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14:22, 18th May 2024 (GMT+0)

[OOC] The Taverning 2: Electric Bugaloo.

Posted by Dungeon MasterFor group 0
Erlin Bjorksdottir
player, 350 posts
Fri 30 Apr 2021
at 13:56
  • msg #43

Re: [OOC] The Taverning 2: Electric Bugaloo

Yeah there is at least 3 of us capable of hunting, so it shouldn't be too much of a problem, unless the area has no game.  We should have some trail rations left over from the previous bandit camp, and 'general camp equipment' too, likely pots and pans and such.  And Erlin is willing to toss some moolah to the Big Fellah if it helps keep his hide intact.
Dungeon Master
GM, 416 posts
Teller of Tales
Lord of Lies
Fri 30 Apr 2021
at 17:52
  • msg #44

Re: [OOC] The Taverning 2: Electric Bugaloo

So you would rather spend days gathering supplies than a few gold pieces? 2.4gp gets you a weeks worth of supplies.

Meanwhile hunting and gathering takes about 8 hours a check and provides food based on DC: DC 10 base + 1 person for every +2 on your check.
Erlin Bjorksdottir
player, 352 posts
Fri 30 Apr 2021
at 17:59
  • msg #45

Re: [OOC] The Taverning 2: Electric Bugaloo

Hmmm, I guess we'll buy our rations.
Tosk
Warpriest, 304 posts
Fri 30 Apr 2021
at 18:08
  • msg #46

Re: [OOC] The Taverning 2: Electric Bugaloo

For sure!
Erlin Bjorksdottir
player, 354 posts
Fri 30 Apr 2021
at 18:08
  • msg #47

Re: [OOC] The Taverning 2: Electric Bugaloo

Oh I do love stirring the pot...
Renee Esca
Wizard, 360 posts
Fri 30 Apr 2021
at 20:10
  • msg #48

[OOC] The Taverning 2: Electric Bugaloo

Stir that pot!

Uh, unless we are dirt poor or sick of trail rations, we should just buy the supplies and be done with it.
Dungeon Master
GM, 417 posts
Teller of Tales
Lord of Lies
Mon 3 May 2021
at 18:33
  • msg #49

[OOC] The Taverning 2: Electric Bugaloo

So is the new plan to go recruit the fey to help scout the camp?
Erlin Bjorksdottir
player, 356 posts
Mon 3 May 2021
at 19:27
  • msg #50

[OOC] The Taverning 2: Electric Bugaloo

Well, we can go to the camp, and if we come across the fey we helped we will try to recruit them; otherwise I think we're just going to try to attack the camp.  I am guessing we will not get Kesten and his men to help us?
Renee Esca
Wizard, 361 posts
Mon 3 May 2021
at 20:16
  • msg #51

[OOC] The Taverning 2: Electric Bugaloo

As a player, I'm assuming Kesten's role is to protect the outpost for us and nothing more.

If our travel path takes us near the fey, then recruiting whatever aid we can would be smart. Otherwise, tackle the bandits as planned.
Erlin Bjorksdottir
player, 357 posts
Mon 3 May 2021
at 20:33
  • msg #52

[OOC] The Taverning 2: Electric Bugaloo

Yeah, I figured as much
Tosk
Warpriest, 306 posts
Tue 4 May 2021
at 07:22
  • msg #53

[OOC] The Taverning 2: Electric Bugaloo

Seconded
Ursion Korvonan
Fighter, 373 posts
Tue 4 May 2021
at 14:53
  • msg #54

Re: [OOC] The Taverning 2: Electric Bugaloo

Renee Esca:
tackle the bandits as planned.


Yep
Dungeon Master
GM, 418 posts
Teller of Tales
Lord of Lies
Tue 4 May 2021
at 17:21
  • msg #55

Re: [OOC] The Taverning 2: Electric Bugaloo

Kesten's duty is to protect the outpost. You can always try and convince him otherwise but it would have to be convincing to put his men and mission at risk.
Renee Esca
Wizard, 362 posts
Tue 4 May 2021
at 19:52
  • msg #56

Re: [OOC] The Taverning 2: Electric Bugaloo

Thanks for the clarification.

Hi-ho, hi-ho, it's off to fey or bandits we go! (Oh, wait, sorry, that's Erlin's job!)
Dungeon Master
GM, 419 posts
Teller of Tales
Lord of Lies
Wed 5 May 2021
at 20:51
  • msg #57

Re: [OOC] The Taverning 2: Electric Bugaloo

Pick a hex and I'll get you moving.
Erlin Bjorksdottir
player, 358 posts
Wed 5 May 2021
at 23:55
  • msg #58

Re: [OOC] The Taverning 2: Electric Bugaloo

B4 the radishes
Renee Esca
Wizard, 363 posts
Thu 6 May 2021
at 00:50
  • msg #59

Re: [OOC] The Taverning 2: Electric Bugaloo

Yum! Radishes!
Radgonda Lebeda
Paladin, 222 posts
HP 16/16
Thu 6 May 2021
at 03:06
  • msg #60

Re: [OOC] The Taverning 2: Electric Bugaloo

Just an FYI GM, I am still awaiting Svetlana to answer this.

