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OOC: part 2.

Posted by DMFor group 0
DM
GM, 1789 posts
Fri 4 Jun 2021
at 15:03
  • msg #1

OOC: part 2

And here is the new OOC thread
Hersten Granqvist
player, 19 posts
Friendly Viking
Mon 7 Jun 2021
at 03:42
  • msg #2

OOC: part 2

Weehew
Hedwig Bancroft
player, 237 posts
Brit Wizard, crew
Mon 7 Jun 2021
at 19:28
  • msg #3

OOC: part 2

I have returned from vacation and will resume posting.
DM
GM, 1805 posts
Tue 8 Jun 2021
at 19:10
  • msg #4

OOC: part 2

OK, folks, time to wake you up. Let's do a combat. Instructions just posted to the IC. It's night and you folks won't know what's going on until you know what's going on.

Unless you are on duty or have an SOP that says you sleep in armor, you will be unarmored and have weapons on the deck next to you. Or you are in the cabin and may miss half the fight.

Night shift is Hedwig and Raddik. You'll be awake and as fully kitted out as you generally on at Sea.

The rest of you will be asleep. Even evening shift will be past any wakeful post watch period. Assume the attack is in the wee small hours before dawn.
Raddik
player, 35 posts
AC 19 HP 75/75
Dwarf
Tue 8 Jun 2021
at 23:26
  • msg #5

OOC: part 2

As a new recruit here, what options do we have available to us besides screaming and running, to wake up the rest of the crew?
DM
GM, 1807 posts
Tue 8 Jun 2021
at 23:45
  • msg #6

OOC: part 2

In reply to Raddik (msg # 5):

There is physically shaking them. Or screaming and not running. Banging on the cabin door ahs also proven popular, previously.

Somehow I think you're looking for more, but I just don't have it to give. Sorry.
Raddik
player, 37 posts
AC 19 HP 75/75
Dwarf
Tue 8 Jun 2021
at 23:48
  • msg #7

OOC: part 2

I'm just looking for what's there. I don't want to go running around everywhere if there's a bell mounted right beside the cabin door, for instance.
DM
GM, 1808 posts
Tue 8 Jun 2021
at 23:54
  • msg #8

OOC: part 2

In reply to Raddik (msg # 7):

First time anyone has brought it up, actually. Feel free to come back to it, after.
Damen Iourdanos
player, 332 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Wed 9 Jun 2021
at 00:28
  • msg #9

OOC: part 2

There is the Cutlass of Awareness.....
DM
GM, 1809 posts
Wed 9 Jun 2021
at 00:32
  • msg #10

OOC: part 2

In reply to Damen Iourdanos (msg # 9):

Yes, but no one told the new folks (including Raddik) about it yet. So what is about to happen will come as a complete surprise.

You wouldn't want me to spoil it ahead of time, would you? :-)
Damen Iourdanos
player, 333 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Wed 9 Jun 2021
at 00:40
  • msg #11

OOC: part 2

Of course I would.  Anything to give us an advantage over whatever craziness we have to face next.
DM
GM, 1810 posts
Wed 9 Jun 2021
at 01:02
  • msg #12

OOC: part 2

In reply to Damen Iourdanos (msg # 11):

Ok, let's put it another way: I don't like metagaming.

The whole point of private threads and not posting to IC during combat is so that folks dont' suddenly know what they don't know.

Which they do now, because you needed to post it OOC, but not IC at any point.
DM
GM, 1812 posts
Wed 9 Jun 2021
at 20:14
  • msg #13

OOC: part 2

Sorry for the late posting,  got hung up at the dealership getting my airbag recalled and replaced.

I'll get out the establishing move shortly.
DM
GM, 1816 posts
Wed 9 Jun 2021
at 20:44
  • msg #14

OOC: part 2

OK, the establishing round is posted. You all sprang awake, as if by magic, and can see boarders boarding. No surprise, and you can all act on your initiatives next round.

The Boarders initiative will be posted when they act.

Send in all Actions, Bonus Actions, Movement, Potential Reactions, etc, and all die rolls related there to, to your private threads by Noon tomorrow please.

Also let me know if there is NOT a private line telling you what you see on deck in the IC thread, please. I'm experimenting with group private lines by position, which means they change with each posting, potentially. I'd hate to leave someone out.
DM
GM, 1833 posts
Thu 10 Jun 2021
at 05:42
  • msg #15

OOC: part 2

Game map, of sorts, posted. Basically the modified from of the keelboat.

Who is sleeping in which bunk is somewhere in The Ship thread. #3, I think.
DM
GM, 1837 posts
Thu 10 Jun 2021
at 18:58
  • msg #16

OOC: part 2

I"m going to ush the move to tomorrow. I'm not feeling at all wella nd I'm having problems focusing. Hopefully a night's sleep will fix it.
Hedwig Bancroft
player, 240 posts
Brit Wizard, crew
Thu 10 Jun 2021
at 19:02
  • msg #17

OOC: part 2

Hopefully you feel better tomorrow.
Arnau de Boix
player, 201 posts
Spanish Bard
Thu 10 Jun 2021
at 20:04
  • msg #18

OOC: part 2

Ok, no problem. Shitty day here as well. Tomorrow then.
Damen Iourdanos
player, 335 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Fri 11 Jun 2021
at 00:08
  • msg #19

OOC: part 2

How about this, DM:  if a ranged weaponnisjused as annimprovised melee weapon (or a melee weapon as an improvised ranged weapon), a roll to strike of Natural 1 means it breaks and is useless for both purposes.  Well, maybe as a club....
DM
GM, 1840 posts
Fri 11 Jun 2021
at 00:17
  • msg #20

OOC: part 2

In reply to Damen Iourdanos (msg # 19):

Nah, standard improvised is fine. The issue is folks wanting to fire bows at melee range. The rules don't allow for it, but no one seems to realize that. I'm told I'm house ruling by enforcing what clearly seems to be RAW to me. It's... jarring.

The rules are really simplified in places in 5e. This is one of them. I put in 3 relevant passages on Ranged Attacks, and pointed to one on Melee Attacks. I put it in when I copied the post to the Master Setting pages.

Mind you, I'm not imposing penalties for firing into crowds, other than basic Cover rules. You folks do it way too much, but I'm not going to put an arrow into a friends back on a near miss due to cover.

Also, I'm inclined to treat spells as Reach Attacks, because they are, basically. Well, unless they require a touch. Things get fuzzy with magic, and the same hands are casting Burning Hands as Fireball. THAT may well be a house rule, but it's one that benefits players.
Damen Iourdanos
player, 336 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Fri 11 Jun 2021
at 00:29
  • msg #21

OOC: part 2

I still like the Natural 1 breaking it.  It reminds the player that a longbow wasn't mwant fornuse as a quarterstaff, no matter how much it can seem like one when it is unstrung.  Though, I think there was a Hercules film where an Amozonian archer had blades mounted on the tips of her bow for the express purpose of using it melee.
Raddik
player, 40 posts
AC 19 HP 75/75
Dwarf
Fri 11 Jun 2021
at 01:44
  • msg #22

OOC: part 2

"Distance" is not a word that's defined by the rules. A distance of 5 feet is still a distance. The first sentence under "Range" in the "Ranged Attacks" section says "You can make ranged attacks only against targets within a specified range." The only range that is specified is the maximum ranges. Nowhere is a minimum range specified, so a "distance" of 1 inch is still "within a specified range" of all ranged weapons.

All of the rules you quoted are intentionally vague because all ranged weapons/spells have varying ranges which prevented them from being specific as to how far. The specifics depend on the source of the ranged attack, and looking up the definition of range you get my quote above "within a specified range". If you couldn't use it within 5 feet, I think they would have said "more than 5 feet away from you" rather than "at a distance". They chose to be vague because the variations in range require it, not because you can't use them up close.

I disagree that it is RAW because nowhere is a minimum range written, and the rules of range only state within range, which 5 ft is. If you don't think you can get shot by a crossbow from 5 feet away...I don't know what to tell you. Ever heard of someone getting shot point-blank? You might be harder to hit because you can try to deflect the weapon (disadvantage), but I can absolutely still shoot you with it.

If you want that to be how it's played in your world, it's your game and you have that power. I'm not arguing against you making the ruling, even though I disagree with it. I am arguing against your claim that it is RAW, however. Honestly, I don't even think it's RAI (it's certainly not RAF).

Is swapping to a melee weapon a big deal? No, not really. And that's why I don't really care if you choose to rule it that way. What is gained by doing that, though? You get to penalize ranged characters even more? They're already getting Disadvantage on all of their attacks by RAW unless they spend a Feat to bypass it.
This message was last edited by the player at 01:53, Fri 11 June 2021.
DM
GM, 1841 posts
Fri 11 Jun 2021
at 01:59
  • msg #23

OOC: part 2

I should have included the 4th quote:

Also page 195: "Melee Attacks"
quote:
Used in hand-to-hand combat, a melee attack allows you to attack a foe within your reach. A melee attack typically uses a handheld weapon such as a sword, a warhammer, or an axe. A typical monster makes a melee attack when it strikes with its claws, horns, teeth, tentacles, or other body part.


Melee is "reach". Ranged is "at range". That quote is already there.

"Distance" is NOT "reach" from what I can tell of the rules.

I understand folks disagree with me. That doesn't make me wrong. Nor am I going to change how I read things unless someone can come up with something definitive. A differing opinion is just that: A differing opinion.

In my opinion the RAW is clear enough. I understand it's not popular with some of the folks that selected Ranged Fighting Styles.  But Ranged Fighting Styles aren't meant for Melee. It's in the name.
Damen Iourdanos
player, 337 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Fri 11 Jun 2021
at 04:36
  • msg #24

OOC: part 2

I have to agree with the DM on this one.  In general, crossbows and bows are not designed for melee combat, where strings can be cut or the bow arms can be shattered, nor are arrows which are really too flimsy to be forced through armor by hand; arrows and bolts back then did tend to break.  Archers and crossbowmen were also taught to keep a distance, since that is how their weapons were intended to be used.  Ranged combatants were, and are, generally uncomfortable in melee/close quarters combat, unless specifically trained.
There is a video that shows this very well, an incident that happened in real life when four Honduran police officers,with guns drawn, tried to arrest an angry man with a knife.  I could link it here, but it is graphic. The first officer was struck in the throat, staggered to the side, fell, and bled out.  Not one of the cops made it unscathed, and the whole encounter took two minutes before the knife-wielding maniac was killed by gun fire.  In fact, it took about 16 seconds before any of the cops could get a shot off.
The general rule is that at 21 feet or closer, you can not draw and fire your weapon before a knife wielder would end you.  And I proved this against a soldier armed with a M16 in a training exercise.  And he had the rifle in hand.
Believe me, unless you are actually specifically trained for it, using a ranged weapon in melee combat is a bad idea. This RAW is based in reality.
DM
GM, 1844 posts
Fri 11 Jun 2021
at 05:01
  • msg #25

OOC: part 2

Also, for the record Disadvantage is equivalent to a -5. Improvised weapons are a -3 at this level (basically, the value of your Prof bonus).

Yes, this means you don't get our Ranged specials in Melee. You don't get your melee specials at Range, either. It balances out.
Hersten Granqvist
player, 28 posts
Friendly Viking
Fri 11 Jun 2021
at 08:05
  • msg #26

OOC: part 2

quote:
Aiming a ranged attack is more difficult when a foe is next to you. When you make a ranged attack with a weapon, a spell, or some other means, you have disadvantage on the attack roll if you are within 5 feet of a hostile creature who can see you and who isn’t incapacitated 


Then why does this passage exist at all?

This passage 100% indicates that being within 5' of an opponent who is able to see you/threaten you/etc. does NOT prevent you from making a ranged attack, no matter who the target is.

Being "generally uncomfortable" in melee combat makes sense: that's why the disadvantage on attack rolls, but being UNABLE to fire ranged weapons into melee is not RAW, it is a HARD NERF house rule on ranged weapons.
Damen Iourdanos
player, 338 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Fri 11 Jun 2021
at 08:22
  • msg #27

OOC: part 2

Not really.  Even in reality, someone armed with  melee weapon within 21 feet of someone armed with a gun is likely to defeat the gun wilder before they have a chance to even brjng up their weapon.  People have little idea how fast a human wanting to do harm can and will move in order to accomplish that task.  It's not a nerf rule.  It is actually based on reality.
https://www.personaldefensewor...019/06/knife-vs-gun/
Raddik
player, 41 posts
AC 19 HP 75/75
Dwarf
Fri 11 Jun 2021
at 14:03
  • msg #28

OOC: part 2

In reply to Damen Iourdanos (msg # 27):

All of your arguments support the ranged person being at disadvantage, not at the ranged person being unable to use the ranged weapon at all.
DM
GM, 1845 posts
Fri 11 Jun 2021
at 14:30
  • msg #29

Re: OOC: part 2

Hersten Granqvist:
quote:
Aiming a ranged attack is more difficult when a foe is next to you. When you make a ranged attack with a weapon, a spell, or some other means, you have disadvantage on the attack roll if you are within 5 feet of a hostile creature who can see you and who isn’t incapacitated 


Then why does this passage exist at all?

This passage 100% indicates that being within 5' of an opponent who is able to see you/threaten you/etc. does NOT prevent you from making a ranged attack, no matter who the target is.

Being "generally uncomfortable" in melee combat makes sense: that's why the disadvantage on attack rolls, but being UNABLE to fire ranged weapons into melee is not RAW, it is a HARD NERF house rule on ranged weapons.


Yes. AN  OPPPONENT. ANY opponent. This does not say that ranged weapons can be used at melee, just that an enemy, not necessarily the target, will interfere with with any attempt at ranged combat.

The definitions of melee and ranged I references say that the target is in melee if within Reach. NOT ranged.

And the fact that you don't want to see the RAW doesn't mean it isn't there.

Also, Hersten, about that Fighting Style you wanted to change? Thieves don't have Fighting Styles, so I'm not sure what you were referring to.
This message was last edited by the GM at 14:33, Fri 11 June 2021.
DM
GM, 1846 posts
Fri 11 Jun 2021
at 14:37
  • msg #30

Re: OOC: part 2

This is getting xhausting, and my health still isn't 100%.

Whether you accept that it is RAW or insist that it is House rule (regardless of evidence to the contrary or hairsplitting semantics)) doesn't matter. It's the rule. It's not changing.

The discussion is over. Take the weekend, post to me if you are accepting the ruling or withdrawing. If accepting, modify your move, if needed, to reflect. if withdrawing, be kind enough to let us know.

I'll update the move Monday.
DM
GM, 1848 posts
Mon 14 Jun 2021
at 17:12
  • msg #31

Re: OOC: part 2

Well, I have only heard form about 4 of you, so I'll just post the move and see who responds with round 2.

My posting may be spotty this week. Issues that could be the result of my heart condition, one of the meds I take for it, or a trace elemnet deficiency have been troubling me for a couple weeks and are getting worse. The safe bet is the deficiency, which could take a couple days to reverse after I start taking supplements, so I may not be in shape to update every day this week. And if that isn't it, well then , I may not be in shape to post every day next week, either.

Sorry.

Update posting shortly, as I get it done
DM
GM, 1853 posts
Mon 14 Jun 2021
at 18:12
  • msg #32

Re: OOC: part 2

OK, posted. Things are crowded enough that most (not all) of you may have disadvantage with missiles.

Remember those spare rolls. If I don't have what I need to fill in with, I'll roll them myself.

I've set the die roller for private rolls for a reason. Please don't uncheck that box.

Let's try for tomorrow noon
Thalassa
player, 308 posts
Female Aquatic Surgeon
Tue 15 Jun 2021
at 05:47
  • msg #33

Re: OOC: part 2

Sorry that you're still not feeling well. Get better soon! And don't worry about the game.
DM
GM, 1863 posts
Tue 15 Jun 2021
at 19:22
  • msg #34

Re: OOC: part 2

I've only got action form 4 of you. I'll push this one more day, but combat is a 24 hour turnaround, folks.
DM
GM, 1878 posts
Wed 16 Jun 2021
at 19:52
  • msg #35

Re: OOC: part 2

Next round posted, only two left.

Turns by noon tomorrow, please. Maybe we can wrap this up next round.
DM
GM, 1884 posts
Thu 17 Jun 2021
at 19:16
  • msg #36

Re: OOC: part 2

Still missing rounds form 3 of you, including the two in position to attack the one on the fantail. I'm going to post anyhow. It'll b up shortly.
DM
GM, 1886 posts
Thu 17 Jun 2021
at 19:19
  • msg #37

Re: OOC: part 2

Posted. moves by tomorrow, noon Pacific US, please.
DM
GM, 1888 posts
Thu 17 Jun 2021
at 19:31
  • msg #38

Re: OOC: part 2

A reminder folks: I make all rolls for perception and knowledge skills, and anything else where the die roll could affect your perception of the results.

Also, pretty much any active roll in combat (except for those movement related) uses your action.

That being said, I DO use passive results for pretty much everything, assuming you've trained in it or the RAW gives it untrained.
DM
GM, 1892 posts
Fri 18 Jun 2021
at 19:16
  • msg #39

Re: OOC: part 2

Round is posted, combat is over. Feel free to do whatever on the main IC thread again.

I will be handling events in the background so continue whatever your ight be ding on IC and just send in any requested rolls as they come up.


Next even post Monday
DM
GM, 1894 posts
Fri 18 Jun 2021
at 19:52
  • msg #40

Re: OOC: part 2

Sorry, folks, a post from one of you had me going back to the move post. I didn't finish the move post properly. I've fixed it, I think.

I'm still not 100%. I'll try and pay more attention until I am.
This message was last edited by the GM at 15:28, Sat 19 June 2021.
Hedwig Bancroft
player, 249 posts
Brit Wizard, crew
Sat 19 Jun 2021
at 15:01
  • msg #41

OOC: part 2

Just so everyone is in the know I'm holding off on my reply since rituals take 10 minutes.
DM
GM, 1911 posts
Tue 22 Jun 2021
at 20:42
  • msg #42

OOC: part 2

Made an error with Arnau's options in IC, which has been corrected
DM
GM, 1914 posts
Tue 22 Jun 2021
at 21:15
  • msg #43

OOC: part 2

Everyone add a d8 to their rolls, or, if you've already rolled, send me a d8, please
DM
GM, 1917 posts
Thu 24 Jun 2021
at 00:03
  • msg #44

OOC: part 2

Folks, I'm going to be on the road from early Friday morning until mid afternoon Saturday, and probably won't be able to post much, if anything, except maybe Friday late evening, which will be limited to my phone.

I'll post an event tomorrow, and then Monday things will get active. If nothing else, that'll be about the time you'll be out of food, given the current rolled dates for events.
DM
GM, 1918 posts
Thu 24 Jun 2021
at 18:26
  • msg #45

OOC: part 2

Marvek and Arnau, I need your rolls for Storm 3, still.
Hedwig Bancroft
player, 256 posts
Brit Wizard, crew
Thu 24 Jun 2021
at 20:36
  • msg #46

OOC: part 2

So is everyone cool with me having the Pearl of Power?
DM
GM, 1923 posts
Thu 24 Jun 2021
at 21:03
  • msg #47

OOC: part 2

Party treasure divisions:

Unclaimed:
Brooch of Shielding
Pearl of Power
Water Elemental Gem

Aramuq:
NOTHING

Arnau:
Periapt of Wound Closure

Damen:
Cutlass of Warning

Hedwig:
NOTHING

Hersten:
NOTHING

Marvek:
Eyes of Eagle
Far Realm Shard

Raddik:
Boots Striding and Springing
Chain +1

Thalassa:
Trident of Fish Command: Non proficient and of limited use. Plus she can do better with spells.

Note that I do treasure based on who owns it when you encounter them, not what you folks need. Items like the trident are likely to come up. In fact, it's why there was a kit ready to go for Raddik.

I generally track permanent items found more than consumables (unless they are in the ship's supply chests). There may be consumables found and passed out already that are not on this list.
DM
GM, 1927 posts
Thu 24 Jun 2021
at 23:57
  • msg #48

OOC: part 2

Hersten has been removed. I try to be tolerant, but the combat was over a week ago, and I do this for fun, not to see how much stress I can handle.

I almost never remove characters and this is the second in as many months. My apologies for any fall out or disruption this may have caused.
Amaruq
player, 43 posts
Native Guide
Thu 24 Jun 2021
at 23:59
  • msg #49

OOC: part 2

I'm good with Hedwig taking the Pearl.
Raddik
player, 56 posts
AC 19 HP 75/75
Dwarf
Thu 24 Jun 2021
at 23:59
  • msg #50

Re: OOC: part 2

Hedwig Bancroft:
So is everyone cool with me having the Pearl of Power?

Fine by me
DM
GM, 1928 posts
Fri 25 Jun 2021
at 00:00
  • msg #51

OOC: part 2

Oh, and for the record: yes, firing an arrow IS an Attack action. and Yes, the rules DO say so. Page 192, where they define attack actions.

And no, you can NOT hold a quiver in one hand and still fire a bow with the other. The rules say so in the equipment chapter. The part of the equipment chart that defines bows as 2 handed, and the definition of that a page or two earlier.

Been arguing both points for a week. yeesh.
Marvek Alazeem
player, 365 posts
AC: 12(17) HP: 44/44
Weather Witch, Arabic
Fri 25 Jun 2021
at 04:40
  • msg #52

OOC: part 2

Sorry I’ve been absent.  My father in law with the x wife passed away and I’m taking my teenagers to his funeral this weekend.    I will be away from the game for a few days.  Should be back Tuesday.
DM
GM, 1929 posts
Fri 25 Jun 2021
at 05:00
  • msg #53

OOC: part 2

In reply to Marvek Alazeem (msg # 52):

I understand. I'm gone half the weekend myself. Now that California is reopened I can see  my step mom after my dad's death last year. It's as close as we'll come to a memorial, after 15 months.

There will be something posted Monday, but it shouldn't be combat, by any means.
Thalassa
player, 317 posts
Female Aquatic Surgeon
Fri 25 Jun 2021
at 13:34
  • msg #54

Re: OOC: part 2

Hedwig Bancroft:
So is everyone cool with me having the Pearl of Power?


Sure! (And sorry for not responding earlier in the IC thread. I don't have a good excuse other than general tiredness.)

Marvek, DM, my condolences.
Hedwig Bancroft
player, 257 posts
Brit Wizard, crew
Fri 25 Jun 2021
at 14:35
  • msg #55

Re: OOC: part 2

Alright awesome I will take the Pearl of Power then.
Damen Iourdanos
player, 357 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Fri 25 Jun 2021
at 16:26
  • msg #56

Re: OOC: part 2

Condolences, Marvek.  Belated condolences, DM.
DM
GM, 1930 posts
Sun 27 Jun 2021
at 02:55
  • msg #57

Re: OOC: part 2

Is anyone taking the Brooch of Shielding, or is that in the Captain's Chest against future need?

An thanks, folks.
Amaruq
player, 45 posts
Native Guide
Wed 30 Jun 2021
at 23:30
  • msg #58

Re: OOC: part 2

Ooh, time has gotten away from me this week. Just a heads-up that I will be on vacation Friday-Monday. I will have access to RPoL via my phone, but will likely have very little time to post.
DM
GM, 1937 posts
Wed 30 Jun 2021
at 23:34
  • msg #59

Re: OOC: part 2

In reply to Amaruq (msg # 58):

Weekends don't really count towards the game, anyhow, and this one, in particular, is a holiday weekend, so you shouldn't miss anything.

we'll see how far we get by Friday, then the next update will be Tuesday.
DM
GM, 1946 posts
Thu 1 Jul 2021
at 21:59
  • msg #60

Re: OOC: part 2

OK, folks, I've split the party into two groups. Rowboat has the original thread, and the folks on the ship have a new one, for now. At least if I did it properly.

I'm not a big fan of splitting the party, which is why we kept Nazem as an NPC, but it does happen on occasion.
DM
GM, 1952 posts
Sat 3 Jul 2021
at 00:03
  • msg #61

Re: OOC: part 2

Next update is Tuesday, folks, but I will be around all weekend if you want to post in the meantime.

Happy 4th for those of you in (or expatriate from) the US.
Raddik
player, 59 posts
AC 19 HP 75/75
Dwarf
Sat 3 Jul 2021
at 23:44
  • msg #62

Re: OOC: part 2

Grab some lumber while you're out there, so I can do something besides sit in my cabin for weeks on end.
Damen Iourdanos
player, 365 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Sun 4 Jul 2021
at 00:39
  • msg #63

Re: OOC: part 2

LOL
DM
GM, 1954 posts
Tue 6 Jul 2021
at 17:01
  • msg #64

Re: OOC: part 2

OK, folks, I'm going to stream line the mapping of the coast. I'll still be rolling events, I just won't update day by day I'll synopsize what's happened in the background when you have an encounter I need to post. This should speed things up a bit.

Also, I'm going to synopsize any non human coastal encounters. And, as we seem to keep splitting up the party when things actually DO happen, there will be more sea borne encounters, so everyone gets a chance to do something, even if it's just combat.

Also, if EVERYONE forages, you'll get more sooner. Remember, the reason we kept Nazim as an NPC was specifically so every PC could go ashore at once while having someone on the ship. And now we have a second NPC for the time being.
Marvek Alazeem
player, 372 posts
AC: 12(17) HP: 44/44
Weather Witch, Arabic
Tue 6 Jul 2021
at 17:20
  • msg #65

Re: OOC: part 2

I have a question though, what do we do if there’s a encounter rolled and we’re not on the ship and don’t have people to man it and we just have Nazem on the ship. I guess they get killed and the ships gone?
Damen Iourdanos
player, 366 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Tue 6 Jul 2021
at 17:27
  • msg #66

OOC: part 2

Hey, if that happens, then we have additional RP opportunities.....
Raddik
player, 60 posts
AC 19 HP 75/75
Dwarf
Tue 6 Jul 2021
at 17:38
  • msg #67

OOC: part 2

I think having an in-game problem we have to solve is a whole lot better than having people that can't participate in the game because they're watching the ship.
DM
GM, 1957 posts
Tue 6 Jul 2021
at 17:47
  • msg #68

Re: OOC: part 2

Marvek Alazeem:
I have a question though, what do we do if there’s a encounter rolled and we’re not on the ship and don’t have people to man it and we just have Nazem on the ship. I guess they get killed and the ships gone?


Well, If I'm rolling n encounter, it's for the terrain the party is in. If you're in the forest I'm not rolling sea encounters.

But, yes, it IS possible that something might happen to the ship. Nazem can drive, Hersten can fire a ballista (quite well, actually). If it's a worry, put Alarm (with Nazem and Hersten able to trigger it) on the cabin door and stay within a mile.

The other option is to have half the party leave from boredom. Something to is close to happening as it is.

I had thought this was covered in the "Keeping Nazem or not" discussion.
DM
GM, 1958 posts
Tue 6 Jul 2021
at 17:49
  • msg #69

Re: OOC: part 2

Regardless, folks, I'll be switching things up a bit to include everyone.

That isn't a good thing if the party keeps splitting, just a necessary one.


Right after this encounter.
Damen Iourdanos
player, 368 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Thu 8 Jul 2021
at 00:18
  • msg #70

OOC: part 2

Thalassa and Damen do not have to fish from the back of the boat.  We two can use the nets in and under the water.  We can also spear fish in the water.  I also mentioned kelp and seaweed, which are both edible.  And, to preserve foods, we just need to fill a pot with sea water and let it evaporate.  All things a ranger, a druid, or a sailor or shipwright with survival, would know how to do.
DM
GM, 1962 posts
Thu 8 Jul 2021
at 00:27
  • msg #71

OOC: part 2

In reply to Damen Iourdanos (msg # 70):

Yes...when the boat isn't moving (it is marginally faster than you, and, after 8 hours, you'll be far behind). But it IS moving during day shift, which is when she fishes.

Besides, for her it kind of IS required. Underwater fishing is actually HUNTING. Her abilities are boosted for FISHING only.
Damen Iourdanos
player, 369 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Thu 8 Jul 2021
at 00:32
  • msg #72

OOC: part 2

True.  But Damen is better at hunting and foraging in the water and on land along the coasts.  His first preferred terrain was Coastal, and his first preferred enemy was Beasts.
DM
GM, 1963 posts
Thu 8 Jul 2021
at 00:36
  • msg #73

OOC: part 2

But...you have plenty of meat. You need everything else. The stuff that comes from land plants.

And you have another preferred terrain. You're just as good in the forest.
Damen Iourdanos
player, 370 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Thu 8 Jul 2021
at 00:55
  • msg #74

OOC: part 2

This is true.  But, you can get a lot 9f the same nutrients from kelp and seaweed.  Seaside and oceanic societies have been doing so for centuries, if not millenia.  We don't always have to forage on land.
There are other things that we have been forgetting about having a ranger on board regarding favored terrain:

• Difficult terrain doesn’t slow your group’s travel.
• Your group can’t become lost except by magical means.
• Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.
• If you are traveling alone, you can move stealthily at a norm al pace.
• When you forage, you find twice as much food as you normally would.
• While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.

Now, an argument could be made that it the ability is Overland Travel and does not include the water. But, on the coast, the water is just as much a part of the terrain as the land, just as a river or a lake or a stream is anywhere else.  Plus, technically, the water covers land.  While you can't actually track in water, if you see the wake caused some creature (or a school), then that information would be discernable.  With his knowledge of ships, he should even be able to tell the number if crew and how laden with cargo a ship is by how low it rides in the water.
DM
GM, 1964 posts
Thu 8 Jul 2021
at 01:08
  • msg #75

OOC: part 2

In reply to Damen Iourdanos (msg # 74):

Two of you can forage under water. Eight can forage on land.

Splitting the party is a bad idea, as I said yesterday. I'm not running two groups. That's not fair to the group that doesn't get the encounter. Also dangerous if an 8 person encounter focuses everything on one (partial party) group.

And "Coastal" isn't "Aquatic" or "Out to Sea". It's the coast and surf, not under water. We'll have to wait for a later sourcebook for more.
Damen Iourdanos
player, 371 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Thu 8 Jul 2021
at 01:17
  • msg #76

OOC: part 2

I'm just giving ideas.  If we hunt and forage along the beach, we cover both land and water.  And I think his next terrain choice is going to be Open Sea. LOL
DM
GM, 1965 posts
Thu 8 Jul 2021
at 01:46
  • msg #77

OOC: part 2

Well, as to options, Players will do what they want, and, when it goes pear shaped, blame the DM. So I warn folks. You've been warned. My conscience will be clear.


As to open water as  a terrain type, that isn't an option (yet). Wwhich is fine, this isn't an undersea game, it's an exploration of new LANDS game.

I've been working, off and on, on a undersea game, but there are some issues. Terrain types for rangers and druids is just one of them. Tool/Craft for shells and coral is another, although I have a work around (sort of. It needs work, still). And I can only find 4 races that I'd use, although I might benefit from another pas at Volo's and Mord's TOF
Raddik
player, 61 posts
AC 19 HP 75/75
Dwarf
Thu 8 Jul 2021
at 01:55
  • msg #78

OOC: part 2

Boss says "pick some weeds", you get off your butt and go pick some weeds.
DM
GM, 1966 posts
Thu 8 Jul 2021
at 02:16
  • msg #79

OOC: part 2

In reply to Raddik (msg # 78):

Oh, I'm sure he'll take mushrooms, dwarf boy. Lots of Vitamin B (a lack of which causes Beri Beri). Nazem certainly misses them
DM
GM, 1969 posts
Thu 8 Jul 2021
at 19:42
  • msg #80

OOC: part 2

I need a foraging plan, folks. Who's going, etc: Camp on the beach or come back to the boat at night. That sort of thing
Hedwig Bancroft
player, 270 posts
Brit Wizard, crew
Thu 8 Jul 2021
at 19:53
  • msg #81

Re: OOC: part 2

I can ritual cast Tiny Hut for the land foraging team which will keep people safe, warm, and decently comfortable as they travel in-land. I can also do some scouting with Arcane Eye should the need arise. I have no proficiency with Survival so my assistance in the actual foraging would be minimal.

Edit: I can also cast Fly
This message was last edited by the player at 19:57, Thu 08 July 2021.
DM
GM, 1970 posts
Thu 8 Jul 2021
at 19:58
  • msg #82

Re: OOC: part 2

In reply to Hedwig Bancroft (msg # 81):

Tiny Hut as written doesn't move.

Folks can forage without training, they just don't get as much over the long term.
Hedwig Bancroft
player, 271 posts
Brit Wizard, crew
Thu 8 Jul 2021
at 20:00
  • msg #83

Re: OOC: part 2

People don't typically move at night so it shouldn't be an issue. It's also a ritual so if we do need to move I just need 10 more minutes.

And understood.
Damen Iourdanos
player, 372 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Thu 8 Jul 2021
at 20:02
  • msg #84

Re: OOC: part 2

Damen shall go.  Camping is fine, as is returning to the ship.
Amaruq
player, 48 posts
Native Guide
Thu 8 Jul 2021
at 20:15
  • msg #85

Re: OOC: part 2

Amaruq will definitely go, this is exactly what he does.
DM
GM, 1971 posts
Thu 8 Jul 2021
at 20:20
  • msg #86

Re: OOC: part 2

Hedwig Bancroft:
People don't typically move at night so it shouldn't be an issue. It's also a ritual so if we do need to move I just need 10 more minutes.

And understood.


Ah. Wasn't sure what you meant. For some reason I thought you wanted it while actually foraging. Sorry.
Hedwig Bancroft
player, 272 posts
Brit Wizard, crew
Thu 8 Jul 2021
at 20:26
  • msg #87

Re: OOC: part 2

You're good. I realize I wasn't exactly clear so it's a reasonable misunderstanding.
Thalassa
player, 322 posts
Female Aquatic Surgeon
Thu 8 Jul 2021
at 20:27
  • msg #88

Re: OOC: part 2

As another wilderness type, Thalassa would like to go, too. But ideally, shouldn't we all go, to avoid splitting the party again?

