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07:01, 5th May 2024 (GMT+0)

Dungeon Crawl Rules and Procedures.

Posted by DMFor group 0
DM
GM, 2910 posts
Fri 25 Mar 2022
at 19:18
  • msg #1

Dungeon Crawl Rules and Procedures

With a dungeon crawl in the near future, it's probably wise to lay out some guidelines.

Maps:
Many DMs provide them. I don't. I prefer old school: Played make their own maps. Whoever is doing so can send me the file periodically, or a link to a sight where it's posted externally (which makes for faster updates) and I'll post the line.

Keep in mind: The game has a mechanic for this: A tool skill specifically for mapmaking. If I find an error in the latest update, I'll check the mapper's skill and see if a correction is appropriate. You don't NEED more than paper/parchment, ink, and pen/quill, but a whole cartography kit will certainly give a bonus.

As always you don't need training, but it will certainly help realize you've made an error if you have it.

The rest (below) is mostly just reminders to get you out of the one-encounter-a-day mindset.
This message was last edited by the GM at 03:45, Sun 27 Mar 2022.
DM
GM, 2911 posts
Fri 25 Mar 2022
at 19:35
  • msg #2

Packing

Pack light, in case you find lots of goodies, but that everything you'll think you need. Obvious and contradictory.

You're not going to have any dried ratios at this point, but fresher food should be available.

A lot of you, especially the remaining originals, packed for every possible event, or as close as you could with what funds you had. y all means, take it if you wish, but a suspect a fair bit can be left behind, especially if you've upgraded armor or weapons since, which some of you have.

Go through the ship's item stash, and see what can be useful, get it to someone that can attune it, and attune it. It doesn't do any good if it's left back on the ship. This goes double for unattuned items, like the summoning gems.

The current list of unclaimed I have:
-Trident of Fish Command (needs attuned)
-Boots Striding and Springing (needs attuned)(this might not do anyone much good, actually I'm not sure)
-Chain +1 (no one can use, as far as I know)
-Periapt of Wound Closure (needs attuned)
Emerald (elemental summoning gem: water) x2 (on on a silver chain for wearing)
-Mariner's Armor: Studded leather (not much when not on water, but it may be an improvement for someone)

Suddenly "remembering" you took something (or left something behind) after you've departed the ship won't work. Going back to the ship might, of course.
This message was last edited by the GM at 19:40, Fri 25 Mar 2022.
DM
GM, 2912 posts
Fri 25 Mar 2022
at 19:47
  • msg #3

Spells

Everyone has their favorites, but remember: You're used to one fight a day at sea. Maybe a long one, maybe a lot of opponents, but just one encounter.

Dungeon crawling will have many. You're going to need to change your tactics, especially when it comes to burning off your spell lists. You can only take one long rest per day, so you can't just go to bed after each encounter. Plus, of course, something else may be exploring while you are....

You'll need some for healing when you've used all your dice during short rests, and you'll want some for the next encounter in case it's a rough one.

Spell choices differ by class and personal preference. However, that being said, I've seen a few spells in 5e used to better effect than the usual fireball and lightning bold. Spirit Guardians, for instance, does damage every round and ignores friendlies. Also, dungeons are smaller spaces than the open water. Make sure your spell choices are so large they will "toast" the party.
DM
GM, 2932 posts
Tue 5 Apr 2022
at 23:15
  • msg #4

Marching Order

5th edition uses a bit more room for a body than previous, so 2 abreast is ideal for a basic dungeon passage.

With 7 of you, we need a 2 abreast marching order, so 4 ranks, one of which is a single person, and can be any of the 4 ranks.

For tighter quarters I will also need a single file  M.O..

For the wilderness bits, unless I'm told you're using one of the above M.O.s for some reason, I'm going to assume a broken field format, with more or less random placement in one of 2 ranks behind whoever is guiding, if anyone.

Damen
Marvek   Hedwig
Thalassa   Ahuatzi

while we're still in the jungle (so that Damen can lead us), then

  Ahuatzi
Marvek   Hedwig
Thalassa   Damen

once we're inside the pyramid

Single File:
Thalassa, Ahuatzi, Hedwig, Marvek, Damen

And the actual current MO:
   Thalassa, Marvek
   Ahuatzi
   Hedwig
    Damen
This message was last edited by the GM at 15:00, Wed 14 Sept 2022.
DM
GM, 3061 posts
Fri 29 Apr 2022
at 16:57
  • msg #5

Mapping

Mapping is the responsibility of the plyers, just like in the old days. Send me  link or jpg and I'll post the updated info for all to reference.

I don't care who maps, but if I see errors, I'll roll Int(Cartography) for pretty much anyone looking to recognize an error (DC based on size of error) and Dex(Cartography) to fix it. Defaults are fine, and the Dex roll will be penalized if all you have is quill/pen and parchment/paper, rather than the full tool kit. Charcoal and soft leather work, too, or other implements, depending on what is available.

Or you can do without a map. I won't help when you get lost, however.

So...who is mapping?
DM
GM, 3134 posts
Fri 20 May 2022
at 16:00
  • msg #6

Skill rolls

Folks, skill rolls generally come form active use of skills. This is why there are passive results for Perception and Insight (and anything else the DM wants, which, for me, is quite a bit).

So, when a room gives me a roll to make for something, that's fine if you're actually trying to examine the appropriate area/item/etc. Otherwise, I treat everything as if it had a Passive result.

A reminder: Passive results are: Stat Mod + Training Mod (Trained, expertise, Jack of All Trades, etc: some multiplier of you prof bonus, including 0 for no training at all) + Advantage or Disadvantage (+/-5)

Luckily you have a highly trained Sage.
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