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23:19, 26th April 2024 (GMT+0)

IC: West to the New World.

Posted by DMFor group archive 1
DM
GM, 927 posts
Thu 4 Mar 2021
at 22:39
  • msg #1

IC: West to the New World

OK, you've finally dealt with your trip north and are headed west.

Arnau predicts about 6 weeks through Monster infested waters.

You have:
A cutlass
Chainmail
Boots
Some sort of facemask

Plus the component pouch that Hedwig has, and the various bits of jewelry (Bracelet, chalice, dice) What do you wish to do with the non magical goodies? Including the component pouch.
This message was last edited by the GM at 22:52, Thu 04 Mar 2021.
Marvek Alazeem
player, 132 posts
AC: 12(17) HP: 44/44
Weather Witch, Arabic
Thu 4 Mar 2021
at 23:37
  • msg #2

IC: West to the New World

Once everyone is safely back aboard, Marvek congratulates everyone.

"Good job everyone!  I'll be happy to report we took that ship down and are continuing to head west.  Before anyone claims any treasure, we need all magical items identified.
 Want to know if any are cursed.  Maybe one caused him to turn into a undead or go mad?
 After that you all can discuss who wants what, but I vote since Thalassa dealt the killing blow she gets an item."


Looking around the ship, he speaks again.

"Everyone not identifying take a look around and make sure we haven't taken damage.  When you are ready, I would also like for Thalassa and Damen to dive overboard and check the bottom of the ship.  I want to verify we aren't hauling anything down below or the ship has a bone infection or anything.   I can stop the winds and get the ship slowed to drift when you all are ready later."
Gerard Gallagher
player, 100 posts
Thu 4 Mar 2021
at 23:47
  • msg #3

IC: West to the New World

Gerard is relatively unscathed as he climbs back aboard the ship. He approaches Marvek to discuss how he could be useful.

"Captain. I've been waiting for the right time to discuss this, but I think my talents could be put to considerable use aboard the ship. I've a knack for crafting, and identifying items is one of my god given gifts if you'll let me put them to use. Later, of course, as I've got to sleep to be ready for my shift."
Damen Iourdanos
player, 156 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Fri 5 Mar 2021
at 00:26
  • msg #4

IC: West to the New World

Damen listens to Marvel, and to Gerard.  "Perhaps we should place all treasure within the cabin for now.  Gerard can work at identifying them on his shift, or after.  He turns to Thalassa.  I think the lady has earned first pick amongst the treasures for casting the fatal blow.  But, I think that, too, can wait.  Let us check out the hull to be sure we have not even barnacles to slow our course.
DM
GM, 936 posts
Fri 5 Mar 2021
at 00:34
  • msg #5

IC: West to the New World

Oh there is definitely a Sailing Ship sized dent in your Keelboat's hull.

Good thing you have a Shipwright on board.
Marvek Alazeem
player, 134 posts
AC: 12(17) HP: 44/44
Weather Witch, Arabic
Fri 5 Mar 2021
at 02:37
  • msg #6

IC: West to the New World

Martek nods to Gerard.
"That sounds great Gerard.  We can pass ideas back and forth on our shift, and I'm glad that you are available.  After you are able to identify the items and perhaps determine if they are evil?"


Listening to Damen, he gave a slight frown.  "While I agree Thalassa should get one of the items, I'm worried about the damage to our ship.  Can you fix this at sea or do we need to turn back to Iceland for a port?  Is it safe for us to sail on with now or do we need to shore it up before we take off"?

Marvek had a worried look upon his face and looked to the Bosun for answers.
This message was last edited by the player at 02:43, Fri 05 Mar 2021.
Damen Iourdanos
player, 159 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Fri 5 Mar 2021
at 03:15
  • msg #7

IC: West to the New World

He shrugs.  "I will have to go into the water to see forcertain, but I see no major leakage at the moment," he says as he turns to look around the base of the gunwale.  When he turns back, he continues.  "Until I inspect, I can not really say.  But, if I hazard a guess, I would have to say that any repairs can probably be done while on the move."
He turns to ask Thalassa if she wishes to help to have a look at the damage from hitting the other ship, before he goes over the side.
This message was last edited by the player at 04:55, Fri 05 Mar 2021.
Thalassa
player, 178 posts
Female Aquatic Surgeon
Fri 5 Mar 2021
at 04:50
  • msg #8

IC: West to the New World

"Thank you both," Thalassa says quietly to Marvek and Damen, "but I don't want anything that belonged to a pirate captain."

Even though she keeps her voice low, she puts more hate into the word "pirate" than the others have heard from her before. Her face looks dark and closed off, lost in some kind of thought or memory for a moment.

When Damen asks for help with inspecting the damage to the ship, she seems relieved. "Of course," she says quickly. "There won't be much fishing I can do from here on out, anyway."
Gerard Gallagher
player, 107 posts
Fri 5 Mar 2021
at 04:52
  • msg #9

IC: West to the New World

Gerard nods and accepts the words of the captain before heading off back to bed. He would need to be up and ready on time for his shift, but he was eagerly looking forward to it!
DM
GM, 944 posts
Fri 5 Mar 2021
at 18:36
  • msg #10

IC: West to the New World

If possible, folks, I'd like to start the journey west with Monday's update. 40+ days with encounters and events.

Give me some guidance on how and who is processing the magic items, and I'll make updates regarding them as time passes. Shouldn't take but a day or so unless interrupted by the die rolls.

Regarding die rolls: 40 days is an average of 2 Events and 4 encounters.
Hedwig Bancroft
player, 132 posts
Brit Wizard, crew
Fri 5 Mar 2021
at 18:43
  • msg #11

IC: West to the New World

Hedwig listened to the exchange and simply sighed under his breath. It was going to be a long journey. Casting a quick glance at the magic items he looked them over before dismissing them. Perhaps the boots would be useful to him but it was unlikely he had done enough to warrant spoils from the Captain of the Jolly Rodger.

No he'd settle for having a component pouch. Which might prove useful if his wand was ever lost or indisposed. That said he did need to do his due diligence and sort through the contents to see if there was anything of great value tucked among the ships of amber, tuffs of fur, and scraps of leather.
Gerard Gallagher
player, 108 posts
Sat 6 Mar 2021
at 00:20
  • msg #12

IC: West to the New World

It should take just 11 minutes (via ritual) each to identify the 4 magic items we obtained. The captain has already given me permission to do that during my first shift. Even if I can't do it during the shift, there's still easily enough time in the 1d4 hours after shift or 1-2 hours pre next shift to have them all identified.

Plans for Gerard are:

Assist with repairs via Mending where required.
Use Channel Divinity to create new ballista bolts (what is the cost of one of these? I'm assuming spear costs essentially?)
Casting of Create Food & Water if the captain wishes to spend less on feeding us.
As well as normal duties throughout.
DM
GM, 949 posts
Sat 6 Mar 2021
at 01:06
  • msg #13

IC: West to the New World

In reply to Gerard Gallagher (msg # 12):

Not DURING your first shift, I hope. That would mean no one attending to the ship.

Today there is no after shift. You've spent a good hour in the middle of your sleep in combat.

Preshift is for praying, changing spell lists, etc. Sleeping, mostly. It's unlikely you'll get up hours before shift to work on things. It would be like waking up at 2 am instead of 6 am for work at 8 am in the real world.

So, after shift, next day.

This applies to everyone not actually on Day shift, who didn't get hauled out of bed in the middle of the night.

Now, you do NOT have to abide by all this, or even do your shift properly, but there are consequences that could affect the whole party. It's better just to wait a day.
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