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02:55, 30th April 2024 (GMT+0)

OOC THREAD.

Posted by The GMFor group 0
The GM
GM, 56 posts
Wed 14 Apr 2021
at 20:09
  • msg #50

Re: OOC THREAD


Oops. Was it not my turn to post first? I guess not?
phantom
player, 38 posts
Wed 14 Apr 2021
at 21:05
  • msg #51

Re: OOC THREAD

I apologize, I thought you went first last time.
The GM
GM, 57 posts
Wed 14 Apr 2021
at 21:39
  • msg #52

Re: OOC THREAD

phantom:
I apologize, I thought you went first last time.


Now, in retrospect, I think I did, actually. But then when you posted a character but didn't start, that just reinforced to my brain And here's his character, so now I can start... so let's see...

Like that.
The GM
GM, 58 posts
Thu 15 Apr 2021
at 23:47
  • msg #53

Re: OOC THREAD



V.bad turbulence day for me. Took all day for turbulence to calm. Tomorrow busy though. Sat-Sun should be normal (well the new normal? Maybe?)
phantom
player, 40 posts
Fri 16 Apr 2021
at 00:30
  • msg #54

Re: OOC THREAD

No worries.  Just glad you are Ok.

Stay safe!
The GM
GM, 59 posts
Sat 17 Apr 2021
at 21:00
  • msg #55

Re: OOC THREAD


My turbulence continued today. Perhaps tomorrow afternoon will be better... perhaps not...
phantom
player, 41 posts
Sat 17 Apr 2021
at 21:09
  • msg #56

OOC THREAD

np, take care!
The GM
GM, 65 posts
Tue 27 Apr 2021
at 16:36
  • msg #57

Re: OOC THREAD



Look at this freaking awesome stuff:

https://www.artstation.com/artwork/OooJNv
phantom
player, 46 posts
Wed 28 Apr 2021
at 12:00
  • msg #58

Re: OOC THREAD

:), indeed the very inspired and awesome designs.
The GM
GM, 72 posts
Thu 6 May 2021
at 18:43
  • msg #59

Re: OOC THREAD


A new version of our Experiment has been developed!

Might I get you to try a two-player version with me...?
phantom
player, 51 posts
Thu 6 May 2021
at 18:48
  • msg #60

Re: OOC THREAD

Sure!
phantom
player, 52 posts
Thu 6 May 2021
at 19:23
  • msg #61

Re: OOC THREAD

So I'm a little confused by 20's entry "20: Roll again. Add +1 to the 2d6 roll you end up making if it's Round 1, Subtract 1 if it's Round 7. (If you roll 20 twice or more, it stacks if it's Round 1, but doesn't if it's Round 7.)"

I assuming it is really this:
20: Roll again.
    If a 20 is rolled during round 1, then Add +1 to the 2d6 roll.  If you roll a 20 a second time, add an additional +1 for a max bonus of +2.
    Continue rolling until you get something other than a 20.
    If a 20 is rolled during round 7, then Ass -1 to the 2d6 roll.  There is no additional penalties applied.
The GM
GM, 74 posts
Thu 6 May 2021
at 21:26
  • msg #62

Re: OOC THREAD

phantom:
So I'm a little confused by 20's entry "20: Roll again. Add +1 to the 2d6 roll you end up making if it's Round 1, Subtract 1 if it's Round 7. (If you roll 20 twice or more, it stacks if it's Round 1, but doesn't if it's Round 7.)"

I assuming it is really this:
20: Roll again.
    If a 20 is rolled during round 1, then Add +1 to the 2d6 roll.  If you roll a 20 a second time, add an additional +1 for a max bonus of +2.
    Continue rolling until you get something other than a 20.
    If a 20 is rolled during round 7, then Ass -1 to the 2d6 roll.  There is no additional penalties applied.


Yes BUT you're wrong about the part in Red. There's no limit on Round 1. If you roll 20 4 times in a row, add +4.
phantom
player, 54 posts
Fri 7 May 2021
at 14:24
  • msg #63

Re: OOC THREAD

OK, great :)
Thanks for the clarification
The GM
GM, 81 posts
Sun 9 May 2021
at 19:41
  • msg #64

Re: OOC THREAD


Added (and then updated) Druid, and also added the MY MIGHTY STEED move for the Paladin.

What do you think?

I feel I need more good moves for Berserkers, too... any ideas/suggestions?

For any class so far, for that matter...?
phantom
player, 59 posts
Mon 10 May 2021
at 13:52
  • msg #65

Re: OOC THREAD

I will try to read over the updates this week.

But in general, let figure out how to break down the classes into components.
Then we can figure out how to balance the classes and make sure we have moves that correspond to the components.

Now this is just a class creation piece, not something meant for the players.

I see the classes being made up of 3 components:
Physical = 34* (Default / Balanced)
Mental   = 33 (Default / Balanced)
Mystical = 33 (Default / Balances)
Total    = 100
*The extra 1pt can be moved to any of the 3 and it would still be the default / balanced.

The goal is to keep 100 pt, but vary the totals to help understand our classes at their base or initial level.  It doesn't mean that through play that these ratios must be maintained; that isn't the point.
I see nothing wrong with a fighter leveling up and taking Mystical focused moves.


As an example a fighter, they would probably be 50 Physical, 40 Mental and 10 Mystical.
A Mage on the other hand would be 10 Physical, 40 Mental and 50 Mystical.

