110.217 F.Y.
Pip killed by alien aircraft enroute from the Democracy Memorial to the Police Station.
Name: | Pip | STR/STA | 30/50 | PSA | Biosocial | Skills | Environmental Lvl-1 |
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Race: | Dralasite | DEX/RS | 45/25 | Money | 0 | Skills | Technician Lvl-1 |
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Age: | 32 | INT/LOG | 70/40 | Pay/day | | Skills | Physics Lvl-1 |
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Height: | | PER/LDR | 60/40 | Accom/month | | Skills | |
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Weight: | | Init Mod | 3 | Languages | Pan Galactic | Skills | |
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Handedness: | | Punch Strength | +2 | Languages | Dralasite | Skills | |
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Birth Planet: | | Ranged Weapons | 23 | Languages | | Skills | |
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Birth Date: | 21 | Melee Weapons | 23 | | | X Points | 1 |
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Weapons | Location | Mass | Melee Mod | Damage | Rate | Range PB/S/M/L/E |
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Fist | body | 0 | 0 | PS | 2 | Range N/A |
Vibroknife | harness | 1 | | | | |
Nightstick | harness | 1 | | | | |
Doze Grenade | harness | 0.1 | | | | |
Tangler Grenade x2 | harness | 0.2 | | | | |
Total Mass | | 1.3 | | | | |
Defences | Location | Mass | Integrity |
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nil | worn | 0 | 0 |
Total Mass | | | |
Miscellaneous Equipment | Description | Location | Mass |
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Coveralls | Waterproof, all-weather suit with pockets on hips, legs, chest, and sleeves | worn | - |
ID Card | Identification, Payment, and Security access | pocket | - |
Chronocom | Wristwatch, calculator, communicator | wrist | - |
| | | |
| | | |
| | | |
Total Mass | | | |
Encumbrance |
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Weapons | 0 |
Ammo | 0 |
Defences | 0 |
Miscellaneous | 0 |
Total Mass | 0 |
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Vehicle: none
Primary Skill Area: BIOSOCIAL
Skills:
Environmental Level-1
Analyzing Samples 50% + 10%/skill level
Analyzing Ecosystems 30% + 10%/skill level
Finding Directions 50% + 10%/skill level
Survival 40% + 10%/skill level
Making Tools/Weapons 80% + 10%/skill level if materials are available
Tracking 30% + 10%/skill level
Stealth 20% + 10%/skill level
Concealment 10% + 10%/skill level
Naming Automatic
Technician level-1
Deactivating Alarms/Defenses: 40% + 10% per level
Detecting Alarms/Defenses: 60% + 10% per level
Opening Locks: 50% + 10% per level
Operating Machinery: 50% + 10% per level
Repairing Machinery: 40% + 10% per level
PHYSICS level-1: 30 % + 10 % per Skill Level
Special Abilities: Lie Detection (5%), Elasticity
OTHER OBJECTS:
Doze Grenade. This is the only weapon in the standard equipment pack. See Damage: Doze Grenades for more information.
Pocket Tool. This device is similar to a pocket knife, but it includes many small tools besides a pen-knife blade; a universal
screwdriver, a small adjustable wrench, vice pliers, a hole puncher, an electromagnet, and a small flashlight that will
shine up to 25 meters.
Survival Rations. This small package contains enough concentrated food and water purification tablets for one person
for five days.
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First Aid Pak. This kit contains a spray bandage, an antiseptic spray and a spray hypodermic. The spray hypo does not use a needle,
and is painless. It contains one dose of each of these two survival drugs:
STIMDOSE: A Stimdose injection gives a character 10 extra Stamina points for three hours. After three hours, the character loses
the 10 Stamina points and must rest without moving for 24 hours. A Stimdose injection will not raise a character's current number
of Stamina points above his original Stamina score. A Stimdose will not revive a character whose Stamina has been reduced to 0 or less.
It wail revive a character who was knocked unconscious by a doze grenade, but will not restore 10 Stamina points to the character.
STAYDOSE: Staydose puts a character to sleep for 24 hours, slows down his heartbeat and breathing, and helps stop bleeding.
If a character's Stamina has been reduced to O or less, a Staydose injection must be given in 10 turns and will keep the
character alive until he is taken to a hospital.
Techkit. The technician's toolkit contains all of the tools needed to
make field repairs on vehicles and other equipment. Because plasteel
is used to make so many items that formerly were made of steel or
iron, the kit weighs only 20 kg and can be carried in a backpack. A
techkit contains:
Socket wrench -- adjustable from 5 mm to 5 cm
Open end wrench — adjustable as socket wrench
Electrodrive —- rotates all shapes and size of screws and bolts
Insulated wire — 10 meters
Uninsulated wire — 25 meters, can support 2,000 kg
Prybar — 1 meter plasteel rod, collapses to 10 cm
Jack — 5,000 kg capacity, .5 meter lift, collapses to 200 cm cube
Hammer — large ballpeen high-impact head
Ion Bonding Tape — 10 cm wide x 5 m long, bonds directly to any
metal
Plastibond —- tube of plastic filler, bonds to any plastic surface in one
minute; five applications
500 nuts, bolts, clamps, screws and nails
10 hoses of assorted sizes
Electrosnips — powered metal-cutting shears (sheet metal only)
Magnegrips — electromagnetic vicegrips
Spray lubricant — 10 applications of pressurized synthoil
Spray waterproofing — will insulate circuits, cloth, etc., from
moisture; five applications
Envirokit. An envirokit contains only three items, but they are very
sophisticated pieces of equipment. The entire kit weighs 5 kg, and can
be fastened to a belt or placed in a backpack:
Bioscanner -- This device consists of a network of straps and
electrodes connected to a readout gauge. When attached to a plant or
animal, living or dead, it can determine what type organism is being
examined and whether it is edible or poisonous.
Vaporscanner — A vaporscanner is a small device that contains
sensitive gas analyzers. It will report on a digital screen what gaseous
elements are present, their quantities and whether breathing them is
dangerous.
Geoscanner —- The geoscanner can break down up to a first-sized
sample of rock or soil and analyze it. It will report what minerals the
sample contains and whether there are likely to be valuable ore, gas or
oil deposits nearby.