A Guide for Players: Common Language
Dejy [Reginal]
Linguistic Origins
Elos Desert, Young Kingdoms, the Wild Lands–many dialects and variations.
Style
No written form, no pronouns or adverbs, names are fluid and descriptive for all things.
CH, SH, and TH are common.
Full Saturation
Young Kingdoms
Half Saturation
Wild Lands, Renaaria
Uncommon
Everywhere else
Rare
Svimozhia
Renaarese [Reginal]
Linguistic Origins
Far East–old Renaarese grew from an amalgam of city-states along the Bay, is rich with
varied origin. culturally, most half-breeds (half-elves, half-orcs, etc.) come to learn at
least some.
Style
Double and triple vowels, language spoke with dramatic flair and bluntness. Often laced with
qualifiers (Dan the Butcher, “Bounty” the longship, tomorrow–the day it happens, etc.).
No J, Q, or Y.
Full Saturation
Renaaria
Half Saturation
Any port city, Wild Lands
Uncommon
Everywhere else
Rare
Young Kingdoms
Svimozhish [Reginal]
Linguistic Origins
Far South(west)–the oldest language in Tellene. Developed in the most isolation for
millenia.
Style
Soft consonents, smooth vowels. Names are fluidic and people often have more than two unless
strong in arcane arts–then only one. No B, K, Q, T, or X; consonants often accompanied by
H or Z.
Full Saturation
Svimozhia
Half Saturation
Southern Brandobia
Uncommon
Everywhere else
Rare
Kalamar
Brandobian [Reginal]
Linguistic Origins
Far West, old Brandobian Empire–very rare to find any dialects as the empire and subsequent
kingdoms believe the language must stay pure.
Style
Ancient elvish influences; script is fluid and beautiful. Language is heirarchical (Family
Name, then Name; Kingdom, then Town; Nouns, then Adjectives; etc.). No J, K, Q, or X.
Full Saturation
Brandobia
Half Saturation
Svimozhia, Renaaria
Uncommon
Everywhere Else
Rare
Wild Lands
Kalamaran [Reginal]
Linguistic Origins
The Ancient form is distinct, from the middle continent;
centuries of influence from Dwarvish gave birth to a lower form and more pure higher form.
Style
An “active” language, no complex sounds–syllables quick and uniform. Verbs
short and are the whole of a sentence’s meaning. K, P, D are common.
Full Saturation
Kalamar
Half Saturation
Young Kingdoms, Wild Lands
Uncommon
Everywhere else
Rare
Nowhere
Fhokki [Reginal]
Linguistic Origins
Far North, the Wild Lands–a hard language bearing similarities to Hobgoblin.
Style
Hard consonants, frequent repeated syllables. Never any surnames. No C, P, Q, X, or Z.
Full Saturation
Wild Lands
Half Saturation
Northern Kalamar, Renaaria
Uncommon
Everywhere else
Rare
Brandobia, Svimozhia
Merchant’s Tongue [Reginal]
Linguistic Origins
Originated in Svimozhia and long since popularized by the Kalamaran Empire for centuries–
erves as an internal weights and measures system, isolated to trading and merchant classes
primarily.
Style
Has many acceptable dialects and is easily learned, eschewed by nobility of most nations as
low-speech and not known by the lowest classes.
Full Saturation
Ports, bazaars, commerce areas, ships
Half Saturation
Artisans, tradesmen, clergy, caravans
Uncommon
Everywhere else
Rare
Hinterlands, any settlement with fewer than 25% human
Hobgoblin [Racial]
Linguistic Origins
Ancient, lost hobgoblin languages once existed before the Great Empire; and after it’s fall
the unified Hobgoblin language splintered into new dialects across the world.
Style
Simple, no articles, most things are masculine form, a word for everything and very little
compound constructions–a massive vocabulary. Z and K are popular; there is no C, Q, X, or Y.
Full Saturation
Hobgoblin settlements
Half Saturation
Young Kingdoms
Uncommon
Everywhere else
Rare
Brandobia, Kalamar