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21:01, 27th April 2024 (GMT+0)

IC: West to the New World.

Posted by DMFor group archive 1
Marvek Alazeem
player, 275 posts
AC: 12(17) HP: 25/44
Weather Witch, Arabic
Tue 27 Apr 2021
at 06:54
  • msg #239

Re: IC: West to the New World

Marvek was exhausted and knew that he needed to rest.

"I'm taking a short rest, holler at me if something comes up."

Getting down on the deck, he sat with his back to the cabin facing the mast and tried his best to get some rest before he was needed again.
This message was last edited by the player at 06:55, Tue 27 Apr 2021.
DM
GM, 1513 posts
Tue 27 Apr 2021
at 18:58
  • msg #240

Re: IC: West to the New World

The short rest ends.

The small body on the deck is part centipede, part bat, and part...unidentifiable.

Space twists in some odd undefinable manner. Well, not undefinable: Ranged weapons are at Disadvantage and half Range.


<orange>OOC:
Damage:
Ship: -36 that requires beach repairs or a bosun and several days at sea.
Arnau: -2
Marvek: -19 (healing still to be rolled for)
Thalassa: -3


Other issues:
Ship: -3 ballista bolts
Damen:  -4 arrows. -2 1st level slot,  -2 2nd level slot, -1 HD
Hedwig: -2 1st level slots, -1 2nd level slot, -2 3rd level slot, -1 4th level slot, -Arcane Recovery -1 HD
Thalassa: -1 2nd level slot, -2 3rd level slot, -Natural Recovery
Arnau: -3 1st level slot, -2 2nd level slot, -2 3rd level slot, -4 inspiration, -1 HD, -Faerie Fire
Marvek: -1 2nd slot, -1 3rd level slot, -1 4th level slot, -7 sorcery point
Gerard: Armor at -1 (acid damage)
Ardreth: -5 HD
DM
GM, 1514 posts
Tue 27 Apr 2021
at 19:04
  • msg #241

Re: IC: West to the New World

OK, folks, this region has a quirk which could keep you trapped in it forever. Event rolls are every half hour, plus other times as circumstance requires, but  roll in 10 adds 2d10 hours to your rolls, so here is what I am going to do:

You can't do much while under the stresses of the area but try and get out, which is stressful.

So, let's go back into a one move a day mode. I will advance you the 2d10 and roll one event plus whatever you trigger.

What I need from you is what you intend to do over the next... well, the next shift or two. Sleep, pull your shift, etc.

I also need a Con save from each of you each turn. That's the stress kicking in. Plus other rolls as needed.

I'll give results for the first (of 4...so far) such turns at noon tomorrow. Send in those saves, folks.
Thalassa
player, 263 posts
Female Aquatic Surgeon
Wed 28 Apr 2021
at 06:23
  • msg #242

Re: IC: West to the New World

Since there isn't really any fishing to do right now, Thalassa offers to take half of Hedwig's next shift, so they can both catch up on some sleep. Or if he's still too shaken to do anything, she'll cover his entire shift instead. Either way, she sleeps when she can.
DM
GM, 1522 posts
Wed 28 Apr 2021
at 19:48
  • msg #243

Re: IC: West to the New World

In reply to Thalassa (msg # 242):

You're both day shift, and, with Damen repairing the ship, you're the officer on that shift. Sorry
DM
GM, 1523 posts
Wed 28 Apr 2021
at 19:59
  • msg #244

Re: IC: West to the New World

The current listing is Alphabetical, and means little other than I refered to the Cast List to make sure I covered everyone.

Anyone I didn't hear from will be assumed to be following (or trying to follow) standard watch rotation.

16 hours have passed. That puts us squarely in the middle of the evening shift, next day.

The whole area is causing physical distress to all of you. The distress is characterized by sheer exhaustion. The Region is draining your energy levels.

Ardreth meditates safely and is fine after what equates to a full rest.

Arnau sleeps his eight hours. (DC 12 Charisma save required)

Damen spends his shift doing repairs. (DC 15 Strength check required)

Hedwig tries manfully to stay awake (Hourly Con saves at worsening rolls starting in 1 hour. Or go to bed and hope)

Marvek inventories the remains of the desk, then pulls his shift. (results below)

Thalassa's body fails a bit under the stress: She has acquired 1 level of exhaustion. I will assume she's spending the Evening Shift sleeping it off. Or trying to. (DC 12 Charisma save will be required.)