Thalassa would slightly prefer camping on the beach, simply because after months of sleeping in the same (presumably not super comfortable) bunk, some variety would be nice. But she's fine with returning to the ship, too.
DM
GM, 1972 posts
Thu 8 Jul 2021
at 20:29
  • msg #89

Re: OOC: part 2

In reply to Thalassa (msg # 88):

only woman in the world that prefers sleeping on the ground to sleeping in a bed.

Yes, I would prefer if everyone went, but I need to know for sure. Also for how many days.

Basically, I need input on that and camp vs boat from Marvek.
Hedwig Bancroft
player, 273 posts
Brit Wizard, crew
Thu 8 Jul 2021
at 20:29
  • msg #90

Re: OOC: part 2

Thalassa has a point. We should relegate the NPC player(s) to holding the fort (if they are still around) and all go.
DM
GM, 1973 posts
Thu 8 Jul 2021
at 20:30
  • msg #91

Re: OOC: part 2

In reply to Hedwig Bancroft (msg # 90):

Two NPCs. On crew one ballista. Just enough.
Damen Iourdanos
player, 373 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Thu 8 Jul 2021
at 20:59
  • msg #92

OOC: part 2

And, with Damen along, we collect twice as much food.
Raddik
player, 62 posts
AC 19 HP 75/75
Dwarf
Thu 8 Jul 2021
at 21:44
  • msg #93

OOC: part 2

Forge, forage, close enough for Raddik.
DM
GM, 1975 posts
Thu 8 Jul 2021
at 21:47
  • msg #94

Re: OOC: part 2

Damen Iourdanos:
And, with Damen along, we collect twice as much food.


No, that only applies to you not the party. YOU will collect twice as much, as will Amaruq. Everyone else just the usual amount.

By the way, in a limited food area a Wis mod of 0 and no training provides 10.5 meals in 10 days, on average.
DM
GM, 1977 posts
Fri 9 Jul 2021
at 00:17
  • msg #95

Re: OOC: part 2

Dscussion about the Cutlass are best here, athough I'm not sure how that affects Foraging?

Or are you counting on it for early warning at night? Early warning it doesn't give. It kicks in at the last second, just enough to stop surprise.
Raddik
player, 63 posts
AC 19 HP 75/75
Dwarf
Fri 9 Jul 2021
at 00:29
  • msg #96

Re: OOC: part 2

Use the hut at night as well.
Sleep in a camp
Watches as normal, knowing we're protected, but not allowing an easy ambush when we wake
I suggest we do it for a number of days about equal to the length of time they would last. If they're good for 10 days, gather for days.
DM
GM, 1978 posts
Fri 9 Jul 2021
at 00:31
  • msg #97

Re: OOC: part 2

In reply to Raddik (msg # 96):

If what are good for 10 days? I think I may have missed something.
Raddik
player, 64 posts
AC 19 HP 75/75
Dwarf
Fri 9 Jul 2021
at 03:12
  • msg #98

Re: OOC: part 2

I answered in the same order you asked.
DM
GM, 1979 posts
Fri 9 Jul 2021
at 03:34
  • msg #99

Re: OOC: part 2

In reply to Raddik (msg # 98):

Not really an answer. I still don't know what you mean.
Hedwig Bancroft
player, 274 posts
Brit Wizard, crew
Fri 9 Jul 2021
at 13:56
  • msg #100

OOC: part 2

If we are talking about how long Tiny Hut lasts its 8 hours. It bars the passage of anything and anyone not within its radius when I cast it so we will be safe so long as we stay inside of its boundaries. I can also cast Alarm as a ritual which gives up a 20 ft radius cube of detection should something try to risk attacking us anyway. It's not a perfect defense but with both we won't need watch at night unless we get ambushed by mages.
Damen Iourdanos
player, 376 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Fri 9 Jul 2021
at 14:31
  • msg #101

OOC: part 2

I also have Alarm, but not as a ritual.
Raddik
player, 65 posts
AC 19 HP 75/75
Dwarf
Fri 9 Jul 2021
at 15:10
  • msg #102

Re: OOC: part 2

DM:
I'm good to go when I have:
-camp vs boat at night
-watches, if any, if camping
-a day count (last time was a week)

Raddik:
Use the hut at night as well.
-Sleep in a camp
-Watches as normal, knowing we're protected, but not allowing an easy ambush when we wake
-I suggest we do it for a number of days about equal to the length of time they would last. If they're good for 10 days, gather for days.

DM
GM, 1981 posts
Fri 9 Jul 2021
at 15:14
  • msg #103

Re: OOC: part 2

Oh, you mean how long the food would last. Why not just say so a couple posts back?

Anyhow, it lasts as long as the magic holds out. The only Cook on board is still on board, and, if you're camping, won't be able to tell you until you're done. That's why he uses Purify Food, and why I suggested you cast it as a ritual nightly on your take from the trip.
Amaruq
player, 49 posts
Native Guide
Fri 9 Jul 2021
at 15:21
  • msg #104

OOC: part 2

And I can always provide goodberries during the foraging trip as well.
DM
GM, 1986 posts
Fri 9 Jul 2021
at 20:13
  • msg #105

OOC: part 2

I highlighted it for those who have't checke din, yet, but there WAS a request for initiatives buried in that.

Post initiatives and basic prep round to your private thread or a SINGLE post to IC. There is not time for discussion, so one IC post only, please.
Marvek Alazeem
player, 376 posts
AC: 12(17) HP: 44/44
Weather Witch, Arabic
Sat 10 Jul 2021
at 00:20
  • msg #106

OOC: part 2

Sorry y’all, works gotten the best of me and a sinus infection. I’m back now.
DM
GM, 1993 posts
Sat 10 Jul 2021
at 03:47
  • msg #107

OOC: part 2

I just realized it's friday, folks. Move will update Monday, of course.

Also, so you know, this is Old Growth forest. Difficult terrain where the inhabitants are hunting (apparently, to the surprise of the European settlers, the locals tended to burn off underbrush in forests near them for ease of hunting).

This isn't one of those areas. But, as always, you may have special abilities that make it moot. Let me know, if so.
Damen Iourdanos
player, 380 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Sat 10 Jul 2021
at 08:56
  • msg #108

Re: OOC: part 2

Two rangers, at least one has forest as favored terrain.  Probably both do.
Hedwig Bancroft
player, 280 posts
Brit Wizard, crew
Sat 10 Jul 2021
at 13:11
  • msg #109

Re: OOC: part 2

And then there is Hedwig who will do his best not to die in a forest on the other side of reality.
DM
GM, 1994 posts
Sat 10 Jul 2021
at 13:39
  • msg #110

Re: OOC: part 2

In reply to Hedwig Bancroft (msg # 109):

At least it isn't the Far Realm, anymore.
Marvek Alazeem
player, 378 posts
AC: 12(17) HP: 44/44
Weather Witch, Arabic
Sat 10 Jul 2021
at 15:24
  • msg #111

Re: OOC: part 2

Or is it? Muhahahaha
Amaruq
player, 50 posts
Native Guide
Mon 12 Jul 2021
at 14:44
  • msg #112

Re: OOC: part 2

Damen Iourdanos:
Two rangers, at least one has forest as favored terrain.  Probably both do.


Yep, mine are coastal and forest, probably same as you.
DM
GM, 1998 posts
Mon 12 Jul 2021
at 20:30
  • msg #113

Re: OOC: part 2

Sorry, folks, morning got away from me. Move is posted, ut it's kind of underwhelming.

No one sees an enemy. Ether the Cutlass malfunctioned, or something nasty is happening out of sight, but close enough and dangerous enough to trigger it.

"Lack of surprise" isn't the same as "presence of awareness", I'm afraid.

Next round is another prep round. As far as you know, anyhow.
Damen Iourdanos
player, 381 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Mon 12 Jul 2021
at 20:31
  • msg #114

Re: OOC: part 2

Yep.  Coastal and forest.  Most of his sailing time was spent in the Mediterranean, with some forays along the Iberian Peninnsula and Western Europe.  Even once to the British Isles before this trip.
DM
GM, 2002 posts
Tue 13 Jul 2021
at 06:03
  • msg #115

Re: OOC: part 2

Apologies folks, I was late and rushed this afternoon: Yes, if you have more you would like to do, by all means, send in another round.
DM
GM, 2007 posts
Tue 13 Jul 2021
at 19:42
  • msg #116

Re: OOC: part 2

Second round is up. Still nothing.

This is probably a good time to remind folks that you can try Active Perception every round if you have nothing better to do. You never know....

3rd round posts tomorrow, noonish my time.
DM
GM, 2015 posts
Wed 14 Jul 2021
at 19:01
  • msg #117

Re: OOC: part 2

Round 3 is up. And STILL nothing.

Noon (ish) tomorrow (Pacific US) for round 4.

At this point you're probably think something is wrong with the Cutlass, or just that I'm screwing with you.

Could be.
DM
GM, 2020 posts
Thu 15 Jul 2021
at 19:20
  • msg #118

Re: OOC: part 2

It occurred to me that most of my Move OOC post belonged IC, so I'm shifted to a double IC post, rather than one of each. If I combine into one post, folks tend to skim over the important bits.

Still, questions about the move should be posted Private or OOC, depending.
Damen Iourdanos
player, 384 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Thu 15 Jul 2021
at 20:10
  • msg #119

Re: OOC: part 2

I wonder how many characters have a fear of spiders because their players' do.....
DM
GM, 2021 posts
Thu 15 Jul 2021
at 21:04
  • msg #120

Re: OOC: part 2

In reply to Damen Iourdanos (msg # 119):

How many of you fear them because they are covered in eyes?
Damen Iourdanos
player, 385 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Thu 15 Jul 2021
at 21:06
  • msg #121

Re: OOC: part 2

Aye.  But, not II have no fear of spiders.  I don't like having to kill them at work.
This message was last edited by the player at 22:27, Thu 15 July 2021.
DM
GM, 2022 posts
Thu 15 Jul 2021
at 21:52
  • msg #122

Re: OOC: part 2

In reply to Damen Iourdanos (msg # 121):

I was referring to your adventure in the Far Realm Zone.
Damen Iourdanos
player, 386 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Thu 15 Jul 2021
at 22:26
  • msg #123

Re: OOC: part 2

And I was still throwing out puns for being "covered in eyes"
DM
GM, 2023 posts
Fri 16 Jul 2021
at 00:07
  • msg #124

Re: OOC: part 2

In reply to Damen Iourdanos (msg # 123):

Damen, don't forget to send in your action.
Damen Iourdanos
player, 387 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Fri 16 Jul 2021
at 00:53
  • msg #125

OOC: part 2

Got until tomorrow, noonish, right? Just got off work, on my way home.
DM
GM, 2041 posts
Mon 19 Jul 2021
at 18:36
  • msg #126

OOC: part 2

Missing moves from a couple of you, yet. I'm updating shortly. As long as you make it before I post, you're good
DM
GM, 2063 posts
Tue 20 Jul 2021
at 19:33
  • msg #127

OOC: part 2

Folks, today's post will be late. My daughter is leaving for her first vacation in a couple years tomorrow, and I'm housesitting in case one of the fires moves near, and cat sitting because I raised a cat lady, somehow. Helping her take care of things today (a LOT of last minute chores for some reason.

I'll post in a bit after I cool down. We will skip tomorrow (Wednesday) and moves will be due Thursday.
Thalassa
player, 334 posts
Female Aquatic Surgeon
Wed 21 Jul 2021
at 18:47
  • msg #128

OOC: part 2

Sorry, everyone. I guess I didn't really think the horde of spiders thing through.
Amaruq
player, 61 posts
Native Guide
Wed 21 Jul 2021
at 18:56
  • msg #129

OOC: part 2

I don't know, it sounds like your spiders are kicking ass.
Thalassa
player, 336 posts
Female Aquatic Surgeon
Wed 21 Jul 2021
at 19:01
  • msg #130

OOC: part 2

Yes, surprisingly much. :-) But if they keep all of you from attacking, that's still not a good thing.
Amaruq
player, 62 posts
Native Guide
Wed 21 Jul 2021
at 19:10
  • msg #131

OOC: part 2

Not keeping me from attacking, I'm a Sharpshooter ;)
Raddik
player, 81 posts
AC 19 HP 75/75
Dwarf
Wed 21 Jul 2021
at 19:28
  • msg #132

OOC: part 2

So do you want us to keep posting actions round by round, or just give you 3-4 rounds worth of rolls for the few actions we could possibly take and let you play out the rest?
DM
GM, 2075 posts
Wed 21 Jul 2021
at 19:43
  • msg #133

OOC: part 2

In reply to Raddik (msg # 132):

keep posting round by round. And this will probably be the last. besides, you can attack with the hammer from above, which is open, and your cantrip is is one of the indirect fire cantrips, as is Thalassa's.

Truthfully. most of you are unaffected by the crowding. just Damen, who has a way around it, and the mages: Hedwig and Marvek. And one of them may come up with something, too.
DM
GM, 2079 posts
Wed 21 Jul 2021
at 19:54
  • msg #134

OOC: part 2

In reply to DM (msg # 133):

For the record, Hedwig did, and Marvek could but I', NPCing him as reality intrudes, but I don't want to spend PC resources for the PCs, so I tend to NPC conservatively.

I may update early tomorrow, or even late tonight, if I get everyone in.
DM
GM, 2080 posts
Thu 22 Jul 2021
at 05:22
  • msg #135

OOC: part 2

Waiting on Raddik and Marvek (if he's back, yet)
Raddik
player, 85 posts
AC 19 HP 75/75
Dwarf
Sun 25 Jul 2021
at 20:05
  • msg #136

OOC: part 2

If I cast Elemental Weapon on someone's blade to add fire damage, will that help with cutting through the webs without setting everything on fire?
DM
GM, 2088 posts
Sun 25 Jul 2021
at 20:51
  • msg #137

OOC: part 2

In reply to Raddik (msg # 136):

It will help cut through. As to setting fires...hard to say until you try.
Amaruq
player, 64 posts
Native Guide
Mon 26 Jul 2021
at 16:41
  • msg #138

Re: OOC: part 2

Hedwig Bancroft:
He turned to Amaruq and gestured to his hip were a seldom used dagger hung. It was a fairly cheap weapon with no adornments.

"I have but a dagger. You're welcome to it though if you believe it'll help."


Yep, I have a dagger too, but they're piercing not slashing.
Hedwig Bancroft
player, 293 posts
Brit Wizard, crew
Mon 26 Jul 2021
at 17:09
  • msg #139

Re: OOC: part 2

I get you. Just trying to be responsive.
DM
GM, 2095 posts
Tue 27 Jul 2021
at 02:43
  • msg #140

Re: OOC: part 2

Apologies, folks, piercing weapons DO work on webs. They are only immune to Bludgeoning, of the 3 weapon types.
DM
GM, 2096 posts
Tue 27 Jul 2021
at 19:25
  • msg #141

Re: OOC: part 2

Marvek, while folks are chatting, could you pick the groups current direction and goals?

As far as I Know,the choices are: continue to forage OR see if the spiders have anything interesting in their webs.

The rules for activities while traveling are fairly exclusive, I'm afraid. Foraging even precludes Passive perception rolls, unless a class ability or other special allows it (but you have two rangers, so that's not as bad as it could be.
DM
GM, 2097 posts
Wed 28 Jul 2021
at 18:01
  • msg #142

Re: OOC: part 2

No word from Marv, folks. Consensus seems to be go west into the spiders' area, rather than get forage credit for today.

If that isn't so, let me know. I'll update with what I have this evening
Hedwig Bancroft
player, 295 posts
Brit Wizard, crew
Wed 28 Jul 2021
at 18:11
  • msg #143

Re: OOC: part 2

I think if I were to give an opinion seeking out the spider's den is probably the exciting of the two options and frankly I'm kind of worn out on 'random encounters'. Be nice to have some agency in what we are beating down.
Raddik
player, 88 posts
AC 19 HP 75/75
Dwarf
Wed 28 Jul 2021
at 18:42
  • msg #144

Re: OOC: part 2

We can forage for food in a number of places, but there's a potential for treasure just right here. Raddik values looking for loot over foraging for food for today.
Damen Iourdanos
player, 416 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Wed 28 Jul 2021
at 19:16
  • msg #145

Re: OOC: part 2

So, the consensus is we want a dungeon crawl-type of adventure for a change?
Raddik
player, 89 posts
AC 19 HP 75/75
Dwarf
Wed 28 Jul 2021
at 19:18
  • msg #146

Re: OOC: part 2

Food keeps us alive, but we need "stuff" to make "more stuff", so Raddik will always chose loot over food.
DM
GM, 2099 posts
Wed 28 Jul 2021
at 19:33
  • msg #147

Re: OOC: part 2

Oh, folks, if you're looking for a dungeon crawl, this isn't the place. If you want one, I can give you one, but not until you're farther south. The locals up here built with hide and sticks, basically. Not dungeon construction material.
Hedwig Bancroft
player, 296 posts
Brit Wizard, crew
Wed 28 Jul 2021
at 19:43
  • msg #148

Re: OOC: part 2

I'm not looking for a dungeon crawl so much as something that's not 'I am roused from my sleep by mysterious assailants'. I don't care if this is a 5x5 cave with some eggs in it. It's at least a change of pace.
DM
GM, 2100 posts
Thu 29 Jul 2021
at 16:48
  • msg #149

Re: OOC: part 2

Sorry, I totally spaced last night's update. I'm too used to noon.. I'll post your first stage of the spider foray now.
Thalassa
player, 343 posts
Female Aquatic Surgeon
Fri 30 Jul 2021
at 05:04
  • msg #150

Re: OOC: part 2

Marching order: How about Damen, Raddik, Thalassa, Amaruq, Marvek, Hedwig, Arnau?

Or switch Thalassa and Amaruq, if Amaruq wants to go into melee, but I'm assuming he wants to use his bow and stay further back for that.

Marvek before Hedwig because I'm assuming (based purely on prejudices about sorcerers and wizards) that Marvek is tougher, but it probably doesn't matter much either way. Arnau last so we have a healer outside the danger zone.

Does that make sense?
Arnau de Boix
player, 230 posts
Spanish Bard
Fri 30 Jul 2021
at 13:13
  • msg #151

OOC: part 2

I can go last, no issue for me. Just to mention that cure wounds is a touch spell, so the ones in front line will be difficult to reach.

Healing word can help, but it does not heal that much.
Hedwig Bancroft
player, 297 posts
Brit Wizard, crew
Fri 30 Jul 2021
at 14:37
  • msg #152

OOC: part 2

Sure that's fine with me.
Damen Iourdanos
player, 417 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Fri 30 Jul 2021
at 17:34
  • msg #153

OOC: part 2

I think that Amaruq should go last.  That way he can use his ranger abilities to watch our backs while we search/forage.
Amaruq
player, 67 posts
Native Guide
Fri 30 Jul 2021
at 17:47
  • msg #154

OOC: part 2

Damen Iourdanos:
I think that Amaruq should go last.  That way he can use his ranger abilities to watch our backs while we search/forage.


Yeah, I was thinking the same, and I can still target anything that engages us from the front, while being a fighter-type in the back in case we're ambushed.
Thalassa
player, 344 posts
Female Aquatic Surgeon
Fri 30 Jul 2021
at 18:26
  • msg #155

OOC: part 2

I meant that only as a temporary marching order for entering the new spider "cage". Sorry, should have made that clearer.

In more open surroundings, I totally agree, we should have someone like Amaruq watching our backs.
Raddik
player, 91 posts
AC 19 HP 75/75
Dwarf
Fri 30 Jul 2021
at 18:51
  • msg #156

OOC: part 2

Order doesn't matter to me. Thal's idea is fine.
DM
GM, 2106 posts
Sat 31 Jul 2021
at 16:46
  • msg #157

OOC: part 2


Folks, for the record, I am NOT taking it for granted that folks break formation to check out any given "room" or it's "walls".
DM
GM, 2107 posts
Sat 31 Jul 2021
at 18:28
  • msg #158

OOC: part 2

In reply to DM (msg # 157):

A reminder that I roll perception checks so that results of a die roll don't affect results  garnered. besides, I have mods to apply, like Cover.
Raddik
player, 93 posts
AC 19 HP 75/75
Dwarf
Sat 31 Jul 2021
at 20:33
  • msg #159

OOC: part 2

Webs have to be anchored to something, do they not? I called it a location, not a structure. Even if the location is nothing but bushes and trees, it was still here before the spiders were. If we find out the spiders collected stone and wood to build structures for them to then use as anchors, then he will be impressed.
DM
GM, 2109 posts
Sat 31 Jul 2021
at 20:59
  • msg #160

OOC: part 2

In reply to Raddik (msg # 159):

To build walls, certainly. Critter webs can also be used unanchored as attacks, which the spell can't. It always need anchors, as I recall.

And they are anchored to trees.
DM
GM, 2111 posts
Mon 2 Aug 2021
at 18:34
  • msg #161

OOC: part 2

Back to combat, and still in 24 hour turnarounds, folks.
Amaruq
player, 69 posts
Native Guide
Mon 2 Aug 2021
at 22:10
  • msg #162

OOC: part 2

DM, I'm a bit confused by this:

quote:
4 spiders arrive, 3 giant, 1 giant wolf.


So are there 4 total spiders, 3 that are giant and 1 that is not, and also a giant wolf? Or 4 spiders, 3 giants, and 1 giant wolf? Or something different?
DM
GM, 2113 posts
Mon 2 Aug 2021
at 22:45
  • msg #163

OOC: part 2

3 Giant spiders, 1 giant wolf spider. Sorry. Sometimes I type what I think, rather than what you need.
DM
GM, 2116 posts
Tue 3 Aug 2021
at 00:38
  • msg #164

OOC: part 2

There are some questions about cover.

between trees and underbrush:
5' (ie: adjacent) is clear enough that there is no cover for medium or larger creatures.

10' is far enough away and with enough in the way that partial cover applies (-2 to hit), +2 Dex saves.

15' most assuredly has at least one tree in the way. 3/4 cover (-5 hit, +5 Dex saves)

20' is 50/50 for 3/4 cover and total cover.

25' is total cover.

If Small or smaller (target OR attacker), reduce all ranges by 5' (which makes melee a matter of partial cover, as well.

This cuts both ways, of course. The bad guys have much the same limits.
DM
GM, 2129 posts
Tue 3 Aug 2021
at 20:31
  • msg #165

OOC: part 2

Ok, round 1 is up.

As there are spiders coming out of the trees, let's add a Con save (vs poison if you have a special for that) to all posts. Plus the spare roll for sudden advantage/disadvantage issues and unexpected saves.

If webbed, a Strength check can be used as you action to break free. Restrained carries defense AND offense penalties.

Attack descriptions show how many were attacking. The Initiative list shows how many are left.

Let's try for noon tomorrow
Marvek Alazeem
player, 387 posts
AC: 12(17) HP: 44/44
Weather Witch, Arabic
Wed 4 Aug 2021
at 03:22
  • msg #166

OOC: part 2

Hello all.  I have been busy with custody, getting kids ready for school and adjusted to moving to a new state, and working.   At this time I am too busy to post and game for another week or so.

Would like our DM to NPC me for another week.  I should be back on schedule with everything.

I'll put this to vote, I nominate Damen as Captain.  Everyone ok with that?
DM
GM, 2135 posts
Wed 4 Aug 2021
at 04:55
  • msg #167

OOC: part 2

In reply to Marvek Alazeem (msg # 166):

You NEED a bosun for repairs. He's the only one qualified, I think. Raddik might be, though, he just doesn't have ship knowledge.

Arnau can qualify as Captain, but Damen lacks the Charisma and Charisma skills.

Raddik is short the Athletics needed for Bosun

This is important for event rolls.

Of course, you have enough spell casters with Mending that you can do without a Bosun for repairs, but it's still needed for Events.
DM
GM, 2136 posts
Wed 4 Aug 2021
at 19:31
  • msg #168

OOC: part 2

I've had a few morning appointments this week, with more to come. Plus we are missing a couple of moves, so I'm going to delay until tomorrow.

My apologies, but between all that and looking after my kids pets, I'm feeling a minor crunch with time. Should be over soon, however.

meanwhile, keep an eye on me, I tend to forget class based specials on some folks and classes, especially at these levels. Remind me if you have a special that affects a situation.
Damen Iourdanos
player, 425 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Wed 4 Aug 2021
at 23:26
  • msg #169

Re: OOC: part 2

It's okay.  I've had no chance to post either.
DM
GM, 2143 posts
Thu 5 Aug 2021
at 16:55
  • msg #170

Re: OOC: part 2

OK, folks, round 2 is posted.

Clearly spiders are coming out of the woodwork, so expect more.

The web shots are missing, which is making the bad terrain even worse. ANY movement now will require a successful Acrobatics roll. Let's set it at DC 5 for now, worse as webbing piles up. At 30 we will quit tracking and assume you can't avoid it.
DM
GM, 2146 posts
Fri 6 Aug 2021
at 05:54
  • msg #171

Re: OOC: part 2

Don't forget moves for tomorrow folks
DM
GM, 2150 posts
Fri 6 Aug 2021
at 18:59
  • msg #172

Re: OOC: part 2

Round 3 posted. Next move due Monday

Acrobatics DC is still 5
Raddik
player, 97 posts
AC 19 HP 75/75
Dwarf
Fri 6 Aug 2021
at 23:58
  • msg #173

Re: OOC: part 2

When you say Thalasia burst into flames, what are we talking about?
DM
GM, 2152 posts
Sat 7 Aug 2021
at 00:10
  • msg #174

Re: OOC: part 2

In reply to Raddik (msg # 173):

She started burning. The flames aren't too dense, and she doesn't seem to mind.

I'm not sure how much more you would even be able to know, so...that's what you know.
Raddik
player, 98 posts
AC 19 HP 75/75
Dwarf
Sat 7 Aug 2021
at 00:14
  • msg #175

Re: OOC: part 2

That tells me all I need to know.
DM
GM, 2156 posts
Mon 9 Aug 2021
at 18:35
  • msg #176

Re: OOC: part 2

round 4 is up.

DC for acrobatics is still 5.
DM
GM, 2159 posts
Mon 9 Aug 2021
at 22:25
  • msg #177

Re: OOC: part 2

I missed a few things this morning.

Damen is only down 15

Thalassa is still in rank 3

Possibly more, although I hope not
DM
GM, 2161 posts
Tue 10 Aug 2021
at 19:52
  • msg #178

Re: OOC: part 2

Sorry, folks, I'm running a bit late.  My kid got home from Hawaii yesterday and wanted to take me out for lunch today and tell me about the trip. so we spent an hour at a dinner talking about everything EXCEPT Hawaii.

Anyhow, I'll have round 5 up in 30 or less.
Damen Iourdanos
player, 432 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Tue 10 Aug 2021
at 20:24
  • msg #179

OOC: part 2

I've been busy, too.  Apparently, my card was used in an attempt to pay just over $40 in parking garage fees, in another country, while I was using it at another store in my town of residence.  Had to get a new one.  Then found out I'm overdrawn because of the new billing system for pick-up orders at my local grocery store
 Now at work and still haven't had a chance to post.
Damen Iourdanos
player, 433 posts
Tue 10 Aug 2021
at 20:28
  • [deleted]
  • msg #180

OOC: part 2

This message was deleted by the player at 20:28, Tue 10 Aug 2021.
DM
GM, 2164 posts
Tue 10 Aug 2021
at 20:30
  • msg #181

OOC: part 2

I rolled your saves for you. You even made one of them

Round 5 is up.

To be clear on what's happening:
-Wolf spiders are going 4 a piece working thr way back. Damen and Raddik each have 4, Thalassa has 1.

-Spiers (which have webs) are trying to restrain you folks when they can, and fighting off Thalassa's diminishing wolf spider horde when they can't. They'll be at melee as soon as Thalassa's spiders are gone.

-Arnau has started a small fire. Anyone currently in the US, Canada, or Greece knows how long that will stay small.

If you are Restrained, your attacks are at Disadvantage and mine are at Advantage.

Acrobatics DC for movement is now 10. Basically a Dex roll with a boost for those actually trained in Acro..or with JoaT.
DM
GM, 2166 posts
Tue 10 Aug 2021
at 22:52
  • msg #182

OOC: part 2

I err'd again Arnau hit. I've applied damage and there is no fire to worry about at this time.
DM
GM, 2168 posts
Wed 11 Aug 2021
at 19:41
  • msg #183

OOC: part 2

I'm still missing Amaruq and Damen. I'll delay the move until tomorrow.
Damen Iourdanos
player, 434 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Wed 11 Aug 2021
at 20:46
  • msg #184

OOC: part 2

Sorry.  Got hit with something and just remembered when I saw the new post indicator.  Ugh.
DM
GM, 2170 posts
Thu 12 Aug 2021
at 19:32
  • msg #185

OOC: part 2

Round 6 is posted, and there is a long term, forest safe, AoE in effect.

Acrobatics DC is 10 to move for everyone except Thalassa.

Let's shot for noon tomorrow for the next move
DM
GM, 2173 posts
Thu 12 Aug 2021
at 20:54
  • msg #186

OOC: part 2

A reminder that speech needs to be sent with your move, NOT posted between rounds to the IC thread.
DM
GM, 2177 posts
Fri 13 Aug 2021
at 19:12
  • msg #187

OOC: part 2

Round 7 is posted.

While you seem to be out of spiders, it's temporary, we are still in melee, and the next move is due Monday. Have a good weekend.

You've just passed the half way point if that helps?

Careful what you ask for....you might get it.
DM
GM, 2184 posts
Mon 16 Aug 2021
at 15:39
  • msg #188

OOC: part 2

I still need input from Hedwig and Amaruq.

Also, anyone trying to cut folks free I need attack and damage rolls for that. Webs actually have an AC and hit points.
DM
GM, 2187 posts
Mon 16 Aug 2021
at 19:12
  • msg #189

OOC: part 2

Round 8 is up.

You've done for nearly all the wolf spiders and more than half the regular giant spiders. You're on the down hill side of things.
Damen Iourdanos
player, 438 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Mon 16 Aug 2021
at 23:38
  • msg #190

OOC: part 2

Well, I did intend for Damen to cut free the nearest webbed-up crewmate.....
DM
GM, 2188 posts
Tue 17 Aug 2021
at 00:02
  • msg #191

OOC: part 2

In reply to Damen Iourdanos (msg # 190):

Yes, but being restrained himself, he couldn't move, hence couldn't get to anyone. So he freed himself rather than lose the turn.
Damen Iourdanos
player, 439 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Tue 17 Aug 2021
at 00:30
  • msg #192

OOC: part 2

That's what I'm saying.  He became his own nearest webbed-up crewmate.
DM
GM, 2189 posts
Tue 17 Aug 2021
at 19:57
  • msg #193

OOC: part 2

In reply to Damen Iourdanos (msg # 192):

Sorry, folks, but my morning got away from me ad I'm just getting home at 1, Also I'm missing Damen's move. I'm going to delay until tomorrow and go fix my breakfast
DM
GM, 2191 posts
Wed 18 Aug 2021
at 20:01
  • msg #194

OOC: part 2

Round 9 is up. It took a bit. My internet is doing dialup speeds this week during the day, for some reason.

Noon tomorrow and then a 3 day weekend. I am taking Friday off this week.
Raddik
player, 107 posts
AC 19 HP 75/75
Dwarf
Wed 18 Aug 2021
at 21:42
  • msg #195

OOC: part 2

"Don't use fire," they said...
Damen Iourdanos
player, 441 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Wed 18 Aug 2021
at 21:50
  • msg #196

Re: OOC: part 2

How many times has Damen been bit by spiders now?  How many spiders have we had to kill?  How many spiders have been coming out of the webs?  USE THE DAMNED FIRE! LOL
Raddik
player, 109 posts
AC 19 HP 75/75
Dwarf
Wed 18 Aug 2021
at 22:57
  • msg #197

Re: OOC: part 2

What happened to not killing people and pissing off the natives? You're not dead. Yet.
Damen Iourdanos
player, 442 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Wed 18 Aug 2021
at 23:43
  • msg #198

Re: OOC: part 2

We are surrounded by spiders that just seem to be innumerable.  It is foolish to not use a weapon that would solve the situation.  Think about it this way:  What would you do if YOU were the one in the situation, rather than a fictitious character?  Personally, I like spiders.  I hate it when my job tells me to kill them.  But, if I were Damen (well, technically, I am....), I would definitely be thinking fire is a good idea right then.
DM
GM, 2192 posts
Thu 19 Aug 2021
at 00:12
  • msg #199

Re: OOC: part 2

I moved from Northern California to Southern Oregon a  couple years back. What I would NOT do is set the forest I'm restrained in on fire around me.

You might prefer a DIFFERENT AOE.

But lets not discuss it OOC during the fight, shall we? I'm told the DM really does NOT like metagaming.
DM
GM, 2194 posts
Thu 19 Aug 2021
at 00:15
  • msg #200

Re: OOC: part 2

I'm going to repeat that last line, as it was just ignored (and deleted):

Lets not discuss it OOC during the fight, shall we? I'm told the DM really does NOT like metagaming.
DM
GM, 2203 posts
Thu 19 Aug 2021
at 19:50
  • msg #201

Re: OOC: part 2

OK, round 10 is up, round 11 is MOnday.

The good news is that the last of the wolf spiders has arrived.

You're about 3/4s done, if that helps you see the end of all this.

