Re: IC: West to the New World
The current listing is Alphabetical, and means little other than I refered to the Cast List to make sure I covered everyone.
Anyone I didn't hear from will be assumed to be following (or trying to follow) standard watch rotation.
16 hours have passed. That puts us squarely in the middle of the evening shift, next day.
The whole area is causing physical distress to all of you. The distress is characterized by sheer exhaustion. The Region is draining your energy levels.
Ardreth meditates safely and is fine after what equates to a full rest.
Arnau sleeps his eight hours. (DC 12 Charisma save required)
Damen spends his shift doing repairs. (DC 15 Strength check required)
Hedwig tries manfully to stay awake (Hourly Con saves at worsening rolls starting in 1 hour. Or go to bed and hope)
Marvek inventories the remains of the desk, then pulls his shift. (results below)
Thalassa's body fails a bit under the stress: She has acquired 1 level of exhaustion. I will assume she's spending the Evening Shift sleeping it off. Or trying to. (DC 12 Charisma save will be required.)
Something popped up in the sea during the day, but was left behind immediately. It looked like several protoplasmic blobs, each covered in mouths and eyes. They swim, ut wefully slowly and faded away inthe disatnce relatively quickly.
The small body on the deck is part centipede, part bat, and part...unidentifiable.
Space is twisted in some odd undefinable manner. Well, not undefinable: Ranged weapons are at Disadvantage and half Range.
Exhaustion levels
Level 1: Disadvantage on ability Checks.
Thalassa
<orange>OOC:
Damage:
Ship: -36 that requires beach repairs or a bosun and several days at sea.
Arnau: -2
Marvek: -3
Thalassa: -3
Other issues:
Ship: -3 ballista bolts
Damen: -4 arrows. -2 1st level slot, -2 2nd level slot, -1 HD
Hedwig: -2 1st level slots, -1 2nd level slot, -2 3rd level slot, -1 4th level slot, -Arcane Recovery -1 HD
Thalassa: -1 2nd level slot, -2 3rd level slot, -Natural Recovery
Arnau: -3 1st level slot, -2 2nd level slot, -2 3rd level slot, -4 inspiration, -1 HD, -Faerie Fire
Marvek: -1 2nd slot, -1 3rd level slot, -1 4th level slot, -7 sorcery point
Gerard: Armor at -1 (acid damage)
Ardreth: -2 HD
The remains of the desk:
The GLASS vial of ink survived. The various pens and quills did not.
The Navigator's tools were with Arnau, as it was Night Shift, so are fine.
The log book and the map case might each have been protected by their drawer for a round. Roll D20 for each.
All the spare (loose) parchment is gone.
This message was last edited by the GM at 20:26, Wed 28 Apr 2021.