Something popped up in the sea during the day, but was left behind immediately. It looked like several protoplasmic blobs, each covered in mouths and eyes. They swim, ut wefully slowly and faded away inthe disatnce relatively quickly.

The small body on the deck is part centipede, part bat, and part...unidentifiable.

Space is twisted in some odd undefinable manner. Well, not undefinable: Ranged weapons are at Disadvantage and half Range.

Exhaustion levels

Level 1: Disadvantage on ability Checks.
Thalassa


<orange>OOC:
Damage:
Ship: -36 that requires beach repairs or a bosun and several days at sea.
Arnau: -2
Marvek: -3
Thalassa: -3


Other issues:
Ship: -3 ballista bolts
Damen:  -4 arrows. -2 1st level slot,  -2 2nd level slot, -1 HD
Hedwig: -2 1st level slots, -1 2nd level slot, -2 3rd level slot, -1 4th level slot, -Arcane Recovery -1 HD
Thalassa: -1 2nd level slot, -2 3rd level slot, -Natural Recovery
Arnau: -3 1st level slot, -2 2nd level slot, -2 3rd level slot, -4 inspiration, -1 HD, -Faerie Fire
Marvek: -1 2nd slot, -1 3rd level slot, -1 4th level slot, -7 sorcery point
Gerard: Armor at -1 (acid damage)
Ardreth: -2 HD

The remains of the desk:
The GLASS vial of ink survived. The various pens and quills did not.
The Navigator's tools were with Arnau, as it was Night Shift, so are fine.
The log book and the map case might each have been protected by their drawer for a round. Roll D20 for each.
All the spare (loose) parchment is gone.
This message was last edited by the GM at 20:26, Wed 28 Apr 2021.
DM
GM, 1533 posts
Thu 29 Apr 2021
at 18:48
  • msg #245

Re: IC: West to the New World

The current listing is Alphabetical, and means little other than I refered to the Cast List to make sure I covered everyone.

Anyone I didn't hear fom will be assumed to be following (or trying to follow) standard watch rotation.

Another  hours have passed. That puts us squarely in the middle of the Night Shift, next day.

The whole area is causing physical distress to all of you. The distress is characterised by sheer exhaustion. The Region is draining your energy levels.

Ardreth finishes his shift and does his nightly meditations.

Arnau tries to figure out where you are during his shift, but without  chronometer all e can tell is lattitude, and you're where you should be north to south. He also cleans the dead body off the deck.

Damen is sleeping. we'll see what happens when he wakes, but he's exhausted from all that work he did...or something else, possibly

Hedwig finally passes out from exhaustion.

Marvek has saved what he can fromt he desk, done his shift, and is sleeping.

Thalassa failed to get any rest the first night, but here gear is arranged in very interesting designs. Sleep walking on the edge of a hole in the deck probably isn't a wise idea, if you want to sleep elsewhere for a bit... Also, you've acquired a second level of Exhaustion.

Something popped up in the sea during the day, but was left behind immediately. It looked like several protoplasmic blobs, each covered in mouths and eyes. They swim, but woefully slowly and faded away in the distance relatively quickly. (Yes, again. It happens more than you'd think)

The Eyes reappear, still weeping. Everywhere.

Space is twisted in some odd undefinable manner. Well, not undefinable: Ranged weapons are at Disadvantage and half Range.


Exhaustion levels

Level 1: Disadvantage on ability Checks.
Damen

Level 2: Half speed, Disadvantage on ability checks.
Thalassa

Exhaustion 4: Here you pass out. Disadvantage on Ability, Attack, and  Saves. Half hit points.
Hedwig



<orange>OOC:
Damage:
Ship: -29 that requires beach repairs or a bosun and several days at sea.
Arnau: -2
Marvek: -3
Thalassa: -3
This message was last edited by the GM at 19:22, Thu 29 Apr 2021.
Damen Iourdanos
player, 279 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Fri 30 Apr 2021
at 16:06
  • msg #246

IC: West to the New World

Feeling tired, Damen knows that he still has to try to work on repairs to the ship.  He spends his shift time doing exactly that, but, when not on shift, he can be found in his bunk trying to rest.
DM
GM, 1539 posts
Fri 30 Apr 2021
at 18:51
  • msg #247

IC: West to the New World

Anyone I didn't hear from will be assumed to be following (or trying to follow) standard watch rotation.

