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Character Creation.

Posted by StorytellerFor group 0
Storyteller
GM, 9 posts
Sun 11 Apr 2021
at 02:03
  • msg #1

Character Creation

ATTRIBUTES
Take one Attribute at 4; three Attributes at 3; four Attributes at 2; one Attribute at 1.

Health = Stamina + 3; Willpower = Composure + Resolve.

SKILLS
Pick one Skill distribution:
• Jack of all trades: One Skill at 3; eight Skills at 2; ten Skills at 1
• Balanced: Three Skills at 3; five Skills at 2; seven Skills at 1
• Specialist: One Skill at 4; three Skills at 3; three Skills at 2; three Skills at 1

Add free specialties to Academics, Craft, Performance, and Science Skills. Take one more free specialty.

DISCIPLINES
Choose two of your clan Disciplines. Put two dots in one and one dot in the other. For Caitiff characters, choose any two Disciplines. Put two dots in one and one dot in the other.

Thin-blood characters have no intrinsic Disciplines.

PREDATOR
Pick your Predator type (p. 175) and apply it:
• Add one of the listed specialties.
• Add one dot to a listed Discipline.
• Apply any associated Advantages or Flaws.

ADVANTAGES
Spend 7 points on Advantages, and take 2 points of Flaws in addition to the ones gained from your Predator type. Thin-blood characters must take between one and three Thin-Blood Merits and the same number of Thin-Blood Flaws.

Add any new supporting cast from Advantages and Flaws to the Relationship Map.

The following Advantages are off limits: Contacts, Domain, and Status (Haven too without proper cause). The first three advantages will be awarded in game through actions, and will be fluid. Haven can be bought with xp, or awarded.

Loresheets will open up in game unique to the domain. These need to be found.

CONVICTIONS AND TOUCHSTONES
Select one to three Convictions. (p. 172)
Create an equal number of Touchstones (p. 173), each connected to one Conviction and add them to the Relationship Map.

Set your Humanity to 7.

SEA OF TIME
• Neonates: Embraced between 1940 and a decade ago
•• 12th or 13th Generation: Blood Potency 1
•• Each player spends 15 experience points
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