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08:42, 7th May 2024 (GMT+0)

IC: West to the New World.

Posted by DMFor group archive 1
Damen Iourdanos
player, 161 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Sat 6 Mar 2021
at 03:02
  • msg #14

IC: West to the New World

Having dropped into the water once again armed for battle, Damen awaits Thakassa to join him before swimming around the ship to look for any damage to the hull.
Just as he had suspected, the ships had smashed together.  The damage itself is not serious, but additional damage from a similar collision could very well cause the small ship (more correctly, a boat, as it was never truly meant for the open sea) to take on water.
He speaks to Thalassa in Primordial, the elemental language meant for use in different elemental locations where hearing or speech can otherwise be difficult.
 [Private to Thalassa: [Language unknown: "A forillkor Io ai wi il te ioort trfien us ck,"]]
This message was last edited by the GM at 04:04, Sat 06 Mar 2021.
Arnau de Boix
player, 102 posts
Spanish Bard
Sat 6 Mar 2021
at 07:19
  • msg #15

IC: West to the New World

Arnau waits for Thalassa to have a minute and when she does he tries to continue the conversation they where having on the Jelly Rogers.
"Thalassa, do you have a second now? Do you think the reason Captain Rogers was focusing on me was because something I did in Iceland?"
He seems concerned.
"Does it mean that maybe we were attacked because I was on board? I don't want to be a bad luck token in the ship. Maybe the man I won everything in that card game put a curse on me?"
Thalassa
player, 179 posts
Female Aquatic Surgeon
Sat 6 Mar 2021
at 08:55
  • msg #16

IC: West to the New World

Thalassa is about to jump overboard but stops when Arnau approaches her.

"I'm no expert on curses," she says after thinking about it for a moment, "but if a curse could send a thing like Captain Rogers after you, it would have to be more powerful than anything I've heard of."

"Maybe it's the other way around, and Rogers was just after that bandana you won? You said you sold everything else, but kept that one thing. Which doesn't have to mean anything, of course, but with everything that happened ... maybe that bandana belonged to Rogers, and maybe it's the thing that's cursed?" Her look of concern echoes Arnau's. "I've heard that things like that don't let go of whoever possesses them. Is it possible that it wasn't just your own decision to keep it?"

"But that's all just a wild guess. Like I said, I'm no expert. Maybe Hedwig or Gerard would know more?"

She gives Arnau an apologetic look and turns back to the guardrail. "Sorry, but I should help Damen check the underwater portions of the ship. I'll be back in a few minutes."




Thalassa joins Damen underwater for a thorough search of the hull. Of course, she doesn't have a shipwright's expertise, but she at least tries to provide a second set of eyes, and reports anything she finds to Damen.

OOC: Making a Perception check. Please hold. :-)
Hedwig Bancroft
player, 139 posts
Brit Wizard, crew
Sat 6 Mar 2021
at 17:53
  • msg #17

IC: West to the New World

With a firm cough to clear his throat he spoke to Marvek.

"Captain if it's all the same to you I can start on identifying the items, perhaps the boots. It is my shift to be up after all."

Assuming no one lodged any complaint or dissention Hedwig claimed the boots and adjourned to his bunk where he might work on identifying the items properties without being disturbed or disturbing others.
Marvek Alazeem
player, 137 posts
AC: 12(17) HP: 44/44
Weather Witch, Arabic
Sat 6 Mar 2021
at 18:18
  • msg #18

IC: West to the New World

Marvek listens to Hedwig and nods.  He waves Arnau over.

"Hedwig is going to identify the boots.  I need you to navigate us Arnau.  Depending on Damen's words, we are either going six hours or less back to port in Iceland to fix the boat or continuing on our route to Greenland.  I'm going to lay down, I'm usually asleep right now.
 Keep the magic items where you all can see them and check if anyone is acting funny or trying to put them all on."


With that, Marvek nodded to both men and went in his cabin and to sleep.
Arnau de Boix
player, 103 posts
Spanish Bard
Sat 6 Mar 2021
at 19:00
  • msg #19

IC: West to the New World

Arnau nods at Marvek's words. "While Damen is checking the hull I'll son off my armour and leave it in my cabin. Once he reports back I'll set the appropriate course."
The man goes to his cabin and comes back dressed with comfortable clothes ready to navigate once Damen comes back with the status of the ship.
He wraps the objects in a piece of cloth and leave them by his side.
Thalassa
player, 183 posts
Female Aquatic Surgeon
Sun 7 Mar 2021
at 00:23
  • msg #20

