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16:53, 14th May 2024 (GMT+0)

MISSION ONE: FIXING THE DAFFODIL INCIDENT.

Posted by The GMFor group 0
The GM
GM, 49 posts
Sat 31 Jul 2021
at 20:20
  • msg #1

MISSION ONE: FIXING THE DAFFODIL INCIDENT

You all remember The Chief's briefing: The Traveling Merchants' Society (The TMS) don't like how MegaCorp can track their ships in the space around the planet... The Chief has ordered you to infiltrate a MegaCorp Server Station and upload a virus into their servers that will delete the list of TMS ship registration numbers before it burns itself out.

The server stations are all spread out across the continent, all on the most tectonically-stable non-floodplain locations.

This one, #41, also houses a small barracks for guard training purposes (mostly for re-training guards who show too much propensity for initiative and independent thinking), and a repair shop/garage for robot and skimmer repair.

You don't know which of the three buildings inside the chain-link fence around the place is the one you want-- you just know that one of them is the building with the servers.

How do you proceed?
This message was last edited by the GM at 23:54, Thu 26 Aug 2021.
Smith
player, 20 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sat 31 Jul 2021
at 20:56
  • msg #2

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith motions everyone to a halt near the fence, scanning the area hoping to find several things; somewhere to better hide themselves while they observe, whether or not the fence is electrified, and the best way in.

"Let me know if you see anything moving in there." he whispers to the others as he inspects the fence.

13:55, Today: Smith rolled 2 using 1d6 with rolls of 2.  Barracks Look Around.
This message was last edited by the player at 20:58, Sat 31 July 2021.
The GM
GM, 51 posts
Sat 31 Jul 2021
at 21:03
  • msg #3

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
Smith motions everyone to a halt near the fence, scanning the area hoping to find several things; somewhere to better hide themselves while they observe, whether or not the fence is electrified, and the best way in.

"Let me know if you see anything moving in there." he whispers to the others as he inspects the fence.

13:55, Today: Smith rolled 2 using 1d6 with rolls of 2.  Barracks Look Around.


Ooops-- Those two boxes at the front gate aren't scanning devices (or if they are, that's not ALL they are)... they're also apparently guard stations, because a couple of guards are now there pointing straight at where your party is hunkered down in the tall grass. Looks like they've seen you...?
Elern
player, 8 posts
Err was this guy not
a human when he join
Sat 31 Jul 2021
at 23:52
  • msg #4

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern looks at Smith again.  Trying to work out what the  man was up to.
Sees the guards have seen them.  Elern looks at his watch using the data on it about human eyes.
Then he concentrates hard.   Elern is hoping to cover the group he tries to make an illusion that they not there.  That nothing is really happening.  Make the area shimmer a bit so the guards think they seen an optical illusion of people but there is not really anybody there.  That any noise the group makes is dampened.

Action:- Don’t Get Caught.

OOC:
Possible 3D,  First Dice is Trait, Second Dice Item, Third Dice Motivation.
00:50, Today: Elern rolled 13 using 3d6 with rolls of 6,5,2.  Dice order for GM so can use what right Trait:- Tool:- Motivation:-.

This message was last edited by the player at 00:07, Sun 01 Aug 2021.
The GM
GM, 52 posts
Sun 1 Aug 2021
at 00:47
  • msg #5

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
Elern looks at Smith again.  Trying to work out what the  man was up to.
Sees the guards have seen them.  Elern looks at his watch using the data on it about human eyes.
Then he concentrates hard.   Elern is hoping to cover the group he tries to make an illusion that they not there.  That nothing is really happening.  Make the area shimmer a bit so the guards think they seen an optical illusion of people but there is not really anybody there.  That any noise the group makes is dampened.

Action:- Don’t Get Caught.

OOC:
Possible 3D,  First Dice is Trait, Second Dice Item, Third Dice Motivation.
00:50, Today: Elern rolled 13 using 3d6 with rolls of 6,5,2.  Dice order for GM so can use what right Trait:- Tool:- Motivation:-.


The two guards get into a skimmer (a little anti-grav hovercraft roughly the size of a jeep) and come near to where the party is...

But not RIGHT near. They're just hovering there, barely 3 feet above the ground on the skimmer, looking around... why don't they see you? You're barely 15 feet away! But they don't seem to... so far, anyway...
Smith
player, 21 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sun 1 Aug 2021
at 15:56
  • msg #6

MISSION ONE: FIXING THE DAFFODIL INCIDENT

*GULP*

Smith swallowed hard, he knew it wasn't luck, or particularly great hiding on their part, but he laid there silent and motionless fixated on the skimmer.
Chukk'Chee
player, 17 posts
Scav Mayhem-Maker!
With nunchuks!
Sun 1 Aug 2021
at 16:10
  • msg #7

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk gripped his chucks and prepared for violence. He remained utterly motionless, and hoped for the best... but if the guards came off the skimmer, or if the skimmer came any closer, there was going to be some Chukk amok.
Elern
player, 10 posts
Err was this guy not
a human when he join
Wed 4 Aug 2021
at 14:33
  • msg #8

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elren waits with the others hoping the guards will turn away and go back to their station.
The GM
GM, 56 posts
Wed 4 Aug 2021
at 16:53
  • msg #9

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
Elren waits with the others hoping the guards will turn away and go back to their station.



Nope... the two guards just sit there, about 15 feet away and just under 3 feet above the ground, debating quietly what to do next, except you can't hear them over the quiet mmmmmmv of the skimmer.

They seem confused, maybe a tiny bit irritated, but not alarmed so far...
Chukk'Chee
player, 18 posts
Scav Mayhem-Maker!
With nunchuks!
Wed 4 Aug 2021
at 16:57
  • msg #10

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Shifting his position subtly and slowly, Chukk'Chee prepared himself to commit serious violence and mayhem upon the guards. A simple nod from his cohorts would be all he required....
Elern
player, 12 posts
Err was this guy not
a human when he join
Wed 4 Aug 2021
at 17:36
  • msg #11

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern checks with Smith to see if he ready as he get out his baton slowly.
Smith
player, 24 posts
Disgruntled Human!
Who, me? Just sabotaging?
Wed 4 Aug 2021
at 20:52
  • msg #12

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith should have known better and laid out a plan before they approached the server station so closely.

With some intense eye directing and mouthing the words "GO AROUND" and "I'LL DISTRACT" to his comrades, Smith crawls towards the skimmer and away from his hidden friends.

"GREETINGS!" the engineer pops up from the surrounding weeds hoping to startle the 2 guards and prey on their confusion. Brushing off the MegaCorp insignia of his boiler suit and making a show of checking that his official scan tool is still attached to his belt, Smith approaches the vehicle. "You two scared the heck out of me, had to dive for cover to not get run down! Very eager to pick me up, much appreciated..."

"Anyhow, the training facility you're running way out here is long due for some upgrades and they've dropped me off to see to it. What do you say we Talk It Over?"

Hope I'm doing this correctly;
13:51, Today: Smith rolled 3d6 with rolls of 4,1,5.  Talk It Over (action) / Scan Tool (item as prop) / Fake It 'Til You Make It (exp)

This message was last edited by the player at 20:57, Wed 04 Aug 2021.
The GM
GM, 57 posts
Thu 5 Aug 2021
at 14:23
  • msg #13

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
Smith should have known better and laid out a plan before they approached the server station so closely.

With some intense eye directing and mouthing the words "GO AROUND" and "I'LL DISTRACT" to his comrades, Smith crawls towards the skimmer and away from his hidden friends.

"GREETINGS!" the engineer pops up from the surrounding weeds hoping to startle the 2 guards and prey on their confusion. Brushing off the MegaCorp insignia of his boiler suit and making a show of checking that his official scan tool is still attached to his belt, Smith approaches the vehicle. "You two scared the heck out of me, had to dive for cover to not get run down! Very eager to pick me up, much appreciated..."

"Anyhow, the training facility you're running way out here is long due for some upgrades and they've dropped me off to see to it. What do you say we Talk It Over?"

Hope I'm doing this correctly;
13:51, Today: Smith rolled 3d6 with rolls of 4,1,5.  Talk It Over (action) / Scan Tool (item as prop) / Fake It 'Til You Make It (exp)


(You are using a tool and your experience, so you don't get another die just for the move itself.

If you were making the move and not using the tool, your experience, nor anything else, then you would roll one die, it's true, but a 6 would be treated like a 4 or 5.

So you should really just be rolling 2 dice.

Fortunately, this doesn't change your results, as in: it's okay to throw out the 4 because it still leaves you the 5. This "labeling the rolls" thing is really working.

So, you have rolled a 5. (The 5 makes that scary 1 not count.)

You get to keep your Experience, but you can't use it again for the rest of the mission.)


