Wander
Animal
Robot
Mummy
Get A Token Whenever You (your PC, that is):
ѷ Inconveniences yourself to help someone else.
ѷ Gives away something you hold dear, or share a secret you didn't want to share.
ѷ Takes a moment to bask in the grandeur of the world, and describe it
ѷ Takes a moment to marvel at something none of you has ever seen before, and ask the other players to describe it
Ѻ Listens attentively to a story.
Ѻ Tells someone a story (not as in "telling a lie," but actually telling a story).
▸ Finds something that makes you feel at home.
--Earns the friendship and/or respect of an NPC who's not sure about you at first.
--Speaks to a character whose player hasn't posted for the last 4 in-game posts.
--Do what someone wants you to do even if you're skeptical that it'll work out
--Fail a roll with a 6 or lower
--Promise an NPC sincerely that you'll do your very best to do something they want done
Spend A Token In Order To:
ѷ Keep someone safe from the difficulties of the world (without you having to roll dice)
ѷ Ask the person in front of you about something they're keeping secret-- they have to answer truthfully (without you having to roll dice).
Ѻ Ask a storyteller what important detail was hidden in their tale that they now have to reveal (without you having to roll dice)
Ѻ Solve part of a problem (without you having to roll dice)
--Do something that impresses everyone present (without you having to roll dice)
--Succeed in doing something that would normally use your weakest stat (without you having to roll dice)
Liminal Road
Peddler: The Peddler transports supplies and wares from place to place, ensuring that as many as possible have access to everything they need to survive.
Pilgrim: In search of a faraway place, the Pilgrim is carried by their desire to reach a home that might not even exist.
Ragamuffin. The Ragamuffin is a little rascal of a kid who just wants to cause mischief and have fun.
Choose 2 you value being and 2 that feel exhausting to be.
Ѻ Alert
Ѻ Reflective
Ѻ Patient
Ѻ Friendly
Ѻ Expressive
Ѻ Organized
Ѻ Gentle
Ѻ Charming
Ѻ Forgiving
Ѻ Protective
Ѻ Troubled
Ѻ Hopeful
Ѻ Understanding
Ѻ Shrewd
Ѻ Spooky
Ѻ Comforting
--Passionate
▸ Curious
▸ Self-Sacrificing
--Haunted
--Strange
Choose 2 you are and 2 you wish you were better at being.
Ѻ Upbeat
Ѻ Honest
Ѻ Hopeful
Ѻ Generous
Ѻ Frantic
Ѻ Focused
Ѻ Charismatic
Ѻ Handsome
Ѻ Beautiful
Ѻ Watchful
Ѻ Extroverted
Ѻ Thief
Ѻ Hero
--Fascinating
Choose 2 you are and 2 you try not to be.
Ѻ Pragmatic
Ѻ Pessimistic
Ѻ Sharp
Ѻ Explosive
Ѻ Tired
Ѻ Careless
Ѻ Jumpy
Ѻ Damaged
Ѻ Quiet
Ѻ Friendly
Ѻ Smart
Ѻ Scared
Ѻ Wounded (emotionally)
Ѻ Distracted
▸ Stubborn
▸ Intimidating
--Boastful
--Lonely
Choose 2 you try to be and 2 you know you can’t be.
Ѻ Endlessly Patient
Ѻ Talkative
Ѻ Here For Everyone
Ѻ Always Positive
Ѻ Everywhere At Once
Ѻ A Good Judge Of Character
Ѻ Calm
Ѻ Trusting
Ѻ Curious
Ѻ Proper
Ѻ Studious
Ѻ Cheerful
Ѻ Blunt
Ѻ Strong
Ѻ Beautiful
Ѻ Patient
Ѻ Wise
Ѻ Healthy
Ѻ Brave
Ѻ Tough
Ѻ Reliable
Ѻ Focused
Ѻ Loud
Ѻ Exhausted
Ѻ Brilliant
Ѻ Charming
Ѻ Daring
Ѻ Tricky
Ѻ Important
Ѻ Sensitive
▸ Stable
Choose 2 you are and 2 you’re worried you’re actually not.
Ѻ Lovable
Ѻ Funny
Ѻ Brave
Ѻ Popular
Ѻ Useful
Ѻ Talented
Ѻ Deep
Ѻ Level-Headed
Ѻ Hopeful
Ѻ Organized
Ѻ Openhearted
Ѻ Laid-Back
Ѻ Cheery
Ѻ Pretty
Ѻ Kind
--A wonderful storyteller
--Merciful
Choose 2 life lessons you’ve been taught and 2 you have rejected:
Ѻ You can’t stop the world from hurting you.