IC: West to the New World

PM

[Private to Damen Iourdanos: Thalassa swims alongside Damen around the ship, nodding at the damaged areas he points out. Every now and then she detects some less obvious defect, but each time it turns out Damen has already noticed it as well. After the fifth time, she smiles and says, "I give up. You know this ship much better than I do, I'm not going to find anything you didn't already figure out how to fix. Should we return to the others, or do you want to check anything else?"]
Marvek Alazeem
player, 139 posts
AC: 12(17) HP: 44/44
Weather Witch, Arabic
Sun 7 Mar 2021
at 20:10
  • msg #21

IC: West to the New World

Marvek comes back from the cabin and has had no rest.  His shift starts soon and he’s no happy about it.

“We head back to Iceland port now.   I got no rest and we are all down spells, some hurt, and ship damaged.   Should we head out to sea with a port this close?   If we got jumped on the way back or out at sea moving on it’s better to have the ship repaired before we leave.   Come about, back to the port in Iceland a few hours out.”

He made sure Damen and Thalassa were back aboard and started to channel the winds to give them speed to get back to port at Iceland.
Ardreth Eikalain
player, 115 posts
Sidhe outdoorsman
Mon 8 Mar 2021
at 02:58
  • msg #22

IC: West to the New World

Ardreth nodded his head in agreement with Marvek, better to give up some forward momentum to avoid sinking on the open water. That was a battle they were lucky to have survived and it would be better if they returned, made their repairs and made sure their supplies would hold for the remainder of the trip before heading back out.
Gerard Gallagher
player, 118 posts
Mon 8 Mar 2021
at 03:11
  • msg #23

IC: West to the New World

Gerard comes back from his rest, looking the better for it even if he did only get a short time to relax. His sleep had been disturbed, but there was precious little he could do about that. At least he wasn't required to be ready at the drop of a hat like the captain had been.

"I can cast some healing spells if anybody still requires healing." he says, spending the time to get the injured together so that he can cast a prayer of healing.

11:11, Today: Secret Roll: Gerard Gallagher rolled 9 using 2d8+4 with rolls of 4,1.  Prayer of Healing. – [roll=1615173063.73384.353079]
DM
GM, 973 posts
Mon 8 Mar 2021
at 03:16
  • msg #24

IC: West to the New World

In reply to Gerard Gallagher (msg # 23):

Assuming they are willing to wake up. Sleep will restore everything.
Gerard Gallagher
player, 119 posts
Mon 8 Mar 2021
at 03:23
  • msg #25

IC: West to the New World

Not planning on waking everybody up. Just those that are up now that want/need it. If we get attacked before getting a chance to sleep it seems to make sense.
And, I'll only be doing it if we need it. If we are all healed up then there's no need.
DM
GM, 974 posts
Mon 8 Mar 2021
at 03:28
  • msg #26

IC: West to the New World

In reply to Gerard Gallagher (msg # 25):

Sorry, but you asked before your Short Rest and no one took you up on it, so I was puzzled it's come up again. And this time you posted being more proactive about it.
Marvek Alazeem
player, 142 posts
AC: 12(17) HP: 44/44
Weather Witch, Arabic
Mon 8 Mar 2021
at 03:34
  • msg #27

IC: West to the New World

We'll get through this.  I look forward to getting back to port and getting things squared away.
DM
GM, 976 posts
Mon 8 Mar 2021
at 03:42
  • msg #28

IC: West to the New World

In reply to Marvek Alazeem (msg # 27):

Well, assuming you're up to  the task of navigation, that should happen in a couple hours. Or you could ruin Arnau's night. Let me know which. I'll be doing the die rolling in the morning.
Gerard Gallagher
player, 120 posts
Mon 8 Mar 2021
at 03:47
  • msg #29

IC: West to the New World

Marvek Alazeem:
I got no rest and we are all down spells, some hurt, and ship damaged.


I wouldn't have brought it up, but the captain said people were hurt so I tried offering my services.
Marvek Alazeem
player, 144 posts
AC: 12(17) HP: 44/44
Weather Witch, Arabic
Mon 8 Mar 2021
at 04:13
  • msg #30

IC: West to the New World

I'm ruining Arnau's night and waking him up.  Need a better Navigator then me to plot us back to Iceland port.   We need to do this right.
Arnau de Boix
player, 104 posts
Spanish Bard
Mon 8 Mar 2021
at 19:33
  • msg #31

IC: West to the New World

Arnau wakes up and heads  towards the deck once he's dressed.
The Spaniard looks tired, but repairs in port will probably take long enough for him to sleep once they get there.
DM
GM, 981 posts
Mon 8 Mar 2021
at 19:35
  • msg #32

IC: West to the New World

OK, then, let's have a Navigator's tool roll using Wisdom, please, Arnau


Edit: Nevermind, I'll get it for the update.
This message was last edited by the GM at 20:06, Mon 08 Mar 2021.
DM
GM, 983 posts
Mon 8 Mar 2021
at 20:19
  • msg #33

IC: West to the New World

OK, Arnau studies the skies, makes some guesses, and has Gerard adjust curse a bit. Marvek keeps pushing, Gerard keeps steering, and Arnau Keeps hoping he got it right.