The guards don't realize how much trouble Smith is, so they fall for it... but not completely. "I dunno, pal... what's this week's password?" the taller one says supiciously.

Smith does not know this week's password.

"Yeah," says the second guard, "or if you've forgotten the password, maybe a little swag?" Smith knows that swag is employee slang for a little bribe or kickback...
Elern
player, 13 posts
Err was this guy not
a human when he join
Thu 5 Aug 2021
at 17:09
  • msg #14

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern stayed still.  This was all in the hands of Smith.
He always found the Human thing for conning others and themselves at the same time fascinating.
Usually both parties think they got one over on the other but in truth they are conning themselves.
It was one of the key things that had made him believe his mission was possible.
This message was last edited by the player at 17:11, Thu 05 Aug 2021.
Smith
player, 27 posts
Disgruntled Human!
Who, me? Just sabotaging?
Fri 6 Aug 2021
at 00:36
  • msg #15

MISSION ONE: FIXING THE DAFFODIL INCIDENT

"I've been around long enough to know you'd rather have the swag! AMIRIGHT??" Smith says with a laugh, glossing over the subject of a password. He digs around in one of his many worksuit pockets and produces a Shiny.

Holding it up for both guards to see he adds "Obviously they weren't going to load me up with credits to send me all the way out here, but I wouldn't let the suits back at HQ stiff you guys! And, if you know the engineering way, then you know this is just a small down-payment for helping me out."

He offers it to them, while trying to keep them focused on him and away from Chuk and and Elern "So what can you tell me about your wonderful remote facility? I hardly ever get to see more than schematics and blueprints! Any gremlins in the ol' place?"
The GM
GM, 61 posts
Fri 6 Aug 2021
at 17:09
  • msg #16

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
"I've been around long enough to know you'd rather have the swag! AMIRIGHT??" Smith says with a laugh, glossing over the subject of a password. He digs around in one of his many worksuit pockets and produces a Shiny.

Holding it up for both guards to see he adds "Obviously they weren't going to load me up with credits to send me all the way out here, but I wouldn't let the suits back at HQ stiff you guys! And, if you know the engineering way, then you know this is just a small down-payment for helping me out."

He offers it to them, while trying to keep them focused on him and away from Chuk and and Elern "So what can you tell me about your wonderful remote facility? I hardly ever get to see more than schematics and blueprints! Any gremlins in the ol' place?"


The guards eye the pearl with interest. "Say, that's some nice swag..." The taller guard pockets it. "As for this place, forget it-- it's almost too boring to talk about. ...I guess we could complain, if you want, though... Hop on the skimmer and we'll bring you in..."

The shorter guard looks around a little further. "...Say, yeah, what're you doing out here on foot? Did your skimmer break down on th' way 'r somethin'...?"
Smith
player, 30 posts
Disgruntled Human!
Who, me? Just sabotaging?
Fri 6 Aug 2021
at 18:06
  • msg #17

MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Sure did! Been walking ever since..."

Smith extends a hand up for each guard to grab and pull him up onto their hovering skimmer

"... and I AM BUSHED!"
The GM
GM, 62 posts
Fri 6 Aug 2021
at 18:10
  • msg #18

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
"Sure did! Been walking ever since..."

Smith extends a hand up for each guard to grab and pull him up onto their hovering skimmer

"... and I AM BUSHED!"



The guards help Smith up into the skimmer. "Well, should we go find it, tow it in for repair...?" says the shorter guard...
Chukk'Chee
player, 20 posts
Scav Mayhem-Maker!
With nunchuks!
Fri 6 Aug 2021
at 18:16
  • msg #19

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk practically flew from concealment, a furry flurry of fury. He swung his nunchucks and attacked the closer of the two guards.

"Chuk-a-lukka!" he shouted. "Chuk-a-LOO!"

I hope I'm doing this right...

Chukk'Chee rolled 3d6 ((4,6,5)).

Trait: Chuck-Fu — 4
Tool: Nunchucks — 6
Motivation: To drive MegaCorp, Inc. off the planet — 5

The GM
GM, 63 posts
Fri 6 Aug 2021
at 18:24
  • msg #20

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk'Chee:
Chukk practically flew from concealment, a furry flurry of fury. He swung his nunchucks and attacked the closer of the two guards.

"Chuk-a-lukka!" he shouted. "Chuk-a-LOO!"

I hope I'm doing this right...

Chukk'Chee rolled 3d6 ((4,6,5)).

Trait: Chuck-Fu — 4
Tool: Nunchucks — 6
Motivation: To drive MegaCorp, Inc. off the planet — 5


Chukk launches himself like a highly spring-loaded furry thing, and bounces off both guards knocking them each off the skimmer.

They lay on the ground, motionless. The shorter one groans.

(The guards are alive, but will be out of commission for at least the next half-hour.)
Smith
player, 32 posts
Disgruntled Human!
Who, me? Just sabotaging?
Fri 6 Aug 2021
at 18:28
  • msg #21

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith whiffs on a headbutt attempt, nearly toppling out of the skimmer himself, as his intended target disappeared over the side of the skimmer in a fury of flying fur.

"Wow." is all he can manage to say, looking at Chuk with wide eyes.
Elern
player, 14 posts
Err was this guy not
a human when he join
Fri 6 Aug 2021
at 18:29
  • msg #22

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern takes a few second to look at his watch checking what the week points on human are.
Then jumps up and helps Chukk deal with the guards.
He's baton in his had disappear so the poor guard has no idea what about to hit him.

His other illusion is now gone.

However as he looks to hit the guards he see they both down.
Elern looks back at his watch.  Turn each guard over carefully and hit them softly at key point on their necks.


OOC:
19:26, Today: Elern rolled 8 using 3d6 with rolls of 3,4,1.  Trait invisible weapon (3) / Tool watch human stats (4) / Motivation (1) ???
Highest dice:- 4.

This message was last edited by the player at 19:02, Fri 06 Aug 2021.
Chukk'Chee
player, 22 posts
Scav Mayhem-Maker!
With nunchuks!
Fri 6 Aug 2021
at 18:46
  • msg #23

MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Oh yeah," Chukk said as he dusted himself off. "That's what I'm talkin' about!"

He looked at the unconscious guards. He looks at Smith. He looks at Elern. He looks back at the guards. They all seemed about the same size... or maybe that was just what Chukk perceived from being so much shorter. But it looked about right to him.

"Are you guys thinking what I'm thinking?" he asked.
Smith
player, 33 posts
Disgruntled Human!
Who, me? Just sabotaging?
Fri 6 Aug 2021
at 18:50
  • msg #24

MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Great work team." surveying the results from atop the skimmer.

Now, do we tie 'em up, jam the coms and send them off towards HQ aboard this thing, or do we try to get to the server and get out before they come to?"

Smith scratched his chin in thought of the possibility of returning to the The Chief with a guard skimmer as a gift after the unfortunate tech lab "incident".

Then he caught the twinkle in Chuk's eye, jumped to the ground and appeared to check the tags on one of the guard's clothes.

"Oooh, I dunno..."
This message was last edited by the player at 18:53, Fri 06 Aug 2021.
Chukk'Chee
player, 23 posts
Scav Mayhem-Maker!
With nunchuks!
Fri 6 Aug 2021
at 18:53
  • msg #25

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Guess not.

"I was thinking that we strip 'em down, then tie 'em up," Chukk explained. "And you two can wear their uniforms. Why sneak in when you can just ride on in using their own skimmer?"
Smith
player, 34 posts
Disgruntled Human!
Who, me? Just sabotaging?
Fri 6 Aug 2021
at 18:58
  • msg #26

MISSION ONE: FIXING THE DAFFODIL INCIDENT

"It's just crazy enough to work..." Smith mused for a moment, lost in thought.

He squints at the tall guard, then the short guard.

"Think you and Elern might be passable as guards? Me coming in with an escort wouldn't draw many eyeballs."
This message was last edited by the player at 18:59, Fri 06 Aug 2021.
Chukk'Chee
player, 24 posts
Scav Mayhem-Maker!
With nunchuks!
Fri 6 Aug 2021
at 19:02
  • msg #27

MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Me, a guard?" Chukk laughed at the very thought of it. "I'm too short to be a stormtrooper."
Elern
player, 16 posts
Err was this guy not
a human when he join
Fri 6 Aug 2021
at 19:04
  • msg #28

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern turns to the others.
I think these two will be out for a while.  If my watch is right.  Time will only tell.

He thinks about Smith idea.
I could try to make me and Chukk look like humans.  It may work.  It may not.
The GM
GM, 65 posts
Fri 6 Aug 2021
at 19:05
  • msg #29

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
Elern takes a few second to look at his watch checking what the week points on human are.
Then jumps up and helps Chukk deal with the guards.
He's baton in his had disappear so the poor guard has no idea what about to hit him.