We should then break our moves down into these same categories, this will help us develop them and keep them balanced between each component (i.e. 5 physical, 5 mental, 5 mystical) all with comparable results.

It is just meant as a tool to understand our intent with the classes and organize the moves so that we have a balance of the moves.

A berserker, mike be 75 Physical, 10 Mental and 15 Mystical.  Because the Berserker is calling on the animal spirits for power.
So it makes sense that they have more physical and mystical oriented moves.

With the moves, perhaps we focus on make two or three moves that are exclusive to the class, but the rest be general
The GM
GM, 85 posts
Tue 11 May 2021
at 18:48
  • msg #66

Re: OOC THREAD

phantom:
I will try to read over the updates this week.

But in general, let figure out how to break down the classes into components.
Then we can figure out how to balance the classes and make sure we have moves that correspond to the components.

Now this is just a class creation piece, not something meant for the players.

I see the classes being made up of 3 components:
Physical = 34* (Default / Balanced)
Mental   = 33 (Default / Balanced)
Mystical = 33 (Default / Balances)
Total    = 100
*The extra 1pt can be moved to any of the 3 and it would still be the default / balanced.

The goal is to keep 100 pt, but vary the totals to help understand our classes at their base or initial level.  It doesn't mean that through play that these ratios must be maintained; that isn't the point.
I see nothing wrong with a fighter leveling up and taking Mystical focused moves.


As an example a fighter, they would probably be 50 Physical, 40 Mental and 10 Mystical.
A Mage on the other hand would be 10 Physical, 40 Mental and 50 Mystical.

We should then break our moves down into these same categories, this will help us develop them and keep them balanced between each component (i.e. 5 physical, 5 mental, 5 mystical) all with comparable results.

It is just meant as a tool to understand our intent with the classes and organize the moves so that we have a balance of the moves.

A berserker, mike be 75 Physical, 10 Mental and 15 Mystical.  Because the Berserker is calling on the animal spirits for power.
So it makes sense that they have more physical and mystical oriented moves.

With the moves, perhaps we focus on make two or three moves that are exclusive to the class, but the rest be general



None of this seems illogical to me...
The GM
GM, 94 posts
Thu 20 May 2021
at 20:01
  • msg #67

Re: OOC THREAD



Added THIEF.



Also added:

Fighter move BRUTAL COURAGE

Berserker move REVENGE

Cleric move DIVINE AID



thoughts?
phantom
player, 71 posts
Fri 21 May 2021
at 16:37
  • msg #68

Re: OOC THREAD

I apologize, I haven't had a lot of spare time to dive into the classes.
It is much easier to craft a post than a deep dive into system building.

I have some vacation time coming up.  I hope to have the mental capacity to dive in and get caught up.
The GM
GM, 96 posts
Fri 21 May 2021
at 17:19
  • msg #69

Re: OOC THREAD

phantom:
I apologize, I haven't had a lot of spare time to dive into the classes.
It is much easier to craft a post than a deep dive into system building.

I have some vacation time coming up.  I hope to have the mental capacity to dive in and get caught up.


Fine by me.

The classes are something I do as a reward when I'm caught up...
phantom
player, 72 posts
Fri 21 May 2021
at 17:48
  • msg #70

Re: OOC THREAD

Thank you.  I feel bad that I haven't had the time.
I don't like breaking my promises.  And I DO find creating classes and skills fun, but draining.
The GM
GM, 100 posts
Sat 12 Jun 2021
at 19:39
  • msg #71

Re: OOC THREAD

phantom:
Thank you.  I feel bad that I haven't had the time.
I don't like breaking my promises.  And I DO find creating classes and skills fun, but draining.


That's it for the classes...

I think I'll work on a little world-building next... geography, etc. ...

...You still interested...?
phantom
player, 73 posts
Mon 14 Jun 2021
at 12:46
  • msg #72

OOC THREAD

Yes, I am still interested.  Time has been the issue for me.
Lately by the time I am done with work, my brain is mush and I can't even focus on prep for my games (D&D and Vampire).
My vacation over the Memorial Day was consumed by Honey Do items and I never had time to sit, read and think.

Yes, I am super interested, what I've read is a great start.  There are some tweaks and such that I think we need.  But I don't have a concrete suggestion at the moment.  I posted the Development Idea on how we can keep things relatively balanced.

And I would be interested in making the Classes less of a Class and more a group of options after level 1.  But I don't have exact Idea on how yet.
Some half baked thoughts mostly.  Also I would like the idea of Level 0 for the characters.

Level 0 would be character creation adventure that lead them to pick their starting class and the life of an adventurer.  I did this with a D&D group and they loved it.  Based on their adventure a couple changed what their character's class and options were going to be.

I have some half baked thoughts on that as well.

I apologize that I haven't had the time to dedicate to this as I and you would like.
The GM
GM, 102 posts
Tue 6 Jul 2021
at 22:01
  • msg #73

Re: OOC THREAD


Added new advanced Warlock power, "To Bring Forth A Nightmare."
The GM
GM, 103 posts
Wed 7 Jul 2021
at 17:35
  • msg #74

Re: OOC THREAD


Added new advanced Berserker ability:

Good For What Ales You: When you drink enough to get drunk, you can also heal 1 stress. ...You will, of course, also get drunk. The results of being drunk may vary somewhat depending on WHAT you've been drinking, but the most common result is often -1 to Agile, -1 to Insightful, +1 to Confident.
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