Radgonda Lebeda:
"Yes, Twin Axes first." She said as she chuckled at Erlin. "And no they are not the same."

She then looked towards Svetlana a moment, considering. "Do you have something that might help us sway their leader to a more peaceful leaning? I would hate to have to fight someone with close ties to you, if we can end it peacefully, somehow, that would be ideal." She asked softly, hoping the other woman had something, anything that could help with that endeavor.

Dungeon Master
GM, 420 posts
Teller of Tales
Lord of Lies
Thu 6 May 2021
at 21:14
  • msg #61

Re: [OOC] The Taverning 2: Electric Bugaloo

@Radgonda - Answered.

@Erlin - What are you doing at the radishes? Or are you just passing through on the way to the  bandit camp?
Erlin Bjorksdottir
player, 359 posts
Fri 7 May 2021
at 03:11
  • msg #62

Re: [OOC] The Taverning 2: Electric Bugaloo

Just passing through; we haven't done anything with the mites yet so they won't help us...
Tosk
Warpriest, 307 posts
Fri 7 May 2021
at 05:33
  • msg #63

Re: [OOC] The Taverning 2: Electric Bugaloo

Yes, just passing through on our way to the bandit camp.
Renee Esca
Wizard, 365 posts
Mon 10 May 2021
at 03:24
  • msg #64

Re: [OOC] The Taverning 2: Electric Bugaloo

Okay, I'm just gonna share this:

Burning Hands * - Renee's trademark
Crafters Fortune - The target is struck by inspiration and gains a +5 luck bonus on its next Craft skill check. (Haven't seen much on the crafting front, is this being used at all?)
Identify (Cause knowing is half the battle!)
Mage Armor * - How she's not dead (2 hours!)
Monkey Fish - Uh, why did she choose this? Your hands and feet alter to make you better at climbing and swimming. You gain a 10-foot climb speed and swim speed.
Shield (More AC)
Summon Monster 1 (Summon fluffy to attack!)

Spell: Windy Escape (Me only, harder to kill for 1 round!)
Spell: Enlarge Person - Increased weapon damage by 1 step and reach, but minimal advantages. (Honestly, it's like they nerfed the rules to neuter this spell, Medium to large is +8 Strength, +4 Constitution, -2 Dexterity, and usually a natural armor increase). The variant version put out by Distant Horizons Games captured this effect to actually be useful.

2d6 to 2d8 - you get maybe 2 more points of damage on average. You to hit bonus is a wash - +1 Str -1 Size. Unless you have combat reflexes, the extended reach of 10' isn't going to do more that grant you own AoO when a creature closes for melee.


I'm sure there was a valid reason, but some of the spells don't sound very handy considering Renee's purpose... Why increase your movement for Swim and Climb, unless that is going to grant the +8 bonus for those skills, otherwise a -1 to both skill checks is an automatic "Nope, no way, not gonna do that!"

Direct Attack - Burning Hands
Indirect Attacks or actions - Summon Monster I
Defense: Mage Armor & Shield

Utility: The rest with various circumstantial uses...

I mean, I don't play wizards often, but relying on one spell for offense is a recipe for trouble.

Erlin - Summon Monster is the best Renee has, but due to a duration of 2 rounds, and has to be within 30' of Renee, probably not going to be useful.

I'm gonna be honest, Enlarge Person doesn't have as much use as I'd like. Any recommendations for the group collective?
Erlin Bjorksdottir
player, 363 posts
Mon 10 May 2021
at 04:28
  • msg #65

Re: [OOC] The Taverning 2: Electric Bugaloo

Monkey fish???
Renee Esca
Wizard, 366 posts
Mon 10 May 2021
at 05:31
  • msg #66

Re: [OOC] The Taverning 2: Electric Bugaloo

https://www.d20pfsrd.com/magic...pells/m/monkey-fish/

quote:
Monkey Fish
School transmutation; Level alchemist 1, druid 1, magus 1, psychic 1, shaman 1, sorcerer/wizard 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range personal
Target you
Duration 1 minute/level (D)

DESCRIPTION

Your hands and feet alter to make you better at climbing and swimming. You gain a 10 foot climb speed and swim speed. This spell has no effect if you are wearing medium or heavy armor or carrying a medium or heavy load.

Section 15: Copyright Notice
Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.

Tosk
Warpriest, 309 posts
Mon 10 May 2021
at 06:26
  • msg #67

Re: [OOC] The Taverning 2: Electric Bugaloo

Well I would trade Monkey Fish out for grease, great battlefield control, and would work great for handling a lot of mooks coming our way.

I would also take snowball or magic missile instead of enlarge.

Perhaps expeditious retreat would be good as well.
This message was last edited by the player at 06:28, Mon 10 May 2021.
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