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You are an Archfey from the fey realms.
Pick an allegiance:
--The Seelie Court is composed of four courts:
* Spring-- The Spring Court is very interested in
learning more about mortals and their ways.
* Summer-- The Summer Court is only interested in mortals when it comes to mortals
entering the fey realms.
* Autumn-- The Autumn Court feels that mortals and their ways, while tempting, are problematic, and
other fey should be stopped from interfering with them.
* Winter-- The Winter Court feels mortals
don't have enough respect for the fey.
There is a mortal I am keeping an eye on because _____________________.
I don't approve of what another fey is doing in the mortal world, which is ____________.
I owe _______________________ a favor... I hope I can think of a way to pay them back soon.
I want to find out what ____________ is hiding.
(Suggestions on what to fill in the blank or blanks with: the name of another dragon, some kind of elemental, a giant, a mortal hero, a lich, a demigod)
Now that you've decided that, choose one focus for your magic: Wildness, Illusion, Music, Boundaries
--The most
likely type for each court are Transformation for Spring, Wildness for Summer, Music for Autumn, and Boundaries for Winter, but it doesn't
have to be that way at all. Choose whatever you like.
* Wildness: Magic involving animals and plants-- giving someone (or yourself) the voice of seagull, or the ears of a bat, or the strength of a wild boar... or summoning fey animals to help you... You can make the trees walk and serve you...
* Illusion: Making illusions-- things that aren't really there, or lights that can hypnotize, or distract...
* Music: Music that can affect the emotions, that can heal, that can inspire.
* Boundaries: Magic involving boundaries... no door or wall can stop you, but you can block the progress of someone or something, no matter how powerful, until they have paid the price, met your demands, or answered your question satisfactorily.
Choose one NEED:
--mischief
--revenge//avenging insults to yourself or the fey realms or your court
--beauty
--love (as a
cause to uphold, not just for yourself)
--craft
--curiosity
--power
LIST OF MINOR TEMPTATIONS: Choose 1, 2, or 3:
--Battle
--Brooding
--Conversation
--Gloating
--Improving your Lair
--Practicing magic
--Reading about history or philosophy or magic
--Mischief (IF it isn't already your Need)
--Recruiting Followers
Now choose at least two things (or up to 3, if you want) that restrict you:
* Bitter Iron - you are allergic to Iron. Its touch poisons you, and suppresses your magic.
* Truthbound - You may never say a thing you know to be untrue.
* Sun-Averse - The brightness of the mortal realm's sun strips away your glamours and illusions.
* Oath-bound - You must keep any oath, deal, pact, or agreement you make.
* Name-Bound - Your True Name is __________. You must obey one order of any that know your true name, then you are free.
* Life Debt - you owe a debt to any that save your life, and must truly help them or save their life before the debt is paid.
* Holy Things - The sacred things of the mortal religions can weaken you, bind you, or drive you out.
* Child Liberator-- You will try to steal mistreated or mischievous children away from their families, and deliver them to a life of magic and adventure in the Fae realms.
* Hideous - when your glamour is stripped away, you appear as an ugly thing to those around you.
* Helpful-- You can't resist offering help to others with the least little thing. You might not actually follow through on it, but you can't help but offer, and at least pretending to be sincere (at least at first)...
* Perfectionist-- You can't stand not to do your best to try to do a thing perfectly.
* Bargain-maker-- You're always looking to make a deal or a bargain or to get something for a low price or sell/trade for a high price...
Talents:
Spring Court: Fae Tongue-- you can communicate with spirits, and wild, living things like forest animals and plants. You may not be able to understand domesticated animals or plants.
Summer Court: Glamour (illusion magic)-- you're extra-good at casting it on yourself
Autumn Court: Sly talking (You can be good at this even if you can't lie. You can bend the truth so much that people think your words mean the opposite of what you actually said.)
Winter Court: Putting a hex on someone
The details:
--Fae Tongue-- you can communicate with other Fae, spirits, and wild, living things like forest animals and plants. You cannot understand domesticated animals or plants.
--Glamour: When you use your illusion magic to trick, entice, or confuse others, describe it and roll +Insightful.
*On a success, they fall for your glamour.
*On a partial success, they’re mostly convinced, but demand some kind of proof before they totally believe.
*On a failure, your illusion shatters instantly, to reveal the naked truth.
--Sly Words: When you mislead and confuse others with technically true words, roll+Charming.
*On a success, they make the assumption you were implying they should make.
*On a partial success, they make an assumption, but not the one you were hoping for.
--Hex: When you hex a person, creature, place, or object, say the hex out loud, and roll +Charming. The hex will change their form, puts them into a supernatural slumber, or strikes them mute, GM's choice.
*On a full success, choose 2 of the following.
*On a partial success, choose 1 of the following.