His other illusion is now gone.

However as he looks to hit the guards he see they both down.
Elern looks back at his watch.  Turn each guard over carefully and hit them softly at key point on their necks.


OOC:
19:26, Today: Elern rolled 8 using 3d6 with rolls of 3,4,1.  Trait invisible weapon (3) / Tool watch human stats (4) / Motivation (1) ???
Highest dice:- 4.


Elern, after studying human anatomy for a few seconds, whacks the two guards. They'll be out for the rest of today...

...But Elern lost his Shiny in the tall grass somewhere...
Smith
player, 36 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sat 7 Aug 2021
at 00:31
  • msg #30

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"After that display, I wouldn't put it past you Chuk" turning to Elern he adds "You ever play dress up as a kid?"

Smith begins the laborious process of putting on a guard uniform over his suit, relishing in the final touch where he accessorizes with the matching belt complete with a holstered standard issue "One-&-Done" Sun-Ray stun ray-gun. "Fun!" he says as he practices a few draws aiming at imaginary Corporate Suits standing out in the floodplain.
This message was last edited by the player at 00:32, Sat 07 Aug 2021.
The GM
GM, 66 posts
Sat 7 Aug 2021
at 14:25
  • msg #31

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
"After that display, I wouldn't put it past you Chuk" turning to Elern he adds "You ever play dress up as a kid?"

Smith begins the laborious process of putting on a guard uniform over his suit, relishing in the final touch where he accessorizes with the matching belt complete with a holstered standard issue "One-&-Done" Sun-Ray stun ray-gun. "Fun!" he says as he practices a few draws aiming at imaginary Corporate Suits standing out in the floodplain.


Soon Smith and Elern are dressed as the two guards, complete with their weapons. (Smith also finds his Shiny pearl.)
Smith
player, 38 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sat 7 Aug 2021
at 17:48
  • msg #32

MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Alright, it's time for a plan." Smith announces, back towards the others as he crouches over a bare patch of ground and begins drawing in the dirt with his finger.

"I think we can stash Chuk in the footwell of the skimmer allowing Elern and I to skim through the front gate, there. Then we'll park someplace out of sight and infiltrate the three buildings here, from smallest to largest searching for the servers. We avoid confrontation as long as possible, we'll hide like the outcasts we are, but if we get stuck then we'll fight like MegaCorp lawyers in a lawsuit that only pays if they win!" After a few last furious scribbles, Smith stands up and wipes the dirt from his hands. "We'll give 'em a virus they'll NEVER forget. Or one that they WILL forget, or makes them forget... I can't remember what the Chief said."

Looking down, he steps back to reveal a simplistic and childlike doodle of a rocket ship.
This message was last edited by the player at 17:49, Sat 07 Aug 2021.
Chukk'Chee
player, 26 posts
Scav Mayhem-Maker!
With nunchuks!
Sun 8 Aug 2021
at 16:10
  • msg #33

MISSION ONE: FIXING THE DAFFODIL INCIDENT

"...and if that doesn't work, I'll just bust everyone's heads until something better comes up." Chukk was committed to some serious mayhem, and wanted the others to know that he was ready, willing, and able.
Smith
player, 40 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sun 8 Aug 2021
at 16:54
  • msg #34

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Sounds like a lot of extra work, but you do what you have to Chuk."

Smith hops into the driver's seat and motions for his two accomplices to take their respective places.

"Next stop; sweet, sweet revenge."
Chukk'Chee
player, 31 posts
Scav Mayhem-Maker!
With nunchuks!
Sun 8 Aug 2021
at 17:41
  • msg #35

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Wait a sec," Chukk said, just before he boarded the skimmer. "Maybe you should pretend I'm a prisoner. That way if things go pear-shaped, I'm not stuffed in the cargo bin and can actually help."
Smith
player, 41 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sun 8 Aug 2021
at 18:02
  • msg #36

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Chukk, The Chief isn't paying you to think." Smith slams shut the futuristic equivalent of a (empty) trunk on the skimmer.

"In fact, he isn't technically paying any of us to do any of this. So I genuinely thank you for your free input and agree, that's a good idea."

Smith starts rifling through the skimmer's compartments and holds in search of some kind of restraints that could be used as a prop to make a fake prisoner appear in custody.
The GM
GM, 76 posts
Sun 8 Aug 2021
at 19:10
  • msg #37

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
"Chukk, The Chief isn't paying you to think." Smith slams shut the futuristic equivalent of a (empty) trunk on the skimmer.

"In fact, he isn't technically paying any of us to do any of this. So I genuinely thank you for your free input and agree, that's a good idea."

Smith starts rifling through the skimmer's compartments and holds in search of some kind of restraints that could be used as a prop to make a fake prisoner appear in custody.


There is both rope and chains in the cargo hold, both intended for towing damaged skimmers.
Elern
player, 17 posts
Err was this guy not
a human when he join
Sun 8 Aug 2021
at 21:30
  • msg #38

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern slowly puts the clothes of the guard on.
With a little concentration I can pass myself of as a.. Human.  I have done it before.
He tells the other two.
All the species on this plant seen to have a liking for destruction and mayhem, I have notice.
Looking at his belt he takes a sip of liquid in a small container.
Maybe it something in the water.
As for the plans.  Well I am happy to follow your lead Smith.
Sometimes stomping works.  so I am told.  Then he says few word to himself in own lanagues.
 Looking carefully at Smith.
Smith
player, 42 posts
Disgruntled Human!
Who, me? Just sabotaging?
Mon 9 Aug 2021
at 06:52
  • msg #39

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith gives Elern a quizzical side-glance before straightening his new guard hat and very loosely wrapping Chukk in a poor coiling of rope.

"How's that fit?" he asks, stepping back to admire his quick handiwork.
Chukk'Chee
player, 32 posts
Scav Mayhem-Maker!
With nunchuks!
Mon 9 Aug 2021
at 14:36
  • msg #40

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"It's not uncomfortable," Chukk said. He could wriggle out of the ropes in seconds, but it didn't entirely look that way. At a glance, he was a Scav prisoner, exactly as planned. "It should fool them."
Smith
player, 43 posts
Disgruntled Human!
Who, me? Just sabotaging?
Mon 9 Aug 2021
at 17:59
  • msg #41

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"You look great."

Hopping back into the pilot's seat Smith taps the Shiny pearl recently returned to his pocket, for good luck.
Smith
player, 45 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sat 14 Aug 2021
at 04:18
  • msg #42

MISSION ONE: FIXING THE DAFFODIL INCIDENT

With two knock-off guards in the pilot's seats and Chukk in a prisoner's bow-tie behind them, Smith takes one last glance back at their Scav friend as they skim their approach the entry to the complex.

"I'll be damned if this isn't one helluva cunning ploy."

21:18, Today: Smith rolled 2 using 1d6
This message was last edited by the player at 04:19, Sat 14 Aug 2021.
Elern
player, 20 posts
Err was this guy not
a human when he join
Sat 14 Aug 2021
at 22:51
  • msg #43

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern quickly works out that this could go very wrong with Smith knack of doing things.
He check in the pocket to see if an id card for the guard.  Looking at he he reads out.
I am guard Tim Willow.  What your guards name smith?
Remember we found this creature by the fence and we taking him in to talk to him.  We found him so we get to interrogate him.
  Giving Smith and idea of who to handle this.

Elern checks his watch to see if it has a plan of the base to help him direct the group.  How to use the vehicle and idea of the number people in the he compound.  He checks Chukk'Chee.  Then moves the vehicle back to the guard house.  Looking around to see if any other guards around.

OOC:
23:44, Today: Elern rolled 10 using 3d6 with rolls of 1,6,3.  Possible 3 dice.  Trait(1) Item(2) Motivation (3).
Seeing smith does not seem to know what he doing Elern take the lead.

This message was last edited by the player at 22:52, Sat 14 Aug 2021.
Smith
player, 47 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sun 15 Aug 2021
at 05:45
  • msg #44

MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Oooo, Tim Willow. I'll be playing the part of MegaCorp guard extraordinaire..." Smith pauses trying to read the borrowed guard badge he's wearing upside-down from his perspective  "... Smythe!? You've got to be kidding me, that just drains any fun right out of this!"

With Elern taking control of the skimmer Smith hunches back into his seat and tries to hide his disappointment with a subtle pout.
This message was last edited by the player at 05:46, Sun 15 Aug 2021.
The GM
GM, 80 posts
Sun 15 Aug 2021
at 21:03
  • msg #45

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT


The new "guards" and their "prisoner" pilot the skimmer back into the base.

There are other guards walking around. They don't pay much attention to the party-- at first.

They pay a bit more attention when they actually notice the scav "prisoner."