Moral of the story Careful what you ask for...you might get it. :-)
This message had punctuation tweaked by the GM at 19:50, Thu 19 Aug 2021.
Hedwig Bancroft
player, 311 posts
Brit Wizard, crew
Thu 19 Aug 2021
at 19:57
  • msg #202

Re: OOC: part 2

Yep yep. Go to do something that isn't foraging and random encounters. Find massive horde of spiders. Moral of the story seek not.
DM
GM, 2204 posts
Thu 19 Aug 2021
at 20:01
  • msg #203

Re: OOC: part 2

In reply to Hedwig Bancroft (msg # 202):

When it's over, which should be next week or the week after, I'll post the logic behind it in the explanation thread. Let you know how I got there from a random encounter.
Damen Iourdanos
player, 445 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Thu 19 Aug 2021
at 20:37
  • msg #204

OOC: part 2

Hey, no big.  We asked for this.
Raddik
player, 112 posts
AC 19 HP 75/75
Dwarf
Thu 19 Aug 2021
at 21:07
  • msg #205

Re: OOC: part 2

That's only the moral of the story if there's no loot.
Raddik
player, 113 posts
AC 19 HP 75/75
Dwarf
Thu 19 Aug 2021
at 21:08
  • msg #206

Re: OOC: part 2

Forest is still burning, or was that an oversight?
DM
GM, 2205 posts
Thu 19 Aug 2021
at 22:39
  • msg #207

Re: OOC: part 2

Half oversight. I noted when it went out on your action, forgot about the reminder lower down.
DM
GM, 2212 posts
Mon 23 Aug 2021
at 19:29
  • msg #208

Re: OOC: part 2

two of you missed the deadline, even with the extra day, but round 11 is posted.

Noon tomorrow for round 12, please.
Damen Iourdanos
player, 446 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Mon 23 Aug 2021
at 20:00
  • msg #209

OOC: part 2

I thought I posted.  I could have sworn I did.  Hmmm.
DM
GM, 2215 posts
Mon 23 Aug 2021
at 20:17
  • msg #210

OOC: part 2

In reply to Damen Iourdanos (msg # 209):

I show Wednesday as your last post.
Damen Iourdanos
player, 447 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Mon 23 Aug 2021
at 20:57
  • msg #211

OOC: part 2

Hmmmm.
DM
GM, 2216 posts
Tue 24 Aug 2021
at 15:38
  • msg #212

OOC: part 2

A reminder that Amaruq , Damen, and Raddik haven't sent in moves, yet
Damen Iourdanos
player, 448 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Tue 24 Aug 2021
at 15:48
  • msg #213

OOC: part 2

Sorry.  My wife's grandmother died last night.
Amaruq
player, 87 posts
Native Guide
Tue 24 Aug 2021
at 15:59
  • msg #214

OOC: part 2

Oh wow, sorry to hear that. My condolences.
DM
GM, 2217 posts
Tue 24 Aug 2021
at 18:44
  • msg #215

OOC: part 2

If you need time, I can NPC another, Damen. Let me know. Family always comes first.
DM
GM, 2221 posts
Tue 24 Aug 2021
at 19:27
  • msg #216

OOC: part 2

Round 12 is posted. Next move due Noon day after tomorrow (Thursday). I have a noon appointment tomorrow.
Raddik
player, 116 posts
AC 19 HP 75/75
Dwarf
Tue 24 Aug 2021
at 23:17
  • msg #217

OOC: part 2

Do we need to spend an action to see what's in the trees?
DM
GM, 2222 posts
Tue 24 Aug 2021
at 23:47
  • msg #218

OOC: part 2

In reply to Raddik (msg # 217):

Active Perception would be required to search for something, yes (a yes, that would be an Action), but what you need is a way TO see into the trees past the obstructions (the Cover they provide).

Those with a high enough passive perception were told what they perceived: Just sound. Sight is going to require something move closer into the Spirit Guardian Area) or Xray vision of some sort, or Scrying. And Scrying can be iffy, depending on the spell.
DM
GM, 2226 posts
Thu 26 Aug 2021
at 06:01
  • msg #219

OOC: part 2

Reminder that Amaruq and Arnau still need to send in moves. Marvek, too, if he's back.
DM
GM, 2227 posts
Thu 26 Aug 2021
at 18:05
  • msg #220

OOC: part 2

I still haven't heard form Amaruq or Arnau. I suspect deadline fatigue is setting in. as things will go better with 6 than with 4 active posters, I'm going to give it one more day. I'll update tomorrow (Friday) regardless.


Also people, mask up. Breakthroughs happen. I'm in quarantine for 2 weeks because someone at my kid's job gave her the gift that breaks through, and we're waiting to see if it hits me.
Damen Iourdanos
player, 452 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Thu 26 Aug 2021
at 21:39
  • msg #221

Re: OOC: part 2

I've been under quarantine three times.  One because my stepdaughter was around someone who had been exposed.  Two because I showed symptoms; test came back negative but you have to quarantine for ten days in case of a false negative.  Three because my wife came down with it.  So far, she's the only one of us to catch it.  As it stands, my youngest turns twelve at the end if next month, so he's getting vaccinated whether he wants to or not.
DM
GM, 2228 posts
Thu 26 Aug 2021
at 22:03
  • msg #222

Re: OOC: part 2

In reply to Damen Iourdanos (msg # 221):

My daughter was vaccinated in April. Better than not getting vaccinated, but she waits tables in a rural area that is high risk, so it only helps, it doesn't prevent. She's also a bit paranoid about having a mask on everywhere, but masks protect others, not the wearer, so that didn't help much, either.

Still, better to do what you can than give up and experience the joys of a ventilator.
Damen Iourdanos
player, 453 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Thu 26 Aug 2021
at 22:11
  • msg #223

Re: OOC: part 2

Actually, masks do protect the wearer.  If someone infected breathes upon you, it still has to get through the mask.  But, like the vaccine and condoms, they are not 100% effective.  Hell, even 50% effectiveness is better than none.
Raddik
player, 119 posts
AC 19 HP 75/75
Dwarf
Thu 26 Aug 2021
at 22:17
  • msg #224

Re: OOC: part 2

My wife and I had covid in October and our lives are now dominated by dealing with the after-effects. You don't even have to have a bad case of it to @%&$ your life up for months or years afterward.
DM
GM, 2229 posts
Thu 26 Aug 2021
at 22:20
  • msg #225

Re: OOC: part 2

In reply to Damen Iourdanos (msg # 223):

Not quite the message the NIH and CDC put out, really. Unless it's an N95. Mind you, I'm not disagreeing that they might not help, but you might be over estimating how much.

Still you're right that every little bit helps.
Damen Iourdanos
player, 454 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Thu 26 Aug 2021
at 22:27
  • msg #226

Re: OOC: part 2

They've been wearing them in Japan for years, as a courtesy to other people.  Most Japanese people will wear a mask when they are feeling ill so they are less likely to spread it to others.
DM
GM, 2230 posts
Thu 26 Aug 2021
at 22:30
  • msg #227

Re: OOC: part 2

Raddik:
My wife and I had covid in October and our lives are now dominated by dealing with the after-effects. You don't even have to have a bad case of it to @%&$ your life up for months or years afterward.

Yeah... I'm more worried about long haul effects for my daughter than a bad two weeks. But the vaccine is supposed to minimize that sort of thing for breakthroughs, too, and she seems to only be mildly affected and already improving after only 5 days, so I'm hopeful.

And now I have an excuse to not have to play Doordash for her. Apparently Hot and Sour soup is her mother's family cure all, and she needed some last night (her results came in this morning, so we thought it was just summer flu). Me, I just toss shredded chicken in some ramen and call it chicken soup. Better than the campbells' I keep on hand.
This message had punctuation tweaked by the GM at 22:33, Thu 26 Aug 2021.
Amaruq
player, 88 posts
Native Guide
Thu 26 Aug 2021
at 23:00
  • msg #228

Re: OOC: part 2

Sorry to hear about all of the COVID craziness, hope everyone is doing okay. Work has been absolutely crushing the last two days, and I haven't been home long enough to get a post in. Doing it now.
DM
GM, 2234 posts
Fri 27 Aug 2021
at 19:13
  • msg #229

Re: OOC: part 2

Round 13 is up. I think we are overdue for an Acrobatics DC update. Let's make it 15 going forward from here.

Next Move due Monday at noon, enjoy your weekend
DM
GM, 2236 posts
Mon 30 Aug 2021
at 18:31
  • msg #230

Re: OOC: part 2

OK, only 3 of you have responded, which leaves 3 that haven't. I'm going to delay another day, but I will use whatever I have tomorrow (Tuesday).

To be clear, in case you aren't sure if you've responded to the current turn: It's Amarug, Hedwig, and Arnau that I'm missing.

In fact, it's been a bit since I've heard from Arnau or since he's logged in. I'm thinking he may live in hurricane affected regions.
DM
GM, 2239 posts
Tue 31 Aug 2021
at 19:38
  • msg #231

Re: OOC: part 2

Round 14 posted.

You've killed about 84 spiders so far. Almost done.

Acro DC is 20, now. Just too many misses, and not that many adjacent spaces for the misses to land. At least 60 web sots thus far, and 40 or more were misses.

The Spirit Guardians are truly doing their jobs.
Damen Iourdanos
player, 456 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Tue 31 Aug 2021
at 20:03
  • msg #232

Re: OOC: part 2

Is there a group of spiders clustered together?
DM
GM, 2240 posts
Tue 31 Aug 2021
at 20:09
  • msg #233

Re: OOC: part 2

In reply to Damen Iourdanos (msg # 232):

No, not until they come into melee range. Te ones remaining are the ones that used missile fire last round (webs). The ones tat just arrived.

There likely will be some collected by your move, however, depending on how nasty the spirit guardians get.
Damen Iourdanos
player, 457 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun
Tue 31 Aug 2021
at 22:54
  • msg #234

OOC: part 2

Gotcha.
DM
GM, 2245 posts
Wed 1 Sep 2021
at 19:17
  • msg #235

OOC: part 2

Round 15 is posted.

Targeting tomorrow at noon for round 16. I think we may be taking longer here than the ship combat.
Raddik
player, 123 posts
AC 19 HP 75/75
Dwarf
Wed 1 Sep 2021
at 19:21
  • msg #236

OOC: part 2

With over 80 enemies, I'm not surprised it's taking a while.
DM
GM, 2246 posts
Wed 1 Sep 2021
at 19:30
  • msg #237

OOC: part 2

In reply to Raddik (msg # 236):

it's going to be a round 100. maybe 2 more rounds before the last of them arrive, then the boss fight.
DM
GM, 2248 posts
Thu 2 Sep 2021
at 19:29
  • msg #238

OOC: part 2

Round 16 is up. I only received moves from 3 of the 5 of you not dealing with Reality (which probably means those two ARE dealing with Reality), but Monday is a holiday so I wanted to try and finish the Attrition phase of the combat before the weekend.

Kill count is now in the mid 90s, for those who wonder about such things.

Next round by noon tomorrow, folks.
Raddik
player, 125 posts
AC 19 HP 75/75
Dwarf
Thu 2 Sep 2021
at 23:23
  • msg #239

OOC: part 2

Raddik did call out last round, asking if anyone had seen yet what it was that was moving around up above us.
DM
GM, 2252 posts
Thu 2 Sep 2021
at 23:30
  • msg #240

Re: OOC: part 2

Raddik:
Raddik did call out last round, asking if anyone had seen yet what it was that was moving around up above us.

 Round before, actually (he missed last round). My apologies, it got lost.

And no, noone can see anything, a couple could barely hear, is all.
DM
GM, 2253 posts
Fri 3 Sep 2021
at 19:23
  • msg #241

Re: OOC: part 2

I've only gotten moves from 3 of you, so I'll delay until Tuesday. Enjoy your labor day weekend
DM
GM, 2255 posts
Tue 7 Sep 2021
at 19:26
  • msg #242

Re: OOC: part 2

Round 17 is posted. No current opponents are visible, but we are still dong round by round. Something is out there behind the trees.

Note that several of you are restrained, including the nearly impossible to restrain Raddik (it was only a matter of time). Now would be a good time to fix that.

Acrobatic DC is 20 for movement.
DM
GM, 2260 posts
Wed 8 Sep 2021
at 19:50
  • msg #243

Re: OOC: part 2

Ok, round 18 is up.

Not that the Dwarven Ghosts are no longer there. They've been doing most of the work, so things are about to get interesting.

Assume the tough guys are coming out next round, now that you're softened up and mostly out of spells.  They've been there for a bit, and the Spirt Guardians spell was the thing keeping them at bay.
DM
GM, 2264 posts
Thu 9 Sep 2021
at 18:52
  • msg #244

Re: OOC: part 2

Round 19 is up.

New opponents have appeared, including some more spiders. 2 new species have appeared. Not Giant or Giant wolf (although certainly just as big or bigger).

These 2 new species "appeared" they didn't "arrive".

One more round before the weekend: Noon, tomorrow for the next round.
Damen Iourdanos
player, 465 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Thu 9 Sep 2021
at 18:59
  • msg #245

OOC: part 2

Crap.  Things got busy on me.
DM
GM, 2265 posts
Thu 9 Sep 2021
at 19:21
  • msg #246

OOC: part 2

In reply to Damen Iourdanos (msg # 245):

Wasn't much for you to do in any event. Nothing appeared until after your actions.
Raddik
player, 128 posts
AC 19 HP 75/75
Dwarf (75)
Fri 10 Sep 2021
at 05:03
  • msg #247

OOC: part 2

So there's 3 giant spiders that are just a different breed from the previous ones, and then one new, larger spider that's different from everything else so far?
DM
GM, 2266 posts
Fri 10 Sep 2021
at 06:03
  • msg #248

OOC: part 2

In reply to Raddik (msg # 247):

Yep. What "Different Breed" means is uncertain of course.
DM
GM, 2268 posts
Fri 10 Sep 2021
at 19:43
  • msg #249

OOC: part 2

In reply to DM (msg # 248):

I've only gotten moves form 2 of you, and as tere are only 5 of you active, I'm delaying until Monday.

Enjoy your weekend.
Damen Iourdanos
player, 466 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Fri 10 Sep 2021
at 20:35
  • msg #250

Re: OOC: part 2

Meant to get a post in, but I have been running all day.  Had tot ake a half day from work, and I'm still running.
DM
GM, 2272 posts
Mon 13 Sep 2021
at 19:41
  • msg #251

Re: OOC: part 2

Round 20 is posted.

The single Species #3 spider bit and then disappeared, and just isn't there anymore.


In other news:
It's been 2 weeks since Arnau checked in. I've sent him an rmail to see if it's just after affects of the Hurricane or if he's withdrawn. Of course, it may take a bit to get an answer if it's the Hurricane, so while I will hold onto th character for a couple more weeks, plan for his absence, at least for now.

Marvek has checked in as recently as a week ago, but still, he's not able to spare the time from reality, yet, so I'll hold onto him for a bit, too.

Still, I'm going to shift both to ship watches for future foraging and exploration until they return, if they do. This leaves you at 5, with no real opportunity to re-crew until Meso-America. I can get you there fairly fast after this by returning to posted events with occasional die rolls.

As to Captain...Right now you can't spare anyone already in a Ship's Officer job, without losing that event roll, which just trades one auto-failure for another. Of the Original crew, this leaves Hedwig as best bet for Captain (not the only choice, of course. it depends on how many failures you want to risk during hurricane season). You'll have to NPC Quartermaster, but, really, it won't be necessary to have a real Navigator until you hit Cape Horn and turn East to find the Cape of Good Hope or Cape Agulhas
Hedwig Bancroft
player, 321 posts
Brit Wizard, crew (50)
Mon 13 Sep 2021
at 19:51
  • msg #252

Re: OOC: part 2

I'm willing to be Captain if I'm the best choice. I also have no issues abdicating the position to one of the newer players should that be more prudent. I suppose my longevity in the game at least proves that I have some staying power.
Damen Iourdanos
player, 468 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Mon 13 Sep 2021
at 20:14
  • msg #253

Re: OOC: part 2

Damen can't really leave the positoon of Bo'sun, nor does he have proficiency with Navigators' tools.
DM
GM, 2273 posts
Tue 14 Sep 2021
at 19:48
  • msg #254

Re: OOC: part 2

Sorry, folks, running late again. Should have the move up in a few minutes
DM
GM, 2275 posts
Tue 14 Sep 2021
at 20:09
  • msg #255

Re: OOC: part 2

OK, it's up, folks. Round 21

Notice yet another species of Giant Spider appearing.
Thalassa
player, 374 posts
Surgeon (67)
Tue 14 Sep 2021
at 20:40
  • msg #256

Re: OOC: part 2

Just to clarify: The initiative count has Giant Spider #3 at 20 and New Spider at 14. Aren't those the same thing?
DM
GM, 2276 posts
Tue 14 Sep 2021
at 21:18
  • msg #257

Re: OOC: part 2

In reply to Thalassa (msg # 256):

Actually, I've somehow downshifted the spiders. 20 is now 14. Nothing at 20. Sorry
DM
GM, 2278 posts
Wed 15 Sep 2021
at 19:48
  • msg #258

Re: OOC: part 2

Folks, my computer is locked in an update. Ill do the move as soon as it finishes, but nothing has changed in 30 minutes, so...
DM
GM, 2279 posts
Wed 15 Sep 2021
at 20:56
  • msg #259

Re: OOC: part 2

In reply to DM (msg # 258):

After only 2 hours...I'm back. ove should be ready shortly
DM
GM, 2283 posts
Wed 15 Sep 2021
at 21:55
  • msg #260

Re: OOC: part 2

Round 22 is posted.

The 2 survivors are an Ettercap druid that as wildshaped into a Giant Spider, and his pet Phase Spider. Best I could do for a spider themed boss fight.

Raddik is getting the Druid's focus currently, while the phase spider seems to be hopping around.

Raddik is grappled, choked, restrained, and getting chewed on by the ettercap. With Advantage.

The phase spider shows up...somewhere, takes a couple of nibbles, and disappears again, in a 2 round cycle.

And the ground is covered in sticky webbing everywhere, pretty much, because the 75 spiders you killed were lousy shots.

On the plus side, in giant spiders alone, you've earned more than 15000 exp as a group.

Noon tomorrow, folks.
DM
GM, 2290 posts
Thu 16 Sep 2021
at 18:42
  • msg #261

Re: OOC: part 2

I need input from Raddik and Hedwig, still, so I'm going to delay the move until tomorrow.
DM
GM, 2291 posts
Fri 17 Sep 2021
at 18:50
  • msg #262

Re: OOC: part 2

Move is going to eb a little late today folks. Another 2 hours probably, but it's friday, so that shouldn't affect monday's deadline
DM
GM, 2293 posts
Fri 17 Sep 2021
at 21:14
  • msg #263

Re: OOC: part 2

OK, Round 23 is posted, round 24 due Monday.


Raddik and Arnau are still restrained. The ground is still full of web blobs (which don't affect the enemy, of course), ad the druid and the etherial spider can move at full speed through the brush. ell, the spider can while etherial.

While no opponents are currently visible, we ar still in combat. Heal, change weapons, prep, deal with restraints, etc as you wish, but it's round by round still, just in case.
DM
GM, 2294 posts
Sun 19 Sep 2021
at 15:54
  • msg #264

Re: OOC: part 2

OK, folks, I've heard from Arnau and he IS withdrawing. Reality has ramped up for him, and he doesn't know hen or if he'll be able to return.

When you return to the ship, he'll be staying on board for further shore parties (for now, at least). I'll remove him and Hersten some tie after Meso America is reached. Until then they are NPCS that need to be fed, but their skills are sill available.

After you lose them, of course, you'll have much worse luck with Event rolls. However, all is not lost, there ARE some replacement options in Central America.

I'll send off an rmail to Marvek in a bit, and se what he wants to do about his character, as well.
Raddik
player, 138 posts
AC 19 HP 75/75
Dwarf (75)
Mon 20 Sep 2021
at 05:57
  • msg #265

Re: OOC: part 2

My dog got sprayed by a skunk tonight. I didn't realize it had happened, I just knew she had barked at something after I let her out. When she came in, she dove into the carpet to wipe it off, then jumped up onto the couch to wipe it off there too. Now my entire house smells absolutely horrendous, and the smell is a trigger for both my wife's post-covid condition and my own, so the smell is amplified. I may be going to a hotel tonight if I can't get through it, but I get to spend tomorrow trying to deskunk my house. We're going through every home remedy Google has to offer right now, to do what we can tonight, but relief can't come soon enough.

I may be a bit tied up tomorrow for posting, trying to take care of this smell.
DM
GM, 2295 posts
Mon 20 Sep 2021
at 06:21
  • msg #266

Re: OOC: part 2

In reply to Raddik (msg # 265):

Citric Acid is the cure all, (I believe). The active ingredient in tomato juice that cuts through skunk. Try Orange oil based cleaners. Assuming you can find any for fabrics, of course.

If nothing else Orange Oil soap (dish or shampoo)  might help the dog, if you don't have a few cans of Bloody Mary mix laying about.

Of course, when I go to verify this online, all I get is: Mix 1 quart 3% hydrogen peroxide, ¼ cup baking soda, and 1-2 teaspoons dishwashing soap. I ay be misremembering what it tomato juice used to do the trick.



Also, my ability to post in a timely fashion this week may be iffy. Several Appointments that are interfering with 3 mornings and one afternoon, and an evening. each on a different day.

Worst case, I get results out late and give 2 days for the next one. Even then, tomorrow is the only day that's likely.
Damen Iourdanos
player, 473 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Mon 20 Sep 2021
at 06:37
  • msg #267

Re: OOC: part 2

Everything I've heard, including From a Mythbusters episode, nothing, not even the "deskunking" chemical cleaners can get rid of it all immediately.  However, Jamie Hieneman and Adam Savage proved that tomato juice really is the best remedy.
DM
GM, 2296 posts
Mon 20 Sep 2021
at 14:54
  • msg #268

Re: OOC: part 2

In reply to Damen Iourdanos (msg # 267):

The Internet disagrees with us they say it's a myth.
Hedwig Bancroft
player, 327 posts
Brit Wizard, crew (50)
Mon 20 Sep 2021
at 14:58
  • msg #269

Re: OOC: part 2

Perhaps review this link: https://wildlife.unl.edu/pdfs/removing-skunk-odor.pdf
This message was last edited by the player at 14:58, Mon 20 Sept 2021.
DM
GM, 2297 posts
Mon 20 Sep 2021
at 20:57
  • msg #270

Re: OOC: part 2

Still missing Amaruq's post, so instead of posting today and skipping tomorrow, I'll just skip today to give him some time.

Posting tomorrow at noon...I think.
Damen Iourdanos
player, 474 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Mon 20 Sep 2021
at 20:59
  • msg #271

OOC: part 2

Nothing gets rid if the smell completely but time.  However, according to the Mythbusters' experiment, tomato juice does the best job at reducing the smell.
DM
GM, 2299 posts
Tue 21 Sep 2021
at 19:25
  • msg #272

OOC: part 2

OK, round 24 is up. round 25 noonish tomorrow.
DM
GM, 2302 posts
Wed 22 Sep 2021
at 18:42
  • msg #273

OOC: part 2

Still waiting for some input and I have an appointment soon. I'm going to delay again (with only 5 of you left, I don't want to run partial rounds). Tomorrow (Thursday) noon.
DM
GM, 2306 posts
Thu 23 Sep 2021
at 18:48
  • msg #274

OOC: part 2

Round 25 is posted. Another anticlimactic round of nothing happening.

Arnau has finished his spells, BTW, and won't be healing any more.

Let's try and get a move in by tomorrow before the weekend.
DM
GM, 2309 posts
Fri 24 Sep 2021
at 20:44
  • msg #275

OOC: part 2

Round 26 posted, and, again, nothing happened.

Next move due Monday. Enjoy your weekend.
DM
GM, 2312 posts
Mon 27 Sep 2021
at 17:14
  • msg #276

OOC: part 2

I still need to hear from Amaruq and Raddik.
DM
GM, 2315 posts
Tue 28 Sep 2021
at 18:38
  • msg #277

OOC: part 2

Round 27 up.

Remember, folks, movement requires an Acrobats roll to avoid web blobs from previous misses.

Edit: Oh, noon tomorrow. As most are standing ready, I'll going to quit waiting on missed posts until something happens.
This message was last edited by the GM at 18:39, Tue 28 Sept 2021.
DM
GM, 2319 posts
Wed 29 Sep 2021
at 19:11
  • msg #278

OOC: part 2

Round 28 is up.

Tomorrow at noon for round 29.
DM
GM, 2321 posts
Thu 30 Sep 2021
at 17:19
  • msg #279

OOC: part 2

I still need Hedwig's and Damen's inputs. Let's push the move until tomorrow.
Damen Iourdanos
player, 479 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Thu 30 Sep 2021
at 20:32
  • msg #280

Re: OOC: part 2

Shit.  Sorry.  Had stuff happen today.  I will get something up tonight, though it may be more of the same.
DM
GM, 2324 posts
Fri 1 Oct 2021
at 19:04
  • msg #281

Re: OOC: part 2

Round 29 is up.

The ettercap is fully restored and back.

About half of you are chin deep in web, now. A large(20x20x5) blob, this time. Let's assume the other half are due to get one next round, so Dex Saves from all.

Hedwig's Dex save is for this past round. If he fails, he may make a Strength check for the upcoming round, which is due Monday.

Thalassa may, of course, ignore the Web.
DM
GM, 2332 posts
Mon 4 Oct 2021
at 18:55
  • msg #282

Re: OOC: part 2

Round 30 is up.

30 rounds in...check spell durations, folks.

I need dex and con(poison) saves from everyone every one for now.

Shouldn't be more than one or two rounds, depending on arrow supplies (almost gone) and ability to move to melee (acrobatics rolls)

Noon tomorrow please.
DM
GM, 2334 posts
Tue 5 Oct 2021
at 17:59
  • msg #283

Re: OOC: part 2

I'm going to give t another day. Still need Raddik and the newly returned Marvek.
DM
GM, 2337 posts
Wed 6 Oct 2021
at 18:33
  • msg #284

Re: OOC: part 2

Round 31 posted.
Ettercap is done, phase spider is on his phase round, but shouldn't survive more than another round.


Moves by noon tomorrow so we can finish this, please.

And remember, you anted more than the basic 6 spiders. :-)
DM
GM, 2339 posts
Thu 7 Oct 2021
at 19:26
  • msg #285

Re: OOC: part 2

And round 32 is done, as is the fight, finally.


Raddik is leaving us. I'll NPC him and Arnau and Hersten until Mexico. Then we will try for some replacements, although options will be narrow, and we may not get 3 until South America gives us more options.

With Marvek's return we have 4 originals and one replacement still with us.
This message had punctuation tweaked by the GM at 19:39, Thu 07 Oct 2021.
DM
GM, 2344 posts
Sun 10 Oct 2021
at 20:25
  • msg #286

Re: OOC: part 2

Monday is a holiday in the US. (two opposing holidays, actually).

I'll pot a quick wrap up now and we'll go back to it Tuesday
Hedwig Bancroft
player, 341 posts
Brit Wizard, crew (50)
Mon 11 Oct 2021
at 14:20
  • msg #287

Re: OOC: part 2

Gm is this the loot that was on the Ettincap?

Also we need to go ahead and decide what we are doing with the maybe lair of this druid. I say we just go back to the boat. We've spent enough time on this tangent.
DM
GM, 2346 posts
Mon 11 Oct 2021
at 15:12
  • msg #288

Re: OOC: part 2

In reply to Hedwig Bancroft (msg # 287):

Carried treasure, yes. air? Not so much. A centerpoint to the webbed region is about it. a big ass web.


Also, Damen, those bodies you want to dispose of? Over 100 all small or medium. Not sure what you have in mind other than a really big forest fire.
Damen Iourdanos
player, 488 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Mon 11 Oct 2021
at 20:08
  • msg #289

Re: OOC: part 2

It will grow back in ten to fifteen years....
DM
GM, 2353 posts
Sat 16 Oct 2021
at 15:14
  • msg #290

Re: OOC: part 2

Thalassa:
OOC: All of that happened on our first day of foraging? Ouch. For some reason, I thought it was the last day.


I thought so too, but the numbers (days passed since last big event) don't come up right. Also, if you'd have been foraging 3 or 4 days you would have found the construct much earlier, so logic is against it, too.  So I went with my notes.

But that's another reason not to have a 6 week long melee.
DM
GM, 2356 posts
Mon 18 Oct 2021
at 18:15
  • msg #291

Re: OOC: part 2

Only two event between now and the Gulf I'm going to post an Ad later todaya nd try and line up some replacements.

As soon as  get verification you want the current forage rotation, I'll process the 2 events and we should be  in a new area for you folks to explore.

Also, Now that Arnau is an NPC and departing soon, you no longer have to worry about the Revenant chasing him....Yes, Jolly Roger was behind you and closing rapidly.
Thalassa
player, 395 posts
Surgeon (67)
Mon 18 Oct 2021
at 18:39
  • msg #292

Re: OOC: part 2

Eek! I thought we'd sunk him for good.

Since we're probably never going to find out IC, do you want to tell us why he was chasing Arnau? Was it the bandana, or something else?

The foraging plan sounds good to me, but it's the captain's decision, of course.
DM
GM, 2358 posts
Mon 18 Oct 2021
at 19:03
  • msg #293

Re: OOC: part 2

In reply to Thalassa (msg # 292):

Just the bandana....and a story Arnau insisted in keeping as part of his background (it's a bard thing, I suppose). I gave him changes to quit telling the story and to dump the bandana. He opted to keep both.

And the thing about Revenants is...you CAN'T kill them for good, really. He'd come back in a new ship, and new crew. A long boats and a bunch of viking sailors and colonists (and live stock, which would have been fun) this time.

Time to reacquire a body, take over a ship, let it turn into a lair and the folks on board to start dying off, then he chased you, traveling day AND night, rather than just day.

He was less than a week from catching you I think.
DM
GM, 2359 posts
Tue 19 Oct 2021
at 19:52
  • msg #294

Re: OOC: part 2

Waiting on Hedwig or a consensus
DM
GM, 2362 posts
Tue 19 Oct 2021
at 22:09
  • msg #295

Re: OOC: part 2

Early IC post. PLease don't post yet.
DM
GM, 2363 posts
Tue 19 Oct 2021
at 22:13
  • msg #296

Re: OOC: part 2

OK, fixed it. post away
Hedwig Bancroft
player, 354 posts
Brit Wizard, crew (50)
Tue 19 Oct 2021
at 23:17
  • msg #297

OOC: part 2

During what shift is the water elemental spotted?
This message was last edited by the player at 23:17, Tue 19 Oct 2021.
DM
GM, 2364 posts
Tue 19 Oct 2021
at 23:43
  • msg #298

OOC: part 2

In reply to Hedwig Bancroft (msg # 297):

While you were traveling, so Day shift.
Hedwig Bancroft
player, 355 posts
Brit Wizard, crew (50)
Thu 21 Oct 2021
at 12:51
  • msg #299

OOC: part 2

Sorry about the delay. I have meetings all day but I'll try to get a small post in.
DM
GM, 2378 posts
Tue 26 Oct 2021
at 20:34
  • msg #300

OOC: part 2

Got my copy of Fizban's in this morning. Unless you're a big fan of Gem Dragons, it may be something of a disappointment.
Damen Iourdanos
player, 495 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Thu 28 Oct 2021
at 20:21
  • msg #301

OOC: part 2

Wow.  A longbow has better range than a ballista.
This message was last edited by the player at 00:18, Fri 29 Oct 2021.
DM
GM, 2383 posts
Thu 28 Oct 2021
at 22:27
  • msg #302

OOC: part 2

In reply to Damen Iourdanos (msg # 301):

Sure. Lighter ammo.
DM
GM, 2386 posts
Mon 1 Nov 2021
at 18:38
  • msg #303

OOC: part 2

I'm going to assume Halloween took up most of everyone's weekend. I only received one move from the 5 of you.

I'll delay until noon tomorrow, then post using what I have.
DM
GM, 2389 posts
Tue 2 Nov 2021
at 19:19
  • msg #304

OOC: part 2

Ok, I still need THREE initiative rolls: Marvek, Hedwig, and Damen.
Hedwig, please make 2. One at -2 for the NPCs, so we know when the ship moves.

Round 2 tomorrow at noon. Please, folks, at least the initiatives this time?

Ballista Damage is 3d10.

Damen, remember, you can only do one thing at a time. Standing at the rail yelling at something 500 feet away prevents you from Aiding the Ballista.
DM
GM, 2390 posts
Wed 3 Nov 2021
at 17:46
  • msg #305

OOC: part 2

Well, still waiting on most of your actions. I'll delay again, but we need to get back to a 24 hour turn around for combat if we ever want to get down to the Gulf. (where I have someone waiting to join, BTW)
Damen Iourdanos
player, 498 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Wed 3 Nov 2021
at 21:31
  • msg #306

Re: OOC: part 2

Been busy.  Working extra because we are down three employees from our optimal eight.  And only one hour of overtime a day to do half the work of another employee in addition to my own.
This message was last edited by the player at 21:33, Wed 03 Nov 2021.
DM
GM, 2392 posts
Thu 4 Nov 2021
at 19:46
  • msg #307

Re: OOC: part 2

Round 2 has posted.

That gap is closing folks. A couple more rounds you'll be too close for Ballista fire, as it will have boarded....or made a big whirlpool and dragged you under, or some other typically Elemental thing.

Noon tomorrow. As no one seems to actually be doing anything, I won't be delaying that one, it'll happen with whatever I have before the weekend hits.
Hedwig Bancroft
player, 367 posts
Brit Wizard, crew (50)
Fri 5 Nov 2021
at 00:24
  • msg #308

Re: OOC: part 2

I'm just shocked that the plan was to shoot the elemental and we haven't shot the elemental.
DM
GM, 2395 posts
Fri 5 Nov 2021
at 00:26
  • msg #309

Re: OOC: part 2

In reply to Hedwig Bancroft (msg # 308):

Yeah, me, too. Which basically means I've delayed twice for nothing to happen. I was thinking this would be a quicker battle than last time.

