Character Sheet - Warrior
Name:
Faction:
Motto:
Colors:
Subgroups:
Normal Appearance:
Altmode:
Size:
Technology:
Robot Only
Vehicle Only
Both
Weapons:
Robot Only
Vehicle Only
Both
Tech Specs
Function: Warrior
Health/Energon:
Strength
Melee Attack - Action Attack one area’s distance by punching (1d6 / 2 vs.
HP) or using a Melee Weapon.
Intelligence
Strategy (Free) - Change your Turn to be as many Turns later as success #
rolled, into the Enemy Phase. The strategist must call out the enemy Turn
they wish to interrupt before it happens, or the Strategy is wasted.
Speed
Dash - Roll to Move, with the maximum number of areas you can Move this
Turn equal to success # rolled +3. Rough terrain cuts movement by 1/2,
rounded down.
Endurance
Defense - When attacked in any physical way, roll an additional dice for
Endurance, and take the better result to block, endure, deflect, or
otherwise not be hit or damaged. As a Turn: Dig in and deflect all damage
issued to you in the Turn. Damage reduction per hit is = success # rolled
+3
Rank
Transform - Free Switch between Modes. Transform can also help you get out
of a Grapple.
Courage
Intercept (Free) - Gain one additional area's Move to catch up with a goal,
head off an opponent, get away, out-race or generally out-run someone.
Firepower
Assault - Fire at a distance using any one equipped weapon, attached,
mounted or held.
Skill
Acrobatics (Free) - Jumping, leaping, tumbling, balance, reflexes, sharp
turns in flight, getting over an obstacle so that it does not impede your
movement, and landing without taking damage. This does not take the place
of Defense.
Bio:
This message was last edited by the GM at 13:06, Sun 06 Jan 2019.