Another 10(ish) hours passses putting us in the mddle of day shift.

The whole area is causing physical distress to all of you. The distress is characterised by sheer exhaustion. The Region is draining your energy levels.

Ardreth just kind of sits there, waiting.

Arnau does what he can to poke out whatever eyes he can see duirng the rst of the night (literally: he's using his rapier).Then he casts several cure wounds spells o  Hedwig, in case that might help somehow. The water twists to show some wtriting floating on it, but it fades into the distance almost immediately. The second spell causes more Gibbering mouthers to pop up in the water, but they, too are left behind. The third spell causes the mast to start whispering something to Arnau, but he does his best to ignore it.

Damen is sleeping. we'll see what happens when he wakes, but he's exhausted from all that work he did..or something else, possibly

Hedwig finally passes out from exhaustion.

Marvek spends his sapre time keeping an eye on all...and frosting over any Eyes he can find.

Thalassa finally got some rest, recovering a level of exhaustion and recovering all the usual bits fom a long rest, as well.

Another rift to the Far Realm opened off tot he side, but was left behind before ayone feeling suicidal could stare into it too long.

Space is twisted in some odd undefinable manner. Well, not undefinable: Ranged weapons are at Disadvantage and half Range.

Exhaustion levels

Level 1: Disadvanatge on ability Checks.
Damen
Thalassa

Level 2: Half speed, Disadvantage on ability checks.

Exhaustion 4: Disad on Ability, Attack, and  Saves. Half hit points, half speed

Exhaustion 5: Here you pass out, plus all of level 4
Hedwig


<orange>OOC:
Damage:
Ship: -24 (No ship repairs final block, already done)
Marvek: -3
Thalassa: -3


Other issues:
Ship: -3 ballista bolts
Damen:  -4 arrows.
Hedwig: -2 1st level slots, -1 2nd level slot, -2 3rd level slot, -1 4th level slot, -Arcane Recovery -1 HD
Arnau: -3 1st level slot
Gerard: Armor at -1 (acid damage)
Arnau de Boix
player, 174 posts
Spanish Bard
Fri 30 Apr 2021
at 20:15
  • msg #248

IC: West to the New World

Arnau notices that casting his spells has triggered some of the weird events they've felt in the last hours.
Her seeks the opinion of Marvek on what to do.
"It seems casting spells, at least the ones that are not cantrips causes some of the weird things we're all seeing. Have you noticed it as well? Maybe we should restrain from casting spells until we leave these cursed waters. What do you think?"
Marvek Alazeem
player, 281 posts
AC: 12(17) HP: 41/44
Weather Witch, Arabic
Sat 1 May 2021
at 18:32
  • msg #249

IC: West to the New World

Marvek listened to Arnau and was thinking a moment.

You know, when we were in combat with the cockroach man and were casting spells, different weird things happened.   Could be that our magic affects this place cause we aren't from here.  Could also be we cast enough magic it rips us a portal or door open and we can get out of here.  What do you all think?  I'm unsure if we do nothing we will get out.   What if our spells can rip us a hole to sail out of and escape?"
Damen Iourdanos
player, 281 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Sat 1 May 2021
at 18:53
  • msg #250

IC: West to the New World

"Are you certain that it will not destroy us?"  Damen brings up a valid point.  "Or, that, even if we can successfully open a portal, that it will take us home?
Marvek Alazeem
player, 282 posts
AC: 12(17) HP: 41/44
Weather Witch, Arabic
Sat 1 May 2021
at 20:01
  • msg #251

IC: West to the New World

Marvel frowned and shook his head no.