Oh well, players always surprise you.
Thalassa
player, 407 posts
Surgeon (67)
Fri 5 Nov 2021
at 06:28
  • msg #310

Re: OOC: part 2

Sorry. I probably shouldn't have suggested talking to it.
Damen Iourdanos
player, 503 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Fri 5 Nov 2021
at 07:40
  • msg #311

Re: OOC: part 2

I wanted to communicate with it as well....
Hedwig Bancroft
player, 369 posts
Brit Wizard, crew (50)
Fri 5 Nov 2021
at 16:33
  • msg #312

Re: OOC: part 2

Right. But we talked about this or at least had time to talk about this. I thought we were in agreement that the risk to ourselves was greater than the possibility of avoiding conflict with it. Since none of us have experience conversing with elementals and had no idea why it was following us in the first place.
DM
GM, 2399 posts
Fri 5 Nov 2021
at 19:36
  • msg #313

Re: OOC: part 2

Round 3 is posted.

Next move due Monday at noon. enjoy your weekend
DM
GM, 2402 posts
Mon 8 Nov 2021
at 20:14
  • msg #314

Re: OOC: part 2

Round 4 is posted. Noon tomorrow for round 5. That should be your last Ballista shot, assuming movement continues as is.
DM
GM, 2403 posts
Tue 9 Nov 2021
at 01:15
  • msg #315

Re: OOC: part 2

OK, folks, got another replacement in the works. That's 6 folks active, and Marvek in Limbo while he deals with Reality.

I'm hoping to get them introduced by Monday, but that depends on the Elemental combat and one or two other factors.
DM
GM, 2407 posts
Tue 9 Nov 2021
at 20:37
  • msg #316

Re: OOC: part 2

I went with the moves that I received. 3 of 5.

Round 5 in posted. Round 6 at noon tomorrow.

Distance from ship to elemental is only 5': enough for one last ballista bolt, if desired.
DM
GM, 2409 posts
Wed 10 Nov 2021
at 20:27
  • msg #317

Re: OOC: part 2

Ok, round...6? is posted. The elemental has boarded, so Ballista damage is no longer an option.

Next round noon tomorrow.
DM
GM, 2412 posts
Thu 11 Nov 2021
at 19:37
  • msg #318

Re: OOC: part 2

I don't have moves from Damen or Amaruq. As the elemental is on board and they are your warriors, I'm going to delay one day.
Damen Iourdanos
player, 505 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Fri 12 Nov 2021
at 03:33
  • msg #319

Re: OOC: part 2

Sorry.  I have been busy all day.  Will get something in tonight or tomorrow morning.
DM
GM, 2415 posts
Fri 12 Nov 2021
at 20:27
  • msg #320

Re: OOC: part 2

Round 7 is posted. Next round monday. Enjoy your weekend.

The situation: Either you've defeated the elemental, or it's taking advantage of being water to do something sneaky and probably hazardous to your health.

All you have to do is figure out which. We will stay in combat rounds until you think you have, then proceed as you've decided (combat or not).

This means no IC posting, but I'll post anything you want to say in the move for you. Stress of combat is still a factor until you leave combat.
DM
GM, 2427 posts
Thu 18 Nov 2021
at 01:03
  • msg #321

Re: OOC: part 2

I need to head out to the local 'big city' toorrow, and probably won't be able to post most of the day, until evening.

Still, feel free to post some and give me something to respond to or adjudicate. You folks seem to have come to a full stop, and my only cure for that is a nasty encounter. I think it's a bit early since the last one, so....post, please.
DM
GM, 2428 posts
Thu 18 Nov 2021
at 02:12
  • msg #322

Re: OOC: part 2

For the record, folks, a football field is 300 feet. You tried to talk to the elemental ONCE at 500'.  That's 1 and 2/3rds football fields.

It didn't refuse to respond, it probably didn't hear you. Or maybe it DID respond and you just couldn't hear it at that distance.

IC post 262. I noted ranges. And, apparently, made more than the usual typos.
DM
GM, 2434 posts
Sat 20 Nov 2021
at 00:56
  • msg #323

Re: OOC: part 2

Folks, I'll give it the weekend, then if we could wrap this up I have another person to introduce and I need to get you into the gulf for that.
DM
GM, 2436 posts
Sat 20 Nov 2021
at 16:50
  • msg #324

Re: OOC: part 2

Updated "The Ship" Thread watch stations. It can be changed, I just worked at filing things in, more or less.

Marvek is semi NOC right now, and not the best for day shift, but he's needed there if you want his speed boost. Once you head back East, he;ll need to be nights for navigation.

Damen is evening, because Damen's job is crew harassment nad ship repairs, and that hives him some light for repair work.

Hedwig is split Day/Evening as Captain.

That will leave no office on graveyard until the fish barrel is full. A night time officer isn't really necessary as you're anchored and just need someone awake to notice issues, and that's a crew job. Hersten and Raddik are Civilized types and will leave at the first signs of Aztec civilization.

Ohm bunks updated, too. That was just Dohate and you've a couple empties on the main deck.

Again, assignments can be changed, just filling in something quick to continue with, so we know who is where when it hits the impeller blade.
Hedwig Bancroft
player, 375 posts
Brit Wizard, crew (50)
Mon 22 Nov 2021
at 19:17
  • msg #325

OOC: part 2

Apologies for the radio silence these last few days. The holiday scramble has me with less free time than I anticipated.
DM
GM, 2439 posts
Mon 22 Nov 2021
at 19:33
  • msg #326

OOC: part 2

In reply to Hedwig Bancroft (msg # 325):

Had a bit of that myself. It's going to get worse this week and about 4 weeks out from now, too.

Things will probably drag, but it's a good area for it, as things here starting getting populated soon, so you can admire the scenery and discuss to death what you want todo about it.
Mahtlactli
player, 3 posts
Mon 22 Nov 2021
at 20:04
  • msg #327

OOC: part 2

Slow and steady is better than no game at all.

Howdy from Arizona.
DM
GM, 2443 posts
Mon 22 Nov 2021
at 20:34
  • msg #328

OOC: part 2

OK, Maht isn't figured in the following:

Marvek ahs returned twice. I know he ants to play, but Reality is slapping him silly currently, so I'm going to NOC him for a bit next to NPCNazem. Besides losing your weather witch could make things much worse for you during sea encounters.

I had made a small error on my last forage calculations, and hadn't factored in the fish Thalassa catches when calculating food reserves. The 16 day forage cycle should have been closer to 28 days. (New folks, when food gets low, the party hits land in the rowboat and forages for 4 days, thn your cook NPC uses Purify FD to keep it fresh(more or less).

Oh, fish barrel is full, all salt earmarked for fish preservation is gone, and just Nazem's cook salt is left. Of course he has most of it as he isn't making bread, and you don't need to add salt to salt fish chowder. Thalassa can keep you in fresh fish by fishing every 2-3 days, but that will deplete your salt reserves over time. Not important for now, but eventually you'll run out (either way) and it will affect Infestation Event DCs. For now I'll assume you're using the salt fish in the barrel for emergencies only.

New calculations, with Dohate replacing Marvek, and assuming you folks stay coastal for foraging, makes for a 6 week cycle: 4 of forage, 4 of travel. Forest is a bit lower, Desert a bit lower than that, and anything else even lower. All this assumes abundant forage, so Desert will take another hit or two for available forage materials, as might other terrains.

Again, Gulf tomorrow, if you folks want to do anything today.

Also, as we are getting new players, this is a goodtime to update (or submit) SOPs.: The things you do automatically every day, but that aren't necessarily consider typical or default actions: Cast mage Armor every 8 hours, wear armor on a ship, Carry bow and sword while climbing the rigging, or what not. Send them in your private threads and I will update the list.
Thalassa
player, 423 posts
Surgeon (67)
Tue 23 Nov 2021
at 17:26
  • msg #329

OOC: part 2

Welcome Mahtlactli and Ix. :-)

DM, could we conserve salt by using Purify Food & Drink on the fish as well? If it would take too long for Nazem alone, I could cast it as well.
DM
GM, 2445 posts
Tue 23 Nov 2021
at 17:48
  • msg #330

OOC: part 2

In reply to Thalassa (msg # 329):

Nazem is doing his limit on Purify just to keep the forage fresh. A barrel full of fish every day?

Sure, you COULD do it, but it's too late to need to now, as this barrel of fish is salted. The 3rd one, actually. It's just as easy to leave it alone until you can't fish for some reason,  and fish every other day for now.

The issue with salt now is cooking and trace elements, not preservation. And you're still on the sack of salt earmarked for that. You've got a fair bit of time before it matters.
DM
GM, 2449 posts
Tue 23 Nov 2021
at 21:59
  • msg #331

OOC: part 2

Bear with me folks, I got a late star  today and I need to make some notes on distances and wat not for the gulf, to figure travel time. I'll have something posted IC in a short bit
DM
GM, 2451 posts
Tue 23 Nov 2021
at 22:27
  • msg #332

OOC: part 2

The Fog:

You folks had a fog vent pending. On checking it out, it's really a non event. Three rolls (Captain and Crew Water vehicle checks, Navigator a Navigation check).

Everyone is trained, and the results for 3 successes and 2 successes, and 1 success (technically a Failure) don't matter as there is no point in moving if you can't see the shore to chart it.

Total failure (no successes) MIGHT see you drifting into shore (a random direction, so  about a 30% chance), but, as all rolls are trained, it's not enough of a worry to actually spend the time rolling.

Fog events will be mentioned in passing, not dealt with, at least as long as you are mapping coastlines.
DM
GM, 2453 posts
Wed 24 Nov 2021
at 16:10
  • msg #333

OOC: part 2

You folks saw the part about wreckage, right.

Ignoring it is fine, but I need confirmation that is what is happening, rather than just the Holiday interfering.
Thalassa
player, 425 posts
Surgeon (67)
Wed 24 Nov 2021
at 18:23
  • msg #334

OOC: part 2

Sorry, I saw it, but didn't have time to post until now.
DM
GM, 2455 posts
Wed 24 Nov 2021
at 19:20
  • msg #335

OOC: part 2

No problem. There are 6 or 7 of you, and no one posted, so I thought I may have posted too much to actually read.

I'll try and remember to highlight when I get wordy going forward
Hedwig Bancroft
player, 377 posts
Brit Wizard, crew (50)
Wed 24 Nov 2021
at 20:00
  • msg #336

Re: OOC: part 2

Traveling for the holidays. Will return Monday
DM
GM, 2457 posts
Wed 24 Nov 2021
at 20:12
  • msg #337

Re: OOC: part 2

And, as tomorrow is the first Holiday of the season (at least in the US) I suspect that's pretty common at this point.

I'll update Monday or Tuesday, after folks have a chance to eat far too much, shop on the single worst day of the year, and travel home in pressing crowds of strangers.
DM
GM, 2463 posts
Mon 29 Nov 2021
at 23:31
  • msg #338

Re: OOC: part 2

A piece of trivia from my kitchen this turkey-left-over-prep-weekend:

A chicken carcass takes at least 6 hours to turn into stock. A turkey is done in 3 hours of simmering. Ben Franklin was right, that bird is should have been honored. Besides, I've never seen Wild Eagle in the liquor store.


Kind of wish I'd had a full grown stock pot, though. Had to do the bones in two batches. Might as well have been a chicken after all.
Mahtlactli
player, 9 posts
Tue 30 Nov 2021
at 00:30
  • msg #339

Re: OOC: part 2

they told me eagle rare is the best bourbon for the price. there is the $100 bottle, and there is the $15000 bottle. no in between.

anyway i quit drinking from now until christmas.
DM
GM, 2464 posts
Tue 30 Nov 2021
at 00:41
  • msg #340

Re: OOC: part 2

In reply to Mahtlactli (msg # 339):

I drink cheap rum (rotgut, basically). My palate isn't educated enough to spend good money on a buzz.

And Christmas is generally when I drink more than once a month. It'll be up to a couple times a week by the day. Dunno why...well, I d like hot buttered rum. make it with banana rumand it tastes like circus peanuts.

Yes, I'm a candy ass drinker.
Mahtlactli
player, 10 posts
Tue 30 Nov 2021
at 01:08
  • msg #341

Re: OOC: part 2

aint nothing wrong with that. drink how you like, not how society tells you.

i gotta quit for a month every few months to prove im not an alcoholic
Damen Iourdanos
player, 509 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Tue 30 Nov 2021
at 01:21
  • msg #342

Re: OOC: part 2

I am a fan of Cruzan and Bacardi rums, as well as Maker's Mark, Janeson, Dewarrs, and, mow, this Huber's Blackberry Whiskey.  I don't drink often, but I have been known to put it away,as long as I have something in my belly.  The one I've been drunk was because of two shots sweet mash whiskey, two shots sweet mash moonshine, and a protein bar.
DM
GM, 2465 posts
Tue 30 Nov 2021
at 01:27
  • msg #343

Re: OOC: part 2

In reply to Mahtlactli (msg # 341):

I'm not an alcoholic, but I WAS division drinking champ many years ago. Of course, when you only hit port one week out of 5 it's easy to quit.
Hedwig Bancroft
player, 378 posts
Brit Wizard, crew (50)
Tue 30 Nov 2021
at 16:03
  • msg #344

Re: OOC: part 2

I have returned.
DM
GM, 2466 posts
Tue 30 Nov 2021
at 16:55
  • msg #345

Re: OOC: part 2

OK, we have a bird and a body on a piece of drifting wood. Until I hear from folks, I don't know wat you're doing about it.
Hedwig Bancroft
player, 379 posts
Brit Wizard, crew (50)
Tue 30 Nov 2021
at 16:58
  • msg #346

Re: OOC: part 2

Suffice to say that until someone reports back that they found a body I have no idea what's going on. So I leave it to the discretion of the swimmers on what to do.
Dohate
player, 14 posts
Native Guide
Tue 30 Nov 2021
at 17:01
  • msg #347

Re: OOC: part 2

Nothing wrong with cheap rum, or cheap anything for that matter...as long as you enjoy it and can tolerate it.   Over the years I've learned which things to stay away from unless I want a massive headache the next day...for some reason cheap Canadian Whiskey seems to agree with me the most.

And quitting for a month is like a nice little reset button for your tolerance.
DM
GM, 2467 posts
Tue 30 Nov 2021
at 17:06
  • msg #348

Re: OOC: part 2

In reply to Dohate (msg # 347):

Hangovers are a figment of the imagination. Never had one. I used to chug water and take b complex vitamins after a night t the enlisted club. Now I don't bother. Of course, I don't drink as much or as often anymore, either.
Mahtlactli
player, 11 posts
Tue 30 Nov 2021
at 17:19
  • msg #349

Re: OOC: part 2

"Hangovers are a figment of the imagination"

Says the figment of my imagination. How do I know you're real?
DM
GM, 2468 posts
Tue 30 Nov 2021
at 17:35
  • msg #350

Re: OOC: part 2

In reply to Mahtlactli (msg # 349):

How do you know YOU are real?
Dohate
player, 16 posts
Native Guide
Tue 30 Nov 2021
at 17:42
  • msg #351

Re: OOC: part 2

That's just what a bot would say ;)
Mahtlactli
player, 12 posts
Tue 30 Nov 2021
at 17:46
  • msg #352

Re: OOC: part 2

Because I've had hangovers, therefore I am.
DM
GM, 2469 posts
Tue 30 Nov 2021
at 17:48
  • msg #353

Re: OOC: part 2

In reply to Mahtlactli (msg # 352):

Now you're assuming Decartes was real. And you're mangling him.
Thalassa
player, 428 posts
Surgeon (67)
Tue 30 Nov 2021
at 19:59
  • msg #354

Re: OOC: part 2

At least we know the chicken is real. Even if it isn't a chicken.
Mahtlactli
player, 13 posts
Wed 1 Dec 2021
at 00:28
  • msg #355

Re: OOC: part 2

I have no idea what you're referring to, but it's a quail.
Damen Iourdanos
player, 512 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Wed 1 Dec 2021
at 04:26
  • msg #356

OOC: part 2

Oxford Languages:
bub·ble
/ˈbəb(ə)l/
Learn to pronounce
See definitions in:
All
Finance
Invertebrate
noun
1.
a thin sphere of liquid enclosing air or another gas.


Miriam-Webster:
Definition of bubble

 (Entry 1 of 2)

1: a small globule that is typically hollow and light: such as

a: a small body of gas within a liquidair bubbles in the waterbubbles rising in champagne

b: a thin film of liquid inflated with air or gas soap bubbles

The film of liquid forming a bubble is caused by water tension.  This is what water strider insects use to walk on water, and what prevents water from spilling out of a container when it is slightly over filled.  Water tension is an aspect of water.

DND Beyond website:
You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.

A bubble is a simple shape, even if it is rather large.  In fact, as a way of saving oneself from drowning when suddenly immersed in water, people are taught in water safety classes to take off their pants, tie the ends of the legs closed, swing them up into the air to trap air as they are pulled into the water, then tie the waist shut, as a makeshift flotation device.  Water tension helps seal the spaces between the threads of the fabric so that air does not immediately escape.  I learned this as a Boy Scout.  I believe it was the Emergency Preparedness Merit Badge.  Just entering water with loose clothing on usually traps air within your clothes.  I am using real world science, in conjunction with his use of magic, to explain how the result of the rolled Natural 20 is achieved.  In this case, a combination of magic, skill, and ranger knowledge and ingenuity.
If you disagree with that, explain it however you wish.
DM
GM, 2475 posts
Wed 1 Dec 2021
at 04:35
  • msg #357

OOC: part 2

Shaping a hole in water is fine, making a=it a hollow sphere in are is fine. But even a hollow air filled sphere (or whatever shape) submerged uses the full movement allowed by the cantrip (5'). So you can't move it. And it won't support a sold body.  ​

Now, grasping it was your second  issue. Not only are you short an arm to tow it, what with using one to swom and one to tow the body, but it's air and water...there is nothing to hold onto.

And that's assuming it doesn't collapse as soon as it is outside the original 5x5x5 cube. The spells SEEMS to say the effect is strongly limited for water, although I would think ice could leave it.

Now, if you make it ice, as I said, you could avoid all this. You're not trying to shape a pocket of air englobed by water (and less than capable of support a solid mass), you have something to grasp for towing, and the body can actually lay on the ice and not need to be towed by a third arm.
Damen Iourdanos
player, 513 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Wed 1 Dec 2021
at 08:36
  • msg #358

OOC: part 2

Then Ice it is.  I can eve make a handhold in it.  But, why would he need a third arm to tow the man back to the ship?    Lifeguards swim with one arm occupied (sometimes both) all the time.
DM
GM, 2478 posts
Wed 1 Dec 2021
at 18:20
  • msg #359

OOC: part 2

In reply to Damen Iourdanos (msg # 358):

Yes, that's towing one object. You described towing two objects: The bubble and the man. That's one arm per towed object.

As to the ice, that's for next time, as we are far past the point where you're rescuing the man and are at the point of applying medical care on the ship.
Mahtlactli
player, 14 posts
Thu 2 Dec 2021
at 04:20
  • msg #360

OOC: part 2

people are taught in water safety classes to take off their pants, tie the ends of the legs closed, swing them up into the air to trap air as they are pulled into the water, then tie the waist shut, as a makeshift flotation device.


I'm gonna go practice this with all of my pants and if any of them lose air I'm getting rid of them.
DM
GM, 2479 posts
Thu 2 Dec 2021
at 04:27
  • msg #361

OOC: part 2

In reply to Mahtlactli (msg # 360):

Great, Now post IC before Thalassa drowns you with her waterskin.

Yeesh, All this because someone tried to make an air bubble with Shape Water. It's for ice and water sculptures. And only a cantrip.

BTW, I was a certified lifeguard as a teenager. (Didn't want to be, but my mother put me through every swim and dive class she could find when I was a kid. Dunno why). Learned to make water wings from pants then, and again in boot camp (presumably in case the ship sank). They're going to lose air unless you keep them wet. Maybe even then on a loose weave. So try to go down in sight of shore.
Mahtlactli
player, 17 posts
Thu 2 Dec 2021
at 04:38
  • msg #362

OOC: part 2

Ooooooh icebreaker posts are always the worst.
DM
GM, 2482 posts
Thu 2 Dec 2021
at 04:48
  • msg #363

OOC: part 2

I have been waiting a day and a half for Maht to post C and he just hasn't....

I would like to apologize for forgetting to add him to group 1 where all the good threads are. It's been fixed.

I think.
This message was last edited by the GM at 04:48, Thu 02 Dec 2021.
DM
GM, 2484 posts
Thu 2 Dec 2021
at 04:56
  • msg #364

OOC: part 2

Oh, New FOlks:

I AM using language groups. You may notice, when going to post in an alternate language, that there are several non standard choices, usually based on an Int skill, although at least one tool has made it to the list, as well.

Please do not use these. They are for my use and something of an experiment I'm trying this game. I have added a new DC to knowledge skills and skill applications: Trained. Basically things that folks with training in the proper area would automatically know or realize. It's easier than checking skills for everyone and making multiple identical private posts.

Generally such things will be posted IC and again in Common Knowledge. It  doesn't come up often, especially since leaving civilization behind.

Still, there may be something for you in Common Knowledge now.
This message was last edited by the GM at 18:50, Fri 03 Dec 2021.
DM
GM, 2487 posts
Fri 3 Dec 2021
at 18:52
  • msg #365

OOC: part 2

OK, folks, I'm going to let you folks get to know each other one more day, then the weekend and I'll advance Monday.

I need to get you to civilization before we break for Christmas, which means I only have  weeks, which isn't long in PbP,
DM
GM, 2491 posts
Mon 6 Dec 2021
at 20:17
  • msg #366

OOC: part 2

Ship thread updated. Maht stuck in the open bank (and not active for 5 days)
Watches adjusted with logic. Older (trusted) crewman stuck in the grave watch, new guy moved to a watch with the most paranoid officer (Damen), in evenings. Let me know if you want to alter that, Hedwig.

Now is the time to update or provide your SOPs (Standard Operation Procedures): things you do daily in the background to prepare for the unforeseen: ells precast, are you doing the unwise action of wearing armor at sea? Carrying more weapons than a simple dagger? That sort of thing.

Default is: No spells cast, no armor worn, only a dagger carried.

Wednesday at noon is the cut off, as that  is when I will update, and it may matter by then.
DM
GM, 2495 posts
Wed 8 Dec 2021
at 20:28
  • msg #367

OOC: part 2

Ok, new folks, some rules of thumb:
-Sea encounters usually happen during the day, simply because that is not only when you are moving, but when you can actually SEE things more than a few feet from the ship.
-Intelligent aquatics usually attack at night. For one, they expect most of you to be asleep. For another, currently, the boat is anchored and that makes it easy on them.

It is night. The light comes from the sky (and full moonlight, when it happens, doesn't quite provide Dim light, so it's generally dark). Lucky, you have a magic lantern on the mast, making the deck Brightly lit, and the Quarterdeck Dim. The Fantail is Dark, and the cabin is usually Dark as folks are sleeping. They have their own magic light source, however.

This should give you a rough idea of what is about to happen.
DM
GM, 2501 posts
Thu 9 Dec 2021
at 01:48
  • msg #368

OOC: part 2

A Weapon of Warning will basically wake everyone up as an encounter starts, even if you folks don't realize it's happening. It doesn't tell you WHY, just wakes you and/or sets you on edge.

Sorry. I try and remember everything, but there are 6 or 7 of you active, and I do tend to forget bits and pieces overtime. Usually I can just push that stuff you folks, as you own the characters, but this one item kind of works in such a way it's on me to track it. I'll try and flag my note file better.
Damen Iourdanos
player, 517 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Thu 9 Dec 2021
at 02:21
  • msg #369

Re: OOC: part 2

Worry not.  I will always be there to remind you.
DM
GM, 2502 posts
Thu 9 Dec 2021
at 02:25
  • msg #370

Re: OOC: part 2

Actually, don't worry about actions. You won't know what's going on in round 1, anyhow. You'll be looking around trying to figure out why you're awake. It's just that the old timers may have an idea something is happening.
Mahtlactli
player, 25 posts
underground sage
Thu 9 Dec 2021
at 08:03
  • msg #371

Re: OOC: part 2

You guys got this. I’m gonna go back to sleep.
DM
GM, 2504 posts
Thu 9 Dec 2021
at 15:12
  • msg #372

Re: OOC: part 2

UM...you realize When I see stuff like that, I leave you asleep and give the bad guys free attacks when they reach you?
Mahtlactli
player, 27 posts
underground sage
Thu 9 Dec 2021
at 16:45
  • msg #373

Re: OOC: part 2

if you do that then I also get to kill all the bad guys with powers I don't even have on my character sheet. OOC!!!!
DM
GM, 2506 posts
Thu 9 Dec 2021
at 17:09
  • msg #374

Re: OOC: part 2

In reply to Mahtlactli (msg # 373):

No...but you get to try. I'll describe our failures. And your character DOES have the ability to go back to sleep, so it's not even a case of using what you don't have in this instance.

I don' care if it's OOC or IC, I need to KNOW what you mean seriously, an what you don't, or I have to guess. I've gotten instructions in OOC before and ignored them, and dealt with the complaints.

So now  do my best with what I have, and if I guess wrong, well, I do my best. I frequently have too many actions listed for one round and have to deal with it, so I do what I can.

Basically, don't post actions you don't actually intend me to consider you as doing. It's easier on me.
This message was last edited by the GM at 17:10, Thu 09 Dec 2021.
Mahtlactli
player, 29 posts
underground sage
Thu 9 Dec 2021
at 17:34
  • msg #375

Re: OOC: part 2

i understand dm, thanks and sorry for being a pain in the ass. :)
DM
GM, 2511 posts
Thu 9 Dec 2021
at 20:58
  • msg #376

Re: OOC: part 2

Round 1 is posted, Round 2 tomorrow around on Pacific US.

Please keep in mind that this is the Waking/Negating of surprise round provided by the Weapon of Warning that you new folks didn't even know was on board, so there wasn't a lot you could do at first. Not until you had some idea what was going on. The noise from the fantail provided that rather late in the round.

Dohate and Thalassa were the only ones in a position for earlier indications of something happening. Thalassa because she sleeps overlooking the fantail, Dohate because he was on watch, and heard something (probably the first climber coming over the guardrail aft).

As a result, I have moves for Maht and Damen already. I need moves for everyone else, of course, and Damen and Mat may change their actions if they wish.

Also remember that, at this point, everyone except Dohate is PRONE. Yes, even Damen and Maht, so if you want to stand up, do remember to tell me (not everyone ahs right away in the past, so this isn't as silly a comment as it seems)

You are unarmored, unless you've sent me an SOP about sleeping in LIGHT armor (or, like Hedwig, use 3 spell slots a day to stay armored) and unarmed. Weapons and armor are next to your bunks, of course. On the deck, so it may take some movement to pick them up, as well as to stand up.

Yes, being attacked in your sleep causes some issues.
DM
GM, 2524 posts
Fri 10 Dec 2021
at 21:45
  • msg #377

Re: OOC: part 2

Round 2 is posted.

Damen, Hedwig, and all the Thalassas are at melee range, presently, although Damen MAY take a shot at someone else with the appropriate penalty. Fighting the one chewing on him requires a melee weapon, however.

The aft Sahuagin Warriors have 3/4 cover from the Thalassas, the Sahuagin priestess has 1/2 cover from her 2 warriors. A miss at someone using cover may hit the cover is the miss within the range provide by the cover...and is enough to get through armor (there may be other mods for that, of course).

Next round the Stirges go. Thalassa's summons always shift the odds. Of course, there is also the Spiritual Weapon from the other sahuagin.

Enjoy your weekend. Moves due by Monday noon Pacific US.
Damen Iourdanos
player, 522 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Fri 10 Dec 2021
at 23:15
  • msg #378

Re: OOC: part 2

This is a situation where have Improvised Weapons proficiency is useful.  Stab with an arrow, bludgeon with a bow.
DM
GM, 2527 posts
Fri 10 Dec 2021
at 23:23
  • msg #379

Re: OOC: part 2

In reply to Damen Iourdanos (msg # 378):

I made a correction. You're still at range. Maht is between you and the Sahuagin
Damen Iourdanos
player, 524 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Fri 10 Dec 2021
at 23:24
  • msg #380

Re: OOC: part 2

Just saying.  This is where part of Tavern Brawler comes in handy.
DM
GM, 2531 posts
Sun 12 Dec 2021
at 04:36
  • msg #381

Re: OOC: part 2

Some of you were around for the discussion about point blank use of ranged weapons, and my sayingthey weren't allowed. No one agreed with me, but some of you saw where I might get that idea fromth passages I quoted, and ll of you still here were willing to accpet DM decree.

I stumbled accross another passage on accident looking up anther weapon issue a few moments ago.

PHB page 146,  Second paragraph of the intro for Weapons, just before Weapon Properties, states, in part: "A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance."

The bold type is from the PHB.

This is less of an "I told you so" than a note that there actually WAS a passage that said so. I'll be adjusting the two(!) posts in the house rule thread on the subject to remove all the other bits, and leave just this passage.
DM
GM, 2534 posts
Sun 12 Dec 2021
at 15:48
  • msg #382

Re: OOC: part 2

New rule posted in the rules thread #9, the post I deleted yesterday. This one involves fighting with more than one object in your weapon hand(s). Whether it's an obvious interpretation of RAW or a House Rule is open to interpretation, apparently.
DM
GM, 2536 posts
Sun 12 Dec 2021
at 18:58
  • msg #383

Re: OOC: part 2

I have moves from Thalassa, Damen, and Amaruq. I need moves from Maht, Damen, and Dohate. This includes the die rolls.
Mahtlactli
player, 34 posts
underground sage
Mon 13 Dec 2021
at 03:01
  • msg #384

OOC: part 2

gotta go fast -sonic the hedgehog
DM
GM, 2543 posts
Mon 13 Dec 2021
at 20:52
  • msg #385

OOC: part 2

Round 3 is posted, Round 4 tomorrow at noon.

I didn't get everyone, but I'll post a move generally when 4 (or more) of the 6 of you send me your rounds, which happened this time.

Priestess and warrior on the main deck with most of you.
2 warriors and Dohate on the quarterdeck, plus a flock of Stirges, one of which should be Thalassa.
DM
GM, 2547 posts
Tue 14 Dec 2021
at 20:27
  • msg #386

OOC: part 2

Round 4. COmbat is over and IC is open for posting.

The remaining Sahuagin is going to die from blood loss right away, so consider him dead.
Mahtlactli
player, 36 posts
underground sage
Tue 14 Dec 2021
at 22:16
  • msg #387

OOC: part 2

well done fam
Hedwig Bancroft
player, 389 posts
Brit Wizard, crew (50)
Wed 15 Dec 2021
at 00:23
  • msg #388

OOC: part 2

Because I have made a mistake with my post I'll say this OOC so we are all on the same page.

I'm searching the bodies for magic signatures. There are two items that I'll talk about come tomorrow.
Hedwig Bancroft
player, 391 posts
Brit Wizard, crew (50)
Wed 15 Dec 2021
at 14:52
  • msg #389

OOC: part 2

So if someone would like to assist in identifying one of the two magical items that would be appreciated. Also I asked Dohate to clean the decks because he's the night crew member according to the list. Others can volunteer if they wish but I'm sure there will be some consequence for working double shifts if you are supposed to be asleep.
DM
GM, 2555 posts
Wed 15 Dec 2021
at 17:41
  • msg #390

OOC: part 2

In reply to Hedwig Bancroft (msg # 389):

Oh, there is. PHB somewhere, I think. I'll look it up when it matters, but I believe it includes a level of exhaustion and failure to recover spell slots.
Mahtlactli
player, 42 posts
underground sage
Wed 15 Dec 2021
at 18:04
  • msg #391

OOC: part 2

I'll be afk until Tuesday.

I have the identify spell if anyone has a pearl I can hold.
Hedwig Bancroft
player, 392 posts
Brit Wizard, crew (50)
Wed 15 Dec 2021
at 18:12
  • msg #392

OOC: part 2

Lucky lucky us that the other item in this pouch is in fact a pearl.
Mahtlactli
player, 44 posts
underground sage
Wed 15 Dec 2021
at 18:16
  • msg #393

OOC: part 2

woot!

OK so casting the ritual takes 10 minutes, shall we shift our current argument from mounting heads on pikes to casting rituals?
DM
GM, 2556 posts
Wed 15 Dec 2021
at 18:18
  • msg #394

OOC: part 2

In reply to Mahtlactli (msg # 393):

I would. It beats getting your own head mounted as a warning tot he net mutineer.

Not that I expect that to happen, but you ARE the new kid, not the Captain.
Mahtlactli
player, 45 posts
underground sage
Wed 15 Dec 2021
at 18:21
  • msg #395

OOC: part 2

I didn't know he's the captain. Didn't see it in any of the threads I have access to.


Now that I know, I'll keep my post as is, ball is in Hedwig's court now.
This message was last edited by the player at 18:27, Wed 15 Dec 2021.
Hedwig Bancroft
player, 394 posts
Brit Wizard, crew (50)
Wed 15 Dec 2021
at 18:29
  • msg #396

Re: OOC: part 2

Yep yep. I'm the Captain now. Don't take what I say IC too seriously. Just trying on my captain pants.
Mahtlactli
player, 46 posts
underground sage
Wed 15 Dec 2021
at 18:33
  • msg #397

Re: OOC: part 2

Same. I wouldn't mean disrespect either way, just trying to be that questioning mage guy who questions everything.
Hedwig Bancroft
player, 395 posts
Brit Wizard, crew (50)
Wed 15 Dec 2021
at 18:35
  • msg #398

Re: OOC: part 2

You're good. We should have a sit down after all this is settled since I'm also curious about the Sahaugin. Hedwig is just stressed. We've had more than a few captains lol.
Mahtlactli
player, 48 posts
underground sage
Wed 15 Dec 2021
at 18:46
  • msg #399

Re: OOC: part 2

Number 1 on my personality trait is "terribly awkward in social situations"

I can see Maht fixated on what would happen if sahuagin heads were mounted on pikes
DM
GM, 2557 posts
Wed 15 Dec 2021
at 18:59
  • msg #400

Re: OOC: part 2

In reply to Mahtlactli (msg # 399):

I was referring to the cargo countermanding a direct order from captain to crew.
DM
GM, 2562 posts
Wed 15 Dec 2021
at 22:17
  • msg #401

Re: OOC: part 2

Maht has opted to leave the game.
Hedwig Bancroft
player, 396 posts
Brit Wizard, crew (50)
Wed 15 Dec 2021
at 22:27
  • msg #402

Re: OOC: part 2

Welp
DM
GM, 2563 posts
Wed 15 Dec 2021
at 22:32
  • msg #403

Re: OOC: part 2

Not unexpected. I'd had him in one of my other games, a couple years ago, and  it wasn't too his liking, either. I had been hoping it was a fluke. I'll know better next time.
DM
GM, 2564 posts
Thu 16 Dec 2021
at 00:06
  • msg #404

Re: OOC: part 2

OK, folks, Amaruq is also leaving us, but that's more the player feeling 3 rangers is too much of a good thing. His replacement character is ready, and I hope to add the replacement to the group in a few days.