About 2 hours later, you pull into Iceland Harbor and drop anchor (not having a dock assignment, you can't pull up to one, not that there is space, and not having a rowboat, yet, you can't go wake folks up on shore, so... let me know if someone wants to go swimming at night, this far north).

Hedwig and Thalassa finish their examinations of boots and lens and relax some.

Come morning, Day Shift takes over, Night shift (who is basically just Ardreth at this point) stands down, and Arnau and Evening shift sleep in a fair bit,  as they are well and thoroughly worn out.

Ardreth and Day shift are fully recovered. Arnau and Evening Shift are not quite recovered, yet, but will be in a  couple hours.

That is the situation at Day Shift start, leaving Damen large and in charge for a bit.

Damen, Thalassa, and Hedwig are what's awake for now. And Nazem, of course.

The ship is anchored in the Harbor. The water is cold.
Thalassa
player, 188 posts
Female Aquatic Surgeon
Mon 8 Mar 2021
at 22:06
  • msg #34

IC: West to the New World

After breakfast, Thalassa approaches Damen with a slightly sheepish look on her face.

"Before you start the repairs ... there might actually be a faster way to do this. Sorry, after everything that happened yesterday, I guess I wasn't thinking clearly anymore. Also, things probably just looked worse to me than they really were."

"We should actually be able to use mending magic to fix most of the damage. I know there's a lot overall, but each damaged part by itself didn't look all that big. We'd still have to make sure we don't miss anything, but if you tell us where to look and double-check everything ... we could be done with this in minutes rather than days."

"What do you think?"

OOC: Sorry for the sudden swerve -- I didn't think we could use Mending for damage like this, but the DM clarified that actually, we can. Specifically, Mending can "heal" ships the same way it can repair artificer constructs.
Damen Iourdanos
player, 169 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Mon 8 Mar 2021
at 22:36
  • msg #35

IC: West to the New World

From within the water the previous day:
[Private to Thalassa: Since this is a private message, I'm not going to bother with the language group.
"Of course I noticed things you did not.  It is what I was raised to do.  I was helping to build ships almost from the moment I could walk."  He smiles.  "But, if you are willing to kearn to use the tools of the trade, you can also do these kinds of repairs if I am otherwise occupied.  Or if I am dead.
That is why training in all aspects of sailing is crucial."
]
After getting something to break the fast, Damen looks like he feels a bit better than some of the other crew, though he still wears just his tunic and sandals despite the weather.
As Thalassa approaches him and speaks, the shipwright gives one of his usual smiles, something he seems to have in abundance.  "I prefer to use my hands to do repairs when there is time.  It makes me feel like I have a purpose aboard the ship.  In my experience, it is best to save the magic repairs for times when he have hull breaches, but we are too busy fighting for our lives to make the repairs.  When that happens, part of our job becomes keeping water from coming in."
He chuckles softly.  "Plus, as pieces come off the ship, the ship rides just a little lighter.  If we use repair magic, that lost weight is returned."
DM
GM, 986 posts
Tue 9 Mar 2021
at 00:48
  • msg #36

IC: West to the New World

In reply to Damen Iourdanos (msg # 35):

You realize it will take YOU around 18 days, and her around 6 rounds? hat's the difference magic makes.
Damen Iourdanos
player, 174 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Tue 9 Mar 2021
at 04:21
  • msg #37

IC: West to the New World

Damen acquiesces to the desires of his crewmates to have the ship's repairs done using magic, as opposed to spending eigteen days, and money they do not have in drydock.
Instead, with nothing better to do for the time being, he sits at his bunk with the chainmail armor, and the curve-bladed sword with its basket hilt, to see if he can figure out what magics they might hold.
DM
GM, 1007 posts
Tue 9 Mar 2021
at 04:41
  • msg #38

IC: West to the New World

In reply to Damen Iourdanos (msg # 37):

Already done. Weapon of Warning and Chainmail +1
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