Re: OOC THREAD
I will try to read over the updates this week.
But in general, let figure out how to break down the classes into components.
Then we can figure out how to balance the classes and make sure we have moves that correspond to the components.
Now this is just a class creation piece, not something meant for the players.
I see the classes being made up of 3 components:
Physical = 34* (Default / Balanced)
Mental = 33 (Default / Balanced)
Mystical = 33 (Default / Balances)
Total = 100
*The extra 1pt can be moved to any of the 3 and it would still be the default / balanced.
The goal is to keep 100 pt, but vary the totals to help understand our classes at their base or initial level. It doesn't mean that through play that these ratios must be maintained; that isn't the point.
I see nothing wrong with a fighter leveling up and taking Mystical focused moves.
As an example a fighter, they would probably be 50 Physical, 40 Mental and 10 Mystical.
A Mage on the other hand would be 10 Physical, 40 Mental and 50 Mystical.
We should then break our moves down into these same categories, this will help us develop them and keep them balanced between each component (i.e. 5 physical, 5 mental, 5 mystical) all with comparable results.
It is just meant as a tool to understand our intent with the classes and organize the moves so that we have a balance of the moves.
A berserker, mike be 75 Physical, 10 Mental and 15 Mystical. Because the Berserker is calling on the animal spirits for power.
So it makes sense that they have more physical and mystical oriented moves.
With the moves, perhaps we focus on make two or three moves that are exclusive to the class, but the rest be general