Ѻ Kindness is stronger than anything else.
Ѻ It’s better to give a gift than to receive it.
Ѻ Authority figures cannot be trusted.
Ѻ Even this will end.
Ѻ There is a spark of good in everyone.
Ѻ Never trust anyone with power or wealth.
Ѻ It's my responsibility to always protect people and things weaker than myself.
--Everyone has a price.
Choose 3-4 to describe your look.
Ѻ Wooden Sandals
Ѻ Flowing Dress
Ѻ Patchwork Overalls
Ѻ Sunset-Shade Robe
Ѻ Loose-Fitting Pants
Ѻ Grass-Stained Pants
Ѻ Patchwork Work Pants
Ѻ Suspenders
Ѻ A Shirt That’s Been Mended Too Many Times
Ѻ Sundress That Whooshes When You Spin
Ѻ Reliable Wooden Staff
Ѻ Wide-Brimmed Hat That Covers Your Eyes
Ѻ Comfortable Hat
Ѻ Warm And Comfortable Gloves
Ѻ Pirate Clothes!
Ѻ One piece of armor like a knight would wear! (helm, metal breastplate, 2 metal boots, 1 metal gauntlet, 2 greaves (on legs), 2 metal bracers (on arms))
Ѻ Flamboyant Hat
Ѻ Flower Behind Your Ear
Ѻ Muted Earth Tones
▸ Mismatched Clothes
▸ Bright Colors
▸ Faded Leather
Ѻ Pots & Pans
Ѻ Pencil Tucked Behind An Ear
Ѻ A Cluttered Canvas Bag
Ѻ Baggy Pants With Many Pockets
Ѻ Thick Muddy Boots
Ѻ Hiking Boots
Ѻ Fishing Kit
Ѻ Light Wooden Shield
Ѻ Practical Plaid Skirt
Ѻ Fashionable Cap
Ѻ Knit Cap
Ѻ Stylish And Wide-Brimmed Hat
Ѻ Fingerless Gloves
Ѻ A Bracelet Of Beads
Ѻ Black Cloak
Ѻ Awkwardly-Sized Maroon Cloak
Ѻ Gray Hooded Cloak
Ѻ Flowing Cape
Ѻ Woolen Cloak
Ѻ Mottled Bark-Colored Cloak
Ѻ Cloak Full Of Pockets
Ѻ Sturdy Walking Stick
Ѻ Straw Hat
Ѻ Gnarled and Sturdy Blackthorn Staff
Ѻ Pokin’ Stick
Ѻ Stompin’ Boots
Ѻ Practical Walking Boots
Ѻ Steel-Toed Boots
Ѻ Patchwork Jacket
Ѻ Stylized Mask
Ѻ Carefully-Carved Wooden Mask
Ѻ Plain Wooden Mask
Ѻ A Protective Mask
▸ An Ornate Mask
Choose 1 you carry with you openly and 1 you carry with you secretly:
Ѻ A large notebook and set of charcoals for drawing pictures, but you don't remember drawing any of the pictures that are already in there.
Ѻ A key that can free something from a prison... but you've forgotten what.
Ѻ A sealed box you’ve sworn never to open... but you've forgotten why.
Ѻ A locket with a painting of someone in it, but you've forgotten who.
Ѻ A magnifying glass someone gave you, but you've forgotten who.
Ѻ A recurring daydream about The crunch of leaves beneath your feet, a fading light you must chase.
Ѻ A recurring daydream about Ancient trees that sing to themselves quietly as the last sunset begins.
Ѻ Ѻ A recurring daydream about A temple, cracked by time, disjointed, flickering, calling you home.
Ѻ Ѻ A recurring daydream about A broken song that hangs in the air, it must never be sung again, but the temptation
pulls at your heart and makes wild promises.
Ѻ A recurring daydream about A loving spirit with the brightest scales and darkest eyes, waiting for you under the waves.
Ѻ A recurring daydream about The last of the dragons, suspended in time, who tells you stories.
Ѻ A recurring daydream about The other you who does not know of you, and can never know of you.
Ѻ a land of great bounty, where the trees offer endless fruit, fish leap from the
rivers, and no one ever has to work
Ѻ You seek where the voices of the countless small and forgotten spirits are loudest and clearest. It is a hallow or a graveyard.
Ѻ You seek the furnace or a workshop where nothing can compare to the objects made there.
Ѻ You seek a place that scrapes against the very sky itself, and from up there you can see more than anywhere else in the world. It is a mountain or a tower.
Ѻ You seek the home of the heart of the world itself. It is a cave or a wilderness.
