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17:20, 18th May 2024 (GMT+0)

Episode 1: MERCURY.

Posted by The GMFor group 0
Covert Infiltration Droid 3000
player, 7 posts
Robot Agent CID 3000!
HP: 20/20 || XP: 0
Sun 4 Aug 2019
at 22:34
  • msg #4

Re: Episode 1: MERCURY

gm:
1. Did the explosives go off? Was anyone hurt? Or were they safely defused or safely dumped in the ocean somewhere instead, hurting no one?


The bomb defusal was close, some improvisation was needed to get the wires cut in time and short out the CPU chip inside.

At the beginning developments of this terrorist moment, CID answered his colleague "By observing visual intel and operating on protocols." That was it's answer. From there, it quickly processed that it had two differing tasks to deal with, so it needed to deploy.
"Deploying Prime Drone." the CID 3000 informed as the head released from the chassis, deployed it's maneuvering jets and went down the hole.

"Your lead?" The torso enquired it's colleague.
The GM
GM, 23 posts
Sun 4 Aug 2019
at 22:38
  • msg #5

Re: Episode 1: MERCURY

Covert Infiltration Droid 3000:
gm:
1. Did the explosives go off? Was anyone hurt? Or were they safely defused or safely dumped in the ocean somewhere instead, hurting no one?


The bomb defusal was close, some improvisation was needed to get the wires cut in time and short out the CPU chip inside.



(CID has answered #1... Flash-Bang, you may answer #2 if you wish.

CID, take 1 xp.)



Covert Infiltration Droid 3000:
At the beginning developments of this terrorist moment, CID answered his colleague "By observing visual intel and operating on protocols." That was it's answer. From there, it quickly processed that it had two differing tasks to deal with, so it needed to deploy.
"Deploying Prime Drone." the CID 3000 informed as the head released from the chassis, deployed it's maneuvering jets and went down the hole.

"Your lead?" The torso enquired it's colleague.


(I'm gonna wait on what Flash-Bang does before I say what happens with Cid's head.)

Flash Bang
player, 13 posts
Titanic Daredevil
XP: 1
Mon 5 Aug 2019
at 23:44
  • msg #6

Re: Episode 1: MERCURY

Covert Infiltration Droid 3000:
The bomb defusal was close, some improvisation was needed to get the wires cut in time and short out the CPU chip inside.
quote:
2. What role did you, personally, as Danger Patrol agents, have in dealing with the explosives? Did you defuse them? Find them and throw them in the water? Did you get the anonymous tip and warn other Danger Patrol agents?

It had been a seriously dangerous response: which, of course, thrilled Flash.
Upon discovering the existence of the bomb, he and CID had mere minutes to find the damned thing.  If it hadn't been for CID tapping the local satellite and facility networks while Flash flew them in on the Venusian PD hover cycle (at, what was possibly unnecessarily angles and speed), they'd have never found it in time.  But, apparently, CID amazing skills with covert computer systems allowed him to find the bombs unique electronic signature.

To get to the bomb in time, Flash had needed to blow a hole in the roof, from above, using his Ray Gun.  He then leapt off the bike in a stupidly, daredevil fashion, in through the hole.
CID, very wisely, took control of the bike with his body, while sending his head plummeting after Flash.

Which was awesome, because without CID's head talking him quickly through the defusing process, Flash probably wouldn't have stood a chance of figuring out the complex circuitry involved.

Thankfully, as the countdown screen reached 2, Danger Patrol managed to defuse the situation (and the bomb).
This message was last edited by the player at 21:31, Tue 06 Aug 2019.
Flash Bang
player, 14 posts
Titanic Daredevil
XP: 1
Mon 5 Aug 2019
at 23:51
  • msg #7

Re: Episode 1: MERCURY

Covert Infiltration Droid 3000:
At the beginning developments of this terrorist moment, CID answered his colleague "By observing visual intel and operating on protocols." That was it's answer. From there, it quickly processed that it had two differing tasks to deal with, so it needed to deploy.
"Deploying Prime Drone." the CID 3000 informed as the head released from the chassis, deployed it's maneuvering jets and went down the hole.

"Your lead?" The torso enquired it's colleague.

Flash desperately yearned to leap into the sinkhole after yon Flame Witch's terrorists.

But unless the sinkhole looked to be closing, he knew that the opportunity to follow them would remain available to them.
                                But if the sinkhole begins to close, Flash will make that leap in
Right now, civilian folks needed the help of DANGER PATROL, and Flash couldn't turn his back on these innocents.

"We finish this", he said to CID, almost relishing in the new dangers.

And the leapt forward towards the nearest rebid-robot, intent on tackling it to the ground.
          - rolled 12 using 2d6+3.  KICK some ASS.
The GM
GM, 24 posts
Tue 6 Aug 2019
at 14:12
  • msg #8

Re: Episode 1: MERCURY

Flash Bang:
Flash desperately yearned to leap into the sinkhole after yon Flame Witch's terrorists.