Maht will be put ashore at the first village (yes, there are actually fishing villages inside the Gulf, that were not present on the ocean shores). Call it an unwillingness to follow someone else's orders. Amaruq will choose this time to start heading back to the blessedly chilly north.

The quail will stay. Nazem has laid claim to him. When cooks start keeping birds on board, it means you finally get to eat something other than fish.

I'll see how far I can get us in the next DM move, posting presently. We need to hit the big city by Friday, if possible.
This message was last edited by the GM at 07:23, Thu 16 Dec 2021.
DM
GM, 2567 posts
Thu 16 Dec 2021
at 18:16
  • msg #405

Re: OOC: part 2

I still need those rolls, folks
DM
GM, 2571 posts
Sat 18 Dec 2021
at 01:55
  • msg #406

Re: OOC: part 2

In reply to DM (msg # 405):

OK, I seem to be caught up on encounters and events for now. Let me check my notes and give you something to post about for the coming week.

It's Friday, and Christmas eve s 7 days away, so I'm  assuming very little will be possible next week, and probably not until the 3rd.

So let me finish restructuring the crew and get your new person introduced, and you folks can take the next week or two, assuming you're around, to do whatever. I'll be here for questions, and may mix in a bit here and there, but nothing important will likely happening until next year.
DM
GM, 2575 posts
Mon 20 Dec 2021
at 16:33
  • msg #407

Re: OOC: part 2

So you folks know, the new guy is actually away this week. Christmas and what not.

So,.. of you want to do other things while waiting his return, like discuss Magic items, that can be done at the same time.

I believe Thalassa has put in a request for the Ettercap wand, for instance. And Karma warns that Hedwig might like that Brooch of Shielding, although, so far, you folks haven't been on the receiving end of magic missiles.
Hedwig Bancroft
player, 400 posts
Brit Wizard, crew (50)
Mon 20 Dec 2021
at 16:38
  • msg #408

Re: OOC: part 2

I will also be away for the holidays come tomorrow. I think the Wand has sat unclaimed long enough that if someone else wanted it they would have put for a request by now. So I say just give it to Thalassa. I will take the Brooch of Shielding under the same logic.
DM
GM, 2576 posts
Mon 20 Dec 2021
at 17:58
  • msg #409

Re: OOC: part 2

OK, updated treasure division. Hedwig and Thalassa are both at 3 attuned items I'm not sure about anyone else, but I'll check as more items are laid claim to/passed around.


Unknown-potion (homemade in hollowed animal skull)
Trident of Fish Command
Boots Striding and Springing
Chain +1
Periapt of Wound Closure
Silver necklace (1 gp) with gemstone(Elemental Gem: water (emerald)) pendant
Emerald (elemental summoning gem: water)
(spider/Ettercap)silk garrote

--
Party treasure divisions:

Damen:
Cutlass of Warning

Hedwig:
Pearl of Power, also works for Identify component
Brooch of Shielding (resist Force, immune Magic Missile)

Marvek:
Eyes of Eagle
Far Realm Shard

Thalassa:
Wand of Webs: (also druidic yew wand)  (7 charges, recharges, DC 15 web spell)
Damen Iourdanos
player, 533 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Tue 21 Dec 2021
at 00:12
  • msg #410

OOC: part 2

Like signing The Articles of a pirate ship....
DM
GM, 2577 posts
Thu 23 Dec 2021
at 03:09
Dohate
player, 38 posts
Native Guide
Fri 24 Dec 2021
at 14:27
  • msg #412

OOC: part 2

Nice!!  I haven’t seen these in forever.
DM
GM, 2578 posts
Fri 24 Dec 2021
at 16:24
  • msg #413

OOC: part 2

I have the DVD, I'm afraid. I watch it very year. It has Ester and Halloween on it, too, but somehow, in all these years, I've only seen them once each.
DM
GM, 2580 posts
Sun 26 Dec 2021
at 20:23
  • msg #414

OOC: part 2

I expect some folks will be trickling home this week. feel free to continue meeting your new Aztec guide, updating SOP instructions for me, etc. We will restart in earnest with the Jan 3rd Monday post. Hopefully everyone had an enjoyable holiday.

Just one more holiday to go. Officially the 1st, but, truthfully, the real holiday is the 31st. The 1st is just a day for recovery.
Damen Iourdanos
player, 535 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Sun 26 Dec 2021
at 21:38
  • msg #415

OOC: part 2

No.  I don't get the 1st to recuperate.  That's my wedding anniversary. LOL
Marvek Alazeem
player, 389 posts
AC: 12(17) HP: 44/44
Weather Witch, Arabic(50)
Tue 28 Dec 2021
at 22:24
  • msg #416

OOC: part 2

Happy holidays and hello everyone.   I've spoken to the DM and after leaving to take care of things and getting things situated am returning to the game.

Question for Hedwig:  With you being captain now do you want the Eyes of the Eagle?  (I took them because I was captain and to see the threats to assess what to do.  The DM had told me it was like a captain's spyglass, and one wasn't available for me to have.)   Up to you if you want them, just let me know.
Damen Iourdanos
player, 537 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Tue 28 Dec 2021
at 22:31
  • msg #417

OOC: part 2

Welcome back!
Hedwig Bancroft
player, 401 posts
Brit Wizard, crew (50)
Wed 29 Dec 2021
at 03:34
  • msg #418

OOC: part 2

Hey gang. I'll be out of town till the 5th so please continue to NPC me. Welcome back Marvek. We can deal with any exchange of magic items when I'm actually back. For the moment magic items are better in the hands of PCs
DM
GM, 2582 posts
Wed 29 Dec 2021
at 03:39
  • msg #419

OOC: part 2

Remember, folks, when it comes to Magic Items, many of you are at your Attunement limit. Adding new items may mean losing one.
Thalassa
player, 445 posts
Surgeon (67)
Wed 29 Dec 2021
at 07:16
  • msg #420

OOC: part 2

Welcome back, Marvek!
DM
GM, 2583 posts
Mon 3 Jan 2022
at 18:16
  • msg #421

OOC: part 2

Having power issues this morning for some reason. Noon post might be late. Luckily I use a laptop an my phone has hub service. Gotta love batteries
DM
GM, 2586 posts
Tue 4 Jan 2022
at 21:55
  • msg #422

OOC: part 2

Folks, could you post here or in you private threads and let me know you're back from t he holidays?

At least then I'll be able to use the old instructions without worrying you haven't had a chance to change them if you wanted to.
This message was last edited by the GM at 22:16, Tue 04 Jan 2022.
Ahuatzi
player, 5 posts
Tue 4 Jan 2022
at 22:02
  • msg #423

Re: OOC: part 2

I'm here.
Hedwig Bancroft
player, 402 posts
Brit Wizard, crew (50)
Tue 4 Jan 2022
at 22:22
  • msg #424

Re: OOC: part 2

Traveling tomorrow but should be home after that.
Dohate
player, 41 posts
Native Guide
Tue 4 Jan 2022
at 23:38
  • msg #425

Re: OOC: part 2

I’m here too!
Damen Iourdanos
player, 538 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Wed 5 Jan 2022
at 00:50
  • msg #426

Re: OOC: part 2

Hi-ho!
Thalassa
player, 446 posts
Surgeon (67)
Wed 5 Jan 2022
at 04:01
  • msg #427

Re: OOC: part 2

Here as well.
Hedwig Bancroft
player, 403 posts
Brit Wizard, crew (50)
Thu 6 Jan 2022
at 15:28
  • msg #428

Re: OOC: part 2

I have returned
Hedwig Bancroft
player, 410 posts
Brit Wizard, crew (50)
Fri 7 Jan 2022
at 16:49
  • msg #429

Re: OOC: part 2

Just want to point out that Hedwig is sort of paranoid and his magical education has given him way too many thoughts about what might be out there and trying to kill him. I have no material evidence that the dead are undead or that there is ship-sinking magic in the area.
Dohate
player, 43 posts
Native Guide
Fri 7 Jan 2022
at 17:58
  • msg #430

Re: OOC: part 2

Hey it doesn’t hurt to be careful!
Thalassa
player, 451 posts
Surgeon (67)
Fri 7 Jan 2022
at 20:23
  • msg #431

Re: OOC: part 2

Thalassa is similarly paranoid, so it all sounds very plausible to her. :-)
Damen Iourdanos
player, 542 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Fri 7 Jan 2022
at 20:29
  • msg #432

Re: OOC: part 2

It's not paranoia.  It's heightened awareness.
It's not paranoia if someone IS actually out to get you.
This message was last edited by the player at 20:30, Fri 07 Jan 2022.
Ahuatzi
player, 12 posts
Mon 10 Jan 2022
at 22:19
  • msg #433

Re: OOC: part 2

One they're on the deck of the ship, they're only 120' away, so we should be able to see them, right?
DM
GM, 2605 posts
Mon 10 Jan 2022
at 22:22
  • msg #434

Re: OOC: part 2

In reply to Ahuatzi (msg # 433):

Yes. You SHOULD be able to see them on deck. But right now they're under the water. Or in the water on the far side. Either way, you'll have to take things on faith for a bit.
DM
GM, 2615 posts
Wed 12 Jan 2022
at 01:28
  • msg #435

Re: OOC: part 2

OK, folks, if I don't hear from Damen by tomorrow, I'll advance things on my end.
Damen Iourdanos
player, 552 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Wed 12 Jan 2022
at 01:35
  • msg #436

OOC: part 2

Done.
DM
GM, 2619 posts
Wed 12 Jan 2022
at 02:24
  • msg #437

OOC: part 2

OK, a time check. You are 10 hours into your 12 hour sailing day. Call it 6 in the evening, more or less.

If I've tracked trip duration properly, it's early October.
DM
GM, 2621 posts
Wed 12 Jan 2022
at 07:11
  • msg #438

OOC: part 2

According to Google dusk around that part of the world at that time of year, is 6:23.

You folks are going to need to drop anchor, soon.
DM
GM, 2646 posts
Fri 14 Jan 2022
at 20:39
  • msg #439

OOC: part 2

I'm going to wait another day (or weekend, in this case) to hear form Hedwig as things went to combat mode kind of late yesterday. I'll do the round synopsis for each group Monday.

Also hoping to hear from Marvek, but we may have lost him again.
DM
GM, 2647 posts
Sat 15 Jan 2022
at 03:49
  • msg #440

OOC: part 2

Oh. Monday is a holiday in the US. Update will be Tuesday. Enjoy your long weekend. In winter. During Covid.
DM
GM, 2648 posts
Tue 18 Jan 2022
at 00:40
  • msg #441

OOC: part 2

Just a reminder that I need initiatives and actions from a coupe of you, still. By tomorrow, noon.
Hedwig Bancroft
player, 414 posts
Brit Wizard, crew (50)
Tue 18 Jan 2022
at 00:48
  • msg #442

OOC: part 2

Sorry about the radio silence. I'm back.
Marvek Alazeem
player, 390 posts
AC: 12(17) HP: 44/44
Weather Witch, Arabic(50)
Tue 18 Jan 2022
at 00:57
  • msg #443

OOC: part 2

Ditto to what Hedwig said, apologies for the recent radio silence.  My oldest moved out and with his mom after graduating high school early, my youngest got covid and I've been on quarantine with 3 daughters and myself, and this morning my wife and I tested positive for covid.   Aside from that everything has been great!

I'll read and catch up and have an action in.
DM
GM, 2650 posts
Tue 18 Jan 2022
at 20:56
  • msg #444

OOC: part 2

The morning got away from me, folks, but I'm working up the round now. It won't take long, but I need to generate weather information and etc.
DM
GM, 2659 posts
Tue 18 Jan 2022
at 21:22
  • msg #445

OOC: part 2

OK, round 1 is posted. Not much happening, but now the other ship is pointed at you.

Distance is still 120'
DM
GM, 2662 posts
Wed 19 Jan 2022
at 16:56
  • msg #446

OOC: part 2

I don't have any moves in yet. Combat turn around is 24 hours, folks. I guess my forgetting the usual notice confused folks, so we'll give it another day.

Round 2 actions by tomorrow Noon Pacific U.S., please.
DM
GM, 2671 posts
Thu 20 Jan 2022
at 20:50
  • msg #447

OOC: part 2

Round 2 is posted, and please check the information at the top.

Some of you can't access it. You are either in the water or on the other ship. I've sent you personalized results


Noon tomorrow for Actions, please. After 2 days, I was still missing 2 of 4. I'll go with what I have, but some of you have put yourself in danger and I can't give you immunity every round you don't post. Sorry. I also don't wat to wait a week for everyone to post. I'm in a couple games like that, and combat takes forever.
DM
GM, 2677 posts
Fri 21 Jan 2022
at 19:55
  • msg #448

OOC: part 2

Missing a bit from folks. Moves, spare rolls, etc. I'll make needed saves as the person that should be making them. They'll be in the die roller log.
DM
GM, 2684 posts
Fri 21 Jan 2022
at 20:54
  • msg #449

OOC: part 2

Round 3 is posted. Round 4 due tomorrow at noon pacific US.

Hedwig is grounded and alone on the derelict with a lot of undead of various sorts (zombies, skeletons and spectres).

The New markets is hosting a handful of zombies and a wraith.

And for the record: This is a normal ghost ship encounter, with some wraiths downgraded to spectres, and the total number of spectres reduced, because it made more sense than the random rolls would generate. Of course "easier" isn't "easy".
This message was last edited by the GM at 01:22, Sat 22 Jan 2022.
DM
GM, 2688 posts
Sat 22 Jan 2022
at 01:21
  • msg #450

OOC: part 2

My apologies. Today is Friday. The move is due Monday, not tomorrow.
DM
GM, 2691 posts
Mon 24 Jan 2022
at 21:13
  • msg #451

OOC: part 2

Round 4 is posted.

It would help if everyone posted actions, but I'm going with what I have. I think you may be paying the price for your absent cleric. The zombies and skeletons are nothing, but the spectres/wraith are an issue.

Hedwig is making death saves.

The deck of the New markets is standing room only. No one is moving because someone (or something) is filling every space, and most of them are impassible enemies. Flight is an issue with flyers banging on your heads, but Misty Step and/or other teleports are a possible solution. Of course, the question of destination is still a factor The other ship, the water, or the quarterdeck.

Noon tomorrow, folks
DM
GM, 2701 posts
Tue 25 Jan 2022
at 21:29
  • msg #452

OOC: part 2

Round 5 is up, next round noon tomorrow.

4 crew and 6 zombies on the New markets. Overhead 2 spectres and the wraith.

Marvek and wat's left of Hedwig on the derelict, with lots of zombies and skeletons, although the zombies seem oblivious. Also 2 spectres, and, presumably, the poltergeist (which is invisible). The skeletons are attending to the derelict, the zombies are crowding the rails waiting to board, so only the spectres and skeletons are a concern for Marvek.

Giant owls above it all harassing the wraith and spectres, so, presumably, the angry ghosties will become less of a problem over time.
DM
GM, 2709 posts
Wed 26 Jan 2022
at 20:19
  • msg #453

OOC: part 2

Round 6 posted, round 7 due tomorrow.

2 owls dead, Ahuatzi down, Hedwig back up, but only barely.

Wraith and spare spectres working on killing owls. The owls fly faster, but they have to come back to make their own attacks, so it's moot. And they're fighting back, of course.
DM
GM, 2717 posts
Thu 27 Jan 2022
at 21:23
  • msg #454

OOC: part 2

round 7 posted, Round 8 due tomorrow.

Synopsis of the situation now being posted IC after synopsis of the round.
Damen Iourdanos
player, 576 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Thu 27 Jan 2022
at 21:59
  • msg #455

Re: OOC: part 2

I posted actions to my private thread yesterday!
DM
GM, 2718 posts
Thu 27 Jan 2022
at 22:24
  • msg #456

Re: OOC: part 2

In reply to Damen Iourdanos (msg # 455):

Yes, and killed a spectre with them. Ah, sorry, must have been when the phone rang, it didn't make it to the synopsis. But you DID kill one. I'll fix it
DM
GM, 2719 posts
Thu 27 Jan 2022
at 22:29
  • msg #457

Re: OOC: part 2

OK, it's fixed. I have a file that tracks things, and I just leave the previous round on  it, and modify next round. Keeps initiative order straight, reminds me what happened, etc.

Sometimes I may forget to update the description of events after figuring out what happened and updating wound and spell tallies.

But it should be fixed now. This time, anyhow
Damen Iourdanos
player, 577 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Thu 27 Jan 2022
at 22:30
  • msg #458

Re: OOC: part 2

Thank you.
DM
GM, 2720 posts
Fri 28 Jan 2022
at 21:30
  • msg #459

Re: OOC: part 2

Sorry, folks, running late. I had a lunch date with my daughter. It's Friday, however, so 2 hours out of 3 days shouldn't matter.

Posting round 8 shortly, round 9 due Monday.
Damen Iourdanos
player, 578 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Fri 28 Jan 2022
at 23:13
  • msg #460

Re: OOC: part 2

Shit, I got busy at home, then had to go to work.  Which is why I missed the deadline.
DM
GM, 2734 posts
Mon 31 Jan 2022
at 15:56
  • msg #461

Re: OOC: part 2

I still need to get moves from Marvek, Hedwig, and Dohate for today's round
DM
GM, 2760 posts
Mon 7 Feb 2022
at 20:09
  • msg #462

Re: OOC: part 2

I'm not sure what it is about weekends, but almost no one remembers to send in moves. I've gotten 2. I may still use them, simply because there is only one skeleton left, but folks, it would make sure of it if I got one or two more in the next few minutes.
DM
GM, 2764 posts
Tue 8 Feb 2022
at 18:54
  • msg #463

Re: OOC: part 2

Folks, please give me something to work with. Thalassa has checked over a wraith victim, but no one else has done anything but shout for light that isn't forthcoming.

About all I can do without input (even if it's just everyone getting back on the New Markets) is slip another encounter in, but that probably isn't survivable at this point, so I'm at a loss.
Hedwig Bancroft
player, 438 posts
Brit Wizard, crew (50)
Tue 8 Feb 2022
at 20:15
  • msg #464

OOC: part 2

I will post soon. Looking to get the ship repaired using what we have aboard and can salvage from the derelict. Afterwards I'd like to recap how things played out since I feel like we could have done this fight better.
DM
GM, 2765 posts
Tue 8 Feb 2022
at 21:01
  • msg #465

OOC: part 2

All that is fine. It's only the Sounds of Silence that bother me.

Which is odd, as I'm a Simon and Garfunkel fan.
Damen Iourdanos
player, 592 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Tue 8 Feb 2022
at 23:17
  • msg #466

OOC: part 2

I have stated Damen's plan.  If no light is forthcoming, then he will inspect by feel if he has to.  Or tie the two ships together so he can look it over more closely in the daylight.
DM
GM, 2766 posts
Tue 8 Feb 2022
at 23:23
  • msg #467

OOC: part 2

In reply to Damen Iourdanos (msg # 466):

Let me know when you're done waiting. It's not something I can decide for you. I have no way of knowing if folks are ignoring your request, or just think someone else will do it.
DM
GM, 2773 posts
Fri 11 Feb 2022
at 01:52
  • msg #468

OOC: part 2

https://www.youtube.com/watch?v=NAEppFUWLfc

Ok, one more day, then I act to move things along.

Right now it's dark out, you're on two separate ships, both damaged, and the deck of your own still hasn't even been cleared, making moving around on it Difficult.
Damen Iourdanos
player, 599 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Fri 11 Feb 2022
at 22:25
  • msg #469

OOC: part 2

I thought Thalassa was on the derelict patching the outer hull of the Free Markets.
DM
GM, 2777 posts
Fri 11 Feb 2022
at 22:30
  • msg #470

OOC: part 2

In reply to Damen Iourdanos (msg # 469):

Nope. She was on the New Markets trying to repair it from there. It's a touch effect Cantrip.

And it's much more than the outer hull. You were rammed by a larger ship. Pity a carpenter or shipwright hasn't examined it to see the extent of the damage, yet.
Damen Iourdanos
player, 600 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Fri 11 Feb 2022
at 23:50
  • msg #471

OOC: part 2

He will, once he has had a conversation with the captain....
DM
GM, 2779 posts
Sat 12 Feb 2022
at 00:00
  • msg #472

OOC: part 2

Try talking to him with information I don't tell you you don't actually have immediately after the post. He may well think it didn't happen. Which it couldn't have, so he isn't wrong.
Damen Iourdanos
player, 601 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Sat 12 Feb 2022
at 00:46
  • msg #473

OOC: part 2

You told me the state of the hull, the benches, which is possibly the state of the mast and spars, as well as the condition of the rigging, the sail, and the helm.
DM
GM, 2780 posts
Sat 12 Feb 2022
at 01:18
  • msg #474

OOC: part 2

In reply to Damen Iourdanos (msg # 473):

Yes, but you commented on what Thalassa was doing on another ship. Except that she was only thinking of doing it, because you had the light she needed. That's what Hedwig has to respond to: nothing that isn't actually pure metagaming info.
Damen Iourdanos
player, 602 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Sat 12 Feb 2022
at 01:33
  • msg #475

OOC: part 2

My mistake, then.  I misread and though she had already started.
DM
GM, 2781 posts
Sat 12 Feb 2022
at 02:34
  • msg #476

OOC: part 2

In reply to Damen Iourdanos (msg # 475):

Read the last line of my response to her, the one in italics for emphasis.
Hedwig Bancroft
player, 443 posts
Brit Wizard, crew (50)
Mon 14 Feb 2022
at 15:44
  • msg #477

OOC: part 2

Apologies for the radio silence. My doctor moved up my wisdom teeth removal and I forgot to update you all.
DM
GM, 2787 posts
Mon 14 Feb 2022
at 16:11
  • msg #478

OOC: part 2

In reply to Hedwig Bancroft (msg # 477):

No worries, I've been there. They took all 4 of mine at once (Navy efficiency).  Lost a whole weekend to codeine and salt water gargles.
Hedwig Bancroft
player, 444 posts
Brit Wizard, crew (50)
Mon 14 Feb 2022
at 16:15
  • msg #479

OOC: part 2

Ooof. Yeah this is my second time under but they are all gone now. Good riddance.
Thalassa
player, 501 posts
Surgeon (67)
Thu 17 Feb 2022
at 20:23
  • msg #480

OOC: part 2

Are those who had their max HP reduced still affected, or did they recover on their own?
DM
GM, 2799 posts
Thu 17 Feb 2022
at 20:40
  • msg #481

OOC: part 2

Ah, the drains. That recovers overnight, as it happens. These aren't the really fatal sorts of undead.
DM
GM, 2800 posts
Fri 18 Feb 2022
at 01:19
  • msg #482

OOC: part 2

I was just updating the experience tracker. You folks are about half way to the next level. I think a lot of it was the endless horde of spiders. The super elemental helped, too.

I'll find you a good dungeon to crawl and tweak it for the local area, and see if we can't make 9th before South America.
Dohate
player, 61 posts
Native Guide
Fri 18 Feb 2022
at 14:28
  • msg #483

OOC: part 2

Sounds good!
Thalassa
player, 502 posts
Surgeon (67)
Fri 18 Feb 2022
at 15:28
  • msg #484

Re: OOC: part 2

DM:
Ah, the drains. That recovers overnight, as it happens. These aren't the really fatal sorts of undead.


Oh, good. I remember them doing much more permanent damage in 3e.

Dohate:
Sounds good!


Agreed!
Marvek Alazeem
player, 402 posts
AC: 12(17) HP: 50/50
Weather Witch, Arabic(50)
Fri 18 Feb 2022
at 17:59
DM
GM, 2806 posts
Fri 18 Feb 2022
at 18:00
  • msg #486

Re: OOC: part 2

Yeah..that says it's for 3.5, not 5e. wrong edition's stats
Hedwig Bancroft
player, 450 posts
Brit Wizard, crew (50)
Fri 18 Feb 2022
at 18:03
  • msg #487

Re: OOC: part 2

https://roll20.net/compendium/dnd5e/Message#content

This should be the right version of that spell.
Hedwig Bancroft
player, 451 posts
Brit Wizard, crew (50)
Fri 18 Feb 2022
at 18:04
  • msg #488

Re: OOC: part 2

Which unfortunately doesn't scale although it should penetrate some amount of water. Given that 3 ft of wood stops it I assume its more towards 1 ft of water.
This message was last edited by the player at 18:06, Fri 18 Feb 2022.
DM
GM, 2807 posts
Fri 18 Feb 2022
at 18:23
  • msg #489

Re: OOC: part 2

Yes. the current version is basically one statement and response between caster and a single target. Meta magic can add a second person OR give you a second round OR enhance range. Not all 3, or even 2, just one, and I'm not sure Marvek has all 3 options.

It's probably not going to do what you want, but it isn't entirely useless. I do agree with Hedwig however, in that it's likely useless underwater. Well, past the water/air barrier. Casting it underwater with an underwater destination might work.

I still need to know who  is going in the rowboat before you leave.
Hedwig Bancroft
player, 452 posts
Brit Wizard, crew (50)
Fri 18 Feb 2022
at 18:27
  • msg #490

OOC: part 2

Frankly 5e gutted a lot of good spell utility for the sake of a more streamlined game and better balance between arcane and martial classes. I'm not saying I hate it but I've a consummate wizard so I definitely feel the pinch compared to my 3.5 days. Cantrips better here tho.
Hedwig Bancroft
player, 454 posts
Brit Wizard, crew (50)
Mon 21 Feb 2022
at 19:43
  • msg #491

OOC: part 2

Pushing to go ahead and at least speak with these people. Maybe its a bad idea but we knew the job was dangerous when we took it.
DM
GM, 2809 posts
Mon 21 Feb 2022
at 19:56
  • msg #492

OOC: part 2

It may be a bad idea, but it's also your jobs, so....
Hedwig Bancroft
player, 456 posts
Brit Wizard, crew (50)
Thu 24 Feb 2022
at 16:22
  • msg #493

OOC: part 2

I think we should keep going up river just to give ourselves an opportunity at encountering more villages. Ideally ones that didn't see our approach, sudden stop, and now silent departure.
DM
GM, 2813 posts
Thu 24 Feb 2022
at 16:26
  • msg #494

OOC: part 2

In reply to Hedwig Bancroft (msg # 493):

Let me kow when you make a decision. But after 24 hours of silence, I'm going to go with whatever is currently the procedure if I don't have something definitive. So you folks know.

And I've done that twice this week already, for the record.
Hedwig Bancroft
player, 457 posts
Brit Wizard, crew (50)
Thu 24 Feb 2022
at 16:27
  • msg #495

OOC: part 2

Thalassa and I are in disagreement so I'd like to hear out her rationale.
DM
GM, 2815 posts
Thu 24 Feb 2022
at 16:41
  • msg #496

OOC: part 2

In reply to Hedwig Bancroft (msg # 495):

That's fine. As long as something is happening, I'm good. it's when I ask a question so I know how to move on and a day later no one has posted that bothers me. That can stop a game. So I try my best to move on and hope someone gets the hint.
Thalassa
player, 507 posts
Surgeon (67)
Thu 24 Feb 2022
at 19:47
  • msg #497

OOC: part 2

I was thinking if we go inland, we could end up surrounded by enemies, and might have no easy way to escape. Also, we don't know how the local rulers would react if we just sail into their territory uninvited.

If we stay off the coast, we have a better chance of getting away if we have to. And I'm guessing there will be more villages on the coast as well.

It's all just speculation, though. And so far your guesses have been better than mine. So I'm fine with continuing to explore rivers, too.
Hedwig Bancroft
player, 460 posts
Brit Wizard, crew (50)
Thu 24 Feb 2022
at 21:22
  • msg #498

OOC: part 2

That's a fair take actually. I suppose that's good point.
DM
GM, 2817 posts
Fri 25 Feb 2022
at 20:44
  • msg #499

OOC: part 2

Oh, as it's Friday, folks, the first round will post Monday.
DM
GM, 2818 posts
Mon 28 Feb 2022
at 19:17
  • msg #500

OOC: part 2

Ahuatzi, Dohate, and Marvek, I haven't gotten you rounds, yet.

I'm going to give it another day.

Also, so you know: I'm having car issues, which has me dependent on my daughter to get around, and I need to work around her schedule until the shop gets mine fixed, so I may be sporadic this week. I'll post, it just may not be by noon every day. Extra time will be given to respond, of course.
Damen Iourdanos
player, 611 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Mon 28 Feb 2022
at 21:00
  • msg #501

OOC: part 2

Ugh.  Loss of a car sucks.  Luckily, when I got hit from behind in our Traverse, and they totalled it, we still had our KIA which we had paid off and  have been planning to give to my oldest son when he gets his license.  Since he lives within walking distance of his job, it has not been a big priority for him.  My wife wants to buy another car, but we want to finish paying off the Fusion first.  But, I spent fifteen years without a car,walking, biking, and riding public transit everywhere.  It wasn't all bad,but riding busses could take half the day.
DM
GM, 2819 posts
Mon 28 Feb 2022
at 22:01
  • msg #502

OOC: part 2

I'm just waiting on a new alternator. Pricier than  expected, but the first bit of work the car has needed in 15 years so I'm thinking I've been lucky.
DM
GM, 2820 posts
Tue 1 Mar 2022
at 21:40
  • msg #503

OOC: part 2

OK, folks, I'm home for the day finally, although I only have 4 of the 6 of you. Still, give me half an hour and I'll have the first round posted.
DM
GM, 2828 posts
Wed 2 Mar 2022
at 20:33
  • msg #504

OOC: part 2

And this time I've only heard form 2 of you.


Anyone still out there?
Damen Iourdanos
player, 612 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Wed 2 Mar 2022
at 22:25
  • msg #505

OOC: part 2

Got busy before leaving for work.  Noon your time is 3 pm mine.
DM
GM, 2829 posts
Wed 2 Mar 2022
at 22:32
  • msg #506

OOC: part 2

In reply to Damen Iourdanos (msg # 505):

Which is why I give 24 hours. So you can post after work,  etc. At least one of us is in Europe, and it's around 9 or 10 pm there when I post.


The problem is, if no one posts, the game dies. And no one's posting, just as we're getting tot he good stuff: other people.
DM
GM, 2832 posts
Thu 3 Mar 2022
at 15:38
  • msg #507

OOC: part 2

Just a reminder, Damen, that, once again, you've posted, but you haven't sent in a move.

I've got 3 moves, so far, after 2 days, and  notice that Dohate is unable to post until Sunday. I'll go with what I have come noon.
DM
GM, 2835 posts
Thu 3 Mar 2022
at 20:50
  • msg #508

OOC: part 2

OK, folks, the first full round is posted.

Dohate is away until Sunday, so I'm using him as crew for ship saves, etc. The ship took minimal damage from the whirlpool, but is now out of it.

The ship has 4 locations. I'm marking who is where in the Initiative list., next to the PC/NOC name. Also the number present in any group of identical critters. This includes Mirror Images when used.

Let's try for Friday noon, and one more move before the weekend?



Oh, and I've combined 2 encounters here, as the chart I've been using isn't producing the CRs I'd like for one-a-day encounters. I may have to start using the next chart up. This will be your last random sea encounter for a bit.
Ahuatzi
player, 45 posts
Fri 4 Mar 2022
at 18:53
  • msg #509

Re: OOC: part 2

Sorry I'm late, getting a post up now.
DM
GM, 2842 posts
Fri 4 Mar 2022
at 21:12
  • msg #510

Re: OOC: part 2

Round 2 is up. Round 1 was in error in that Marvek was supposed to have counterspelled the Spiritual Weapon last round. I fixed that in the tracker. There is no spiritual weapon flying about attacking folks.

I think the rest is pretty self explanatory, with nothing unusual this round. Let me know if I missed something and I'll cover it. Otherwise: enjoy your weekend, and ty and get a move in by Monday.
DM
GM, 2847 posts
Mon 7 Mar 2022
at 07:04
  • msg #511

Re: OOC: part 2

Reminders for Marvek, Ahuatzi, and, hopefully, Dohate that I still needs moves for tomorrow's combat round. Or today's, depending on when you read this. Maybe even yesterday's if you took a long weekend.
DM
GM, 2852 posts
Mon 7 Mar 2022
at 20:23
  • msg #512

Re: OOC: part 2

Round 3 is posted. Only the Sahaugin champion remains.

Many of you are on the quarterdeck with the Champion, given that it is your storage area, no one else is going to fit up there.

For missile fire, the Champion has cover at this point. 3/4 cover with the crew surrounding him, 12 with just the angle from the main deck. Full cover for those on the fantail and Fantail passage: you can't see him.
Hedwig Bancroft
player, 468 posts
Brit Wizard, crew (50)
Mon 7 Mar 2022
at 20:31
  • msg #513

Re: OOC: part 2

I really got to start giving alternate targets in my posts.
DM
GM, 2854 posts
Mon 7 Mar 2022
at 22:36
  • msg #514

Re: OOC: part 2

In reply to Hedwig Bancroft (msg # 513):

It's not that. I'll have you target whatever you can see...and, in the case of this past round, if one of those you can see is a spell caster, I'll make that the target even.