A guard at the corner of the building on the far left motions you over toward him...
Smith
player, 48 posts
Disgruntled Human!
Who, me? Just sabotaging?
Mon 16 Aug 2021
at 15:46
  • msg #46

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith mumbles out of the side of his mouth;

"Do we wave back and just keep going or deal with this goon up close and personal?"
Chukk'Chee
player, 33 posts
Scav Mayhem-Maker!
With nunchuks!
Mon 16 Aug 2021
at 16:48
  • msg #47

MISSION ONE: FIXING THE DAFFODIL INCIDENT

"I don't think it's a good idea to ignore him," Chukk said quietly. "Go see what he wants."
Smith
player, 49 posts
Disgruntled Human!
Who, me? Just sabotaging?
Mon 16 Aug 2021
at 20:24
  • msg #48

MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Alright Tim Willow, will you do the honors and take us to see what he wants?"

Smythe returns a wave to the guard hailing them

"Maybe drive us around the corner of the far left building so we only face the scrutiny of that one guard. You know, in case our 'prisoner' somehow gets loose..."
The GM
GM, 82 posts
Tue 17 Aug 2021
at 14:57
  • msg #49

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
"Alright Tim Willow, will you do the honors and take us to see what he wants?"

Smythe returns a wave to the guard hailing them

"Maybe drive us around the corner of the far left building so we only face the scrutiny of that one guard. You know, in case our 'prisoner' somehow gets loose..."



The skimmer moved over to the man, coming to a stop on the far side of the building.

The man backtracked a bit and took the remaining steps over to talk. "Where'd you get the Scav prisoner?"

(He hasn't actually stopped to read the names on your badges yet...)
Smith
player, 53 posts
Disgruntled Human!
Who, me? Just sabotaging?
Wed 18 Aug 2021
at 07:02
  • msg #50

MISSION ONE: FIXING THE DAFFODIL INCIDENT

"You can ask the wily critter yourself..." Smith spins away from the real guard to obscure his face and badge, dramatically he presents a tied up Chukk hoping the lone guard will move in nice and close.
This message was last edited by the player at 07:02, Wed 18 Aug 2021.
Elern
player, 21 posts
Err was this guy not
a human when he join
Wed 18 Aug 2021
at 12:48
  • msg #51

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern adds.
Although I would not come to close.  He then hit something on his shoulder.
It seems to have brought some small friends with it.
Most likely to his two friends surprise Elern sounds discussed at something.  He tries to shift the illusion to make it look like Chukkchee really could do with a clean up.  He tires to get some data on where a prisoners in the compound (from his watch) would be taken.  Which would be easier to understand how he inside the compound.  And well Elern is motivated.

OOC:
13:42, Today: Elern rolled 13 using 3d6 with rolls of 4,4,5.  Don’t Get Caught  Possible 3 dice.  Trait(1) Item(2) Motivation (3).
May not be a 6 but that a nice set of 4 and 5.  Is it just the highest dice that count or do you get something is all the dice are over 3.  Also does it go worse if you roll 2 1s ???


The GM
GM, 85 posts
Wed 18 Aug 2021
at 13:54
  • msg #52

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
Elern adds.
Although I would not come to close.  He then hit something on his shoulder.
It seems to have brought some small friends with it.
Most likely to his two friends surprise Elern sounds discussed at something.  He tries to shift the illusion to make it look like Chukkchee really could do with a clean up.  He tires to get some data on where a prisoners in the compound (from his watch) would be taken.  Which would be easier to understand how he inside the compound.  And well Elern is motivated.

OOC:
13:42, Today: Elern rolled 13 using 3d6 with rolls of 4,4,5.  Don’t Get Caught  Possible 3 dice.  Trait(1) Item(2) Motivation (3).
May not be a 6 but that a nice set of 4 and 5.  Is it just the highest dice that count or do you get something is all the dice are over 3.  Also does it go worse if you roll 2 1s ???



(1. It's just the highest die that counts.
2. You don't get anything extra if all the dice are over 3.
3. It doesn't go worse if you roll 2 ones, as long as you roll at least one thing over 3.

4.

On a 4 or 5, (YOU) choose one:
· The deception will not last long
· You are exposed to danger somehow   )

Elern
player, 22 posts
Err was this guy not
a human when he join
Wed 18 Aug 2021
at 14:23
  • msg #53

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

OOC:
I choose The deception will not last long.  I sure Smith will come along and mess it up again :)
Thanks for your help with the game rules.
May I suggest as thought if you roll 3 Dice and they all the same something wired happen based on number you roll.  Know as a critical strange event.  It is a 1 in 36 and has to be all three dice.

This is just me throwing an idea at you.

This message was last edited by the player at 14:28, Wed 18 Aug 2021.
The GM
GM, 86 posts
Wed 18 Aug 2021
at 14:35
  • msg #54

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
"You can ask the wily critter yourself..." Smith spins away from the real guard to obscure his face and badge, dramatically he presents a tied up Chukk hoping the lone guard will move in nice and close.


The guard steps forward to eye Chukk with interest...


Elern:
Elern adds.
Although I would not come to close.  He then hit something on his shoulder.
It seems to have brought some small friends with it.
Most likely to his two friends surprise Elern sounds discussed at something.  He tries to shift the illusion to make it look like Chukkchee really could do with a clean up.  He tires to get some data on where a prisoners in the compound (from his watch) would be taken.  Which would be easier to understand how he inside the compound.  And well Elern is motivated.


...and then he recoils. "Gah. We don't really have good de-lousing facilities here. You should probably take him on up to Security Base Beta." He glances at Elern, but mostly goes back to staring at Chukk... "...So, why're you here? Skimmer battery need swapping out? Or do you just need a private place for a quick interrogation...?"
Smith
player, 54 posts
Disgruntled Human!
Who, me? Just sabotaging?
Wed 18 Aug 2021
at 16:56
  • msg #55

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith is quickly realizing what a loose end this clown is becoming.

"A little bit of both actually..." the disguised former engineer takes the lead, stepping next to the guard and joining him in being repulsed by the 'prisoner'.

"Oh we'll take care of interrogating him, say where is the best private place? Oh and also could you look under the skimmer? We hit something out in the plains."

Smith momentarily held his breath in anticipation of which way his Cunning Ploy would go. If he could just get the guard to investigate under the skimmer...

"Have a peek while I take a crack at this scan-tool that was in the trunk." Smith pretends to be busy fiddling with his scanner.

09:55, Today: Smith rolled 2d6 with rolls of 3,2.  Cunning Ploy; Motivation + Scan-Tool as prop.
The GM
GM, 87 posts
Wed 18 Aug 2021
at 17:01
  • msg #56

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
Smith is quickly realizing what a loose end this clown is becoming.

"A little bit of both actually..." the disguised former engineer takes the lead, stepping next to the guard and joining him in being repulsed by the 'prisoner'.

"Oh we'll take care of interrogating him, say where is the best private place? Oh and also could you look under the skimmer? We hit something out in the plains."

Smith momentarily held his breath in anticipation of which way his Cunning Ploy would go. If he could just get the guard to investigate under the skimmer...

"Have a peek while I take a crack at this scan-tool that was in the trunk." Smith pretends to be busy fiddling with his scanner.

09:55, Today: Smith rolled 2d6 with rolls of 3,2.  Cunning Ploy; Motivation + Scan-Tool as prop.


But the guard doesn't bend down to look under the skimmer. "The repair bay would probably have the best room for a nice private quick interrogation... that's the building on the opposite side of this property. They can look at your undercarriage, too. I--" He pauses, looking at Elern. "...Why are you wearing Tim's badge?"

He says the last part kind of loud, and it's clear he's about to get a lot louder in less than three seconds--
Chukk'Chee
player, 35 posts
Scav Mayhem-Maker!
With nunchuks!
Wed 18 Aug 2021
at 17:10
  • msg #57

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk shucked the ropes that had been 'holding' him and went to town on the guard.

Chukk'Chee rolled 1,6,5 using d6,d6,d6 ((1,6,5)).

Trait: Chuck-Fu — 1
Tool: Nunchucks — 6
Motivation: To drive MegaCorp, Inc. off the planet — 5


"Boom chakka lakka!" he hissed as he beat the guard soundly about the head and neck.
The GM
GM, 88 posts
Wed 18 Aug 2021
at 17:12
  • msg #58

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk'Chee:
Chukk shucked the ropes that had been 'holding' him and went to town on the guard.

Chukk'Chee rolled 1,6,5 using d6,d6,d6 ((1,6,5)).

Trait: Chuck-Fu — 1
Tool: Nunchucks — 6
Motivation: To drive MegaCorp, Inc. off the planet — 5


"Boom chakka lakka!" he hissed as he beat the guard soundly about the head and neck.