But unless the sinkhole looked to be closing, he knew that the opportunity to follow them would remain available to them.
                                But if the sinkhole begins to close, Flash will make that leap in
Right now, civilian folks needed the help of DANGER PATROL, and Flash couldn't turn his back on these innocents.

"We finish this", he said to CID, almost relishing in the new dangers.

And the leapt forward towards the nearest rebid-robot, intent on tackling it to the ground.
          - rolled 12 using 2d6+3.  KICK some ASS.


(Flash may also take 1 xp.)

Flash slammed the robot to the ground, and lights all over its body went out-- he'd jarred an important wire or connection loose somewhere, and the robot's battery or power-pack was no longer powering its body. As a robot, it could always be rebooted later... although it might still be "rabid" later, too...

Well, that was a worry for later. 4 "rabid" robots to go...

(Before anything else: CID's head is currently trying to investigate what's in the hole... but what is CID's body doing?)
Covert Infiltration Droid 3000
player, 9 posts
Robot Agent CID 3000!
HP: 20/20 || XP: 1
Tue 6 Aug 2019
at 16:06
  • msg #9

Re: Episode 1: MERCURY

"Agreed." the chassis said. It moved to try stopping the robots, but realized the problem of the Silver Plague. It couldn't get close without risk to his own body. With that in mind, CID shot from afar using its Electro-Blaster.

(Forceful?)
17:05, Today: Covert Infiltration Droid 3000 rolled 6 using 2d6 ((5,1)).

The GM
GM, 26 posts
Tue 6 Aug 2019
at 16:13
  • msg #10

Re: Episode 1: MERCURY

Covert Infiltration Droid 3000:
"Agreed." the chassis said. It moved to try stopping the robots, but realized the problem of the Silver Plague. It couldn't get close without risk to his own body. With that in mind, CID shot from afar using its Electro-Blaster.

(Forceful?)
17:05, Today: Covert Infiltration Droid 3000 rolled 6 using 2d6 ((5,1)).


(CID, on your character sheet, your Electro-Blaster has a [+] next to it.

By removing the plus symbol, you CAN add +1 to your roll... if you want to.

If you just want more xp, feel free not to use that, though.

So which is it?

(Y'all get to add some pluses back later on...))

Covert Infiltration Droid 3000
player, 10 posts
Robot Agent CID 3000!
HP: 20/20 || XP: 1
Tue 6 Aug 2019
at 16:19
  • msg #11

Re: Episode 1: MERCURY

XP for now. Save for the big rolls.
The GM
GM, 27 posts
Tue 6 Aug 2019
at 16:30
  • msg #12

Re: Episode 1: MERCURY

Covert Infiltration Droid 3000:
XP for now. Save for the big rolls.


(Okay, but I just realized-- I've been thinking of shooting an actual weapon as a hand-eye-coordination thing, so maybe it should be Agile... BUT the rules do say you can get XP by choosing to lower a middle-score roll...

So I'm fine with you getting the xp and blowing the roll either way, but for future reference we need to decide: is aiming and shooting a weapon Forceful or Agile?

(Flash-Bang, you can weigh in on this issue too...)

And if it's Agile, you gonna stick with the 6, or...?)

The GM
GM, 29 posts
Tue 6 Aug 2019
at 19:03
  • msg #13

Re: Episode 1: MERCURY


(CID takes another XP.)

The "rabid" robot which CID aims at moves at exactly the wrong second, and CID misses with his Electro-Blaster.

CID's shot hits a large zip-line pylon, and various people moving around the cavern from up above via zip-line feel a very unsettling vibration as the pylon starts to creak and groan.

That thing's going to come down if someone doesn't do something somehow!




Meanwhile, CID's head enters the hole to find...

...No one. It's a maintenance tunnel that runs under the cavern floor at this spot so technicians can work on problems with sub-floor power cables, plumbing pipes, air hoses, cooling systems, and so on.

It turns, after only thirty feet each way, in two directions-- to the left, and to the right. The bad guys must've gone one way (unless they split up?) but which way should CID's head investigate? (Or should he go back up and work on the robot/pylon problem?)
Flash Bang
player, 18 posts
Titanic Daredevil
XP: 1
Wed 7 Aug 2019
at 03:15
  • msg #14

Re: Episode 1: MERCURY

As Flash slammed the robot to the ground, and lights all over its body went out, he used his own momentum (and that of the backward falling metal man) to continue his roll, off the robot and up onto his feet.

Looking around, he spotted a nearby motorised vehicle.  It was large enough, and heavy enough, that parked up against the injured pylon, it would add some stability and reinforcement to the structure.