But you're at the base of the wall. You just can't see the Champion without a fair amount of Movement. And that's a bit more than I'm comfortable doing as part of adapting a move.

The wall is 10' and he's somewhere on the deck above, but you can't see anything up there this close to the wall supporting it (ie: right against it). Thalassa can from the main deck, barely, and she's using a spell that is an auto hit, so all she needs is a piece of him in sight.
DM
GM, 2859 posts
Tue 8 Mar 2022
at 20:15
  • msg #515

Re: OOC: part 2

And combat is over. It went quicker than I thought. I'll have to start ramping them up a bit.
DM
GM, 2863 posts
Wed 9 Mar 2022
at 02:01
  • msg #516

Re: OOC: part 2

OK, since someone is talking about magic item distrobution again, keep two things in mind, please, folks:

You are limited to 3 attuned items. Many of you are already there.

At least 2 of you have no items what so ever, currently, at least from group treasure. It might be time to share the wealth with those unused attuned items. Assuming anyoe can actually use them, which is less than certain.

This is what I have for Party Treasure Divisions:
Ahuatzi:  (2 Attuned Items)
Nothing

Damen: (3 Attuned Items)
Cutlass of Warning

Dohate: (2 Attuned Items)
Nothing

Hedwig:  (3 Attuned Items)
Pearl of Power, also works for Identify component
Brooch of Shielding (resist Force, immune Magic Missile)

Marvek:  (3 Attuned Items)
Eyes of Eagle
Far Realm Shard

Thalassa: (3 Attuned Items)
Wand of Webs: (also druidic yew wand)  (7 charges, recharges, DC 15 web spell)
Damen Iourdanos
player, 620 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Wed 9 Mar 2022
at 05:18
  • msg #517

OOC: part 2

Nevermind, then.
Thalassa
player, 517 posts
Surgeon (67)
Wed 9 Mar 2022
at 05:32
  • msg #518

OOC: part 2

DM, can you give us the list of currently unused magic items again? I know you already did, but I can't find it right now. I thought it was in the Ship thread, but apparently not (or I'm too blind to see it).
Thalassa
player, 518 posts
Surgeon (67)
Wed 9 Mar 2022
at 05:38
  • msg #519

OOC: part 2

Also, even if no one wants to wear the Robe of Useful Items, I think we should always take it with us when we leave the ship, so that someone can put it on in an emergency. Being able to pull out a rowboat or an iron door sounds both hilarious and extremely useful in the right situation.

(DM, would the robe fit into one of the Stockings of Holding? Or would that be a bad idea because it would be like putting one Bag of Holding into another?)
DM
GM, 2864 posts
Wed 9 Mar 2022
at 06:37
  • msg #520

OOC: part 2

In reply to Thalassa (msg # 519):

Nah, it's more of a Shrunk item than an Extra Dimensional space. It would fit, but it wouldn't hold a lot more. Or you could just wear it. It's a set of Robes, after all. It fits over most clothes, and you have a lot of unarmored folks.

As to the current stored items:
-Unknown potion (homemade in hollowed animal skull)
-Trident of Fish Command
-Boots Striding and Springing
-Chain +1
-Periapt of Wound Closure
-Silver necklace (1 gp) with gemstone(Elemental Gem: water (emerald)) pendant
-Emerald (elemental summoning gem: water)
-Robe of Useful items
-Unidentified studded leather

Also: the ettercap's garrote, some dice Hedwig is carrying, and a copper and silver goblet.

Not all items are useful to the party, of course (currently, anyhow). Nor does everything need attuned. The boots and chain have been paired, using the boots to offset movement penalties from the chain, but they don't need to be, it was just something that was being done while you had someone that could wear heavy armor.
DM
GM, 2865 posts
Thu 10 Mar 2022
at 03:43
  • msg #521

OOC: part 2

If anyone is doing anything with the studded leather armor, I missed it. Let me know.
Ahuatzi
player, 49 posts
Thu 10 Mar 2022
at 20:28
  • msg #522

OOC: part 2

So, I've brought it up a couple of times in character, but it has been ignored. I would HIGHLY recommend moving Ahuatzi to the night crew. He can see 120' in complete darkness (even magical) which I'm guessing is better than anyone else can do at night.
DM
GM, 2868 posts
Thu 10 Mar 2022
at 22:26
  • msg #523

OOC: part 2

Well, the ship has light, and encounters at sea are generally underwater or too distant, so it likely won't matter. Plus that makes your local guide asleep when things are happening.

The new rotation, as I have it. Any other changes?:

Day:
Crew: Marvek
Officer: Thalassa
Cook and Fisher are also Day shift

Evening:
Crew:  Dohate
Officer: Damen

Night:
Crew:  Ahuatzi
Officer:

Captain:
Hedwig, shift: Day/Evening mix
Hedwig Bancroft
player, 472 posts
Brit Wizard, crew (50)
Thu 10 Mar 2022
at 23:16
  • msg #524

OOC: part 2

Even in light of that GM since Ahuatzi has been insistent we will go ahead with the change. Worse case we realize IC it was a horrible mistake and Hedwig gets to move him back around.
Ahuatzi
player, 50 posts
Thu 10 Mar 2022
at 23:18
  • msg #525

OOC: part 2

Honestly, given what the DM mentioned, it probably does make more sense to keep me on the day shift while we're in Aztec waters. I was just getting frustrated with being ignored twice before.
Marvek Alazeem
player, 408 posts
AC: 12(17) HP: 50/50
Weather Witch, Arabic(50)
Fri 11 Mar 2022
at 05:38
  • msg #526

OOC: part 2

I will be traveling tomorrow and should be back by Sunday evening or Monday morning.

Please NPC me as needed.
DM
GM, 2869 posts
Fri 11 Mar 2022
at 06:11
  • msg #527

OOC: part 2

In reply to Marvek Alazeem (msg # 526):

ok. It shouldn't really be necessary, as tomorrow is Friday.
DM
GM, 2874 posts
Sun 13 Mar 2022
at 23:07
  • msg #528

OOC: part 2

For what it's worth the Robe does not require attunement, so anyone in light or no armor can use it as needed.
DM
GM, 2878 posts
Tue 15 Mar 2022
at 18:45
  • msg #529

OOC: part 2

To forage or not to forage, that is the question.

And I really could use an answer, folks.
Ahuatzi
player, 52 posts
Tue 15 Mar 2022
at 21:41
  • msg #530

OOC: part 2

Ahuatzi votes no to foraging.
Damen Iourdanos
player, 622 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Tue 15 Mar 2022
at 23:51
  • msg #531

OOC: part 2

Thalassa and Damen could do some foraging on the seabed, maybe someone with Breathe Water as well.  Various types of seaweed are very nutritious, some even being high in vitamin C.  Plus the possibility of finding a variety of mollusks and other shellfish.
Or, I have a book on piracy that contains a recipe for preparing and eating a leather satchel.....
DM
GM, 2879 posts
Wed 16 Mar 2022
at 00:03
  • msg #532

OOC: part 2

In reply to Damen Iourdanos (msg # 531):

No one with breath water. They won't have the training to recognize edibles from undersea. And Vitamin C isn't the only issue.

So that's 2 people doing the foraging. You'd need to stop for 3 times as long for the same results.... and hope Nazem can make them palatable.
Damen Iourdanos
player, 624 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Wed 16 Mar 2022
at 00:11
  • msg #533

OOC: part 2

Not really that much saltier than salt-preserved meat and fish.  Actually, naturally preserved.  Like jerky.
DM
GM, 2880 posts
Wed 16 Mar 2022
at 00:27
  • msg #534

OOC: part 2

So a LOT saltier than your current vegetable choices.
DM
GM, 2882 posts
Wed 16 Mar 2022
at 00:44
  • msg #535

OOC: part 2

Folks, let's not get lost in piddly details. Not only is it not at all certain that your characters have the requisite knowledge, but it is a good way lose track of the main issue.

You need food. You can go all meat (Fish) You can use whatever your spellcasters can make (goodberry, at the least), or you can forage.

Getting lost in details for scurvy and beriberi and whatnot is pointless. I make those judgements, not you, and your characters don't know enough to treat specifics, anyhow. You only even know it's an issue because it came up once or twice when you failed to resupply. Well, failed to resupply properly.

So...no more discussion of how to avoid vitamin deficiencies with seaweed. Your characters just aren't qualified (Well, most aren't, one or two may be), and nutritional science (in game) just isn't that advanced, even so.
0
Thallassa (the ship's doctor) knows how to cure any such when thy come up, even if not entirely sure which vitamins are missing. She found that out by accident, but she found it out. If it comes up again, she is ready for it.

Meanwhile, the question remains the same: Forage, magic food neither.

Yes, sea bottom foraging is possible. But only for 2 of you, so it will take 3 times as long, possibly longer, depending on food density. But that's still foraging. You'll be dead in the water and not moving for the duration.
Hedwig Bancroft
player, 475 posts
Brit Wizard, crew (50)
Thu 17 Mar 2022
at 04:28
  • msg #536

Re: OOC: part 2

I'll post tomorrow but then I am traveling until Monday so please NPC me.
DM
GM, 2890 posts
Thu 17 Mar 2022
at 04:32
  • msg #537

Re: OOC: part 2

In reply to Hedwig Bancroft (msg # 536):

OK.
Marvek Alazeem
player, 417 posts
AC: 12(17) HP: 50/50
Weather Witch, Arabic(50)
Sat 19 Mar 2022
at 01:42
  • msg #538

Re: OOC: part 2

I wanted to verify some thing.

When I had the ship heading north and they were coming from the west they weren’t gaining on us like they are now. With us both heading east we both have winds that are moving and pushing from the west to the east so they have assistance from their sails with the wind from the west pushing to the east and with them having ore men rowing they’re gaining on us faster now.

Am I correct in this assessment?
Marvek Alazeem
player, 418 posts
AC: 12(17) HP: 50/50
Weather Witch, Arabic(50)
Sat 19 Mar 2022
at 01:44
  • msg #539

Re: OOC: part 2

The major difference being they have the full western wind pushing their sales helping them had east as they are rowing. Before they had to head at an angle North east and they didn’t have the full force of the wind in their sale assisting them in going faster.
DM
GM, 2894 posts
Sat 19 Mar 2022
at 02:10
  • msg #540

Re: OOC: part 2

When they were coming for you (traveling west), they were coming quite fast. Faster than when you're going with the wind.

Originally the wind took you north, which helped them even more, as you were departing at an angle. They were heading NW at that point.

Now you have them directly behind you, and relative speeds are lower than when you were heading north. A lot lower than when you were not moving at all. Everyone is moving west, you folks with the wind behind you.

They are not rowing at all, they are under sail. You can only use one of the two movement types at a time.

The wind, when NOT under Marvek's control was North. They have not yet gone north.
Hedwig Bancroft
player, 476 posts
Brit Wizard, crew (50)
Mon 21 Mar 2022
at 14:06
  • msg #541

Re: OOC: part 2

I have returned. Seems we are running away from the longboat.
DM
GM, 2904 posts
Tue 22 Mar 2022
at 18:05
  • msg #542

Re: OOC: part 2

Slightly early posting today, as you've finally started to increase your lead.
DM
GM, 2908 posts
Fri 25 Mar 2022
at 18:53
  • msg #543

Re: OOC: part 2

Folks, we've gone quiet again. I need some input. Failing that I'll just continue you down the coast for a few weeks per normal operating procedures to date.
DM
GM, 2913 posts
Fri 25 Mar 2022
at 21:12
  • msg #544

Re: OOC: part 2

Ahuatzi is still on the night crew as I never got a new watch list. He is NOT going to be able to recognize the right river mouth if he's asleep when you go past it.
DM
GM, 2918 posts
Thu 31 Mar 2022
at 01:17
  • msg #545

Re: OOC: part 2

Folks, is anyone other than Thalassa or Ahuatzi still around? I could use some input from folks. Thalassa is assuming you are docking, but it would be nice if I could have something definitive.

Maybe the weather issues or other things are taking folks away from the game again. I understand tat, but I need to know if folks are still around.

Could you folks at least post here to let me know you are still with us?
Damen Iourdanos
player, 629 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Thu 31 Mar 2022
at 02:15
  • msg #546

OOC: part 2

Is there a dock?  Or, do they just beach their boats?
DM
GM, 2920 posts
Thu 31 Mar 2022
at 02:50
  • msg #547

OOC: part 2

Mostly they use rowboats. It's a river village, after all, so they wouldn't need docks, really.

No, no docks.
DM
GM, 2921 posts
Fri 1 Apr 2022
at 18:02
  • msg #548

OOC: part 2

I still haven't heard from Dohate or Marvek. Are you folks still with us?
Marvek Alazeem
player, 421 posts
AC: 12(17) HP: 50/50
Weather Witch, Arabic(50)
Fri 1 Apr 2022
at 20:43
  • msg #549

OOC: part 2

Yes.  Catching up now.
Dohate
player, 70 posts
Native Guide
Fri 1 Apr 2022
at 21:23
  • msg #550

OOC: part 2

So actually I think I’m going to bow out, as I haven’t been able to post as often as I’d like and I don’t think it’s fair to everyone else.   Appreciate everyone, and hope this part of the adventure goes well!
DM
GM, 2923 posts
Fri 1 Apr 2022
at 21:37
  • msg #551

OOC: part 2

Well, that isn't ideal at this stage, but it's done.

This puts you folks down to 5 of an 8 person group. I'll try to get one of two more local sorts before the dungeon crawl, but there really isn't much of a chance for new players with any sort of real variety until South America, and even that is oddly limited.


Dohate had none of the group found goodies, so there isn't any worries there.

Meanwhile, everyone has checked in now, so Hedwig, let me know how you guys want to handle the village. Assuming you do, of course.
DM
GM, 2927 posts
Sun 3 Apr 2022
at 18:02
  • msg #552

OOC: part 2

OK, folks, I have a couple more folk. In fact, both have sent in initial sheets which I am going to go over this afternoon. A fighter and a ranger, so some much needed help for Damien in that regard.
Marvek Alazeem
player, 424 posts
AC: 12(17) HP: 50/50
Weather Witch, Arabic(50)
Sun 3 Apr 2022
at 21:25
  • msg #553

OOC: part 2

That’s awesome, I’m excited to get some more fighter  types in the party.
This message was last edited by the player at 21:26, Sun 03 Apr 2022.
Damen Iourdanos
player, 630 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Tue 5 Apr 2022
at 19:34
  • msg #554

OOC: part 2

Who is this Damien?
DM
GM, 2931 posts
Tue 5 Apr 2022
at 19:47
  • msg #555

OOC: part 2

Probably auto correct. which is odd, when you think about it
Ilkamina
player, 1 post
(8) Fighter AC 14
HP 76/76 Per 13
Tue 5 Apr 2022
at 22:42
  • msg #556

OOC: part 2

Well, your friendly neighborhood parasite fighter has finally has his sheet together. Can't wait to meet everyone and see how the upcoming Ranger presents themselves.
DM
GM, 2933 posts
Wed 6 Apr 2022
at 01:00
  • msg #557

OOC: part 2

OK, folks, I'm going to advance tomorrow. Last chance for those on shore to get in a post.
Dana
player, 1 post
Wed 6 Apr 2022
at 10:53
  • msg #558

OOC: part 2

*waves*  *points to the small cloud of swarming mosquitos and other bugs hovering behind his shoulder* If anyone is gonna make a spider man reference at intro should probably be me, said upcoming ranger. :P  Headed out to work, will get my description and such up tonight, just wanted to give a quick hello to everyone.
DM
GM, 2937 posts
Wed 6 Apr 2022
at 15:07
  • msg #559

OOC: part 2

Come, guys, spoilers....

And, while some spiders are paratroopers, none are flyers.
Thalassa
player, 545 posts
Surgeon (67)
Wed 6 Apr 2022
at 17:58
  • msg #560

OOC: part 2

Spider-people or not, welcome!

(We've had some experience with spiders, but I guess that would also be spoilers...)
DM
GM, 2938 posts
Wed 6 Apr 2022
at 18:30
  • msg #561

OOC: part 2

Nah, that's History.
DM
GM, 2948 posts
Fri 8 Apr 2022
at 00:54
  • msg #562

OOC: part 2

New folks, you're live now and may post. Dana is busy making the hut unlivable. He's your very own PigPen, Charlie Brown.
Hedwig Bancroft
player, 484 posts
Brit Wizard, crew (50)
Mon 11 Apr 2022
at 14:20
  • msg #563

Re: OOC: part 2

Seems you all have been quite busy. I need to read through these posts. Welcome to our new members.
DM
GM, 2985 posts
Tue 12 Apr 2022
at 18:58
  • msg #564

Re: OOC: part 2

link to a message in this game post 5 has combat posting procedures.
Damen Iourdanos
player, 635 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Tue 12 Apr 2022
at 19:01
  • msg #565

Re: OOC: part 2

How much does the Stocking of Holding actually hold?
DM
GM, 2986 posts
Tue 12 Apr 2022
at 19:09
  • msg #566

Re: OOC: part 2

In reply to Damen Iourdanos (msg # 565):

63 lbs as 2 lbs, but the mouth is smallish. It's a pouch, not a sack.
Damen Iourdanos
player, 636 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Tue 12 Apr 2022
at 20:09
  • msg #567

Re: OOC: part 2

Enough to shove money and rations into.  Gotcha.
DM
GM, 2988 posts
Wed 13 Apr 2022
at 14:20
  • msg #568

Re: OOC: part 2

Damen,you always post uestions, but always forget your round.

I need rounds from Damen, Dana, and Marvek. Combat turn around is meant to be 24 hours: basically by noon (Pacific US) the next weekday.
Damen Iourdanos
player, 637 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Wed 13 Apr 2022
at 15:25
  • msg #569

Re: OOC: part 2

My days are busy.  I open a tba to remember to post, and then my day goes to shit.  I have so many tabs open to make posts I haven't been able to get around to right now.....
DM
GM, 2994 posts
Wed 13 Apr 2022
at 19:52
  • msg #570

Re: OOC: part 2

Round 1 is posted, Round 2 due tomorrow at noon Pacific US.

Thalassa is unable to do much but make her two saves every round. Truthfully she's too close to Damen for missile fire to be the best choice, but you're not indoors, so I'm allowing for a bit more than the usual side to side spread.

It's a rain forest so assume more than 5-10' distance gives light cover to missile fire.
DM
GM, 3000 posts
Thu 14 Apr 2022
at 19:28
  • msg #571

Re: OOC: part 2

My Laptop decided to update just before noon. It's back. I'll have the round posted shortly.
DM
GM, 3002 posts
Thu 14 Apr 2022
at 21:01
  • msg #572

Re: OOC: part 2

Round 2 is up. One more move before the weekend, noon tomorrow.

We'll be taking Monday off, too, as some of you folks outside the US take Easter Monday, as well as Easter Sunday.
DM
GM, 3007 posts
Fri 15 Apr 2022
at 19:18
  • msg #573

Re: OOC: part 2

Round 3 posted. Next round due Tuesday at Noon Pacific US.
DM
GM, 3010 posts
Tue 19 Apr 2022
at 18:22
  • msg #574

Re: OOC: part 2

Round 4 posted. Round 5 by Noon tomorrow.

A quick reference for placement:

Bear
Mound-Ilkamina    Dana
Bear                     Bear
      Ahuatzi     Marvek-Mound
                         Bear
            Hedwig

                   Damen


      Thalassa

5' between each of you, both side to side, and front to back, giving a bit of room for missiles and what not. You'd be spread out a bit outdoors without effort to the contrary. Thalassa is 20' back from Hedwig (10' back and to the side from Damen).

The bears are adjacent to their Mounds, and the Mounds are adjacent to their targets.

And one Mound is gone: Just lying there decomposing.
DM
GM, 3014 posts
Wed 20 Apr 2022
at 19:13
  • msg #575

Re: OOC: part 2

Round 5 is up. New placements:
A quick reference for placement:

Bear
Mound-Ilkamina    Dana
Bear                     Bear
                         Mound
                  Ahuatzi Bear
            Hedwig

                   Damen


      Thalassa
      Marvek

5' between each of you, both side to side, and front to back, giving a bit of room for missiles and what not. You'd be spread out a bit outdoors without effort to the contrary. Thalassa is 20' back from Hedwig (10' back and to the side from Damen). Marvek is adjacent to Thalassa.

The bears are adjacent to their Mounds, and the Mounds are adjacent to their targets.

It's probably a good time to mention that Jungles are Difficult Terrain.
DM
GM, 3016 posts
Wed 20 Apr 2022
at 19:15
  • msg #576

Re: OOC: part 2

Oh, next move tomorrow at Noon.
Damen Iourdanos
player, 642 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Wed 20 Apr 2022
at 20:35
  • msg #577

OOC: part 2

Sorry for the lack of posting.  Kids had doctor appointments the last two days,and I get to work around the time the DM posts.
DM
GM, 3023 posts
Thu 21 Apr 2022
at 18:50
  • msg #578

OOC: part 2

Round 6 is up. One more this week, due Noon tomorrow.

Placement hasn't changed.
DM
GM, 3028 posts
Fri 22 Apr 2022
at 18:32
  • msg #579

OOC: part 2

Round 7 s posted and combat is over.

For those who haven't worked it out, yet (and the reaction to electricity should have been a clue) those were Shambling Mounds, 5e version.

Damen, you hit about 5 times, so 5 Survival rolls for arrow recovery from the bodies. the two misses are lost in the jungle.

It looks like we've lost Dana. I'll move him to DM character Monday (the 3 week mark) and give it another 2 weeks in case it's just the player having issues with reality.

IC is open for posting, once again
DM
GM, 3029 posts
Sun 24 Apr 2022
at 00:58
  • msg #580

OOC: part 2

The arrows have been transferred, but, Damen, I need those rolls I requested to tell how many you recover.
Damen Iourdanos
player, 646 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Sun 24 Apr 2022
at 01:44
  • msg #581

OOC: part 2

Odd.  I could have sworn I included them in my post.

15:53, Yesterday: Secret Roll: Damen Iourdanos rolled 25,6,12,22,14 using 1d20+5,1d20+5,1d20+5,1d20+5,1d20+5 with rolls of 20,1,7,17,9.  Survival-Arrow retrieval.
DM
GM, 3030 posts
Sun 24 Apr 2022
at 02:00
  • msg #582

OOC: part 2

4 made it. Sheet is updated
Ilkamina
player, 31 posts
(8) Fighter AC 19
HP 37/76 Per 13
Sun 24 Apr 2022
at 20:55
  • msg #583

OOC: part 2

I have to admit. When joining, I was not truly vested in learning anything Aztec. But now that I have been reading, I am into it. You see, I am an Atheist, and being an Atheist it helps to know something about what you are against. That means studying. Be it the Bible, Quaran, and as many other religions there are. Believe me, there are many.

So, reading about Aztec legends, has helped me in my studies. Thank-you for the lessons.
DM
GM, 3031 posts
Sun 24 Apr 2022
at 21:35
  • msg #584

OOC: part 2

That's more than I've done. I do quick google search for tech, local plants and animals and the like as needed.

And every time you folks travel far enough, I do it all again.
Thalassa
player, 579 posts
Surgeon (67)
Mon 25 Apr 2022
at 20:05
  • msg #585

OOC: part 2

We can spend hit dice one at a time, right? We don't have to decide on a total number beforehand?
DM
GM, 3036 posts
Mon 25 Apr 2022
at 20:13
  • msg #586

OOC: part 2

Sure. The rules seem to specify that, too.

However, be warned that you only recover half your spent dice per night.
Thalassa
player, 580 posts
Surgeon (67)
Mon 25 Apr 2022
at 20:27
  • msg #587

OOC: part 2

Half our spent dice, or half our total dice?

I thought it was half our spent dice too, but looking it up it actually sounds like it's half of the total.
Ilkamina
player, 32 posts
(8) Fighter AC 19
HP 37/76 Per 13
Mon 25 Apr 2022
at 20:34
  • msg #588

OOC: part 2

Does this also mean we are (for the night?) in a long rest and not a short rest? The rules governing a long rest has the rules for half. A short rest doesn't have this restriction and only is for an hour of rest (which is what was stated)
Ahuatzi
player, 81 posts
Mon 25 Apr 2022
at 20:40
  • msg #589

Re: OOC: part 2

Thalassa:
Half our spent dice, or half our total dice?

I thought it was half our spent dice too, but looking it up it actually sounds like it's half of the total.


It should be half of the total.

quote:
The character also regains spent Hit Dice, up to a number of dice equal to half of the character's total number of them.

DM
GM, 3037 posts
Mon 25 Apr 2022
at 20:53
  • msg #590

Re: OOC: part 2

Sorry, brain misfire, yes, half the total. No idea why I said 'spent'. I DO know better.

Edit: This is just a short rest.
This message was last edited by the GM at 20:55, Mon 25 Apr 2022.
DM
GM, 3047 posts
Tue 26 Apr 2022
at 18:32
  • msg #591

Re: OOC: part 2

OK, so you folks know what to exect:

You're out of food, except for the to new folks (Ilkamina and Ahuatzi, in this case, Dana won't count). However, Rangers in their terrains came do a second activity when traveling without losing their passive perception...and they get double yield.

While Damen is familiar with Forests, and Jungles are Tropical Forests, their is a familiarity issue: It might be edible, but if you've never seen it before, how do you know? So, this trip I'm going to penalize him one level of food abundancy. Shouldn't matter much.

While Food and Water foraging are based off a single success roll, they have separate yields rolls. SO, when in the swamp, I'm going to penalize NPCDana one abundancy category to find drinkable water (Undrinkable water is the environment). With Damen and Thalassa handy water shouldn't really be an issue.

Once in the dungeon, you'll be limited to packed food, which, as I stated above, is very limited. Eat forage until then.

Oh, and Marvek won't need to eat the first day.
DM
GM, 3048 posts
Tue 26 Apr 2022
at 18:42
  • msg #592

Re: OOC: part 2

Addendum:

Encounters: The DMG is hazy on frequency. Anyone from one possible each day and night to 1 an hour, and varying graduation in between.

It's supposed to reflect density of potential issues. For reasons Ahuatzi might realize, it's fairly sparse within a day of the village.

Encounter chance with rolled is 15%.


Also, night time encounters will happen BEFORE you get credit for a long rest.
Marvek Alazeem
player, 444 posts
AC: 12(17) HP: 50/50
Weather Witch, Arabic(50)
Tue 26 Apr 2022
at 23:10
  • msg #593

Re: OOC: part 2

I have water covered for everyone.
Thalassa
player, 583 posts
Surgeon (67)
Wed 27 Apr 2022
at 05:35
  • msg #594

Re: OOC: part 2

DM:
Also, I will need night watches for camping, unless you folks are going to depend on Hedwig Tiny Hut Spell? It's a ritual, so he can cast it as needed.


I definitely vote for the Hut, if Hedwig doesn't have any objections. There just doesn't seem to be a downside to it. (OK, except that it's a bit cramped, but we're used to that.)

If we want to post watches in addition to that, my suggestion would be:

Damen
Ilkamina, Thalassa
Ahuatzi, Marvek
Dana, Hedwig

That puts at least one fighter and one character with a good Perception on each watch. (At a guess, anyway -- I assume both rangers are trained in Perception, and even if Ahuatzi isn't, he can see better in the dark than the rest of us.)

Just a suggestion, of course, and maybe posting watches when we already have the Hut is overkill anyway.
Damen Iourdanos
player, 650 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Wed 27 Apr 2022
at 07:29
  • msg #595

Re: OOC: part 2

Technically, thanks to a certain item, watches are almost unnecessary.
Ilkamina
player, 35 posts
(8) Fighter AC 19
HP 73/76 Per 13
Wed 27 Apr 2022
at 10:56
  • msg #596

Re: OOC: part 2

I vote against both, the hut and posting guards. This is a short rest. This means about an hour. We're basically sitting there, resting. Not sleeping. Not closing our eyes. We're gonna sit around doing very little. but still fully aware of our surroundings. I feel 'The hut' helps during a long rest but this would be overkill.

As for food, Ilkamina has Survival Skills, Perception, and a bow. Being in a jungle, I'm sure there are plenty of creatures. Should I post IC for exactly what he does or put this and his rolls in his private thread?
Ahuatzi
player, 85 posts
Wed 27 Apr 2022
at 12:13
  • msg #597

Re: OOC: part 2

Illumina, the question of watches was in regards to when we eventually take a long rest.
Ilkamina
player, 36 posts
(8) Fighter AC 19
HP 73/76 Per 13
Wed 27 Apr 2022
at 12:21
  • msg #598

Re: OOC: part 2

Thanks. In that case I agree to 'the hut' No to watches. I do like the watch line up if it should occur.
DM
GM, 3051 posts
Wed 27 Apr 2022
at 15:23
  • msg #599

Re: OOC: part 2

Ilkamina:
As for food, Ilkamina has Survival Skills, Perception, and a bow. Being in a jungle, I'm sure there are plenty of creatures. Should I post IC for exactly what he does or put this and his rolls in his private thread?



If Ilkmina is going to forage, I need to know before the day starts, so he may tomorrow, but, truthfully, the two Rangers can do it without the usual penalties and get double the yield in their terrains, an both of the short journey's terrains are covered by one of them.

Hell, you will even have a touch of left over for the first day or two in the dungeon, probably
DM
GM, 3055 posts
Thu 28 Apr 2022
at 21:55
  • msg #600

Re: OOC: part 2

While I await your willingness to actually go forward into the jungle, and ay instructions you have for doing so, I wanted to revisit the MO now that Dana is gone.

Currently, from the last one with Dana subtracted:

     Ilkamina
Ahuatzi     Marvek
       Hedwig
Thalassa    Damen

This is fine as is, if t's what you want. Then gain, you might prefer Ahuatzi or Damen up front to bolster Ilkamina. Or something else. Let me know.

Oh...and it IS Damen's terrain (well, one of them) now.
Damen Iourdanos
player, 651 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Thu 28 Apr 2022
at 23:42
  • msg #601

Re: OOC: part 2

I thought we were in Jungle or Swamp.  Damen knows Coastal and Forest.
DM
GM, 3056 posts
Fri 29 Apr 2022
at 00:55
  • msg #602

Re: OOC: part 2

In reply to Damen Iourdanos (msg # 601):

Yes, but there is no Jungle terrain listed. Presumably because it's a Tropical (Rain)Forest. While I think they should be separate for Rangers (They are rather different, after all), 5e disagrees, so they aren't.

5e has simplified a few things. A bit too much occasionally, but it's a game, after all. I'm more worried about the lack of an Aquatic terrain.

Rainforests are Forests, so Damen is skilled.
Damen Iourdanos
player, 653 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Fri 29 Apr 2022
at 00:58
  • msg #603

OOC: part 2

Okay.  Cool.
I agree about the lack of an Aquatic/Open Ocean Terrain.  It would indeed make sense with water genasi on board.  You could always home brew it if you wanted.
DM
GM, 3057 posts
Fri 29 Apr 2022
at 01:04
  • msg #604

OOC: part 2

In reply to Damen Iourdanos (msg # 603):

I did. For a druid, sort of.

Coastal was more useful for this game, so I just needed a Druid Shape chart. Which, truthfully, is the only necessary homebrewing. For rangers it's a case of just giving the bonuses underwater and not worrying about foraging fresh water.
Damen Iourdanos
player, 654 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Fri 29 Apr 2022
at 01:20
  • msg #605

OOC: part 2

Don't have to forage for much fresh water any way.  Between the two water genasi, there is magically 20 gallons a day.
DM
GM, 3058 posts
Fri 29 Apr 2022
at 01:23
  • msg #606

OOC: part 2

In reply to Damen Iourdanos (msg # 605):

And Marvek claims he can make all you want. Probably because he can.

But the fresh water issue was for undersea. Aquatics won't need it, and making it would be useless, as it would become salt water immediately by mixing with the surrounding sea.
Damen Iourdanos
player, 655 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Fri 29 Apr 2022
at 03:19
  • msg #607

OOC: part 2

That's why we have barrels and casks.....
DM
GM, 3059 posts
Fri 29 Apr 2022
at 04:08
  • msg #608

OOC: part 2

to drink underwater? Not necessary for aquatics. You get plenty breathing the water in, like a fish.


And not an issue in this game, let's get back to who is doing what about the ruins.
Marvek Alazeem
player, 445 posts
AC: 12(17) HP: 50/50
Weather Witch, Arabic(50)
Fri 29 Apr 2022
at 04:10
  • msg #609

OOC: part 2

Well as a party we have a decanter of endless water.

I chose it as my magic item because Marvek hails from a desert region.

Keep the decenter safe, and I do, we have plenty of water anywhere.



Posting in game now.
Thalassa
player, 588 posts
Surgeon (67)
Fri 29 Apr 2022
at 07:59
  • msg #610

Re: OOC: part 2

DM:
While I await your willingness to actually go forward into the jungle, and ay instructions you have for doing so, I wanted to revisit the MO now that Dana is gone.

Currently, from the last one with Dana subtracted:

     Ilkamina
Ahuatzi     Marvek
       Hedwig
Thalassa    Damen

This is fine as is, if t's what you want. Then gain, you might prefer Ahuatzi or Damen up front to bolster Ilkamina. Or something else. Let me know.

Oh...and it IS Damen's terrain (well, one of them) now.