That's a third guard who isn't gonna be guarding anything any more for a good couple'a hours...

The swiveling camera at the far corner of the building was facing away from this sensible violence as it happened, but it's turning back this way in 5, 4, 3...
Elern
player, 24 posts
Err was this guy not
a human when he join
Wed 18 Aug 2021
at 17:22
  • msg #59

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern does his best to use his illusion skills.  His watch that has a plan of the area and he motivation to make it look like the guard is looking chukk'chee over.  And not laying on the floor.

Stay still while the camera on you Chukk'Chee.  We may get one sweep with my illusion before we spotted by the camera on the second sweep.

OOC:
18:18, Today: Elern rolled 11 using 3d6 with rolls of 4,3,4.  Don’t Get Caught  Possible 3 dice.  Trait(1) Item(2) Motivation (3).

Effect:- roll of 4 limited time.
This message was last edited by the player at 17:26, Wed 18 Aug 2021.
Smith
player, 56 posts
Disgruntled Human!
Who, me? Just sabotaging?
Wed 18 Aug 2021
at 20:59
  • msg #60

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Cameras or not, Smith knows you can't leave a guard on the ground in broad day light.

"Prop him up in the pilot's seat or roll him under the skimmer??" he frantically polls the other two group members for quick feedback as he takes a Look Around to try and discern what type of building they're next to and any less conspicuous ways in.

13:58, Today: Smith rolled 2 using 1d6
Smith
player, 59 posts
Thu 19 Aug 2021
at 19:24
  • [deleted]
  • msg #61

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

This message was deleted by the player at 21:02, Thu 19 Aug 2021.
Smith
player, 63 posts
Disgruntled Human!
Who, me? Just sabotaging?
Mon 23 Aug 2021
at 07:21
  • msg #62

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

With no way in and the camera inevitably swinging back towards the scene at the skimmer, Smith stoops, lifts and shoulders the body of the downed guard. With a whirl he flops it into the passenger seat, hastily arranges its hands in a somewhat natural position and then leans on the side of the skimmer pretending to have a chat with their newfound friend.

In his mind it was modern day Rockwell still-life, depicting some average guards doing average guard things. Smith kept his head down, his hat brim low and casually tapped his fingers on the craft hoping against hope that as the camera pans they Don't Get Caught.


00:20, Today: Smith rolled 1 using 1d6
The GM
GM, 95 posts
Tue 24 Aug 2021
at 14:29
  • msg #63

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
With no way in and the camera inevitably swinging back towards the scene at the skimmer, Smith stoops, lifts and shoulders the body of the downed guard. With a whirl he flops it into the passenger seat, hastily arranges its hands in a somewhat natural position and then leans on the side of the skimmer pretending to have a chat with their newfound friend.

In his mind it was modern day Rockwell still-life, depicting some average guards doing average guard things. Smith kept his head down, his hat brim low and casually tapped his fingers on the craft hoping against hope that as the camera pans they Don't Get Caught.


00:20, Today: Smith rolled 1 using 1d6


A new guard walks up from around the corner. "Hey, Anderson, I..." (Blinks) "Hey, what's wrong with Anderson?!? Who are you guys? Wh-- what's with that unsecured scav?!" This last part is said pretty loudly. This new guy goes for a shock baton...
Chukk'Chee
player, 41 posts
Scav Mayhem-Maker!
With nunchuks!
Tue 24 Aug 2021
at 14:48
  • msg #64

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk whips around and strikes at guard #4... and misses?!


Trait: Chuck-Fu - 3
Tool: Nunchucks - 3
Motivation: [Come up with new Motivation] - 3

Crap.
The GM
GM, 96 posts
Tue 24 Aug 2021
at 18:22
  • msg #65

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk'Chee:
Chukk whips around and strikes at guard #4... and misses?!


Trait: Chuck-Fu - 3
Tool: Nunchucks - 3
Motivation: [Come up with new Motivation] - 3

Crap.


Chukk runs up and attacks the new guard-- and runs right into a shock baton. Owwww.

(Chukk takes 1 Harm...

Roll 1d6, Chukk...!)

Chukk'Chee
player, 42 posts
Scav Mayhem-Maker!
With nunchuks!
Tue 24 Aug 2021
at 18:27
  • msg #66

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk'Chee rolled 6 using 1d6 ((6)).
The GM
GM, 97 posts
Tue 24 Aug 2021
at 18:33
  • msg #67

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk'Chee:
Chukk'Chee rolled 6 using 1d6 ((6)).


(Okay, Chukk is alive but hurt... but fully-functional otherwise...

Somebody do something! This situation is sliding south, in which "south" is slang for "a bad place," fast!)

Smith
player, 64 posts
Disgruntled Human!
Who, me? Just sabotaging?
Tue 24 Aug 2021
at 20:39
  • msg #68

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith clumsily draws Smythe's Sun-Ray stun ray-gun and hopes to high heavens it's as simple as it looks, points it straight at the guard that zapped Chukk and squeezes the trigger. He had hoped things wouldn't Get Violent, but hope doesn't bail a group out when things go sideways.

*click*

13:36, Today: Smith rolled 5 using 1d6 - Deal Harm To Them
Elern
player, 27 posts
Err was this guy not
a human when he join
Wed 25 Aug 2021
at 13:30
  • msg #69

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Seeing his plan go down hill Elern wonders why he doing this.
Well he still got detail of human anatomy on his watch.  Only thing to do is to take the guard out.

Elern jump out the craft.  Baton in hand.  He uses his illusions to blur it.  So it harder to defend against.  He has to make sure his reason for doing this was still possible.

Quickly as he can he to the guard and tries knock him out.  The only thing now was the illusion for the camera was gone.


OOC:
14:27, Today: Elern rolled 8 using 2d6 with rolls of 4,4.  Item Watch info(2) Motivation??? (3).
14:26, Today: Elern rolled 5 using 1d6 with rolls of 5.  Trait Illusion(1) Item Watch info(2) Motivation??? (3).

So that a 5 and two 4.

The GM
GM, 98 posts
Wed 25 Aug 2021
at 15:01
  • msg #70

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
Seeing his plan go down hill Elern wonders why he doing this.
Well he still got detail of human anatomy on his watch.  Only thing to do is to take the guard out.

Elern jump out the craft.  Baton in hand.  He uses his illusions to blur it.  So it harder to defend against.  He has to make sure his reason for doing this was still possible.

Quickly as he can he to the guard and tries knock him out.  The only thing now was the illusion for the camera was gone.


OOC:
14:27, Today: Elern rolled 8 using 2d6 with rolls of 4,4.  Item Watch info(2) Motivation??? (3).
14:26, Today: Elern rolled 5 using 1d6 with rolls of 5.  Trait Illusion(1) Item Watch info(2) Motivation??? (3).

So that a 5 and two 4.





(Get Violent:
When you use force against someone, make a roll.
--On a roll of 6, choose two from the following list. On a roll of 4 or 5, choose one:
· You don’t take Harm
· You deal Harm to them
· You get them out of the way
· You take something from them

So... Smith, Elern... choose one each. (You may each choose the same one if you want...))

Elern
player, 28 posts
Err was this guy not
a human when he join
Wed 25 Aug 2021
at 17:00
  • msg #71

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

OOC:
Sorry should have posted that.
· You don’t take Harm.
· You get them out of the way

Smith
player, 65 posts
Disgruntled Human!
Who, me? Just sabotaging?
Wed 25 Aug 2021
at 17:20
  • msg #72

MISSION ONE: FIXING THE DAFFODIL INCIDENT

I snuck a "Do Harm To Them" in at the end of my dice roll OOC text in my last post since it looked like the action succeeded.
The GM
GM, 99 posts
Thu 26 Aug 2021
at 18:39
  • msg #73

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
OOC:
Sorry should have posted that.
· You don’t take Harm.
· You get them out of the way


No, just one.
Elern
player, 29 posts
Err was this guy not
a human when he join
Thu 26 Aug 2021
at 18:50
  • msg #74

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

In reply to The GM (msg # 73):

Sorry, I miss read.
· You get them out of the way.
The GM
GM, 100 posts
Thu 26 Aug 2021
at 19:15
  • msg #75

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
Smith clumsily draws Smythe's Sun-Ray stun ray-gun and hopes to high heavens it's as simple as it looks, points it straight at the guard that zapped Chukk and squeezes the trigger. He had hoped things wouldn't Get Violent, but hope doesn't bail a group out when things go sideways.

*click*

13:36, Today: Smith rolled 5 using 1d6 - Deal Harm To Them


Two people down-- Elern stuffs the new fellow into the skimmer's storage bin.

Things are likely to escalate any second, though.

Front of the nearby building, or back?