But between here and there, Flash could also think of another purpose it could serve.

Leaping in behind the wheel, he was glad to find that the local delivery vendor had left the van running.
Flash punched the accelerator, and launched the van forward, directing it squarely towards (and hopefully into) another of the renegade-bots.
          - rolled 11 using 2d6+2.  Ram the Robot.
               That is an Agility roll;  if this be a 'destructive' Force roll, the result is actually 12.
               The 'use the van to reinforce the pylon' will be Flash's next action.

Covert Infiltration Droid 3000
player, 12 posts
Robot Agent CID 3000!
HP: 20/20 || XP: 1
Wed 7 Aug 2019
at 07:17
  • msg #15

Re: Episode 1: MERCURY

The robotic torso reaches into its utility belt to bring out a cyber rope, one which will be tied to the car to ensure that the pylon doesn't fall over.

Meanwhile, in the maintenance tunnel, the primary drone of CID decided to go left and hope it was successful in finding the pair.
The GM
GM, 34 posts
Wed 7 Aug 2019
at 13:46
  • msg #16

Re: Episode 1: MERCURY

Covert Infiltration Droid 3000:
The robotic torso reaches into its utility belt to bring out a cyber rope, one which will be tied to the car to ensure that the pylon doesn't fall over.

Meanwhile, in the maintenance tunnel, the primary drone of CID decided to go left and hope it was successful in finding the pair.


Flash Bang's skillful driving of the van is successful-- that's another "rabid" robot down for the count-- 3 to go...

(And I agree that driving a vehicle is an Agility thing, by the way...

CID, you must remove the plus symbol on your character sheet next to your utility belt.

On the up-side, you will get an extra +1 to whatever you try to do next with that rope...)


Meanwhile, CID's head goes left... just in time to see two men rounding the next far corner. Either they split up, or the others already ran around that corner. (Either way, there go two of them... gonna chase 'em?)
Covert Infiltration Droid 3000
player, 13 posts
Robot Agent CID 3000!
HP: 20/20 || XP: 1
Wed 7 Aug 2019
at 23:26
  • msg #17

Re: Episode 1: MERCURY

The CID torso gets the rope to tie around part of the pylon and a building structure, to stop it's desired direction of tipping.

Insightful rope tying?

Meanwhile, the head is chasing after the target. One in the, um, metaphorical hand and all that.
The GM
GM, 36 posts
Wed 7 Aug 2019
at 23:32
  • msg #18

Re: Episode 1: MERCURY

Covert Infiltration Droid 3000:
The CID torso gets the rope to tie around part of the pylon and a building structure, to stop it's desired direction of tipping.

Insightful rope tying?



(Yes, Insightful. I nearly posted about all the different kinds of ways you could do it, and decided that me trying to predict what you'd do next in 5 different ways was silly. Roll +Insightful (plus Utility Belt +1 bonus too))


Covert Infiltration Droid 3000:
Meanwhile, the head is chasing after the target. One in the, um, metaphorical hand and all that.



(Hm... Roll +Agile to try to make sure they don't notice you back there...)
Covert Infiltration Droid 3000
player, 14 posts
Robot Agent CID 3000!
HP: 20/20 || XP: 1
Thu 8 Aug 2019
at 00:19
  • msg #19

Re: Episode 1: MERCURY

insight
01:18, Today: Covert Infiltration Droid 3000 rolled 7 using 2d6+2 ((2,3)).

Agile (Stealth)
01:19, Today: Covert Infiltration Droid 3000 rolled 10 using 2d6+2 ((5,3)).

Flash Bang
player, 19 posts
Titanic Daredevil
XP: 1
Thu 8 Aug 2019
at 00:25
  • msg #20

Re: Episode 1: MERCURY

After running over Robot #2, Flash drew the van up beside the pylon, scraping the van's side against the concrete ... and parking it that way, so that the van helped to stabilise the pylon.

Seeing the Headless CID moving with cyber-rope to secure the pylon and van further, Flash took it upon himself to deal with another of the renegading robots.
Leaping from the van, he drew his Ray Gun, aimed and shot for the metallic head of the nearest.
          - rolled 12 using 2d6+2.  shoot robot.
The GM
GM, 37 posts
Thu 8 Aug 2019
at 02:40
  • msg #21

Re: Episode 1: MERCURY

Flash Bang:
Seeing the Headless CID moving with cyber-rope to secure the pylon and van further, Flash took it upon himself to deal with another of the renegading robots.
Leaping from the van, he drew his Ray Gun, aimed and shot for the metallic head of the nearest.


Something in the robot's head overheats... The robot's obviously constructed along different lines than CID, because with its head disabled, it falls to the ground. KA-CLANNG...

Two "rabid" robots to go...