With only six people, how about

Damen   Ilkamina
Marvek   Hedwig
Thalassa   Ahuatzi

while we're still in the jungle (so that Damen can lead us), then

Ilkamina   Ahuatzi
Marvek   Hedwig
Thalassa   Damen

once we're inside the pyramid (since Ahuatzi seems to be more of a melee fighter and Damen prefers ranged)?
Ahuatzi
player, 87 posts
Fri 29 Apr 2022
at 14:32
  • msg #611

OOC: part 2

This makes sense to me.
Hedwig Bancroft
player, 501 posts
Brit Wizard, crew (50)
Fri 29 Apr 2022
at 15:34
  • msg #612

OOC: part 2

I agree with this arrangement.
DM
GM, 3064 posts
Sat 30 Apr 2022
at 17:19
  • msg #613

OOC: part 2

So you know:
Dim light/Lightly obscured: Basically all sight based Wisdom(Perception) rolls are at disadvantage  (Passive Perception would be -5 as a result).
DM
GM, 3068 posts
Mon 2 May 2022
at 18:22
  • msg #614

OOC: part 2

Just a reminder (in case no one read Friday's update to the Dungeon Crawl info thread): I'm NOT mapping for you folks.
Hedwig Bancroft
player, 502 posts
Brit Wizard, crew (50)
Mon 2 May 2022
at 18:29
  • msg #615

Re: OOC: part 2

Also as a heads up I will be traveling come Thurs and will not be available to post until the 16th. Going to a friends wedding, a graduation, and getting married myself.
DM
GM, 3069 posts
Mon 2 May 2022
at 18:40
  • msg #616

Re: OOC: part 2

Congratulations.
Damen Iourdanos
player, 657 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Mon 2 May 2022
at 19:28
  • msg #617

Re: OOC: part 2

Wow.  A lot going on.  Congrats. (Coming from a guy on his third.... LOL)
DM
GM, 3072 posts
Mon 2 May 2022
at 22:08
  • msg #618

Re: OOC: part 2

Diorama, not picture. 1/12th scale. Little figurines of people and animals.
Marvek Alazeem
player, 449 posts
AC: 12(17) HP: 50/50
Weather Witch, Arabic(50)
Mon 2 May 2022
at 23:07
  • msg #619

Re: OOC: part 2

Congrats Hedwig.  I'm on my second and last marriage.  Hope we stay married.

I get divorced I'm either A) becoming a monk or B) Becoming Batman and moonlighting as Bruce Wayne.

Guess I could always do both and become Moon Knight.
Marvek Alazeem
player, 450 posts
AC: 12(17) HP: 50/50
Weather Witch, Arabic(50)
Mon 2 May 2022
at 23:09
  • msg #620

Re: OOC: part 2

BTW, We need to change the light arrangement if we can.

As it stands, Hedwig and I in the middle are the two light sources.

One in the front and one in the back sounds more practical.  (Light sources, not arcane casters!  haha!)
Thalassa
player, 592 posts
Surgeon (67)
Tue 3 May 2022
at 04:02
  • msg #621

Re: OOC: part 2

Congratulations, Hedwig!

And hopefully there will be no need for you to become Batman, Marvek (as cool as that would be).
DM
GM, 3078 posts
Tue 3 May 2022
at 17:55
  • msg #622

Re: OOC: part 2

Reminder: I need you to chose which alcove you're studying, rather than letting me pick...just in case.

That door won't open itself.

Let me know how you folks wan to proceed.
This message was last edited by the GM at 17:56, Tue 03 May 2022.
DM
GM, 3080 posts
Tue 3 May 2022
at 22:10
  • msg #623

Re: OOC: part 2

Oh, and that rod with continual fire is NOT an Arcane rod. That would have cost more. It's a chunk of wood about the size and dimensions of a torch. For obvious reasons.

Which means half the weight of a club. Definitely "improvised" as a weapon.
Damen Iourdanos
player, 663 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Wed 4 May 2022
at 01:26
  • msg #624

Re: OOC: part 2

Ilkamina, DM wants you to make a Dex Save because you caused mire debris to fall.  Damen specifically was only working with what he had Alfred loosed so no more would come down.
Ilkamina
player, 44 posts
(8) Fighter AC 19
HP 76/76 Per 13
Wed 4 May 2022
at 01:54
  • msg #625

Re: OOC: part 2

I already have sent my Dex save to the DM. Ilkamina was helping by grabbing something already on the ground and not from something that would cause more debris to fall. I wasn't clear in my post so I will suffer the consequences. But, I do want to say that I am not having fun here. EVERY post gets a nit-pic attitude. This constant brow-beating really sucks.
Damen Iourdanos
player, 664 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Wed 4 May 2022
at 01:57
  • msg #626

Re: OOC: part 2

I apologize if I seemed to be nitpicking   I just wanted to be sure you didn't miss the Save thing.  I've missed things like that before when reading.
DM
GM, 3083 posts
Wed 4 May 2022
at 02:51
  • msg #627

Re: OOC: part 2

Ilkamina:
I already have sent my Dex save to the DM. Ilkamina was helping by grabbing something already on the ground and not from something that would cause more debris to fall. I wasn't clear in my post so I will suffer the consequences. But, I do want to say that I am not having fun here. EVERY post gets a nit-pic attitude. This constant brow-beating really sucks.

Wat s already on the ground is a pile of rubble going up to the ceiling. According to the module, removing any of it causes more collapse.

I'm sorry if you feel that applying the rules consistently feels like nitpicking, although I can see where it might. However when players tell others things that aren't actually accurate, such as Damen did, I feel it's best to correct it before it becomes an issue later.
DM
GM, 3087 posts
Wed 4 May 2022
at 15:18
  • msg #628

Re: OOC: part 2

Apologies, folks. I probably should have made the door 8'. Door size s a real lack in published dungeons.
DM
GM, 3098 posts
Fri 6 May 2022
at 16:57
  • msg #629

Re: OOC: part 2

So... Thalassa and men both have something in mind, and Damen has his stick.

Plus there are 2 unexamined dioramas and all those magic figurines re unexamined.
DM
GM, 3104 posts
Tue 10 May 2022
at 06:05
  • msg #630

Re: OOC: part 2

BTW, is anyone mapping?
Thalassa
player, 606 posts
Surgeon (67)
Tue 10 May 2022
at 18:58
  • msg #631

Re: OOC: part 2

I can try, but I can't promise anything. This is what I have so far:

                 X  X
                 X  X
     XXXXXXXXX   X  X
  XXXX XX XX XXX X  X
  X            X X  X
  X.           XXX  X
  X..   DD     |    X
  X..   DD     |    X
  X.           XXXXXX
  X            X
  XXXX XX XX XXX
     XXXXXXXXX            

The Xs are walls, the Ds are the dome, and the dots are supposed to be the rubble.

I know the door probably isn't 10' wide, but such are the limits of ASCII-based mapping technology. :-)
DM
GM, 3107 posts
Tue 10 May 2022
at 19:27
  • msg #632

Re: OOC: part 2

In reply to Thalassa (msg # 631):

Ascii has different scales north/south vs east/west, too, but as long as you are aware.

What you need is someone with a graph paper background for their paint app. Even then it gets to be a pain.
Ahuatzi
player, 92 posts
Tue 10 May 2022
at 20:18
  • msg #633

OOC: part 2

It's a bit of a pain, but you can also do it in excel. Make all of the cells squares, and then use the borders for walls. Not perfect, but it can work.
Ahuatzi
player, 93 posts
Tue 10 May 2022
at 21:25
  • msg #634

OOC: part 2

Or possibly another option...I kickstarted this map drawing tool, Dungeon Alchemist, and haven't really had a chance to play with it. So, what do you think...


DM
GM, 3108 posts
Tue 10 May 2022
at 22:31
  • msg #635

OOC: part 2

Can you physically shrink it? The sheer size is the only real issue...at least for me.

Current convention is 5' to the square, you used 10'. Not an issue right now, but it may be when/if things go 5' wide. Depends on the software. Regardless, it can certainly be worked around.

If you want to use this and can size it smaller (or even if you can't, but memory usage may give RPOL conniptions as the map grows room by room), I can make a Map Thread for you to repost as needed.

Also, as another option, if you have a spot to post it, I can post a link to it and folks can reference just the most up to date version.

Either works for me.
Ahuatzi
player, 94 posts
Tue 10 May 2022
at 22:51
  • msg #636

OOC: part 2

It actually is 5' to the square; the first room is 60' across, correct? You have to look at the grid around the outside to really count the squares; that room is 12 squares across. And try this:

Map moved to link to a message in this game
This message was last edited by the GM at 23:05, Tue 10 May 2022.
DM
GM, 3109 posts
Tue 10 May 2022
at 22:57
  • msg #637

OOC: part 2

You're right, sorry. The size got to me. I didn't count the corridor properly.

This is a big dungeon. At some point you may want to shrink it gain, but we can see enough at this size to work, I think. I'll make you a new thread to post it in as updates are done.
DM
GM, 3112 posts
Tue 10 May 2022
at 23:05
  • msg #638

OOC: part 2

Done. Also, current (smaller sized) map moved.
Thalassa
player, 607 posts
Surgeon (67)
Wed 11 May 2022
at 02:46
  • msg #639

OOC: part 2

That's a great map. Thanks, Ahuatzi!
DM
GM, 3115 posts
Thu 12 May 2022
at 19:23
  • msg #640

OOC: part 2

I'm pet sitting for my kid while she goes house hunting back in California (Yes after only 3 years in Oregon). I brought the module and PHB along, but may need to delay any answers requiring other books until evening. This will be for about a week.

of course, if you folks don't actually do anything in that time or other than stand at the corner peering though Haze, the poison may get you, first. And THAT is one of the books i brought


Seriously, would anyone like to do anything? Anything at all?
This message was last edited by the GM at 06:08, Fri 13 May 2022.
Hedwig Bancroft
player, 507 posts
Brit Wizard, crew (50)
Tue 17 May 2022
at 14:04
  • msg #641

Re: OOC: part 2

I have returned from my wedding. Got to catch up on the thread.
Ahuatzi
player, 102 posts
Wed 18 May 2022
at 22:36
  • msg #642

Re: OOC: part 2

Ilkamina, Ahuatzi came back to the group to talk, so the crayfish is still 50' away from the front of the group.
DM
GM, 3126 posts
Thu 19 May 2022
at 14:09
  • msg #643

Re: OOC: part 2

Apologies for the late response. As I said I'm pet sitting this week. While I remembered to email couple PDFs so I could run things from my daughters, I can't have two copies of my tracking file, as they'd show different updates.

And I'm just now updating Thalassa's spell expenditure when I noticed that she was already carrying Marek's Continual Torch.

Given the current posts I've reverted it to Marvek, but let me know if you want to change back.

Meanwhile, I'll update the move before noon my time. I've a few chores at home before I head out shortly.
Marvek Alazeem
player, 457 posts
AC: 12(17) HP: 50/50
Weather Witch, Arabic(50)
Thu 19 May 2022
at 14:18
  • msg #644

Re: OOC: part 2

She was carrying a torch, but I took it back from her.

Edit in game message 93
This message was last edited by the player at 14:20, Thu 19 May 2022.
DM
GM, 3127 posts
Thu 19 May 2022
at 14:21
  • msg #645

Re: OOC: part 2

Probably after I started babysitting cats. As I say, with my tracking file elsewhere, I may miss a couple updates to it.

That ends Sunday, thankfully. The little one show her affection by using my leg as a scratching post. She REALLY likes me.
Damen Iourdanos
player, 675 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Thu 19 May 2022
at 14:57
  • msg #646

Re: OOC: part 2

I have a cat who likes to jump up on my shoulders when I'm on the toilet.
DM
GM, 3145 posts
Wed 25 May 2022
at 15:05
  • msg #647

Re: OOC: part 2

OK, folks, we are in melee. Well, combat, no promises it'll all be melee.

Initiatives and actions to private threads. We'll see what happens first round around noon tomorrow, my time.

To the best of my abilty to track:
Thalassa  Hedwig
   Damen
5' gap
Ahuatzi  Ilkamina
 Marvek

The gap is the doorway, basically, putting Thalassa and Hedwig at least 10' into the room, which is about as close to halfway between door and boulder as the crayfish would have allowed.

Damen, who was back at the barricade is placed right behind them because he somehow managed to insert himself into a conversation 20' away, and that would mean moving forward. You really should tell me these things, folks, if for no other reason than: if it's not what you intended, it's best to find out before it's too late.

Also, as far as I can tell, Damen is still armed with bow and arrow. You can't shoot through the two folks in front of you, so you know. and backing up enough to arc an arrow puts you outside the room, and the door comes in too low to do so. That also means Ahuatzi an Ikamina  are unable to do much with missiles from the passage.

Marvek might have better luck with spells, of course, depending on which one he choses, if any.
Marvek Alazeem
player, 459 posts
AC: 12(17) HP: 50/50
Weather Witch, Arabic(50)
Wed 25 May 2022
at 17:22
  • msg #648

Re: OOC: part 2

How fast is the boulder rising?

 Will it be up and blocking our way into the room at the end of this round or end of next round?
DM
GM, 3146 posts
Wed 25 May 2022
at 17:46
  • msg #649

Re: OOC: part 2

Oh, it'll probably attack this round. It's not floating, it's just standing up.
DM
GM, 3148 posts
Thu 26 May 2022
at 21:19
  • msg #650

Re: OOC: part 2

Ok, I waited an extra couple hours, but I'm still missing moves from 3 of you.

The 3 warriors as it happens: Ilkamina, Ahuatzi and Damen.

I'll give it one more day, folks then proceed either way.
DM
GM, 3149 posts
Fri 27 May 2022
at 18:53
  • msg #651

Re: OOC: part 2

Turns out I didn't have Marvek, either. Still, I icke dup one and I'll go with the 3 I have.

Folks, combats would be easier and go quicker of all of you participated. Half seems to be about as good as we ever do.

Move will be posted shortly.
DM
GM, 3151 posts
Fri 27 May 2022
at 19:16
  • msg #652

Re: OOC: part 2

Round 2 will be due Tuesday. Monday is a holiday in both the US and the UK according to my wall calendar. Different reasons, but nonetheless, a long weekend for most of us.

Kalka-Kylla is a hermit crab. Damen had guessed that from some anomalous results of a Nature check, as it happens.

We're going to get some more grapple experience here. Remember than escaping is a skill roll, not a save, and takes your action. Grapple (at least with these) also includes the Restrained condition, so the difference between a skill and a save is important...and in your favor. Bonus Actions and Reactions may still be possible, depending.
DM
GM, 3154 posts
Tue 31 May 2022
at 00:51
  • msg #653

Re: OOC: part 2

A reminder that Round 2 of combat is due tomorrow folks.
DM
GM, 3158 posts
Tue 31 May 2022
at 20:10
  • msg #654

Re: OOC: part 2

Round 2 is posted.

Ilkamina, are you still with us?

Hedwig is grappled. Athletics or Acrobatics check to escape for your action. Restrained otherwise.

Next round's moves by noon tomorrow, please.
DM
GM, 3163 posts
Wed 1 Jun 2022
at 20:16
  • msg #655

Re: OOC: part 2

Sorry, folks, I had a last minute and unexpected appointment this morning, and I'm running a bit late. I should have the move posted shortly.
DM
GM, 3166 posts
Wed 1 Jun 2022
at 20:51
  • msg #656

Re: OOC: part 2

Round 3 is posted.

Hedwig is free.

The crayfish is dead.

Thalassa is grappled.

The Hermit Crab is using it's shell for protection, so things will be a bit tougher.

Oh, edit: noon tomorrow, folks, thanks
This message was last edited by the GM at 20:52, Wed 01 June 2022.
DM
GM, 3167 posts
Thu 2 Jun 2022
at 19:05
  • msg #657

Re: OOC: part 2

I only receive 3 responses, and I was a couple hours late yesterday due to a surprise appointment, so I'm going to push it a day.

Also, we may have lost Ilkamina.
DM
GM, 3169 posts
Fri 3 Jun 2022
at 19:47
  • msg #658

Re: OOC: part 2

Interlude is now live for posting, as combat is over. Ahuatzi went and let himself get hit twice, killing t off as a side effect.
DM
GM, 3174 posts
Sun 5 Jun 2022
at 23:54
  • msg #659

Re: OOC: part 2

Folks, I'm house sitting for my kid, again. I may not be able to post definitive rulings until evening for the coming week, as my books are staying home, this time.

Once this week is over, I'll be updating my master world game pages to take into account the new Mordenkainen's book.  I won't be using everything, and I prefer fixed stat bonuses for races, so it'll take a bit of work. They've changed some PC races in large ways (Lizardmen, for instance) and added to others, including Genasi (which means our blue skins will get a couple extra racial spells).

But that's for a week down the road.
Damen Iourdanos
player, 691 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Mon 6 Jun 2022
at 00:10
  • msg #660

OOC: part 2

Yeah, they are switching Acid Splash for the original Shape Water (which I prefer over Acid Splash), and adding Walk on Water at 5th level.  We also gain Darkvision.
This message was last edited by the player at 04:19, Mon 06 June 2022.
DM
GM, 3175 posts
Mon 6 Jun 2022
at 00:28
  • msg #661

OOC: part 2

In reply to Damen Iourdanos (msg # 660):

And the ability to use spell slots for racial spells. I dislike a lot of the changes that book is bringing us. Which is why I have to post what races I'm using, and what 'choices" for ability bonuses and etc I'm predetermining. Goliaths SHOULD have a Strength bonus, not, say, Int. And Dwarves SHOULD have a con bonus, not, say, Charisma.

I liked the 3.5 changes. Did not like Players Options for 2nd ed, and not liking this batch. Still, it's what we have to deal with.
DM
GM, 3190 posts
Sun 12 Jun 2022
at 05:40
  • msg #662

OOC: part 2

It's the weekend and I won't be updating until monday, but, to be sue you realize:

I prefer not assuming folks are going to follow a plan just because one was expressed. All to often you don't and go off and do something on your own. Like get suck at the bottom of a mud hazard while under Water Walking. Besides, a  couple of you have sent me questions about what you can do with spells, so I assume you're spending the time trying to figure out the answer.


Let me know, IC, if/when you actually follow Hedwig's instructions.
Ahuatzi
player, 110 posts
Mon 13 Jun 2022
at 18:22
  • msg #663

OOC: part 2

Hey all, I have updated the map. DM, please let me know if anything is horribly off.
DM
GM, 3194 posts
Mon 13 Jun 2022
at 18:47
  • msg #664

OOC: part 2

Just the corners. They are short walls, about 15' each, rather than corners. more of an octagon.

Also the doors are 5' down each passage out of the room, and the stairs start 5' inside the room and go for about 15' total, the rest down a passage.

Probably not important differences, but i'd rather I told you and you decided for yourself whether to change, just in case they become important later for some reason.
DM
GM, 3197 posts
Mon 13 Jun 2022
at 19:13
  • msg #665

OOC: part 2

amen, given that we are retconning Water Gensai, and you no longer needs a Darkvision spell, did you want to swap it out for something else?

This is a one time offer, expiring in 24 hours, although you may be able to swap it next level change. I'm not sure how Rangers are treated in that respect.
Damen Iourdanos
player, 697 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Mon 13 Jun 2022
at 19:26
  • msg #666

Re: OOC: part 2

Rangers don't normally change spells.  I will have to look at the spell list.  Honestly, for a water genasi, I prefer Shape Water over Acid Splash, though it does make sense with the WGs's Acid Resistance.  I find Water Walk  almost useless with a character that can swim and breathe under water.  Almost.
DM
GM, 3201 posts
Mon 13 Jun 2022
at 19:29
  • msg #667

Re: OOC: part 2

In reply to Damen Iourdanos (msg # 666):

Shape water made more sense to me, too. Still, it's what we have to deal with.
Thalassa
player, 646 posts
Surgeon (67)
Mon 13 Jun 2022
at 20:29
  • msg #668

Re: OOC: part 2

I'm guessing they changed it because Shape Water isn't in the PHB, so people wouldn't have to own Xanathar's to use the options from the new book.

Which is too bad, I liked Shape Water better, too. But I can see why they did it.
Hedwig Bancroft
player, 522 posts
Brit Wizard, crew (50)
Mon 13 Jun 2022
at 23:52
  • msg #669

Re: OOC: part 2

Hedwig first examined the door visually, trying to see if it had even basic components like a door handle or that it was even possible to open the door from this side. Assuming it was at all probable that he could get through he would use his Detect Magic ritual to get a sense of any magical auras within or immediately beyond the door.

"I'm going to check this door for magic" he called out.

Hedwig ritual casts Detect Magic


Moved to IC
This message was last edited by the GM at 00:49, Tue 14 June 2022.
DM
GM, 3210 posts
Thu 16 Jun 2022
at 19:37
  • msg #670

Re: OOC: part 2

Hello?
Marvek Alazeem
player, 476 posts
AC: 12(17) HP: 50/50
Weather Witch, Arabic(50)
Fri 17 Jun 2022
at 04:46
  • msg #671

Re: OOC: part 2

Life's beating me up.  I will be more active.   Hope all is well with you all.
Thalassa
player, 648 posts
Surgeon (67)
Fri 17 Jun 2022
at 05:09
  • msg #672

Re: OOC: part 2

Sorry to hear that, Marvek! I hope things get better soon.
DM
GM, 3225 posts
Wed 22 Jun 2022
at 16:55
  • msg #673

Re: OOC: part 2

Folks, I could really use your initiatives and actions if we're going to move combat along to the first round.
Hedwig Bancroft
player, 524 posts
Brit Wizard, crew (50)
Wed 22 Jun 2022
at 17:16
  • msg #674

Re: OOC: part 2

Sorry about that DM. I was confused as to what is going on. I can't for the life of me see where you said there were beetles ahead of us, just Thalassa. Thought she might be under the effects of some sort of illusion or something.
DM
GM, 3226 posts
Wed 22 Jun 2022
at 17:22
  • msg #675

Re: OOC: part 2

In reply to Hedwig Bancroft (msg # 674):

Behind you. Until you turn around, of course.

Thalassa is the only one that did so, but Damen's cutlass prevents surprise attacks, so everyone is able to respond, even if you don't know, yet, what you're responding too.

So, yes, you mostly don't know what's going on until you turn around, but I figure most of you will do so this turn when things start happening.  Basically the day time equivalent of suddenly waking up form a sound sleep for no reason. It's just the first time it's happening while you're awake.

And it may well happen again. Which is still better than a surprise round against you.
Marvek Alazeem
player, 481 posts
AC: 12(17) HP: 50/50
Weather Witch, Arabic(50)
Thu 23 Jun 2022
at 01:34
  • msg #676

Re: OOC: part 2

Sorry all.  Been like a chef working a restaurant kitchen all alone here in my life.

I'll post this evening.
DM
GM, 3234 posts
Fri 24 Jun 2022
at 18:34
  • msg #677

Re: OOC: part 2

Round is posted, combat is over. I suspect the point of this particular random encounter is the death of 1000 cuts: nickel and dime away your resources while in the poison haze. In that is was somewhat successful.

Also remember that the stirges CAN get full and stop fighting. Well, if an enemy survives long enough for them to start feeding, anyhow.

Interlude IC is live for posting, again
Hedwig Bancroft
player, 529 posts
Brit Wizard, crew (50)
Mon 27 Jun 2022
at 20:41
  • msg #678

Re: OOC: part 2

Noted the error and updated my post.
Ahuatzi
player, 115 posts
Tue 28 Jun 2022
at 13:48
  • msg #679

Re: OOC: part 2

Hey all, my apologies for disappearing. I got horribly sick over the weekend and spent the last two and a half days in bed. But I'm up now and at about 75% so catching back up.
Hedwig Bancroft
player, 530 posts
Brit Wizard, crew (50)
Thu 30 Jun 2022
at 00:52
  • msg #680

Re: OOC: part 2

Packing to move and moving tomorrow. Posts may be short coming until late in the afternoon CST
DM
GM, 3245 posts
Thu 30 Jun 2022
at 01:38
  • msg #681

Re: OOC: part 2

In reply to Hedwig Bancroft (msg # 680):

Not much happening between now and Tuesday, anyhow. I'll update a bit tomorrow, if anything happens, and over the week end as much as ever, but tomorrow in Dominion Day (I think that's what it's called) in Canada, and Monday is Independence Day here in the states, so it's a 3 day weekend for most of us.
DM
GM, 3252 posts
Fri 1 Jul 2022
at 21:21
  • msg #682

Re: OOC: part 2

Sorry, folks, for some reason, two days in a row,, I've missed most of the content of Thalassa's posts until the day after.  Glad I've been going back and rereading them.
Thalassa
player, 664 posts
Surgeon (67)
Sat 2 Jul 2022
at 06:01
  • msg #683

Re: OOC: part 2

No problem. I'm not sure if what I'm doing is a good idea anyway. :-)
DM
GM, 3253 posts
Sat 2 Jul 2022
at 14:58
  • msg #684

Re: OOC: part 2

Turns out, it wasn't at at least one point (it also wasn't necessary), but I forgot, too, so a correction for consistency's sake:

Water walking prevent acid contact. And the need to pour water on hands to clean them off. Well, more precisely, it prevents the water from doing any good.

However forcing hands against the limestone will still damage those hands, it will just shed off as soon as contact stops.

Thalassa's waterskin is still full. Damen still took 1 round of damage, but not 2.
DM
GM, 3256 posts
Mon 4 Jul 2022
at 04:47
  • msg #685

Re: OOC: part 2

We have the party split and at a fairly large distance (and growing), so I'm not going to update until Tuesday. By then the holiday weekend will be over, and hopefully, the others will have had a chance to catch up.
Hedwig Bancroft
player, 532 posts
Brit Wizard, crew (50)
Tue 5 Jul 2022
at 16:03
  • msg #686

OOC: part 2

I am back. Reading the posts that I missed to catch up on what I missed.
Ahuatzi
player, 118 posts
Tue 5 Jul 2022
at 17:24
  • msg #687

OOC: part 2

Okay, just updated the map, let me know if I got anything wrong.
DM
GM, 3258 posts
Tue 5 Jul 2022
at 18:30
  • msg #688

OOC: part 2

You are missing about 30' of east-west passage between the mud room door and the stairs down.
Hedwig Bancroft
player, 535 posts
Brit Wizard, crew (50)
Fri 8 Jul 2022
at 17:51
  • msg #689

OOC: part 2

I am entirely aware that the slime turned out to be nothing but as Hedwig has no idea of this in-character I just rolled with the situation to get a post out.
DM
GM, 3267 posts
Fri 8 Jul 2022
at 19:24
  • msg #690

OOC: part 2

Which slime is nothing? Because no one has checked either, yet.
DM
GM, 3272 posts
Mon 11 Jul 2022
at 19:47
  • msg #691

OOC: part 2

I'm pet sitting again folks, and it was only supposed to be for the weekend, so I didn't pack my books. Got extended a day, but I'll be done in a couple hours and able to actually look things up again. I'll update weight of the pyramid then.
DM
GM, 3281 posts
Sat 16 Jul 2022
at 23:36
  • msg #692

OOC: part 2

Folks, I've just had some sort of thumb drive melt down. The thumb drive I keep my game files on so I don't lose everything when the laptop finally dies of old age (as has happened a few times to me). Ironic that I lose the device I use to keep from losing my files.

Most of my book, including the one with the adventure, were digital. All I have in hard copy are the basic 3, Tasha's and Eberron. The rest I got digital. Somethings may be a little iffy until I can get into town and have Staples run a data recovery on it and transfer things to a new drive. Might be a week.

Maybe I can download the files from Drivethrough again. Anyhow, please bear with me while I reconstruct things.
Damen Iourdanos
player, 716 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Sun 17 Jul 2022
at 01:48
  • msg #693

Re: OOC: part 2

Damn.  That's harsh.
DM
GM, 3282 posts
Sun 17 Jul 2022
at 01:53
  • msg #694

Re: OOC: part 2

In reply to Damen Iourdanos (msg # 693):

Well, I just found a copy of the module, so that's covered. y game world info is gone, as is the game tracker so I don't know who's damaged how much.

My laptop has been having issues this week. I'm going to hit the library Monday and see if i can't copy y files form one thumb drive to another. if not, I'll have to find a data recovery place. Staples will probably have a referral.
Thalassa
player, 679 posts
Surgeon (67)
Sun 17 Jul 2022
at 15:27
  • msg #695

Re: OOC: part 2

Oof, sorry. The books are one thing, but your own setting info? I hope that's recoverable, at least.

Should we keep posting (at least until we run into something that you need your notes for), or just wait until you get your data back?
DM
GM, 3283 posts
Sun 17 Jul 2022
at 15:32
  • msg #696

Re: OOC: part 2

In reply to Thalassa (msg # 695):

Oh, keep posting. I have the module now, and the important books in hard copy. Setting info isn't really needed right now, and I have the gist in my head, of course. My tracking file on this game, with dates for travel progress, notes on foraging, experience to date, ship's treasure, etc is gone but I hope to have it back in a few days and it isn't necessary for the dungeon, mostly.
DM
GM, 3285 posts
Tue 19 Jul 2022
at 17:18
  • msg #697

Re: OOC: part 2

Folks, we're still going. I have enough to continue at least through this module, which should give me to time reconstruct the rest.

Feel free to post something.
DM
GM, 3287 posts
Tue 19 Jul 2022
at 23:50
  • msg #698

Re: OOC: part 2

Gems, plural. There are 2, it's just one has come loose and is trying to fall out.
DM
GM, 3292 posts
Wed 20 Jul 2022
at 15:41
  • msg #699

Re: OOC: part 2

OK, folks, I'm going to mail my thumb drive off to St Louis tomorrow. Cheapest place I could find that was willing to quote a price on the web. "Starting at $100" but a free estimate after they look at it. Next cheapest was "Starting at $600" Yeesh, it's just some D&D files.

Anyhow, turnaround is supposed to be a week plus shipping, so I may have your old info in 2 weeks. And my private setting notes. Thankfully I recently updated my RPoL world setting pages for Fizban's and Tasha's, and eve Mord's Races book. It's the private campaign notess Im missing for about 6 games in the setting.

Man this is depressing. The only drive that has an issue is the achieve drive. Time to keep  2 copies and remember to update weekly, I guess.

Sorry, early morning vent. Short form: We should ahve the old infor back in about 2 weeks.
Marvek Alazeem
player, 492 posts
AC: 12(17) HP: 50/50
Weather Witch, Arabic(50)
Thu 21 Jul 2022
at 04:19
  • msg #700

Re: OOC: part 2

That works.  At least it is a possibility.

Just started a new job and drove 2300 miles from home.   Hot in this desert.
Damen Iourdanos
player, 718 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Thu 21 Jul 2022
at 06:45
  • msg #701

Re: OOC: part 2

Been 31 years since I have lived in a desert.
DM
GM, 3295 posts
Thu 21 Jul 2022
at 20:14
  • msg #702

Re: OOC: part 2

ok, folks, after seeing someone ask for a rather unnecessary programming fix to RPoL and starting a smart ass answer that turned into a more considered one, I am debating a new thread, but only if you folks think it would help and would use it.

A DM post only thread, each post a room from the dungeon. As you go through a door, I post the room/passage/area on that thread once. Descriptions don't get lost in scroll back limbo folks don't insist on doing things to doors that haven't been on that wall for 2 or 3 rooms, etc. In theory, anyhow.

Does this sound at all helpful, or am I just making work for myself?
Hedwig Bancroft
player, 540 posts
Brit Wizard, crew (50)
Thu 21 Jul 2022
at 20:45
  • msg #703

Re: OOC: part 2

I think it could be helpful yeah.
Damen Iourdanos
player, 719 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Thu 21 Jul 2022
at 22:45
  • msg #704

Re: OOC: part 2

Sure.  Could be useful.
DM
GM, 3296 posts
Thu 21 Jul 2022
at 22:46
  • msg #705

Re: OOC: part 2

OK, I'll try and get it done tonight. Shouldn't be too hard, as you haven't gone far.
DM
GM, 3308 posts
Thu 21 Jul 2022
at 23:37
  • msg #706

Re: OOC: part 2

OK, we now have a text 'map'. I would still update and maintain the actual map. It will save grief later, I'm sure.
DM
GM, 3312 posts
Mon 25 Jul 2022
at 21:50
  • msg #707

Re: OOC: part 2

Just heard back from the data recovery company. their "starting at $100" ad turn into a $1000 estimate. for a freaking thumb drive. Yeesh.

SO, a LOT of data missing. I will sit down and try and reconstruct the ship treasure, but I"m not hopeful.

Timers are being guesstimated: 55 minutes since you entered, 45 minutes since the water walk.

Damage from falls and cave ins reset to 0

Spells reset to 0, except the Water Walk that's been a problem. That was a racial from Thalassa

I THINK it's late august or early september of the first year, still. so you're only about 6-7 months into the journey.

God the info I had forthe game in that one text file. Yeesh
Thalassa
player, 688 posts
Surgeon (67)
Tue 26 Jul 2022
at 20:12
  • msg #708

Re: OOC: part 2

Sorry to hear that. $1000 really sounds ridiculous.

I think we could probably reconstruct damage and spells used from the IC thread, if you want?
Ahuatzi
player, 122 posts
Tue 26 Jul 2022
at 20:24
  • msg #709

Re: OOC: part 2

Sorry all, things have been crazy this last week or so, trying to get caught up.
DM
GM, 3313 posts
Tue 26 Jul 2022
at 20:54
  • msg #710

Re: OOC: part 2

Thalassa:
Sorry to hear that. $1000 really sounds ridiculous.

I think we could probably reconstruct damage and spells used from the IC thread, if you want?


Nah, too much work for too little need. It was the death of 1000 cuts, and no one had more than 10 points, as I recall. Most of the spells used were cantrips so I'll just put the work into reconstructing the hidden background info.

But I am very glad I have 4 or 5 unused settings posted against future need. It'll save me a lot of work. I'm going to miss all those Gurps books I lost, however.
DM
GM, 3315 posts
Tue 26 Jul 2022
at 21:11
  • msg #711

Re: OOC: part 2

Oh hell. Years ago I went through the PHB and picked out each and every spell an Eldritch Knight or Arcane trickster could learn. The I did it again for Ritual spells. Updating both files from Xanathars and Tasha's when the time came. I guess it's time to go do it again.