Or head to some other building?
Smith
player, 67 posts
Disgruntled Human!
Who, me? Just sabotaging?
Fri 27 Aug 2021
at 04:37
  • msg #76

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith extends a short cord from his scan-tool and jabs it into a port on the driver's console intending to set the skimmer to blitz straight back towards the front gate, taking the downed guards and any further unwanted attention with it. He knows there's a chance the largely automated security camera systems will shift their focus to a high speed vehicle acting haywire out front.

After a few quick, deft taps on the screen he yanks the cord out, jumps away from the skimmer and says "Let's get around back quick!" taking off running toward the rear of the building. As he runs he thinks this Cunning Ploy is overdue for success.

21:35, Today: Smith rolled 2d6 (4,3) Tool / Motivation
Chukk'Chee
player, 44 posts
Scav Mayhem-Maker!
With nunchuks!
Fri 27 Aug 2021
at 14:23
  • msg #77

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk tucked his chucks into his belt and dropped to all fours to run faster. Scavs were as comfortable on two legs as they were on four, but when the time came for speed, their more primitive selves came to the fore.
Elern
player, 33 posts
Err was this guy not
a human when he join
Fri 27 Aug 2021
at 16:08
  • msg #78

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern follows the other two seeing no other option at the moment.
We need to get in the buildings and find the one we need.
He suggests to the others.
The GM
GM, 103 posts
Fri 27 Aug 2021
at 16:46
  • msg #79

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
After a few quick, deft taps on the screen he yanks the cord out, jumps away from the skimmer and says "Let's get around back quick!" taking off running toward the rear of the building.


The back of this nearest building does indeed have doors at this far end as well.

This side of the property has a lot less people wandering around-- just one or two people... Although they're likely to hear a crash up front soon...
Smith
player, 69 posts
Disgruntled Human!
Who, me? Just sabotaging?
Fri 27 Aug 2021
at 22:43
  • msg #80

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Rounding the corner Smythe abruptly changes gears and slows to an easy stride so as not to attract attention. He casually eyes the rear doors and has a nonchalant Look Around for anything that might give away where the servers are housed, or at the least an EAP (engineer's access point) that he can poke his acan-tool into. He even hums a little tune to himself.

15:44, Today: Smith rolled 2d6 (5,6) (Talent / Motivation)
Trying to find out where that server is, so what's of value here?
This message was last edited by the player at 22:46, Fri 27 Aug 2021.
The GM
GM, 104 posts
Sat 28 Aug 2021
at 14:22
  • msg #81

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
Rounding the corner Smythe abruptly changes gears and slows to an easy stride so as not to attract attention. He casually eyes the rear doors and has a nonchalant Look Around for anything that might give away where the servers are housed, or at the least an EAP (engineer's access point) that he can poke his acan-tool into. He even hums a little tune to himself.

15:44, Today: Smith rolled 2d6 (5,6) (Talent / Motivation)
Trying to find out where that server is, so what's of value here?


Ah-ha! Now that he has time to look, and a better vantagepoint than the nearby hillside, Smith notes that the middle building of the three has not only some pretty heavy cables coming out of it, but also some transmitting antennas... that building's wirelessly hooked up to orbiting satellites in ways that neither a barracks nor a garage/repair shop would need to be...
Smith
player, 70 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sat 28 Aug 2021
at 16:59
  • msg #82

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Bingo." Smythe says flatly while gazing at the communications cables and equipment adorning the next building.

"That's our mark, we need in."
Elern
player, 35 posts
Err was this guy not
a human when he join
Sat 28 Aug 2021
at 19:58
  • msg #83

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Alright everybody lets get over to the building and see if we can get in.
Once we are in I will try to cover you two while you down load the program.

Elern taps his watch to record the position of the communication center for future reference.
Smith
player, 73 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sun 29 Aug 2021
at 16:54
  • msg #84

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith follows Elern over to the rear entrance of the middle structure, holding Chukk at stun-gunpoint sandwiched between them.

As the three reach the doors, Smith pauses only in the slightest when he hears the loud calamitous crash of the skimmer crush into the compound's front fencing. With everyone on duty hopefully in a confused panic he hopes it affords him a little extra time to come up with his next Cunning Ploy!

After one last quick glance around the rear yard, he pokes his trusty scan-tool into the door safety and security mechanism for a little self-guided virtual tour.

"With any luck I can find what we might be facing inside security-wise and possibly sabotage it, or where the damned server we need actually is, or maybe even be able to set some kind of nasty surprise that might help us once we're in..." Smith trails off as he focuses, flying through a tanged nest of codes and various interfaces on his handheld electronic brick.

09:53, Today: Smith rolled 3d6 5,5,6 Cunning Ploy; (Tool / Runaway Skimmer Distraction / Motivation)
The GM
GM, 106 posts
Mon 30 Aug 2021
at 15:28
  • msg #85

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
Smith follows Elern over to the rear entrance of the middle structure, holding Chukk at stun-gunpoint sandwiched between them.

As the three reach the doors, Smith pauses only in the slightest when he hears the loud calamitous crash of the skimmer crush into the compound's front fencing. With everyone on duty hopefully in a confused panic he hopes it affords him a little extra time to come up with his next Cunning Ploy!

After one last quick glance around the rear yard, he pokes his trusty scan-tool into the door safety and security mechanism for a little self-guided virtual tour.

"With any luck I can find what we might be facing inside security-wise and possibly sabotage it, or where the damned server we need actually is, or maybe even be able to set some kind of nasty surprise that might help us once we're in..." Smith trails off as he focuses, flying through a tanged nest of codes and various interfaces on his handheld electronic brick.

09:53, Today: Smith rolled 3d6 5,5,6 Cunning Ploy; (Tool / Runaway Skimmer Distraction / Motivation)



Smith manages to find just the sorts of info he wants to find.

(A new scene trait, Hacked Information, is now available. It can be used immediately, or with a delay. It can be used more than once-- the GM will tell you when it's used up.)
Smith
player, 75 posts
Disgruntled Human!
Who, me? Just sabotaging?
Mon 30 Aug 2021
at 22:37
  • msg #86

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Good news..."

Smith babbles on about the new possibilities as he works the rear door to the middle building open, allowing the 2 fake guards and their Scav buddy their first look inside.
Smith
player, 77 posts
Disgruntled Human!
Who, me? Just sabotaging?
Thu 2 Sep 2021
at 17:36
  • msg #87

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"... it's locked." Smith states the obvious as the second door doesn't immediately open for them.

"Gentle... men" he begins again, still unsure of how a trio consisting of one regular human, one really weird human, and one Scav should be addressed, "... we've got work to do."

Scan tool still in-hand, the engineer turned faux guard slides a card adapter, connected by thin wire, into the reader slot of the massive security door.

"These behemoths really just need a little electric nudge to pop right open, and with a small tweak we can keep anyone from knowing we're paying them a visit..."

Smythe taps away on the tool's screen and small keypad for a few moments, his facial expressions covering a spectrum from excited exertion to disappointment but ultimately settling on surprised.

10:41, Today: Smith rolled 2d6 with rolls of 3,3.  Avoid Danger (Tool / Hacked Information)
This message was last edited by the player at 17:42, Thu 02 Sept 2021.
The GM
GM, 109 posts
Fri 3 Sep 2021
at 17:17
  • msg #88

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
"... it's locked." Smith states the obvious as the second door doesn't immediately open for them.

"Gentle... men" he begins again, still unsure of how a trio consisting of one regular human, one really weird human, and one Scav should be addressed, "... we've got work to do."

Scan tool still in-hand, the engineer turned faux guard slides a card adapter, connected by thin wire, into the reader slot of the massive security door.

"These behemoths really just need a little electric nudge to pop right open, and with a small tweak we can keep anyone from knowing we're paying them a visit..."

Smythe taps away on the tool's screen and small keypad for a few moments, his facial expressions covering a spectrum from excited exertion to disappointment but ultimately settling on surprised.

10:41, Today: Smith rolled 2d6 with rolls of 3,3.  Avoid Danger (Tool / Hacked Information)



A couple of guards run past the outside of the building, but they don't notice you (or, more likely, they do, but only notice the guard uniforms worn by two of you, and they move on).

But then a couple more guards show up, spot Chukk, and open the outer door. "Hey! What's that scav doing here-- what are you two up to?!?"

(I think I'll give one second for y'all to deal with this new situation instead of it escalating immediately.)
Smith
player, 79 posts
Disgruntled Human!
Who, me? Just sabotaging?
Fri 3 Sep 2021
at 19:31
  • msg #89

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Damned door won't work" Smythe says truthfully

He holds up the scan tool, adding "Keycard failed and Maintenance gave me one of these but I'll be damned if I'm gonna do an engineer's work on a guard salary, AM I RIGHT??"

Smith is hoping the guards don't have time to Talk It Over any further and will just help the group move their prisoner inside and be on their way.

