Re: DUNGEON 1: THE DERELICT SHIP GRAVEYARD
The haunted armor looks like it was going to offer no quarter as it rushes at the group, so Myra drew her rapier and fell into a dueling stance.
"Evan, use your magic to contain it!" she calls. "Downy and I will keep it busy until you're ready!"
Then, with a nod to their flying member, she pounced forward, slashing at the ghosts in the joints. "Nevermore!"
Get Violent:
16:45, Today: Myra rolled 6 using 3d6 ((1,1,4)).
Oof.
Seeing that the ghosts can move the armor far quicker than she can respond, Myra does the only thing she can think of -- she pulls the small bottle she got earlier, and quaffs its contents in one gulp!
Using the potion of Agility from earlier for an extra die: 16:47, Today: Myra rolled 4 using 1d6 ((4)).
Meh!