Ѻ You seek a place older than anywhere else in the world, that carries secrets from an
ancient time. It is an island or a ruin.
Tower
A tower is a place that reaches so high up to the sky that it feels like it scrapes against the clouds.
In this place you can:
Ѭ Describe something very small and far away.
Ѭ Spread concern around structural stability.
Ѭ Gain 1 new memory.
Choose 2 aesthetic elements.
Ѻ Narrow Entrance
Ѻ Winding Staircase All The Way To The Top
Ѻ Shining Light Warning Of Danger
Ѻ Roosting Bats In The Rafters
Ѻ Not Enough Space For All The Clutter
Ѻ A Grieving Soul Responsible For Keeping Everything In Working Order
Ѻ Something Else Of Your Own Invention
One legend you've heard about this place involves:
Ѻ The Observatory Of The Lightning Dancers
Ѻ The First Of The Bat-Towers
Ѻ The Ghost That Walks The Stairs
Ѻ Something Else Of Your Own Invention
Glen
A glen is a place overflowing with creatures, alive with movement and presence.
This place can always:
Ѭ Describe a world teeming with life.
Ѭ Show a conflict between wild creatures.
Ѭ Introduce a new creature.
Give someone a token if they engage with it as an equal.
Choose 2 aesthetic elements.
Ѻ Chittering Mantises
Ѻ Cautious Mice
Ѻ Massive Deer
Ѻ Watchful Fireflies
Ѻ Soaring Dragonflies
Ѻ A Feral And Remarkable Creature That No One Has Seen For Hundreds Of Years
Ѻ Something Else Of Your Own Invention
Choose 1 folklore about this place:
Ѻ The Meadow Of The Lightning Dancers
Ѻ The Last Of The Star-Butterflies
Ѻ The Day The Woods Walked
Ѻ Something Else Of Your Own Invention
Empty Metropolis
A metropolis is a place where a lot of people live and where many communities sit
side-by-side.
This place can always:
Ѭ Tell someone they’re lost, and give them a token.
Choose 2 aesthetic elements.
Ѻ Tall Ramshackle Apartments
Ѻ Curving Arches
Ѻ Cobblestone Streets
Ѻ Tattered Laundry Still Hanging From Windows
Ѻ Something Else Of Your Own Invention
Choose 1 folklore about this place.
Ѻ The Truce Of The Three Spirits
Ѻ The Night-Thing Of Vermillion Street
Ѻ The Things In The Sewer
Ѻ Something Else Of Your Own Invention
Cave
A cave is a place fundamentally connected to the core of the earth, its wisdom, and its
tenebrous secrets.
This place can always:
Ѭ Describe the beauty of the deepest shadows of the world.
Ѭ Swallow something into the dark.
Ѭ Ask: “Will you wander ever deeper?” Give them a token if they say yes.
Choose 2 aesthetic elements.
Ѻ Darkness Deeper Than You Expected
Ѻ A Bridge From This World To The Next
Ѻ Petroglyphs
Ѻ Countless Fungi
Ѻ The Voice Of Faraway Winds
Ѻ A Cautious Hermit
Ѻ Something Else Of Your Own Invention
Choose 1 folklore about this place.
Ѻ The Tapping On The Walls
Ѻ The Ancient Art And The Stories It Tells
Ѻ The Sleeping Spirit At The Bottom Of The World
Ѻ Something Else Of Your Own Invention
Graveyard
A graveyard is a place of death, where the lost are buried.
This place can always:
Ѭ Describe the weight of the past.
Ѭ Show someone disrespecting the history of this place.
Ѭ Ask: “Will you tell us a story no one else could tell?” Give them a token if they do.
Choose 2 aesthetic elements.
Ѻ Scattered Cairns
Ѻ Melted Candles
Ѻ Gravestones
Ѻ Mysterious Lights
Ѻ Deep And Profound Silence
Ѻ Something Else Of Your Own Invention
Choose 1 folklore about this place.
Ѻ The Candlelit Council And Their Warning
Ѻ The Day The Dead Danced
Ѻ The Mist Mummy And Her Glowing Eyes
Ѻ Something Else Of Your Own Invention
Mirror
A mirror is a place that reflects you back onto yourself.
This place can always:
Ѭ Describe what looks back.
Ѭ Reflect back something someone didn’t want to see.
Ѭ Ask: “What is it about your reflection that unnerves you?” and give them a token.
Choose 2 aesthetic elements.
Ѻ Glassy Water
Ѻ Salt Flats
Ѻ Perfect Calmness
Ѻ Scratches In The Reflection
Ѻ The Sensation Of An Unfinished World
Ѻ Your Doppelganger
Ѻ Something Else Of Your Own Invention
Choose 1 folklore about this place.
