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23:03, 18th May 2024 (GMT+0)

Back In Dunnold.

Posted by GMFor group 0
GM
GM, 704 posts
Sat 19 Aug 2023
at 19:36
  • msg #59

Re: Back In Dunnold

Fetcher:
"Well met, Master Merchant. I seek to sell my leather armor and upgrade to provides better protection. Do you have any suggestions?"


After finishing with Slattery Bron Arvo looks Fetcher up and down.

"For a warrior such as you, I'd recommend a suit of mail like your friends. Flexible but sturdy and far better than some tanned hide. It's costly though. I can get you set up for 300 gold. If that's too much I have some fine scale that only costs 80 gold. Far easier to make, but less protection."
GM
GM, 705 posts
Sat 19 Aug 2023
at 19:46
  • msg #60

Re: Back In Dunnold

Kade SpiritShaker:
The happy halfling steps in, leaving the door to the courtyard wide open behind, as if it wasn’t there at all. “Sell? Kade sells?” gesturing to himself. “What sell? Oh!” He holds up his brand new dragon-cup, glancing from it to some of the wares on display, holding them side by side, ready to be amazed : “You make this??”

OOC: What has he got that's the fanciest/most extravagant? Mastercrafted sling? Sadles?  That's priority one ;)
     (Then and only then he might look for a raw-hide shield (as colourful as possible) or maybe a fancier versions of his leather-pad armor?)


"No, that's not my work. Looks like it was imported by Crunge. He brings in a lot thing from down south."


There is tack and harness for horses, ponies, and mules as well as saddle bags and the like. There is also standard leather armor available, but no shields or weapons.

There are many types of gloves and boots available. These trend from the most basic to finely-crafted.
Fetcher
player, 278 posts
Human/Warrior/2
ADDS: 17/ AR: 18/ CON: 22
Sat 19 Aug 2023
at 20:19
  • msg #61

Re: Back In Dunnold

In reply to GM (msg # 59):

" If the mail be affordable. I will go with that. How much with the leather as a trade in?"
This message was last edited by the player at 20:31, Sat 19 Aug 2023.
Kade SpiritShaker
player, 73 posts
Halfling/Warrior/2
AD:+27(41)/AR:10/CN:18
Sat 19 Aug 2023
at 23:35
  • msg #62

Re: Back In Dunnold

GM:
"Looks like it was imported by Crunge. He brings in a lot thing from down south."

Oh-oh! “What down south?” Some new wonder?


Looking around (and touching most of it) Kade peers down at his simple turnshoes, then seizes a boot with a thick yet incredibly supple sole (and large fold-over tops too, for style!). He tries it on one foot, but it might as well have been made for giants: he topples over on the second step, laughing at his sudden misfortune!

OOC: He’s gone for the most expensive/highest quality boots he could find :)
GM
GM, 706 posts
Sun 20 Aug 2023
at 21:20
  • msg #63

Re: Back In Dunnold

Fetcher:
In reply to GM (msg # 59):

" If the mail be affordable. I will go with that. How much with the leather as a trade in?"


OOC: Fetcher was able to sell his leather armor for 25 gp, so he can purchase a suit of mail for 300 gp with 49 gp to spare.
GM
GM, 707 posts
Sun 20 Aug 2023
at 21:25
  • msg #64

Re: Back In Dunnold

Kade SpiritShaker:
GM:
"Looks like it was imported by Crunge. He brings in a lot thing from down south."

Oh-oh! “What down south?” Some new wonder?


Looking around (and touching most of it) Kade peers down at his simple turnshoes, then seizes a boot with a thick yet incredibly supple sole (and large fold-over tops too, for style!). He tries it on one foot, but it might as well have been made for giants: he topples over on the second step, laughing at his sudden misfortune!

OOC: He’s gone for the most expensive/highest quality boots he could find :)



Kade finds an excellent pair of very durable, but soft and silent leather boots. They cost him 30 gp, but he feels like he is walking on air and his feet have never felt better.

"Down south? Civilization lad. Real cities, not this backwater. We make due with what we can here."
Fetcher
player, 279 posts
Human/Warrior/2
ADDS: 17/ AR: 18/ CON: 22
Sun 20 Aug 2023
at 22:51
  • msg #65

Re: Back In Dunnold


" I am ready to head back to the ruins."
Kade SpiritShaker
player, 74 posts
Halfling/Warrior/2
AD:+27(41)/AR:10/CN:18
Mon 21 Aug 2023
at 00:13
  • msg #66

Re: Back In Dunnold

GM:
"Down south? Civilization lad. Real cities, not this backwater. We make due with what we can here."