*On a miss, choose 1 of the following, but those affected know who did the cursing.
The curse only affects that which you want it to
You choose how long it lasts: (3 days and 3 nights, until the next full moon, a year and a day.)
You choose how it can be broken: True Love’s Kiss, a heartfelt apology, a pure tear of sorrow
Choose one or more things about you that are hard to hide, even with a glamour:
--Arched eyebrows
--Large eyes
--Cat eyes
--Extremely thin
--Pointed ears
--Seaweed hair
--Leafy hair
--Glowing eyes
--Greenish skin (or some other non-human color)
Choose a fairy talent set that you possess:
--mender
--musician/singer
--sharpener
--whitesmith (like a blacksmith but for non-iron metals such as gold and silver)
--storyteller/loremaster
--warrior
--brewer
--healer
--spellworker
--spy
--diplomat
--officer
WORK IN PROGRESS
Dryad:
--Spring Court
--earth magic
--plant magic (trees)
--Obsession: love
--Two restrictions: Bitter Iron and Power of Love
--Good at: Glamour
--Hard to hide: Greenish skin
--Job: Spellworker
Selkie:
--Spring Court
--Water Magic
--Animal magic
--Obsession: curiosity/riddles
--Restrictions: Oathbound and Riddle-Obsessed
--Good at: Fae Tongue
--Hard to Hide: long canine teeth
--Job: storyteller/loremaster
Mermaid:
--Spring Court
--Water Magic
--Music magic
--Obsession: beauty
--Restrictions: Name-bound and Vindictive
--Good at: Glamour
--Hard to hide: Seaweed hair
--Job: singer
Pixie
--Summer Court
--air
--light
--obsession: mischief
--Restrictions: Bitter Iron and Life Debt
--Good at: fae tongue
--Hard to Hide: glowing eyes
--Job: spy
Brownie:
--The Undercourt
--earth magic
--plant magic
--Obsession: rules (can't lie)
--Restrictions: Truthbound and Perfectionist
--Good at: Glamour
--Hard to Hide: Large eyes
--Job: Servant
THE SEELIE COURTS:
Spring: Nenyve, The Lady of the Lake
--The policy of the Spring Court is that humans are very important in the great scheme of things, so we should help them try to be good, and punish those humans who have chosen wickedness.
Summer: Titania and Oberon
--The policy of the Summer Court is that humans are fairly interesting, and we should learn of their ways, by kidnapping them, and enjoying their foolishnesses... and the interesting things they make.
Autumn: Gloriana
--The policy of the Autumn Court is that humans are interesting, but are to be pitied, and generally avoided, as they are a danger to the fey.
Winter: Caelia
--The policy of the Winter Court is that humans are miserable and unhappy, and are to be avoided, as they are a danger to the fey.
THE UNSEELIE COURTS:
The Dripping Court: The Green Lady
--The policy of the Dripping Court is that humans are interesting and delicious.
The Dry Court: Mab
--The policy of the Dry Court is that humans are tempting to toy with, but ultimately that humans are stupid fools who are worthy of little more than serving as an idle diversion as best, scorn at worst.
The Dying Court: The Alder King
--The policy of the Alder King is that the purpose of the fey is to help foolish humans die, thus making remaining humans wiser in their fear of the fey.
The Cold Court: Moura
--The policy of the Cold Court is that humans are nothing, they are dust, they die so easily that they seldom live for even a century. They are ants, gnats, irritants almost beneath notice. They are pests who ruin nature. They should be crushed, when it's not too much trouble.
The Undercourt: The Undercourt is run by an old mine-gnome named Marg.
--It is the policy of the Undercourt that humans are more trouble than they're worth, and should be strictly avoided-- except for honest miners who respect the old ways, who should be helped when help is needed.
The Household Court: The Household Court is run by a cunning old brownie named Old Dominic. It is whispered that Old Dominic has gone bad, and should now be considered a boggart (a brownie who has gone bad), but no one whispers this anywhere remotely near Old Dominic.
--It is the policy of the Household Court that humans have changed from the old days, and that many humans are now too stupid to be helped. Humans should be carefully watched before full help is given. A small prank or two may be played on new humans. If the humans can take a joke (and maybe a missing sweet or bit of milk now and then), then it's all right to go ahead and serve them. Humans who can't take a joke, however, may be chased away with the approval of Old Dominic and his Court.
Stuff to do:
--Spy on someone
--Steal something from the mortal world (treasure? an iron weapon? a baby? a child?)
--Be the bodyguards for someone
--Steal something from another fairy
--Make trouble for someone in the human world
--Stir up mischief for a fairy or between two fairies
--Woo someone you love or like
--Help some mortal woo his or her love
--Help some other fairy do any of the above
This message was last edited by the GM at 01:58, Sun 06 Mar 2022.