And the zip-line pylon is stable for now... everyone has stopped getting ON those zip-lines now, and everyone already on is in a hurry to get off and stay off...

It is still in danger of collapsing and/or falling, but NOT before everyone gets off...

But one of the two remaining "rabid" robots runs up and charges at CID's body suddenly! Will this "Silver Plague" thing be contagious? What will CID('s body) do?!?

The final "rabid" robot charges at Flash Bang!

(Flash Bang, remove the plus symbol next to your Ray Gun...
Guys, you can attack (Forceful) or dodge (Agile) or try something else...)





CID's head moves up closer to the two men... There doesn't seem to be anyone in front of them...

And they don't look behind them...

But one of them says to the other: "Okay, now's good-- if we get split up, meet back at the old well..."

The other man nods, and slaps something (about half the size of CID's head) on the wall, and then keeps running...

(Does Cid's head glance at the thing on the wall, or just fly on past it...?)
Flash Bang
player, 21 posts
Titanic Daredevil
XP: 1
Thu 8 Aug 2019
at 10:31
  • msg #22

Re: Episode 1: MERCURY

As the nearby robot charged Flash, he spun quickly using a Titan martial arts* maneuver he’d learned years ago.

This allowed him to catch the robot in a swift move, and using the robots own forward momentum against itself, flip the robot out of balance, and sent it sailing towards the robot that was charging towards CID.
          - rolled 15 using 2d6+4.  FORCEFUL throw ...  using bonus from ‘Alien Training’
This message was last edited by the player at 17:03, Thu 08 Aug 2019.
Covert Infiltration Droid 3000
player, 15 posts
Robot Agent CID 3000!
HP: 20/20 || XP: 1
Thu 8 Aug 2019
at 12:04
  • msg #23

Re: Episode 1: MERCURY

The Prime Drone glances at the thing. Covert ops procedure does include intel gathering after all.
The GM
GM, 39 posts
Thu 8 Aug 2019
at 13:24
  • msg #24

Re: Episode 1: MERCURY

Covert Infiltration Droid 3000:
The Prime Drone glances at the thing. Covert ops procedure does include intel gathering after all.



Oh crap it's an explosive, and it's about to go off!


Options:

1. RUN! Er, FLY? HOVER AWAY FAST?!? (But in which direction? Forward, or back the way you came?)

2. Try to defuse it-- FAST? (Can you do that without hands? Maybe #1 is best...?)

Covert Infiltration Droid 3000
player, 17 posts
Robot Agent CID 3000!
HP: 20/20 || XP: 1
Thu 8 Aug 2019
at 16:03
  • msg #25

Re: Episode 1: MERCURY

Good thing CID knew now that it was a bomb, but now he had to move to follow them. The trail would be lost otherwise.

Afile?
The GM
GM, 40 posts
Thu 8 Aug 2019
at 16:35
  • msg #26

Re: Episode 1: MERCURY

Covert Infiltration Droid 3000:
Good thing CID knew now that it was a bomb, but now he had to move to follow them. The trail would be lost otherwise.

Afile?


(Agile indeed.)
Covert Infiltration Droid 3000
player, 18 posts
Robot Agent CID 3000!
HP: 20/20 || XP: 1
Thu 8 Aug 2019
at 18:13
  • msg #27

Re: Episode 1: MERCURY

The head removes it's safety protocol Narrow_Tubeway_Flightpath.exe to move at full speed down the tunnel away from the explosion without losing sight of the pair.

Agile
17:55, Today: Covert Infiltration Droid 3000 rolled 10 using 2d6+2 ((2,6)).


The head drone dashes through the darkness swiftly as an explosion occurs behind it, narrowly escaping harm as flames slightly lick the robotic frame.
The GM
GM, 45 posts
Thu 8 Aug 2019
at 18:30
  • msg #28

Re: Episode 1: MERCURY

Flash Bang:
As the nearby robot charged Flash, he spun quickly using a Titan martial arts* maneuver he’d learned years ago.

This allowed him to catch the robot in a swift move, and using the robots own forward momentum against itself, flip the robot out of balance, and sent it sailing towards the robot that was charging towards CID.
          - rolled 15 using 2d6+4.  FORCEFUL throw ...  using bonus from ‘Alien Training’


(Because of the excellent roll result, it doesn't matter this time, but for future reference: Should judo-like martial arts moves where one skillfully redirects an opponent's momentum not count as Agile? Discuss here or the OCC thread please.)

The two remaining "rabid" robots are both taken out of commission (without either of them touching CID).

The zip-line pylon is still somewhat dangerous, but not only are all passengers off it, furthermore, now that the danger from the "rabid" robots is over for the moment, repair teams can arrive soon enough to start working on a more permanent solution.

(I'm going to wait on narrating more until I hear CID's thoughts about what his head and body know and when they know it etc...)
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