Kade pauses... And then laughs in delighted disbelief. “Kade family all come from sand place, and rock place - oh-OH and dead place too! No green! No blue! Tents and wagons and carts. Warriors ride! Monsters kill. Sky destroys.” He thumps his chest repeatedly with a wide grin, “Warriors laugh... This place great. Greatest Kade has seen in life! But Dry One says even better?!”


> and his feet have never felt better.

“Happy foots! Happyest Kade!” And an extra 9 added-on for the joy of it.

He folds the sole in his hands like it’s something magical, peers down the boot hole with wonder... So thick, so tough, and yet so soft! “Why-where-how you make this? Must show Kade!”


OOC: I’m thinking leatherworks might use acids, dies and/or glues in their working? Might make for some interesting projectiles :). Plus there's the smell, of course (if he could bottle *that*! :) He'll try and find out, recon investigation only for now
This message was last edited by the player at 00:17, Mon 21 Aug 2023.
GM
GM, 708 posts
Thu 24 Aug 2023
at 01:01
  • msg #67

Re: Back In Dunnold

Kade is given a tour of the leather tanning process. There are huge vats of tannin which, though smelly, would not be of much use in combat. It is acidic, but not extremely so. Most the smell comes from the various hides, both fresh and tanned, that are heaped up in great piles. The few glues used are likewise fairly common and made from boiled down animal tissue. The tanner is happy to sell Kade some if he'd like.

OOC: Call it 1 gp for a container of glue.
This message was last edited by the GM at 01:03, Thu 24 Aug 2023.
Biror
PC, 219 posts
Dwarf/Rogue/2
AD:+10/AR:5/CN:18/WZ:12
Thu 24 Aug 2023
at 08:20
  • msg #68

Re: Back In Dunnold

Biror notices that his companions are not interested in potions. The dwarf takes it stoically, knowing he is not surrounded by people of his kin, and makes himself ready to go.
Kade SpiritShaker
player, 75 posts
Halfling/Warrior/2
AD:+27(41)/AR:10/CN:18
Fri 25 Aug 2023
at 23:55
  • msg #69

Re: Back In Dunnold

Kade SpiritShaker:
“This place great. Greatest Kade has seen in life! But Dry One says even better?!”

OOC: No answer to this? Kade was asking about the wider world

GM:
The few glues used are likewise fairly common and made from boiled down animal tissue. The tanner is happy to sell Kade some if he'd like.

“Dry One is Great-great - Maker,” assures the tanned halfling with a firm touch... Then a laugh: "But what Kade do with cook-ed paste?” Silly.

Instead he’s now fascinated by some of the coloured dies, asking if he “Can get wrap - string - to turn around and around sword. Make wrap? In this and this, and *this*?” Bright blue stripe on socks. Emerald green buckle at waist. Blood red scarfy thing around neck.

Oh-OH! And maybe some kind of bandoleer holder for sling bullets and treasures   picked along the way? Wouldn’t that be GREAT?

OOC: If he can’t get either the wrap-cord or the bandoleer, he’ll try to order them custom-made for later?

       (Did he catch the tanner's name by the way?)

Kade SpiritShaker
player, 76 posts
Halfling/Warrior/2
AD:+27(41)/AR:10/CN:18
Sat 26 Aug 2023
at 00:07
  • msg #70

Re: Back In Dunnold

In reply to Biror (msg # 68):

"They no say no," points out the halfling when told about it later in the day (over a mug of powerfully spiced-and-honeyed mead?). "So they say YES."
Biror
PC, 220 posts
Dwarf/Rogue/2
AD:+10/AR:5/CN:18/WZ:12
Sat 26 Aug 2023
at 10:57
  • msg #71

Re: Back In Dunnold

Kade SpiritShaker:
In reply to Biror (msg # 68):

"They no say no," points out the halfling when told about it later in the day (over a mug of powerfully spiced-and-honeyed mead?). "So they say YES."



Once again, Biror is at a loss to what the halfling is trying to say. "Who says no and who says yes. To what?" he asks, while combing his beard, one hand on his belt.
Slattery
Player, 432 posts
Human/Rogue/3
AD:8/AR:8/CN:13/WZ:12
Sat 26 Aug 2023
at 17:44
  • msg #72

Re: Back In Dunnold

"I am rested and have some lovely new chain to test out. Let's see if the wizard's fortress finds interesting new ways to shred this set."

Slattery looks at the two new fighting men. "Be careful what you touch, as there's strong magics down there, but if we have each other's backs we should overcome most things down there. We're a pretty good team."
Kade SpiritShaker
player, 78 posts
Halfling/Warrior/2
AD:+27(41)/AR:10/CN:18
Sat 26 Aug 2023
at 23:52
  • msg #73

Re: Back In Dunnold

In reply to Biror (msg # 71):

”The thing you drinks.” Of course. “The thing you wants: The poshi-one!“ Of course, of course, in full agreement with himself there. “They no say no when Old One ask... So really they say YES!”

