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02:36, 19th May 2024 (GMT+0)

[OOC] The Taverning 2: Electric Bugaloo.

Posted by Dungeon MasterFor group 0
Tosk
Warpriest, 317 posts
Tue 18 May 2021
at 18:34
  • msg #93

Re: [OOC] The Taverning 2: Electric Bugaloo

Yea between A and D for sure and all of what Radgonda said. Hehehe

Hopefully it doesn't empty for 1 orc...but if it does we will RUN while you all burn their camp after looting it.
This message was last edited by the player at 18:35, Tue 18 May 2021.
Erlin Bjorksdottir
player, 371 posts
Tue 18 May 2021
at 18:44
  • msg #94

Re: [OOC] The Taverning 2: Electric Bugaloo

Gotta agree with Radgonda on this one...
Dungeon Master
GM, 429 posts
Teller of Tales
Lord of Lies
Tue 18 May 2021
at 19:18
  • msg #95

Re: [OOC] The Taverning 2: Electric Bugaloo

Those are some fair points. Let me explain a bit further:

1) Travel Time: I'm assuming that you're going far enough away that doesn't require stealth checks and as mentioned this is not nearly as easy to traverse as an open city. You're either having to forge new trails or backtrack quite a ways to find other trails.

Based on my own thoughts (you can walk about 4mph vs. hike 2mph) I'm assuming you move at about half speed. I may have forgotten about the horses but let me show my math so we can get on the same page:

50ft speed = 100ft a round = ~16 2/3 feet/sec = 11 miles per hour

Halving that = 6 miles per hour.

Perception DC is +1/10 ft. To pretty much guarantee absolutely no chance of being spotted or heard let's say 500 ft buffer around the ~100ft camp which gives us a radius of 550ft. This gives us a total circumference of 3,455.75ft (0.654498mi) and half that means you're walking 0.325 miles but I will round that up to 0.5 miles because even at hiking speed you're going to have to backtrack or slow down even further as you're not following trails.

So a 0.5 mile ride at 6 miles per hour = 5 minutes.

Even if I double or triple the distances or penalties to movements we're still looking at < 15 minutes to get into position.

Point to Radgonda.




2) Separate battle maps: The map I have is 100ft x 150ft so the question becomes how many traps are you intending for them to hit or how far are you planning on luring them north? If you're only luring them about 50' North that would mean they're only going to hit 1-2 traps.

I guess I was thinking that this would be a much longer "lure north" and makes me happy I'm asking these questions now instead of getting everything setup wrong.
This message was last edited by the GM at 19:18, Tue 18 May 2021.
Renee Esca
Wizard, 371 posts
Tue 18 May 2021
at 19:52
  • msg #96

Re: [OOC] The Taverning 2: Electric Bugaloo

Completely different topic:

Swap out Monkey Fish for Grease (I think that is far more beneficial for the game)
Swap out Enlarge for Snowball (Cause, it fits the Cold Shoulder motif :P )

Renee is ready!
Dungeon Master
GM, 430 posts
Teller of Tales
Lord of Lies
Tue 18 May 2021
at 20:36
  • msg #97

Re: [OOC] The Taverning 2: Electric Bugaloo

@Renee can you PM me your full list of memorized spells. My notes are badly out of date apparently.
Dungeon Master
GM, 431 posts
Teller of Tales
Lord of Lies
Fri 21 May 2021
at 04:39
  • msg #98

Re: [OOC] The Taverning 2: Electric Bugaloo

Apologies for the delay. Getting this one set up is taking some time.
Renee Esca
Wizard, 372 posts
Fri 21 May 2021
at 05:29
  • msg #99

Re: [OOC] The Taverning 2: Electric Bugaloo

No worries. I know the feeling *all* too well!
Dungeon Master
GM, 433 posts
Teller of Tales
Lord of Lies
Fri 21 May 2021
at 22:54
  • msg #100

Re: [OOC] The Taverning 2: Electric Bugaloo

Added a map for context. The black squares are the pit traps.
Ursion Korvonan
Fighter, 382 posts
Fri 21 May 2021
at 23:22
  • msg #101

Re: [OOC] The Taverning 2: Electric Bugaloo

I think it's safe to assume that Ursion is going to be easily detected in his full plate.

For the sake of convenience we can plan on him being easily detected.
Tosk
Warpriest, 318 posts
Sat 22 May 2021
at 05:48
  • msg #102

Re: [OOC] The Taverning 2: Electric Bugaloo

Do Falco and I find a marker for the traps?  If not then we will just have to hope that they don't quite remember where the traps are.

Not sure if I needed to roll stealth check but here it is. 08:23, Today: Tosk rolled 10 using 1d20+2 with rolls of 8.  stealth.
This message was last edited by the player at 06:23, Sun 23 May 2021.
Dungeon Master
GM, 434 posts
Teller of Tales
Lord of Lies
Mon 24 May 2021
at 19:51
  • msg #103

Re: [OOC] The Taverning 2: Electric Bugaloo

Sorry I thought I had mentioned that but I wrote a lot of stuff that got deleted.