Ѻ The March Of The Countless Footsteps
Ѻ The Ghost Whose Name Cannot Be Spoken
Ѻ The Thing That Escaped From The Other Side
Ѻ Something Else Of Your Own Invention
Moor
A moor is a quiet place, where sharp winds whistle through a stretched-out landscape.
This place can always:
Ѭ Describe what makes someone feel lonely.
Ѭ Hint at something eerie.
Ѭ Ask: “What weighs on your mind?” Give them a token if they give a satisfying answer.
Choose 2 aesthetic elements.
Ѻ Distant Caws
Ѻ Patches Of Wetland
Ѻ A Thin Mist
Ѻ Gnarled Trees
Ѻ A Shiver Down Your Back
Ѻ A Nervous Teen Sneaking Away For Their Love
Ѻ Something Else Of Your Own Invention
Choose 1 folklore about this place.
Ѻ The Robot Dog And What It Chased Here
Ѻ The Mummy And The Thief
Ѻ The Lost Army Of The Silver Queen
Ѻ Something Else Of Your Own Invention
Desert
A desert is an empty place, without any of what you want or need.
This place can always:
Ѭ Describe the emptiness of the world.
Ѭ Show someone lost and wandering.
Ѭ Tell someone the path will be longer and more treacherous than they thought, and give them a token.
Choose 2 aesthetic elements.
Ѻ Sand That Goes On Forever
Ѻ Floating Pillars Of Stone
Ѻ A Bitter Chill
Ѻ The Harsh Sun
Ѻ The Horizon Line
Ѻ A Starving Pilgrim With Murky Intentions
Ѻ Something Else Of Your Own Invention
Choose 1 folklore about this place.
Ѻ The Ghost-Storm And The Lost Caravan
Ѻ The What The Prophet Heard In The Wind
Ѻ The Impossible Rain
Ѻ Something Else Of Your Own Invention
Labyrinth
A labyrinth is a tangled maze used to trick, imprison, and confuse.
This place can always:
Ѭ Describe the vast sprawl of the maze.
Ѭ Disorient and confuse those attempting to travel.
Ѭ Give someone two options, neither of which is correct, and give them a token.
Choose 2 aesthetic elements.
Ѻ Stone Walls
Ѻ Tangled Paths
Ѻ Unexpected Hazards
Ѻ Chalk-Marked Directions
Ѻ A Lost Innocent At The Heart Of It All
Ѻ A Heroic Guide Who Might Not Be Helpful
Ѻ Something Else Of Your Own Invention
Choose 1 folklore about this place.
Ѻ The Robot's Wings
Ѻ The Paths That Grow Of Their Own Accord
Ѻ The Ninety-Nine Wailing Minnows
Ѻ Something Else Of Your Own Invention
Mountain
A mountain is a place where the earth meets the sky.
This place can always:
Ѭ Describe what can be seen from way up here.
Ѭ Show someone pushed to desperate extremes.
Choose 2 aesthetic elements.
Ѻ Sharp Cliffs
Ѻ A Treacherous Path
Ѻ A Lonely Flower
Ѻ A Sign Someone Was Here Once
Ѻ An Even Higher Summit
Ѻ A Cautious Creature Hiding Just Out Of Sight
Ѻ Something Else Of Your Own Invention
Choose 1 folklore about this place.
Ѻ The Elk King Feasting Beneath The Hills
Ѻ The Wind Spirit And The Secret He Taught
Ѻ What The Giants Fought
Ѻ Something Else Of Your Own Invention
Ruin
A ruin is a once-gleaming place that has fallen into disrepair and collapse.
This place can always:
Ѭ Describe what used to be here before.
Ѭ Show consequences for the actions of the past.
Ѭ Ask: “Do you know what once mattered here?” Give them a token if they don’t.
Choose 2 aesthetic elements.
Ѻ Crumbling Pillars
Ѻ Fragments Of Pottery And Bone
Ѻ Abandoned Blades
Ѻ Monuments To Arrogance
Ѻ The Foundations Of Something Massive
Ѻ The Last Grieving Survivor Of An Ancient Time
Ѻ Something Else Of Your Own Invention
Choose 1 folklore about this place.
Ѻ The Frost Estate Of The Empress of Snow
Ѻ The Crypt Of The Dragons
Ѻ The Ancient Home Of The Spirit of Stone
Ѻ Something Else Of Your Own Invention
Battlefield
A battlefield is a devastated place, haunted by the memory of violence and tragedy.
This place can always:
Ѭ Describe the barrows, bodies, and broken blades that past battles
left behind.