All with much waving of a rather nice mug with a dragon on the side.
GM
GM, 712 posts
Sat 2 Sep 2023
at 17:47
  • msg #74

Re: Back In Dunnold

You spend a total of five days in Dunnold, resting, learning spells, healing, and preparing for your next delve.

Thea makes some final purchases including extra oil skins for the two guardsmen turned mercenaries to carry.

Biror returns to Kolat's with some gold from the party stash to purchase a bottle of Liquid Bandage. Kolat instructs Biror on it's use and wishes him good fortune.

Meanwhile Kade manages to convince one of the dogs from the Leatherworks to start following him around; with an adequate supply of scraps it seems quite happy to make the relationship permanent.

Following this, Kade makes his way to Larkspur the Leech. The office is a small, nondescript wooden building. Inside is an open room a long bench along one wall. A old, balding human wearing spectacles sits at a desk at the other end of the room, just in front of a door marked "Examination Room".

OOC: Between Thea and Slattery's Poor Baby spells everyone will be at full CON when you depart, so there will be no need to pay for additional healing.

Given the standard amount of time to travel to and from Dunnold, everyone should have at least five days worth of provisions before you leave. If you want to have more let me know.

Total cost to the party fund for rooms, food, and drink while in Dunnold will be 100 gp for the entire group.

I've already deducted the gold for the oil, potion, and room/meals from the group fund. You have 432 gp remaining.

This message was last edited by the GM at 17:48, Sat 02 Sept 2023.
Kade SpiritShaker
player, 82 posts
Halfling/Warrior/2
AD:+27(41)/AR:10/CN:18
Sun 3 Sep 2023
at 00:05
  • msg #75

Re: Back In Dunnold

GM:
Meanwhile Kade manages to convince one of the dogs from the Leatherworks to start following him around; with an adequate supply of scraps it seems quite happy to make the relationship permanent.

“We save family together!” Followed by much talk in his own language - or maybe it’s in dog language.

The dog seems to understand.

OOC: He'll start teaching Saviour the Sniff-And-Find trick, and start to get her used to having a weight on her back (for gear, AND prep for being ridden :))

GM:
Kade does find that Larkspur the Leech has various poisons for sale. One, Hellfire Juice, is a contact poison that could be applied to sling bullets. This would double the effect of the hit, but is expensive - 200 gp for six sling bullet size applications.

“Poi-son? Lacula? How it work? Who it come from? Sss-ss monster?” A slithering motion of his whole body. “Cloud-y - glass-fish-thing?” Flapping arms like a... like a weird flying cloak maybe?

Hm.... A bright idea: “Maybe put sting in *knife*?” Holding up an imaginary one before remembering he has his father’s tooth on him and bringing *that* out instead!

OOC: Asking about blood poison for a dagger (Paralysis maybe?)

OOC: Did he get his tri-coloured wrap cord for the grip of his sword or the cross-chest bandoleer by the way? (Post #69)

GM
GM, 714 posts
Sun 3 Sep 2023
at 15:11
  • msg #76

Re: Back In Dunnold

"Ah, yes," Larkspur say as Kade draws is dagger. "You wish for some substances to envenom your blade. I do have some. I typically use them to produce antidotes, but I can sell you the poison provided you don't tell anyone where you got it from."

Larkspur presents Kade with the poisons he has in store that could be used with his dagger.

Curare (3 applications) 100 gp - doubles the effectiveness of any edged weapon (12 becomes 24)

Spider venom (3 applications) 150 gp - paralyzes victim of human size for 5 combat turns, edged or stabbing weapons

Hellfire juice (3 applications) 200 gp - adds half again to the weapons effectiveness (12 becomes 18), edged or blunt weapons

Dragon venom (3 applications) 1000 gp - quadruples effectiveness of edged weapons (12 becomes 48)
Kade SpiritShaker
player, 83 posts
Halfling/Warrior/2
AD:+27(41)/AR:10/CN:18
Mon 4 Sep 2023
at 00:20
  • msg #77

Re: Back In Dunnold

“Why no tell? Great use. Help beat enemies of family!”

GM:
Dragon venom (3 applications) 1000 gp - quadruples effectiveness of edged weapons (12 becomes 48)

20:12, Today: Kade SpiritShaker rolled 17 with the Tunnels & Trolls, Saving Throws system.  Bring down the price Charisma save (11 chr).

After (barely failing ?) to convince the shady merchant that his small pile of gold is “plenty!” equal to a thousand *anything* - and probably more! - our halfling conqueror enthousiastically settles for three wrapped doses of spider venom instead. “Like sweet smell!”