Yes there are markers. From the direction of the bandit camp there are stones placed that indicate a trap about 20ft ahead of it so that coming towards the bandit camp there are no warning markers but coming from the camp out you can see them and move around them. You can just move those stones to the side and hope they don't remember where they dug them. It has only been a couple of days so they'll get a Will check to remember.
Ursion Korvonan
Fighter, 384 posts
Mon 24 May 2021
at 19:56
  • msg #104

Re: [OOC] The Taverning 2: Electric Bugaloo

Here is Ursion's roll.

12:56, Today: Ursion Korvonan rolled 8 using 1d20+1 with rolls of 7.  Stealth Check 60'.
Dungeon Master
GM, 436 posts
Teller of Tales
Lord of Lies
Tue 25 May 2021
at 20:33
  • msg #105

Re: [OOC] The Taverning 2: Electric Bugaloo

ooof...I mean...no there isn't much to say about that. Full armor in the woods does not make an ambush...
Erlin Bjorksdottir
player, 373 posts
Tue 25 May 2021
at 23:01
  • msg #106

Re: [OOC] The Taverning 2: Electric Bugaloo

Fool of a Took!  Throw yourself in next time!
~ Angry Gandalf
Renee Esca
Wizard, 374 posts
Tue 25 May 2021
at 23:05
  • msg #107

Re: [OOC] The Taverning 2: Electric Bugaloo

Hey, if they pay attention to him and NOT Renee, I count that as a win. ;)  Also, prep - cast Mage Armor, and then ready with a Grease for in front of Ursion (Cause trying to fight and not fall is hilarious). Blast Furnace to the face following that (I mean Burning Hands) and then Renee will high tail it to a safe distance because she's a glass cannon!

Hopefully, that will make the stoic non-stealthy oblivious one survive and shine in the battle. ;)
Ursion Korvonan
Fighter, 385 posts
Wed 26 May 2021
at 00:46
  • msg #108

Re: [OOC] The Taverning 2: Electric Bugaloo

You are a gem Renee.
Erlin Bjorksdottir
player, 374 posts
Thu 27 May 2021
at 20:04
  • msg #109

Re: [OOC] The Taverning 2: Electric Bugaloo

Erlin Bjorksdottir:
Erlin, with her longbow notched and ready, and half her face painted in blue woad, positioned herself south of the camp approximately 20 feet away - close enough to shoot, but also charge in to assist Tosk and Falco, if she had to.  Her intentions were to stay behind a tree and fire at the bandits until her arrows ran out, and sing, but she knew she might not be given the luxury of ranged battle, depending on how things turned out.  She still felt as though her group were at a disadvantage in this fight, but she went along anyway, ready to help as best she could.

She snuck up quietly and put herself behind a tree, with as clear a sight into the camp and the bandits as she could.

(OOC: 08:43, Today: Erlin Bjorksdottir rolled 26 using 1d20+9 ((17)), Stealth +7 +2 for distance)


I was thinking I might be somewhere like AI2 on the map...
This message was last edited by the player at 20:05, Thu 27 May 2021.
Renee Esca
Wizard, 375 posts
Fri 28 May 2021
at 18:09
  • msg #110

Re: [OOC] The Taverning 2: Electric Bugaloo

Of course... The man Renee was trying to help WOULD rush off into danger... Alas, I guess I have to follow...
Ursion Korvonan
Fighter, 387 posts
Fri 28 May 2021
at 18:20
  • msg #111

Re: [OOC] The Taverning 2: Electric Bugaloo

He's not going to do is much good back there unfortunately...

Feel free to grab some cover?
This message was last edited by the player at 20:26, Fri 28 May 2021.
Dungeon Master
GM, 438 posts
Teller of Tales
Lord of Lies
Fri 28 May 2021
at 20:26
  • msg #112

Re: [OOC] The Taverning 2: Electric Bugaloo

@Erlin: Noted.
Ursion Korvonan
Fighter, 388 posts
Wed 2 Jun 2021
at 05:10
  • msg #113

Re: [OOC] The Taverning 2: Electric Bugaloo

Nice.

Unless I am mistaken however, Ursion should be at 22 AC.
Renee Esca
Wizard, 376 posts
Wed 2 Jun 2021
at 05:56
  • msg #114

Re: [OOC] The Taverning 2: Electric Bugaloo

GM: correction for spell list prepared. Replace Windy Escape with Grease.


@Erlin, I saw MA and thought, darn right we are Most Awesome.
Erlin Bjorksdottir
player, 375 posts
Wed 2 Jun 2021
at 15:25
  • msg #115

Re: [OOC] The Taverning 2: Electric Bugaloo

If we can adjust the position of Erlin on the map I can pick out a target to fire on...
Dungeon Master
GM, 440 posts
Teller of Tales
Lord of Lies
Wed 2 Jun 2021
at 20:50
  • msg #116

Re: [OOC] The Taverning 2: Electric Bugaloo

That's fine. Wiggle away.
Tosk
Warpriest, 321 posts
Thu 3 Jun 2021
at 05:30
  • msg #117

Re: [OOC] The Taverning 2: Electric Bugaloo

Can we go again or we waiting for an update?
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