Gnarl:
Gnarl is more used to fighting people then talking to them. He pushes himself to convince the man he can be trusted.
2:32, Today: Gnarl rolled 6 using 2d6 with rolls of 2,4. Banter + Stress.
Gnarl
(takes one stress, and) senses that the man's greatest fear is jail.
Gnarl weaves a potent argument against the Lord Governor and his iron-gloved conservative approach toward law enforcement. "I saw you arguing at those fellows you were working with. You strike me as a very capable individual, but a man with a temper like yours will surely end up in prison for brawling one of these days... or just for disturbing the peace..."
For a moment, the man seems tempted, but then he backs off. "You seem like a smooth talker, redcap, but your problem is that I've never heard of your rebel movement. Make a name for yourself-- prove that you've got what it takes to stand up to Blackgreve-- and maybe then I'll let you give me a new job for a good cause. After all, a man can get thrown in prison for rebellion, too, you know..."
(The man's cooperation might be acquired after a successful raid...)