All I know for sure is if we stay in here we are going to die.  It’s sucking away our energy and wearing us out.  Let’s try and cast cantrips only for a bit and see if things lighten up.  We will try limited magic use for awhile.”
DM
GM, 1547 posts
Sat 1 May 2021
at 22:58
  • msg #252

IC: West to the New World

This is probably a good time to remind you that you've passed 3 rifts already. Each looked much worse on the other side than this one...you just can't seem to remember how. Or, more likely, don't really want to.
Marvek Alazeem
player, 283 posts
AC: 12(17) HP: 41/44
Weather Witch, Arabic
Mon 3 May 2021
at 05:33
  • msg #253

IC: West to the New World

Marvek busied himself in getting rid of any of the eyes that popped up with his frost spell and checking in on different party members.
DM
GM, 1553 posts
Mon 3 May 2021
at 18:36
  • msg #254

IC: West to the New World


Anyone I didn't hear from will be assumed to be following (or trying to follow) standard watch rotation.

Another 16 hours passes putting us in the middle of night shift. That's 53 hours to travel 1 mile.

Ardreth just kind of sits there, waiting, when it's not his shift. Or when he's not covering Night Shift, as he is now (see below)

Arnau is arranging his sky charts and navigator's tools in interesting patterns rather than stand his watch.

Damen didn't get any repairs done this shift. he was too busy arranging the carpenter's tools in interesting patterns.

Gerard is arranging his coins in a rather odd pattern instead of steringt he ship. He has a couple hundred gold coins to pay with, too.

Hedwig finally is still sleeping. Sooner or later he's going to come out of it or die from starvation.

Marvek pulls his shift, even though sleep didn't do him any good. But with everyone zoning out, he's also pulling Night Shift

Thalassa has been arranging salted fish for hours.

And, finally, Space POPs. A very tiny piece of something falls tot he deck with a clink, and the universe feels right, again.

Everyone whho's making eye aching art out of their tools (and yes, coins are Gerard's tools for his creation ability) finally recovers. Arnau and Gerard can now take the rest of their shifts, before Marvek and Ardreth have to start make Forced March Exhaustion rolls.

Exhaustion levels

Level 1: Disadvanatge on ability Checks.
Damen
Ardreth
Marvek

Level 2: Half speed, Disadvantage on ability checks.
Thalassa

Exhaustion 4: Disad on Ability, Attack, and  Saves. Half hit points, half speed

Exhaustion 5: Here you pass out, plus all of level 4
Hedwig


<orange>OOC:
Damage:
Ship: -24 (No ship repairs final block, already done)
Marvek: -3
Thalassa: -3

Other issues:
Ship: -3 ballista bolts
Damen:  -4 arrows.
Hedwig: -2 1st level slots, -1 2nd level slot, -2 3rd level slot, -1 4th level slot, -Arcane Recovery -1 HD
Arnau: -3 1st level slot
Gerard: Armor at -1 (acid damage)
Damen Iourdanos
player, 282 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Mon 3 May 2021
at 19:38
  • msg #255

IC: West to the New World

Since it is the night shift, and Damen has already sorted through his tools to make sure they are in good shape, he gets some sleep.  He does not notice the change in atmosphere.
In the morning, he goes back to work at trying to repair the ship damages.

15:37, Today: Secret Roll: Damen Iourdanos rolled 8 using 1d6+3 with rolls of 5.  Damages repaired.

15:37, Today: Secret Roll: Damen Iourdanos rolled 20 using 1d20+3 with rolls of 17.  Repairs. 

DM
GM, 1555 posts
Mon 3 May 2021
at 19:51
  • msg #256

IC: West to the New World

In reply to Damen Iourdanos (msg # 255):

Um, no, you were in a trance while something used you to make unnatural designs with your tools, actually.

So you know.
Arnau de Boix
player, 175 posts
Spanish Bard
Mon 3 May 2021
at 20:43
  • msg #257

IC: West to the New World

Arnau finds his tools and charts arranged in weird patterns, but when he examined then they look fine. As it's the night shift he apologizes to Marvek and Ardreth and takes over the rest of the shift.
He'll spend a sizeable amount of time to double and triple check their position, so he can assess where they are and how much time they have lost during these days where reality felt more like a bad dream.
DM
GM, 1556 posts
Mon 3 May 2021
at 22:35
  • msg #258

IC: West to the New World

In reply to Arnau de Boix (msg # 257):

Without a chronometer, you'll never really know. That's the secret of precise longitudinal placement. the stars move all night. East to west, and day(light) length changes over the year.