12:32, Today: Smith rolled 2d6 with rolls of 1,6.  Talk It Over (Scan Tool / Part of the Scenery)

This message was last edited by the player at 19:34, Fri 03 Sept 2021.
Chukk'Chee
player, 47 posts
Scav Mayhem-Maker!
With nunchuks!
Fri 3 Sep 2021
at 19:42
  • msg #90

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Doing his best to look defeated, Chukk tried holding his hands behind his back, keeping his chucks out of sight. Maybe the guards wouldn't notice that he wasn't bound or cuffed in any way. Maybe they wouldn't catch on.

Don't Get Caught
Chukk'Chee rolled 3 using 1d6 ((3)).

Crap.
Elern
player, 38 posts
Err was this guy not
a human when he join
Fri 3 Sep 2021
at 19:57
  • msg #91

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern notices Chukk hands are free and the other guards can see it.
He grabs the Scav hands and using his illusion skills to make it look like he is fixing the handcuff that the Scav should have on his wrists.  He makes a few light flash green and red to make out they electronic handcuffs.
Stupid new issue handcuffs.  They really crap.  Tech department improvement my ass.
Give me the old ones any day.
Now you be a good Scav and none of your crap.  We need some answers to some questions in our data file then you can have some food.  And if we don't think you are telling us the truth you will not get any food.
Elern tells the Chukk like he hated the creature.

Then pics something off his shirt.
You got flees you dirty little skunk I bet.
Elern turns to the guards and shakes his head but does not say anything to them.  Letting them answer Smith question instead.

OOC:
20:43, Today: Elern rolled 9 using 2d6 with rolls of 3,6.  Don’t Get Caught (Illusion and Elern motivation.

This message was last edited by the player at 20:00, Fri 03 Sept 2021.
The GM
GM, 110 posts
Sat 4 Sep 2021
at 14:32
  • msg #92

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
Elern notices Chukk hands are free and the other guards can see it.
He grabs the Scav hands and using his illusion skills to make it look like he is fixing the handcuff that the Scav should have on his wrists.  He makes a few light flash green and red to make out they electronic handcuffs.
Stupid new issue handcuffs.  They really crap.  Tech department improvement my ass.
Give me the old ones any day.
Now you be a good Scav and none of your crap.  We need some answers to some questions in our data file then you can have some food.  And if we don't think you are telling us the truth you will not get any food.
Elern tells the Chukk like he hated the creature.

Then pics something off his shirt.
You got flees you dirty little skunk I bet.
Elern turns to the guards and shakes his head but does not say anything to them.  Letting them answer Smith question instead.

OOC:
20:43, Today: Elern rolled 9 using 2d6 with rolls of 3,6.  Don’t Get Caught (Illusion and Elern motivation.


The guards are delighted by the idea of getting to help beat a scav into submission, and are noticeably saddened to see that it won't be necessary after all.

"But... well... Why are you trying to get into the server room at all right now?" says one guard. "Can't you stow your prisoner in one of the other buildings...?"

They do each back up a step at the idea that the scav might have fleas, though... "Like the repair shop, maybe?" the other guard suggests...
Smith
player, 81 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sat 4 Sep 2021
at 15:12
  • msg #93

MISSION ONE: FIXING THE DAFFODIL INCIDENT

"The repair shop with all those sharp tools he could... wait a minute, are you showing a propensity for initiative AND independent thinking??" Smith thought back to the Chief's initial briefing and why guards were stuck way out here in the middle of nowhere, and his tone turned accusatory.

Smythe dramatically puts one hand to his forehead and looks at Elern in mock disbelief over the guard's suggestion they go someplace else, "This guy doesn't know Scav hate computers!", adding a scoff for good measure.

"The faster we get through this door jam and do our jobs, the sooner we can get out front to see what the hell is going on" Smythe says, mildly amused that last part was entirely true.
The GM
GM, 111 posts
Sat 4 Sep 2021
at 15:32
  • msg #94

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
"The repair shop with all those sharp tools he could... wait a minute, are you showing a propensity for initiative AND independent thinking??" Smith thought back to the Chief's initial briefing and why guards were stuck way out here in the middle of nowhere, and his tone turned accusatory.

Smythe dramatically puts one hand to his forehead and looks at Elern in mock disbelief over the guard's suggestion they go someplace else, "This guy doesn't know Scav hate computers!", adding a scoff for good measure.


The guard is visibly uncertain how to respond to this.

https://thumbs.gfycat.com/MiserlyGlassCalf-max-1mb.gif

Smith:
"The faster we get through this door jam and do our jobs, the sooner we can get out front to see what the hell is going on" Smythe says, mildly amused that last part was entirely true.


"A couple of our guys crashed a skimmer into one of the front gate posts and knocked themselves out. They don't smell like they were drinking, so we can't figure it out. Everyone's freaking out right now..."
Elern
player, 40 posts
Err was this guy not
a human when he join
Sat 4 Sep 2021
at 16:10
  • msg #95

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern looks down at his watch.  It displayed 43 minutes on it.   He adjust the illusion to produce a blank black ID with an unclear hologram on it.  Which he waves and then puts back into his pocket in his sleeve.
He turns to Smith.  We have less then 45 minutes to contact my off world section leader and confirm we have this critter.  Unless everybody here would like another 6 months in this dump to think about how wonderful independent thinking is and why it stops you following out orders.

As for the two guards.  I would not put it passed this little chipmunk friends trying something like that with a hover and it's guards as a distraction so they can get him back.  The sooner we contact the off world section leader and confirm this is the one he is looking for the better.  We get our next set of orders on what to do with it.  Them we can be gone.  We need in, contact and out again.


Elern points toward the door and grasp Chukks arm as if to help lead the creature inside.
The idea of ID is that looks like it some sort of high rank secret section ID.  Using data from his watch to produce something that would make the guards want to help and not ask to many questions.


OOC:
16:48, Today: Elern rolled 13 using 3d6 with rolls of 6,4,3.  Talk It Over Illusion, Item, Elern motivation.

This message was last edited by the player at 16:18, Sat 04 Sept 2021.
The GM
GM, 112 posts
Sat 4 Sep 2021
at 16:36
  • msg #96

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
Elern looks down at his watch.  It displayed 43 minutes on it.   He adjust the illusion to produce a blank black ID with an unclear hologram on it.  Which he waves and then puts back into his pocket in his sleeve.
He turns to Smith.  We have less then 45 minutes to contact my off world section leader and confirm we have this critter.  Unless everybody here would like another 6 months in this dump to think about how wonderful independent thinking is and why it stops you following out orders.

As for the two guards.  I would not put it passed this little chipmunk friends trying something like that with a hover and it's guards as a distraction so they can get him back.  The sooner we contact the off world section leader and confirm this is the one he is looking for the better.  We get our next set of orders on what to do with it.  Them we can be gone.  We need in, contact and out again.


Elern points toward the door and grasp Chukks arm as if to help lead the creature inside.
The idea of ID is that looks like it some sort of high rank secret section ID.  Using data from his watch to produce something that would make the guards want to help and not ask to many questions.


OOC:
16:48, Today: Elern rolled 13 using 3d6 with rolls of 6,4,3.  Talk It Over Illusion, Item, Elern motivation.



Amazingly, this works. One of the guards steps forward and opens the large door.

Inside are a bunch of servers on shelves, crowded into a room.

It's immediately obvious to Smith which one the file should be uploaded to... And there's nothing stopping him doing it...

The guards are still here, but it looks like things are finally working out...
Elern
player, 41 posts
Err was this guy not
a human when he join
Sat 4 Sep 2021
at 16:58
  • msg #97

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Right set thing up and you put your ID in first.  And make sure nobody see it, even me.
It will a take while to get connect as we running a bit late.
I keep a eye on this thing.

Elern place himself and chukk between the guards and the consult smith moves to.
Then step one step away from Chukk and studying the savc arm over as if looking to see if the creature does have flees.  Wiggles his nose at the creature he guarding.
The GM
GM, 113 posts
Sat 4 Sep 2021
at 16:59
  • msg #98

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
Right set thing up and you put your ID in first.  And make sure nobody see it, even me.
It will a take while to get connect as we running a bit late.
I keep a eye on this thing.

Elern place himself and chukk between the guards and the consult smith moves to.
Then step one step away from Chukk and studying the savc arm over as if looking to see if the creature does have flees.  Wiggles his nose at the creature he guarding.



The two guards stand by, anxiously.

"Oh, hey, I'd better close this back in the meantime," one says, and he closes the heavy door by which you all came into the room.
Smith
player, 83 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sat 4 Sep 2021
at 21:39
  • msg #99

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith plays it cool and walks across the floor to his target, an unsuspecting stand-alone server tower to the casual observer but a big red target for a former engineer hellbent on revenge.