Ѭ Show the toll that violence takes long after the war is done.
Choose 2 aesthetic elements.
Ѻ Bones Scattered Amidst The Dirt
Ѻ Tattered Old Banners
Ѻ Mighty Walls, Once Breached And Now Crumbling
Ѻ A Lonely Breeze
Ѻ Fragile Blades Of Young Grass Amidst The Wreckage
Ѻ A Passionate Gravedigger, Wearied By The Enormity Of Their Task.
Ѻ Something Else Of Your Own Invention
Choose 1 folklore about this place.
Ѻ The Rebellion’s First Real Battle, And Its Cost
Ѻ How The Last Great Empress Waged War Against The Lightning Dancers
Ѻ The Lie That Was Told To Justify The War
Ѻ Something Else Of Your Own Invention
Library
A library is a place where everyone can learn and share more about the truths of their
world, both inspiring and sorrowful, instructive and curious.
This place can always:
Ѭ Describe the atmosphere of knowledge and quiet contemplation.
Ѭ Show someone searching for something they do not know.
Ѭ Offer to help someone find or learn something. Give them a token if they accept, whether you know where the thing is or not.
Choose 2 aesthetic elements.
Ѻ Large, Dusty Tomes
Ѻ Piles Of Scrolls
Ѻ That Lovely Old-Book Smell
Ѻ A Strange Feeling Of Forbidden Knowledge
Ѻ A Studious Yet Mildly Upsetting Group Of People
Ѻ A Small Order Of Strange, Dutiful Librarians
Ѻ Something Else Of Your Own Invention
Choose 1 folklore about this place.
Ѻ The Book Of Lost Songs
Ѻ The Tiger’s Last Secret
Ѻ The Poetry Explosion
Ѻ The Most Well-Hidden Word In The World
Ѻ Something Else Of Your Own Invention
Mine
A mine is a shaft deep into the earth, digging up all manner of things.
This place can always:
Ѭ Describe the dark and musty air.
Ѭ Show things long hidden under
the surface.
Ѭ Ask someone: “Do you want to go deeper?” Give them a token if they descend into the earth.
Choose 2 aesthetic elements.
Ѻ Wooden Support Beams
Ѻ A Creaking Lift
Ѻ Mineral Deposits
Ѻ The Hot Breath Of Heavy Labor
Ѻ Soft Lantern Light
Ѻ A Resolute Foreman
Ѻ Something Else Of Your Own Invention
Choose 1 folklore about this place.
Ѻ The Old Spirit Which Slumbers In The Dark
Ѻ How The Child Lost His Way
Ѻ The Bag That Stored Sunlight
Ѻ Something Else Of Your Own Invention
Mist
A mist is a quiet, close place that conceals itself and those that travel through it.
This place can always:
Ѭ Describe the damp and grey.
Ѭ Part to reveal something chilling.
Ѭ Hide something important from someone, and give them a token.
Choose 2 aesthetic elements.
Ѻ A Warm, Directionless Twilight
Ѻ Cold Walls Pressing In
Ѻ An Empty Sky
Ѻ Beams Of Cutting Light
Ѻ Swirling Shapes, Like Other Travelers
Ѻ The Sensation Of Being Stalked
Ѻ Something Else Of Your Own Invention
Choose 1 folklore about this place.
Ѻ The Envious Mole And The Treasure-lights
Ѻ The Ancient Cairn At The Heart Of The Mist
Ѻ The Lost Travellers’ Hidden Festival
Ѻ Something Else Of Your Own Invention
Pier
Past where the land ends but not all the way out to sea, it’s an idle place
between places where folks meet to talk, fish, or just watch the waves.
This place can always:
Ѭ Ask someone what they find soothing about this place, and give them a token.
Ѭ Describe a small handful of people with lines in the water and chatter on their tongues.
Ѭ Squander time that may better be spent elsewhere.
Choose 2 aesthetic elements.
Ѻ Circling Dragonflies
Ѻ Rattling Boards And A Gentle Sway Beneath Your Feet
Ѻ A Chilly Breeze And A Hot Sun
Ѻ Stinky Fish
Ѻ Someone You Know You’ve Seen Before, But Whose Name You’ve Forgotten
Ѻ An Ancient Heron, hurling shells Into The Water
Ѻ Something Else Of Your Own Invention
Choose 1 folklore about this place.
Ѻ The Ancient Spirit Who Lives In The Depths
Ѻ The Seal Who Waits For His “Brother” Every Week
Ѻ A Mysterious Stranger Who Caught The Record Fish Last Year
Ѻ Something Else Of Your Invention
This message was last edited by the GM at 22:24, Tue 16 Nov 2021.