Seeing how late you are arriving gives a clue, but variables of the trip make it highly error prone as a method. Two days could well go unnoticed in a 6 week trip. That's only 150 miles. Wind could cause that.
Thalassa
player, 271 posts
Female Aquatic Surgeon
Tue 4 May 2021
at 04:35
  • msg #259

IC: West to the New World

As reality shifts back to what it used to be, Thalassa sits up slowly, blinking, staring uncomprehendingly at the fish in her hand. For a moment it seems she might be falling back into a trance, trying to study the pattern before her, then she snaps out of it, shakes her head and stands up.

Frowning, she looks around, then walks unsteadily across the deck, examining the planks as if searching for something.

OOC: Thalassa goes looking for whatever fell to the deck when we got free.
DM
GM, 1558 posts
Tue 4 May 2021
at 05:30
  • msg #260

IC: West to the New World

In reply to Thalassa (msg # 259):

It takes a bit, but you find it. In size and shape, it's much like a small shard of broken glass...or the little diamond chips Hedwig and Marvek had put into rings.

But it isn't glass or diamond. And it isn't quite the same shape it was a few moments ago. But it's not a different shape either.
Thalassa
player, 272 posts
Female Aquatic Surgeon
Tue 4 May 2021
at 18:58
  • msg #261

IC: West to the New World

Thalassa examines the shard from all sides, then stops and looks again more closely. "What ...?"

Looking up and seeing Arnau, she walks over to him. "Maybe my mind is still addled," she says, "but does this look strange to you?"

"I think it appeared when we got free of ... whatever that was. Or maybe it was there the whole time and just fell to the ground when we left."

"Can you tell if it's magic, or just a piece of the other realm that came with us?"
DM
GM, 1559 posts
Wed 5 May 2021
at 18:50
  • msg #262

IC: West to the New World

You've been quiet for a day so it's time to move on.

In this case a mere 3 days, which sees everyone except Hedwig fully recovered.

Damen owes me 3 Strength rolls for repairs.

Meantime it is a dark and Stormy Evening.

Literally, a Storm event. Die rolls cover it, then you can worry about damage, after.

It's a light storm, as storms go. but you're overloaded, adding a bit to the DC, which is 15 as a result.

-Marvek needs to make an Intelligence based Water vehicle roll.
-Arnau can burn off all his Inspirations (or 7, whichever comes first), if he likes, OR he can make a Wisdom (Nature) roll, but not both.
-Damen makes a Strength(Carpenter) roll
-Duty Crewman (Aredreth) makes a Dex based Water Vehicle roll.

Because Arnau is doing double duty, you start with one failure. You need 1 success, you'd prefer 3 or more.

Exhaustion levels
Level 1: Disadvantage on ability Checks.

Level 2: Half speed, Disadvantage on ability checks.
Hedwig


OOC:
Damage:
Ship: -24

Other issues:
Ship: -3 ballista bolts
Damen:  -4 arrows.
Gerard: Armor at -1 (acid damage)


By Friday, please, although sooner would be better.
Marvek Alazeem
player, 289 posts
AC: 12(17) HP: 41/44
Weather Witch, Arabic
Wed 5 May 2021
at 20:51
  • msg #263

IC: West to the New World

Marvek did his best to control the winds around their ship and keep it calm around the boat.   He knew it would be rough and choppy seas still but he did what he had to do to make it work.

He checked with the others and made sure they had all essential items they needed and things were tied off on the ship.

[Private to GM: OOC: Believe I failed.   Here are my rolls.


16:48, Today: Secret Roll: Marvek Alazeem rolled 10 using 1d20 with rolls of 10.  random D20 roll - every round (2nd roll).

16:48, Today: Secret Roll: Marvek Alazeem rolled 8 using 1d20 with rolls of 8.  random D20 roll - every round.

16:48, Today: Secret Roll: Marvek Alazeem rolled 12 using 1d20 with rolls of 12.  water vehicles (int).
]
This message was last edited by the player at 20:51, Wed 05 May 2021.
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