Dragon: you can levitate. You can also roar and scare people.
--troll: you can make things sticky or slippery.
--fae: you can make small illusions... nothing as big as yourself, though.

Warlock
--Pixies: you can make distracting flashing lights dance and distract people.
--Shadow: you can make patches of deep shadow, or of total darkness that no light can enter... including around people's heads. This can't be big enough to fill a whole room-- more like just one corner of a room.
This message was last edited by the GM at 21:52, Wed 22 Sept 2021.
The GM
GM, 76 posts
Wed 22 Sep 2021
at 15:59
  • msg #2

Re: No One Tells Me What To Do

The GM:
YOU live in a fantasy city... but you're a kid. If you're a human, you're between 7 and 13. (To put it another way, you're either 8, 9, 10, 11, or 12. That's it. Those are your choices.) If you're not human, you're the equivalent of whatever those ages are for your species. SO! STEP ONE: CHOOSE YOUR AGE. (If you're 10, but you're an elf, just put "the elf version of 10.")


STEP TWO: CHOOSE A SPECIES from the approved list:

--Elves: pointy-eared people
--Dwarves: short, but taller than halflings
--Gnomes: common. smaller than goblins.
--Goblins: common. greenish
--Half-elves
--Halflings: smaller than dwarves, bigger than gnomes
--Humans
--Kenku: feathered non-flying raven people
--Kitsune: fox-people.
--Kobolds: common. reptillian people about the size of gnomes.
--Tabaxi: cat-people
--Thri-kreen: insect people

STEP THREE: Choose one:

--You have no parents (anymore), and no home. You live on the streets, or in abandoned buildings.

--You have no parents (anymore), but you live with someone who has adopted you-- a grandparent, a distant family member like a distant cousin, or just a very nice person.

--You have one parent. Something happened to the other parent-- maybe they went somewhere and haven't come back for a long time... or maybe you and your parent came to the city to hide from them?

--You have two parents... but you're very troubled about something. Maybe it's about having to leave your home and come to the city (was there a war? Or a natural disaster?)

Anyway, whether it's because you're an orphan, or because you've lost someone, or you're missing someone and don't know or understand when they'll be back, or because you're upset that you lost your old home, or something else:

NO ONE TELLS YOU WHAT TO DO.

Well, that's not true, exactly. Your friends might tell you what to do. But you have an understanding-- you tell them what to do, and they tell you what to do, and you each know that it's totally up to each of you to actually do what you've been told or not.

When anyone OLDER tells you what to do, they mostly expect you to do it. Sometimes, like if there's a nice person you live with, you kind of sort of want to make them happy, as long as it doesn't interfere with playing with your friends.

But when ANYONE else tells you what to do? An adult, a teenager, another kid who isn't your friend? It makes you MAD.

So no matter what anyone tells you... you sneak away, and go out into the streets, and play with your friends.

Your friends understand that you get mad. They get mad too.

STEP FOUR: CHOOSE A TYPE.

There are four stats: FORCEFUL, AGILE, INSIGHTFUL, and CHARMING.

FIGHTER: There are 3 types of fighter.

--Scrapper: +2 Forceful, +1 Agile. Scrappers ignore the first time they take Harm each fight.

--Defender: There are three sub-types of Defender:

----Dwarven Defender: +2 Forceful, +1 Charming. Dwarven Defenders ignore the first time they take Harm each fight.

----Inspired Defender: +2 Forceful, +1 Agile. On a Charming roll of 5 (or better), you can actually heal others. (You don't know it (yet), but this ability is given you because you have been blessed by Celadel, goddess of protection.

Give Orders - Roll +Charming (which will usually be zero until later in the game)
On 10+: The non-adult non-teen character you order around gets an additional +1 or -2 to their dice roll, your choice.


----Wild Defender: +2 Forceful, +1 Charming. Wild Yell: - Roll +Forceful.
On 10+: Add your current Hurt value to your next move. Then heal 1 Hurt.
On 7-9: Add your current Hurt value to your next move.


--Adept: Forceful, agile, you pick 1 more that works when your last move was not Forceful.




Weird kid: Charming and you can do magic.
Choose one magic talent:
--Dragon magic: If you have 1 or more Hurt, you can subtract 1 die from someone else's next roll. If you have 2 or more Hurt, you can also take the die you steal for your next roll afterward.
--troll magic: you can make things sticky or slippery. This can give +1 or -1 to someone else's next roll.
--fae magic: you can make small illusions... nothing as big as yourself, though.




Warlock: Pick 1 and you can do small magic, but you have to deal with your patron...

--Pixies: you can make distracting flashing lights dance and distract people. On a 6, they can't do anything next round. On a 4 or 5, they lose 1 dice on their next move. On a 3, you can't use your Dancing Lights move again until you make your pixies happy with some sort of mischief.


--Shadow: you can make patches of deep shadow, or of total darkness that no light can enter... including around people's heads. This can't be big enough to fill a whole room-- more like just one corner of a room. You have to make the Shadows happy, though... (they like when you put lights out for real, and/or when you go to dark places.)




Healing goddess: Rhyse (pronounced "reese"): Pick 1, and You can heal. (Charming gives you 1 extra.)

Console - Roll +Charming.
On 10+: Remove 1 Hurt from a friend.
On 7-9: Remove 1 Hurt from a friend, but this leaves you both vulnerable-- Take -1 on each of your next rolls.



Nature goddess: Chirosa: Pick 1, and you can talk to animals and plants. extra +1 die to Charming rolls with Animals and Plants.
Wisdom goddess: Nairi (pronounced "Nai-ree"): Insightful and Charming and Nairi will tell you stuff on an Insightful 6.


Thief: Agile and pick 1 and you can steal stuff and escape.
Bard (Soriya (pronounced "Sor-ee-ya"): Agile and Charming, or vice-versa, and you can do magic by performing.


Connected - Roll +Insightful.
On 10+: You know someone who might be able to help out and you know where they might be.
On 7-9: You might know someone who could help, but they may not be trustworthy.




Are you an orphan, or do you have one parent?
What species are you?

Forceful
Agile
Insightful
Charming

Bard:  Soothing Song - Roll +Charming.
On 10+: Everyone who can hear your song has -2 (can reduce to zero) to moves that do Hurt for the next round.
On 7-9: Everyone who can hear your song has -1 to moves that do Hurt for the next round, but they're aware that you're affecting them.



Sorcerer
--Dragon magic: If you have 1 or more Hurt, you can subtract 1 die from someone else's next roll. If you have 2 or more Hurt, you can also take the die you steal for your next roll afterward.
--troll magic: you can make things sticky or slippery. This can give +1 or -1 to someone else's next roll.
--fae magic: you can make small illusions... nothing as big as yourself, though.

Warlock
--Pixies: you can make distracting flashing lights dance and distract people.
--Shadow: you can make patches of deep shadow, or of total darkness that no light can enter... including around people's heads. This can't be big enough to fill a whole room-- more like just one corner of a room.

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