As usual now, he leaves an extra handfull of coins as a happy-happy bonus,and then shake Larkspur’s withered hand, though not at all in the traditional way. :)


OOC: After a trip back to the tannery, and if doable, Kade will carry that tooth in a custom sheath with the inside dipped in venom, it's mouth sealed with beeswax to keep it fresh and ready for use? It's the traditional way, don't you know :)
GM
GM, 715 posts
Mon 4 Sep 2023
at 19:36
  • msg #78

Re: Back In Dunnold

Kade finds Larkspur unwilling to budge on the price of the dragon venom. He does, however, give the hobbit a slight discount on the spider venom (120 gp).

Returning to the Leatherworks he is able to get a sheath created to his rambling specifications to hold his envenomed "dragon" tooth dagger for 10 gp.

OOC: From your previous post, yes, you were able to find some colorful cord for your sword.
Kade SpiritShaker
player, 84 posts
Halfling/Warrior/2
AD:+27(41)/AR:10/CN:18
Mon 4 Sep 2023
at 23:48
  • msg #79

Re: Back In Dunnold

On their last day in Dunnold, Kade wakes up on the floor and in a sweat.

“Terrible monster laughlaugh so hard. But not monster: spider now! with big hair, and teeth!” he tells his companions over a breakfast of beef broth and bread. “And-and Kade naked when family screaming for Kade! Kade chase Spider-monster up dagger-stairs. Blades go woosh-woosh!” By his face. “And Pretty One is there - there! - but she made of water and can’t help! And monster-Spider spit on ground behind and Kade stick to floor.” Deflated, sinking back down on the bench. “No save. No family... And he think: if only Kade was spider...”
This message was last edited by the player at 00:02, Wed 06 Sept 2023.
Biror
PC, 223 posts
Dwarf/Rogue/2
AD:+10/AR:5/CN:18/WZ:12
Tue 5 Sep 2023
at 14:36
  • msg #80

Re: Back In Dunnold

Biror looks at the halfling with a blank stare, still barely able to understand what he is trying to say...
Kade SpiritShaker
player, 85 posts
Halfling/Warrior/2
AD:+27(41)/AR:10/CN:18
Wed 6 Sep 2023
at 00:10
  • msg #81

Re: Back In Dunnold

After much pondering and asking of odd questions, the halfling in question decides that, logically, there is nothing better to do then to burst in on Red Rivers again - third time in a row - and buy his entire stock of ”boiled paste that unfairly sticks people to stairs!”-

Only to hesitate, the first container of glue in his small hand. “But Kade doesn’t want to be spider...”

A long pause (for him at least)...

And then back to smiles: “Dry one has thing that kills paste? Maybe?”

OOC: Looking to buy a bottle solvent or the like? (helps dissolve dirt, paint, spider webs, glue or what have you)

That decided, he happily blows the rest of his coins on luxury food and lots of drinks for all, including the two new members and any random stranger/townspeople that happens to be standing or sitting anywhere nearby at the time.

OOC: Spends 60 gp+ on 'Community Relations' :)
GM
GM, 717 posts
Sat 9 Sep 2023
at 15:31
  • msg #82

Re: Back In Dunnold

Kade makes one last stop at the Leatherworks and picks up five containers of glue and two containers of solvent for a total of 15 gp. Everyone makes sure that they have five days worth of provision packed and ready to go.

Kade spends the rest of his share of gold one buying extra food and drinks for the rest of the party and the locals. It's a lively night at the Houndshead before you head out across the wasteland once more.

One the way out of Dunnold you link up with Jax and Regen. Both appear excited and eager, if a bit nervous. They admit that they have never traveled the Wastes.

With your gear secured you walk out the town gates and into the wilderness.

OOC: I've made sure everyone has 5 days worth of provisions and adjusted your character sheets. If anyone wants to acquire any last minute equipment before you depart let me know and I'll add it to your sheets. Also if anyone wants to deposit funds in the Dunnold Bank (Thea?) let me know as well. This needs to happen before your enter the ruins.

OOC2: Moving on to a new thread: Third Delve.
This message was last edited by the GM at 15:32, Sat 09 Sept 2023.
Kade SpiritShaker
player, 86 posts
Halfling/Warrior/2
AD:+27(41)/AR:10/CN:18
Sat 9 Sep 2023
at 23:43
  • msg #83

Re: Back In Dunnold

“Flat bag!” Kade brags as they head out, slapping the empty purse with a wide laugh.

“Savior! Come-come! Sniff!”

Plenty of chances for rough-housing AND play-training as they walk the dirt roads.

OOC: Likely through and around the companions at different times during the day.
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