I hope something good is available for stream tonight.
Ahuatzi
player, 123 posts
Tue 26 Jul 2022
at 21:14
  • msg #712

OOC: part 2

Also, I cast Armor of Agathys, so I'm down to 1 spell.
Hedwig Bancroft
player, 541 posts
Brit Wizard, crew (50)
Wed 27 Jul 2022
at 00:22
  • msg #713

OOC: part 2

Sorry for the radio silence. Flew out for a wedding and got stuck for some extra days due to flight issues. I'll be travelling again tomorrow but I thought I should take the time to say something.
DM
GM, 3318 posts
Thu 28 Jul 2022
at 15:53
  • msg #714

OOC: part 2

Folk, I could use some input. I think Thalassa is waiting on some, too. It's been a couple days of silence.
Hedwig Bancroft
player, 544 posts
Brit Wizard, crew (50)
Thu 28 Jul 2022
at 16:32
  • msg #715

OOC: part 2

If everyone followed me then I can't possibly investigate the alcoves so I'm stuck as far as I can tell.
DM
GM, 3319 posts
Thu 28 Jul 2022
at 17:00
  • msg #716

OOC: part 2

In reply to Hedwig Bancroft (msg # 715):

You can move through spaces occupied by friendlies, you just can't end in them. Aloves are top of the stairs, everyone is on the stairs.

And it's Thalassa everyone seems to be following.

Mind you, it doesn't have to be an alcove, it could be the water room, or back the way you came. Anywhere really.
Thalassa
player, 695 posts
Surgeon (67)
Tue 2 Aug 2022
at 04:22
  • msg #717

OOC: part 2

Since the DM brought up the marching order, I wanted to ask -- is it okay with everyone that Thalassa keeps running ahead?

I don't want to keep anyone else from discovering things or taking the lead, so if anyone wants Thalassa to slow down or fall back, please say so.

If everyone is okay with it, it would probably make sense to put Thalassa at the front of the marching order, so she can officially be the one to run into any traps or monsters. :-)
Damen Iourdanos
player, 722 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Tue 2 Aug 2022
at 07:24
  • msg #718

Re: OOC: part 2

That's fine.
Hedwig Bancroft
player, 547 posts
Brit Wizard, crew (50)
Tue 2 Aug 2022
at 15:04
  • msg #719

Re: OOC: part 2

In reply to Thalassa (msg # 717):

You go ahead and keep on keeping on Thalassa. I am not nearly as active here as I should be/want to so your posts are helping keep the game alive. Thanks for that btw.
Ahuatzi
player, 124 posts
Tue 2 Aug 2022
at 17:41
  • msg #720

Re: OOC: part 2

I'm fine with Thalassa leading, but Ahuatzi should probably be right behind her, since he's the closest thing we have to a frontline fighter.
Damen Iourdanos
player, 723 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Tue 2 Aug 2022
at 18:27
  • msg #721

Re: OOC: part 2

Damen won't be too far behind, unless everyone thinks he should be the rearguard.
DM
GM, 3327 posts
Tue 2 Aug 2022
at 19:43
  • msg #722

Re: OOC: part 2

In reply to Damen Iourdanos (msg # 721):

Define "too far behind".
Damen Iourdanos
player, 724 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Tue 2 Aug 2022
at 20:03
  • msg #723

Re: OOC: part 2

As a former soldier, I would say double the light radius of a torch, with one eye closed so he is not likely to be spotted by anyone trying to ambush them from the front.
However, there are no rules for loss of nightvision,and any enemies we face are likely to Darkvision, too, I say just the last man in the group, and looking back pwriodically to be sure no one is coming up behind them.
DM
GM, 3328 posts
Tue 2 Aug 2022
at 21:21
  • msg #724

Re: OOC: part 2

You didn't do too many interior incursions, did you? That distance could be a room or two behind folks (it's 60' after all, 120' if the haze wasn't a factor). Even out doors its shouting distance, at best.

Ok, then, rear guard it is, rather than behind Ahuatzi. This is why I press for details.

so:

   Thalassa
   Ahuatzi
Hedwig, Marvek
    Damen


Hedwig and Marvek have all the light, which is needed for the rest of you to see in color.

That leaves us with Thalassa at the door.
Damen Iourdanos
player, 725 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Tue 2 Aug 2022
at 22:14
  • msg #725

Re: OOC: part 2

No.  I was communications in a MP company.  The one time I was with a squad clearing a building, I was boosted up onto a roof to deal with a sniper, with my jammed rifle and aboot knife.
DM
GM, 3329 posts
Wed 3 Aug 2022
at 00:16
  • msg #726

Re: OOC: part 2

I was Navy. Everything we did was internal, even security ops. Or, in my case, Inport Fire Party. Hell, I lived in a floating dungeon for 3 years. It's a different mindset. You almost got cut off from the party in the first passage using an outdoor mind set (and that was using half the ranges you mentioned above). You need to adjust to the terrain. Think Dwarf, not Elf.

Also remember, you have Darkvision. You don't need to worry about saving night vision.
This message was last edited by the GM at 03:32, Wed 03 Aug 2022.
Damen Iourdanos
player, 726 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Wed 3 Aug 2022
at 03:29
  • msg #727

Re: OOC: part 2

Like I said,there are no rules for it anyway. LOL
Ahuatzi
player, 125 posts
Tue 9 Aug 2022
at 17:17
  • msg #728

Re: OOC: part 2

Hey all, I forgot to mention, I will be on vacation starting tomorrow through Sunday and likely won't have any time to post. If combat happens, Ahuatzi will focus on getting into melee and doing as much damage as he can.
Ahuatzi
player, 126 posts
Tue 16 Aug 2022
at 21:36
  • msg #729

Re: OOC: part 2

Okay, I am back.
Damen Iourdanos
player, 733 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Tue 16 Aug 2022
at 22:11
  • msg #730

Re: OOC: part 2

quote:
This is less a House rule than the repeal of one.

With the Spelljammer 5e rules out, we have rules for Mending a ship. to wit: 1d8 +spellcasting ability modifier. More over, it can only be done once an hour, for some reason.

While I disagree with the time constraints, it IS RAW, now, so we shall use it.

Is that per individual casting it?  Or in general?
DM
GM, 3347 posts
Tue 16 Aug 2022
at 22:40
  • msg #731

Re: OOC: part 2

Per target. Of course, you aren't likely to have more than one ship (unless the rowboat took a shot or two), but each weapon is a separate target (and, yes, I realize this group only has one weapon).
DM
GM, 3350 posts
Wed 17 Aug 2022
at 21:25
  • msg #732

Re: OOC: part 2

Folks, this game hasn't been indicating (red, blue, or purple) for me the last few days, so please be patient as I try and get it working. Until then, I'll try to check in more often.
DM
GM, 3353 posts
Fri 19 Aug 2022
at 01:19
  • msg #733

Re: OOC: part 2

As far as I know you're still standing near the warped door. Let me know when that changes.
DM
GM, 3359 posts
Thu 25 Aug 2022
at 14:45
  • msg #734

Re: OOC: part 2

Folks, it's been a couple weeks since most of you ahve posted. Are you still there?

Meanwhile, we seem to be stopped by a little water, and, while there is a solution, Thalassa isn't getting any response form you all, so...

I"d too in an encounter just to stir things up, but the way things are going, I'm afraid Thalassa would ahve to do the fight herself.
Damen Iourdanos
player, 737 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Thu 25 Aug 2022
at 15:18
  • msg #735

Re: OOC: part 2

I'm still here.  I posted something.
Hedwig Bancroft
player, 555 posts
Brit Wizard, crew (50)
Fri 26 Aug 2022
at 15:56
  • msg #736

Re: OOC: part 2

I have posted but in the pursuit of clarity my desire to post something to the effect of 'keep moving' in 3 different ways every time we encounter something marginally untoward is nonexistent.
This message was last updated by the player at 15:57, Fri 26 Aug 2022.
DM
GM, 3360 posts
Fri 26 Aug 2022
at 16:08
  • msg #737

Re: OOC: part 2

In reply to Hedwig Bancroft (msg # 736):

Right now Thalassa has a question pending that no one has answered. And until she decides ow to proceed (which is what the question is asking) we're frozen in time.

To wit: Should she recast Water Walking or start swimming, or what?


This is why I avoid dungeons. Happens every time. I have no idea why.
Hedwig Bancroft
player, 556 posts
Brit Wizard, crew (50)
Fri 26 Aug 2022
at 19:34
  • msg #738

OOC: part 2

Updated my post to speak to Thalassa's question directly.
DM
GM, 3362 posts
Mon 29 Aug 2022
at 16:51
  • msg #739

OOC: part 2

OK, folks, to be sure you are aware of the ramifications before I update:

Thalassa's number of shape changes are severely limited. They refresh after a short rest, but that means an hour in the Haze doing nothing but sucking in the poison air. That means Thalassa only has one shape change left (she has use don already: Giant octopus to open the first door).

If Thalassa is traveling in animal for for the next hour or so, she can't speak. That means she can't post to the IC thread, and she can't lead the party, check doors, etc., someone else will have to.

So...are we still excluding here from the next Water Walk? If so, is she still taking a small bird shape to fly about in?  Also, if so, who's going to be taking the lead of the humanoid part of the party?
Thalassa
player, 724 posts
Surgeon (67)
Mon 29 Aug 2022
at 19:17
  • msg #740

OOC: part 2

Right now my plan is to turn into a bird, fly to the other side of the water room, and then change back as soon as everyone is safely on the other side.

I don't know if that's a good plan. But I figure that at least my animal shapes are usually not the only solution to a problem. On the other hand, if we get to a point where we need to move away some mud or take something from a fountain and we're all affected by Water Walk, then we're definitely stuck for an hour. (Or someone has to cast Dispel Magic.)

Of course, now that I think about it, another option would be for someone to carry Thalassa across the water. :-) Then she wouldn't have to change shape, and we'd still have someone without Water Walk if it becomes relevant.
DM
GM, 3363 posts
Mon 29 Aug 2022
at 19:28
  • msg #741

OOC: part 2

Well, let me know when you decide.
Ahuatzi
player, 128 posts
Mon 29 Aug 2022
at 22:30
  • msg #742

OOC: part 2

Ahuatzi could carry Thalassa across, I'm sure he's strong enough.
Thalassa
player, 725 posts
Surgeon (67)
Wed 31 Aug 2022
at 05:02
  • msg #743

OOC: part 2

Okay, then let's try that. Thank you!
DM
GM, 3367 posts
Wed 31 Aug 2022
at 05:08
  • msg #744

OOC: part 2

still at the door folks, looking into a room you've left before.

Hedwig, you're in front, now.
Hedwig Bancroft
player, 561 posts
Brit Wizard, crew (50)
Thu 1 Sep 2022
at 17:55
  • msg #745

Re: OOC: part 2

Want to update but not firing on all cylinders. We have turned back from the door bowed by water pressure and returned to the mud room. There are only two doors: the one we initially entered through and the one we exited out of?
DM
GM, 3368 posts
Thu 1 Sep 2022
at 18:13
  • msg #746

Re: OOC: part 2

In reply to Hedwig Bancroft (msg # 745):

Actually, no. You stopped at the water room. The Water Walk faded, and there was quite a bit of hesitation. New Water Walk, you took he lead, and...examined around the door without going through the Water Room. I'm not entirely sure why.

That is where we are now. Still a few away from the Mud Room

Only two doors in the Water Room, however. The one you are at and the one you need to got through.

Mud Room has 4, and one of them you haven't done, yet, because of the WaterWalk and the mud blocking it...which is why Thalassa is NOT covered by Water Walk, this time.
This message was last edited by the GM at 00:00, Sun 04 Sept 2022.
DM
GM, 3369 posts
Sun 4 Sep 2022
at 00:01
  • msg #747

Re: OOC: part 2

Folks, Monday is a Holiday, but something has to happen Tuesday, please.
Damen Iourdanos
player, 742 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Wed 7 Sep 2022
at 00:01
  • msg #748

Re: OOC: part 2

Shape Water could have worked.....

Moved by DM from IC, as it was an OOC Thought bubble, not IC at all.
DM
GM, 3375 posts
Wed 7 Sep 2022
at 18:35
  • msg #749

Re: OOC: part 2

In reply to Damen Iourdanos (msg # 748):

Probably not. What they describe as a solution would take the geyser effect from a decanter of endless water.

I'm giving Marvek overnight to respond, then, if necessary, I'll NPC him. He hasn't checked in for 2 weeks, so we may have lost him.

This dungeon seems to be killing things. Hopefully we can get something going after this door. I'll read ahead.
DM
GM, 3381 posts
Sat 10 Sep 2022
at 14:58
  • msg #750

Re: OOC: part 2

This may sound silly, but i'm waiting for omeone to tell me they are looking in.

Thalassa, specifically as the rest of you are strung out up the stairs and out of line of sight of most of the room.


Now, I COULD just assume you look in...but what if the room has a Medusa in it?

Seriously, such things are no win for a DM: If I wait, I'm being silly. Of course you look in. If I don't and some visually delivered bad thing is in there, I'm the bad guy because you never said you wee going to look.

Besides, it's saturday, we have time
Damen Iourdanos
player, 746 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Mon 12 Sep 2022
at 03:26
  • msg #751

Re: OOC: part 2

I believe pitons.come.in a climbing kit, too.

Moved by DM
DM
GM, 3387 posts
Tue 13 Sep 2022
at 19:15
  • msg #752

Re: OOC: part 2

We've been at this door a week or so now folks.
Marvek Alazeem
player, 499 posts
AC: 12(17) HP: 50/50
Weather Witch, Arabic(50)
Wed 14 Sep 2022
at 06:46
  • msg #753

Re: OOC: part 2

Going to post now.
This message was last edited by the player at 06:47, Wed 14 Sept 2022.
Hedwig Bancroft
player, 563 posts
Brit Wizard, crew (50)
Thu 15 Sep 2022
at 16:26
  • msg #754

Re: OOC: part 2

Back from my travels. Let's get back to posting.
Hedwig Bancroft
player, 565 posts
Brit Wizard, crew (50)
Fri 16 Sep 2022
at 17:05
  • msg #755

Re: OOC: part 2

Anyone got any ideas. I got nothing.
DM
GM, 3393 posts
Fri 16 Sep 2022
at 17:08
  • msg #756

Re: OOC: part 2

Thalassa has offered two options: She can go instead, or you folks can Dispel the WaterWalk spell.  Assuming someone has Dispel prepped, of course.
Damen Iourdanos
player, 750 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Fri 16 Sep 2022
at 18:00
  • msg #757

Re: OOC: part 2

Or, can the caster just dispel it?  Plus, by the new rules, either if us should be able to recast it with an available spell slot.
Hedwig Bancroft
player, 566 posts
Brit Wizard, crew (50)
Fri 16 Sep 2022
at 18:02
  • msg #758

Re: OOC: part 2

Then let's just send Thalassa since she is exempted already.
DM
GM, 3394 posts
Fri 16 Sep 2022
at 18:04
  • msg #759

Re: OOC: part 2

In reply to Damen Iourdanos (msg # 757):

Only if it specifically says so in the spell, or has a duration of Concentration (in which can you merely stop concentrating).

And yes, with slots available you may recast as desired.
Marvek Alazeem
player, 501 posts
AC: 12(17) HP: 50/50
Weather Witch, Arabic(50)
Sat 17 Sep 2022
at 03:03
  • msg #760

Re: OOC: part 2

I can dispel all day.   Why can't we enter the room, I'm confused.
Thalassa
player, 740 posts
Surgeon (67)
Sat 17 Sep 2022
at 03:11
  • msg #761

Re: OOC: part 2

We can, but Damen wanted to explore the pond on the east side of the room, and Water Walk prevents him from going underwater.
Thalassa
player, 741 posts
Surgeon (67)
Sat 17 Sep 2022
at 03:13
  • msg #762

Re: OOC: part 2

Sorry, noticed too late that you'd already posted in the IC thread.
Marvek Alazeem
player, 503 posts
AC: 12(17) HP: 50/50
Weather Witch, Arabic(50)
Sat 17 Sep 2022
at 03:15
  • msg #763

Re: OOC: part 2

No problem.  Wanting to move the thread along I posted in game after I made this post.  =D


Marvek Alazeem:
I can dispel all day.   Why can't we enter the room, I'm confused.

This message was last edited by the player at 03:15, Sat 17 Sept 2022.
Damen Iourdanos
player, 751 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Sat 17 Sep 2022
at 03:33
  • msg #764

OOC: part 2

In reply to DM (msg # 759):

One hour duration.  Oh well.
DM
GM, 3395 posts
Sat 17 Sep 2022
at 03:57
  • msg #765

Re: OOC: part 2

Marvek Alazeem:
Marvek Alazeem:
I can dispel all day.   Why can't we enter the room, I'm confused.

 You're in the room. It's the pond that is under discussion.
DM
GM, 3399 posts
Wed 21 Sep 2022
at 15:21
  • msg #766

Re: OOC: part 2

Still need initiative rolls from 3 of you.
DM
GM, 3406 posts
Fri 23 Sep 2022
at 19:17
  • msg #767

Re: OOC: part 2

Round 2 in done. Thalassa is out of the water.

Round 3 for monday noonish.
DM
GM, 3410 posts
Tue 27 Sep 2022
at 18:36
  • msg #768

Re: OOC: part 2

We seem to have lost Ahuatzi, and Damen and Marvek haven't posted for a few days.

That means there are only 2 of you at all active right now. Let's give it one more day to see if we can get another move or two in, then it may be time to give it up.

Always seems to be the dungeon that kills things. I should have just rushed you down the coast to the dinosaurs.
Ahuatzi
player, 133 posts
Wed 28 Sep 2022
at 02:46
  • msg #769

OOC: part 2

Sorry, hellish week at work last week...
DM
GM, 3411 posts
Wed 28 Sep 2022
at 04:21
  • msg #770

OOC: part 2

In reply to Ahuatzi (msg # 769):

it's been two weeks, actually. thirteen days. I figured the pace had gotten to you.

welcome back
Marvek Alazeem
player, 505 posts
AC: 12(17) HP: 50/50
Weather Witch, Arabic(50)
Wed 28 Sep 2022
at 04:22
  • msg #771

OOC: part 2

Sorry all.  I am back from working in the desert and home from being at the hospital for 5 days.

On a good note, my wife and I welcomed our new daughter to the world. =)

I'll be back to posting on the regular.
Thalassa
player, 749 posts
Surgeon (67)
Wed 28 Sep 2022
at 05:38
  • msg #772

OOC: part 2

Hey, congratulations, Marvek!
Damen Iourdanos
player, 756 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Wed 28 Sep 2022
at 14:56
  • msg #773

Re: OOC: part 2

Congrats.  And, my condolences.  Raising a daughter is hard.....
Hedwig Bancroft
player, 571 posts
Brit Wizard, crew (50)
Wed 28 Sep 2022
at 15:24
  • msg #774

Re: OOC: part 2

Congrats Marvek
DM
GM, 3412 posts
Wed 28 Sep 2022
at 15:27
  • msg #775

Re: OOC: part 2

Congrats. Daughters are great...until around high school. But they get better again sometime in college.
Marvek Alazeem
player, 507 posts
AC: 12(17) HP: 50/50
Weather Witch, Arabic(50)
Wed 28 Sep 2022
at 17:57
  • msg #776

Re: OOC: part 2

Yeah, I know all about daughters. I now have four daughters from newborn to high school. And a son that’s almost 6    5 1/2.

Always been a glutton for punishment.   : )
Damen Iourdanos
player, 757 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Wed 28 Sep 2022
at 20:46
  • msg #777

Re: OOC: part 2

Damn.  I might consider trading you one redhead with ADHD and Opposition Defiance Disorder (my ODD child), but I'm not sure which is worse.... LOL
DM
GM, 3416 posts
Wed 28 Sep 2022
at 22:49
  • msg #778

Re: OOC: part 2

My ex wife was a red head. Usually. Went back to brown after she divorced me.

Just saying....
Damen Iourdanos
player, 758 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Thu 29 Sep 2022
at 14:21
  • msg #779

Re: OOC: part 2

I started going gray about the time I divorced my first, after two years of her crap.  Now, I'm almost completely gray, beard and all, and been with my third for soon to be twelve years
DM
GM, 3419 posts
Fri 30 Sep 2022
at 19:13
  • msg #780

Re: OOC: part 2

Round 5 is posted.
DM
GM, 3420 posts
Mon 3 Oct 2022
at 19:14
  • msg #781

Re: OOC: part 2

Looks like everyone has checked in, but only one person has sent a combat move for today's round.

I need those rounds, folks. Even if you're just waiting to see what happens, I need to know.
DM
GM, 3424 posts
Tue 4 Oct 2022
at 18:45
  • msg #782

Re: OOC: part 2

Round 6 is up. let's try for noon tomorrow.
Damen Iourdanos
player, 759 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Wed 5 Oct 2022
at 00:53
  • msg #783

Re: OOC: part 2

Sorry.  Been busy at work, and had to take my son to a doctor appointment.
DM
GM, 3426 posts
Wed 5 Oct 2022
at 21:47
  • msg #784

Re: OOC: part 2

Sorry for the late update, today. I had to hit town this morning, and got involved in a few backed up chores while I was there.
Hedwig Bancroft
player, 585 posts
Brit Wizard, crew (50)
Thu 20 Oct 2022
at 14:21
  • msg #785

Re: OOC: part 2

So we have three options it seems and someone correct me if I'm wrong here:

- The room with the eel/elemental
- The door with clear water damage as if bulging under pressure
- The other flooded room
DM
GM, 3444 posts
Thu 20 Oct 2022
at 14:38
  • msg #786

Re: OOC: part 2

In reply to Hedwig Bancroft (msg # 785):

Flooded stairwell. You don't know what's on the other side of the door, so you can't be sure of the state of the other room, yet.

but yes, those are the three options you folks know about.

OH! one other. early on there was a plug in a hole behind some stucco. The watery lime on the water caused caustic damage touching it, so you ignored it. East from the Mud room. Post 5 of the Dungeon thread.
This message was last edited by the GM at 16:55, Thu 20 Oct 2022.
Hedwig Bancroft
player, 587 posts
Brit Wizard, crew (50)
Thu 20 Oct 2022
at 16:53
  • msg #787

Re: OOC: part 2

Lovely. Just lovely.
DM
GM, 3451 posts
Tue 25 Oct 2022
at 18:05
  • msg #788

Re: OOC: part 2

Waiting to hear from Marvek and Damen, but it's been almost 2 weeks since Marvek logged in, so I'll settle for Damen.
DM
GM, 3455 posts
Fri 28 Oct 2022
at 02:32
  • msg #789

Re: OOC: part 2

I waited an extra few hours, but I only have Hedwig and Thalassa posting. Let's see if we get more for tomorrow
Damen Iourdanos
player, 767 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Fri 28 Oct 2022
at 07:15
  • msg #790

Re: OOC: part 2

Sorry.  Still in the process of moving.
DM
GM, 3457 posts
Fri 28 Oct 2022
at 20:02
  • msg #791

Re: OOC: part 2

Ok, round two is up, Hedwig is free, and Thalassa has control until the Nereids turn, at least. That keeps the eel away this round.
DM
GM, 3467 posts
Mon 7 Nov 2022
at 16:37
  • msg #792

Re: OOC: part 2

OK, to the best of my ability to determine, you folks are about 30 minutes into the second spell, so you have about 30 left.
DM
GM, 3468 posts
Wed 9 Nov 2022
at 23:30
  • msg #793

Re: OOC: part 2

So what's the plan, folks?
DM
GM, 3469 posts
Tue 15 Nov 2022
at 05:11
  • msg #794

Re: OOC: part 2

Anyone other than Thalassa still here?
Damen Iourdanos
player, 770 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Tue 15 Nov 2022
at 05:42
  • msg #795

OOC: part 2

Still around.  Been busy this weekend with Vets' Day and my birthday.  Worked ten hours today, my normal eight Tuesday (1pm to 9:30pm), and twelve (6am to 6:30pm) Wednesday through Friday.  Plus dealing with an injured arm and physical therapy.
Hedwig Bancroft
player, 596 posts
Brit Wizard, crew (50)
Tue 15 Nov 2022
at 15:56
  • msg #796

OOC: part 2

I'm here. I have neither a rope nor the Summon Water Elemental gem so I didn't say anything to Thalassa.
DM
GM, 3470 posts
Tue 15 Nov 2022
at 16:20
  • msg #797

OOC: part 2

It's been 5 days with no response. Sometimes a 'no' post is best.
Hedwig Bancroft
player, 597 posts
Brit Wizard, crew (50)
Tue 15 Nov 2022
at 17:25
  • msg #798

Re: OOC: part 2

Sure
Thalassa
player, 782 posts
Surgeon (67)
Tue 15 Nov 2022
at 20:48
  • msg #799

Re: OOC: part 2

I thought I remembered someone taking the gems with them, but that may have been Ilkamina, in which case I guess we're out of luck.
DM
GM, 3471 posts
Tue 15 Nov 2022
at 22:19
  • msg #800

Re: OOC: part 2

Ilkamina took a couple of healing potions, actually. Dana took the summon gems.

But, as they WERE, in fact, taken, they are there. Divvy them up as you would like:
Potion of Healing x2
Water elemental summon gem
Water elemental gem on silver neck chain
Hedwig Bancroft
player, 599 posts
Brit Wizard, crew (50)
Tue 15 Nov 2022
at 22:24
  • msg #801

Re: OOC: part 2

Given that Hedwig has already announced he doesn't have them and being injured would have used the healing potions I'm going to say that I don't personally have any of these items on me. Thalassa has been carrying us on healing so others should take the potions so she doesn't feel as though she has to run off and mend our every scratch and ouchy.
Thalassa
player, 784 posts
Surgeon (67)
Wed 16 Nov 2022
at 05:25
  • msg #802

Re: OOC: part 2

I mean, I'm happy to do that as long as I have the spells, but I agree, someone else should have the healing potions.

The gems don't really make sense for Thalassa either, since she already has summoning spells, and both the spells and the gems require concentration.
Damen Iourdanos
player, 772 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Fri 18 Nov 2022
at 16:40
  • msg #803

Re: OOC: part 2

Damen also knows Cure Wounds, other have taken care of injuries.  I will be sure to make him more proactive with his
use of it.
DM
GM, 3478 posts
Fri 18 Nov 2022
at 20:26
  • msg #804

Re: OOC: part 2

great...so who the hell has the gems?
Hedwig Bancroft
player, 601 posts
Brit Wizard, crew (50)
Fri 18 Nov 2022
at 20:50
  • msg #805

Re: OOC: part 2

No idea
DM
GM, 3479 posts
Fri 18 Nov 2022
at 21:18
  • msg #806

Re: OOC: part 2

Well, we need to know or they aren't there. either works for me, but floating around behind you doesn't.

let me know
Hedwig Bancroft
player, 602 posts
Brit Wizard, crew (50)
Fri 18 Nov 2022
at 21:46
  • msg #807

Re: OOC: part 2

Rather than wait indefinitely for someone to summon up knowledge of these gems I'll go out on the limb and say 'let's move past this'.
DM
GM, 3480 posts
Fri 18 Nov 2022
at 22:26
  • msg #808

Re: OOC: part 2

Then they aren't there. Ok
Hedwig Bancroft
player, 603 posts
Brit Wizard, crew (50)
Sat 19 Nov 2022
at 01:41
  • msg #809

Re: OOC: part 2

yep
DM
GM, 3481 posts
Tue 22 Nov 2022
at 21:33
  • msg #810

Re: OOC: part 2

so, folks, what's the plan? I think we are down to 2 options: The controlled water room, with faerie and lightning eel, or the plug in the wall of a passage, covered in mildly acidic slime and waiting to be pushed out of the way.
Hedwig Bancroft
player, 604 posts
Brit Wizard, crew (50)
Tue 22 Nov 2022
at 21:35
  • msg #811

Re: OOC: part 2

might as well push the plug. The surety of acid burns is not that dissimilar from the surety of getting manhandled by a fae
DM
GM, 3482 posts
Tue 22 Nov 2022
at 21:48
  • msg #812

Re: OOC: part 2

That will put you about message 5 of the map thread.
Thalassa
player, 789 posts
Surgeon (67)
Wed 23 Nov 2022
at 05:07
  • msg #813

Re: OOC: part 2

Are we already there, or still at the stairwell, since Damen offered to check the door?

I'm fine with abandoning the door and concentrating on the plug, I just want to make sure where we are.
DM
GM, 3483 posts
Wed 23 Nov 2022
at 05:27
  • msg #814

Re: OOC: part 2

well, with Damen having something related to the water door in mind, I assume you're still there.

But I need to know what it is he's doing.
Damen Iourdanos
player, 774 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Wed 23 Nov 2022
at 21:01
  • msg #815

Re: OOC: part 2

Damen would go around to the bowed out door and knock on it.


Moved to the IC thread.
This message was last edited by the GM at 21:28, Wed 23 Nov 2022.
DM
GM, 3486 posts
Thu 24 Nov 2022
at 01:12
  • msg #816

Re: OOC: part 2

Ok, folks, the Holiday makes this a 5 day weekend, starting now. I'll update Monday, and deal with what I can over the next few days as it comes up.
DM
GM, 3489 posts
Mon 28 Nov 2022
at 18:00
  • msg #817

Re: OOC: part 2

Hello?
DM
GM, 3490 posts
Mon 28 Nov 2022
at 18:22
  • msg #818

Re: OOC: part 2

it looks, like about 20 minutes left on the water walking, if I'm reading my notes properly.
DM
GM, 3491 posts
Wed 30 Nov 2022
at 23:18
  • msg #819

Re: OOC: part 2

So... use a patch, hit it with the decanter, or what?
Damen Iourdanos
player, 779 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Wed 30 Nov 2022
at 23:25
  • msg #820

OOC: part 2

Two of us can create or destroy 10 gallons of water per day as a racial ability.....
DM
GM, 3492 posts
Thu 1 Dec 2022
at 00:31
  • msg #821

OOC: part 2

And?

I'm talking about the current discussion about the plug. read back a bit.
Damen Iourdanos
player, 780 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Thu 1 Dec 2022
at 02:03
  • msg #822

OOC: part 2

Sorry.  I was thinking about washing away acid.
DM
GM, 3493 posts
Thu 1 Dec 2022
at 02:13
  • msg #823

OOC: part 2

Yes, and but without a bucket and brush, I'm not sure how Create Water would do it. The acid is on a wall.
Hedwig Bancroft
player, 606 posts
Brit Wizard, crew (50)
Thu 1 Dec 2022
at 02:18
  • msg #824

Re: OOC: part 2

DM I have to ask if there is any value to trying to getting us to think up a creative solution for applying water to a wall? I mean truly.
DM
GM, 3494 posts
Thu 1 Dec 2022
at 05:53
  • msg #825

Re: OOC: part 2

No. The fire hose feature of the decanter is the best method.

But Thalassa presented a non water method, as well, so I need to know which is being used.

The question isn't how to apply the water, it's are you using the water, or the other method?
DM
GM, 3495 posts
Mon 5 Dec 2022
at 21:20
  • msg #826

Re: OOC: part 2

ok, that's 5 days. I think the game is dead
Thalassa
player, 794 posts
Surgeon (67)
Tue 6 Dec 2022
at 06:25
  • msg #827

Re: OOC: part 2

Looks like it. :-(

Sorry -- I know I argued for a dungeon crawl because I thought it would be a fun change of pace, but like you said, it seems to have killed the game.
DM
GM, 3496 posts
Tue 6 Dec 2022
at 07:17
  • msg #828

Re: OOC: part 2

I can never seem to finish a dungeon. you folks are only about a third of the way. Almost out of the poison gas, though.
Damen Iourdanos
player, 781 posts
DAH-men Yior-DAN-oos
Aquatic, Bosun (68)
Wed 7 Dec 2022
at 03:38
  • msg #829

Re: OOC: part 2

I would post, but I was the last one to do so.
Thalassa
player, 795 posts
Surgeon (67)
Wed 7 Dec 2022
at 06:37
  • msg #830

Re: OOC: part 2

That's the thing -- we don't have a lot of people who post at all anymore. Ahuatzi hasn't logged in for a month, and Marvek has logged in but hasn't posted for two months. So in practice we're down to three players.

I don't think that's enough to go on. To me, it often feels like I'm suggesting something, nobody really responds, and ultimately I just do what I suggested myself. That's fine for a while, because I know everyone is busy, but I don't want that to be the status quo for the rest of the game.

In hindsight, maybe a dungeon really isn't a good fit for a pbp game. There's all these little details to check out, which would take five minutes in a tabletop game, but when each of these details takes a day or more to explore, it just kills the momentum. (Or maybe I'm just looking for an explanation and have no idea what I'm talking about.)
DM
GM, 3497 posts
Wed 7 Dec 2022
at 07:02
  • msg #831

Re: OOC: part 2

I always have bad luck in a dungeon. It just peters out like this has. Outdoors with the ability to drop an encounter when things get slow (in addition to whatever might have been plotted) tends to work better.

I think I'll stick to ships for a bit. With Spelljammer out, again, I can build small asteroid dungeons of less than a dozen rooms, if that, and not have to worry about dungeon inertia killings things.
Thalassa
player, 796 posts
Surgeon (67)
Thu 8 Dec 2022
at 05:56
  • msg #832

Re: OOC: part 2

Yeah, I saw that you were running a Spelljammer game. I don't know much about Spelljammer, but it looks interesting. I hope it works out!

And if this is it for this game, thanks for running it! It was fun, even if we didn't get to the dinosaurs. :-)
DM
GM, 3498 posts
Thu 8 Dec 2022
at 15:52
  • msg #833

Re: OOC: part 2

I don't generally approve of running more than one game at a time, as one or the other generally gets more attention which isn't fair to players in the other (and I really hope I avoided that here, but I doubt it) but it was Spelljammer.

Turns out I'm the only one in the last 4 months since it came out to even advertise the setting, which is odd.
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