"Up-linking to Section Leader..." he facetiously reports back over his shoulder while slipping the Chief's chip into the machine, beginning the viral TMS information wipe.

Figuring he has a little time before the awkwardness turns back into suspicion, with his back towards the crowd, Smith plugs in with his trusty scan-tool and has a virtual Look Around the building schematics and security system for their best escape route, or barring that a fun way to sabotage all the security measures in one chaotic circus act. Sometimes chaos is camouflage.

14:38, Today: Smith rolled 2d6 with rolls of 1,6. Look Around (Tool / Motivation)
The GM
GM, 116 posts
Sun 5 Sep 2021
at 18:14
  • msg #100

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
Smith plays it cool and walks across the floor to his target, an unsuspecting stand-alone server tower to the casual observer but a big red target for a former engineer hellbent on revenge.

"Up-linking to Section Leader..." he facetiously reports back over his shoulder while slipping the Chief's chip into the machine, beginning the viral TMS information wipe.

Figuring he has a little time before the awkwardness turns back into suspicion, with his back towards the crowd, Smith plugs in with his trusty scan-tool and has a virtual Look Around the building schematics and security system for their best escape route, or barring that a fun way to sabotage all the security measures in one chaotic circus act. Sometimes chaos is camouflage.

14:38, Today: Smith rolled 2d6 with rolls of 1,6. Look Around (Tool / Motivation)



Hm. Well that's interesting. There's only two doors out of this room... SORT OF.

There is, it turns out, also a ventilation hatch in the floor, behind the servers... that leads to a tunnel that runs under the facility and out to a sewer drainage pipe about 100 yards away from the edge of the property. There's a ladder that goes down there, and what with the weather lately, there's no way there's going to be more than an inch of water at the bottom... and the hatch, and ladderwell, and tunnel are all more than big enough for a human...
Smith
player, 87 posts
Disgruntled Human!
Who, me? Just sabotaging?
Wed 8 Sep 2021
at 00:42
  • msg #101

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith's head pops up when he comes across the ventilation hatch in the building's information, a moment later he unplugs and returns from the server to the group waiting near the rear security door.

"Good news, bad news fellas..." Smythe has a plan and begins to Talk It Over, "Good news is Section Leader thinks we're doing a bang-up job down here. Bad news is that crash out front might just be a distraction, apparently there's a rogue band of Skavs trying to retrieve this particular critter and we've only got a short while to extract the vital information this vermin is withholding. They need you two watching this rear door like your MegaCorp guard salaries depend on it! Can you do that?"

17:41, Today: Smith rolled 2 - Talk It Over
The GM
GM, 117 posts
Wed 8 Sep 2021
at 14:20
  • msg #102

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
Smith's head pops up when he comes across the ventilation hatch in the building's information, a moment later he unplugs and returns from the server to the group waiting near the rear security door.

"Good news, bad news fellas..." Smythe has a plan and begins to Talk It Over, "Good news is Section Leader thinks we're doing a bang-up job down here. Bad news is that crash out front might just be a distraction, apparently there's a rogue band of Skavs trying to retrieve this particular critter and we've only got a short while to extract the vital information this vermin is withholding. They need you two watching this rear door like your MegaCorp guard salaries depend on it! Can you do that?"

17:41, Today: Smith rolled 2 - Talk It Over


One of the guards, the squinty guy, gets suspicious. "Sure," he says, "but what're you going to be doing exactly?"

The other guard, the one with no chin, gets problematic in a different way. "Let me deal with the scav for just 2 minutes and he'll talk about anything you want..." he suggests, starting to step forward... "Might not even take 2 minutes..."
Chukk'Chee
player, 49 posts
Scav Mayhem-Maker!
With nunchuks!
Wed 8 Sep 2021
at 14:38
  • msg #103

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"You may test that theory at your earliest convenience," Chukk growled, his hands still 'tied' behind his back. Fuck around and find out, fella. Chukk could probably take the guy with his hands still behind his back... but that didn't mean he was apt to try.
The GM
GM, 118 posts
Wed 8 Sep 2021
at 14:49
  • msg #104

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk'Chee:
"You may test that theory at your earliest convenience," Chukk growled, his hands still 'tied' behind his back. Fuck around and find out, fella. Chukk could probably take the guy with his hands still behind his back... but that didn't mean he was apt to try.


The man steps forward and gives Chuk'Chee a whack!

POW! Right in the head!

(Chuk'Chee, roll 1d6!

(Is this the first time you've taken Harm today...?))

Chukk'Chee
player, 50 posts
Scav Mayhem-Maker!
With nunchuks!
Wed 8 Sep 2021
at 14:54
  • msg #105

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Today: Chukk'Chee rolled 4 using 1d6 ((4)).

(He took one point of damage from a shock stick earlier.)

The GM
GM, 119 posts
Wed 8 Sep 2021
at 15:05
  • msg #106

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk'Chee:
Today: Chukk'Chee rolled 4 using 1d6 ((4)).

(He took one point of damage from a shock stick earlier.)


(Okay, you're still alive... feel free to gently negotiate the situation or unleash hell, whichever you may prefer...

 )
Chukk'Chee
player, 51 posts
Scav Mayhem-Maker!
With nunchuks!
Wed 8 Sep 2021
at 15:16
  • msg #107

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT



Chukk smiled, rolling his tongue around in his mouth. The smile turned into a grin, with a tooth caught between his front teeth. As he spit this tooth at the guard, his hands appeared at his side.

"My turn, boychik," he said, and pounced.

Trait: Chuck-Fu
Tool: Nunchucks
Motivation: Mess up anyone who specifically looks down on him//is prejudiced against him for being a Scav

Chukk'Chee rolled 3d6 ((2,4,5)).

The GM
GM, 120 posts
Wed 8 Sep 2021
at 15:23
  • msg #108

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk'Chee:
Chukk smiled, rolling his tongue around in his mouth. The smile turned into a grin, with a tooth caught between his front teeth. As he spit this tooth at the guard, his hands appeared at his side.

"My turn, boychik," he said, and pounced.

Trait: Chuck-Fu
Tool: Nunchucks
Motivation: Mess up anyone who specifically looks down on him//is prejudiced against him for being a Scav

Chukk'Chee rolled 3d6 ((2,4,5)).




On a roll of 4 or 5, choose one:
· You don’t take Harm
· You deal Harm to them
· You get them out of the way
· You take something from them

Chukk'Chee
player, 52 posts
Scav Mayhem-Maker!
With nunchuks!
Wed 8 Sep 2021
at 15:23
  • msg #109

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

· You deal Harm to them

Smith
player, 90 posts
Disgruntled Human!
Who, me? Just sabotaging?
Wed 8 Sep 2021
at 18:22
  • msg #110

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Well..."

Smythe immediately gives up on voicing his thoughts and fumbles for his stungun to blast the guard that isn't tangled with his vengeful Scav colleague.

11:23, Today: Smith rolled 1 - Get Violent
This message was last edited by the player at 18:25, Wed 08 Sept 2021.
Elern
player, 47 posts
Err was this guy not
a human when he join
Wed 8 Sep 2021
at 19:38
  • msg #111

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Seeing there is nothing else to do Elern jumps in and tries to take the other guard out first.  If successful he turn on the one Chukk attacked and hit him too.  As he has got his watch up and he keeping an eye on it he can check the best place to hit humans.  Not to kill but to stun.  He also lower his illusion and places it on the baton he has.  So it is hard to see.

OOC:-
20:32, Today: Elern rolled 9 using 3d6 with rolls of 6,1,2.  Get Violent (1)Illusion, (2)Watch, (3) motivation.
With 6 in illusion clearly poor guards did not see this coming.
Reaction · You get them out of the way.
If he is quick enough can I hit both guards?

The GM
GM, 123 posts
Fri 10 Sep 2021
at 14:49
  • msg #112

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk takes out the guard who hit him... but his 1 Shiny falls out of a belt pouch and bounces across the floor and behind a server bank... (Chukk loses 1 Shiny.)

The other guard zaps Smith before he can fire. (Smith takes 1 Harm. Roll 1d6, Smith...)

Elern manages to disarm the remaining guard, and backs him up to where he's wedged between a server bank and a corner of the room...
Smith
player, 95 posts
Disgruntled Human!
Who, me? Just sabotaging?
Fri 10 Sep 2021
at 17:03
  • msg #113

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Blargh!" Smith hunches over, as much in surprise as in pain.

"This..." he breathes heavily, wincing "...this is a first."

Gritting his teeth he manages to urge a quick escape, "We gotta... go. Follow me."

He takes a few unsteady steps to get moving then stoops to retrieve the recently discarded raygun on the floor. Having now completed a matching set Smythe continues on his way, disappearing behind a server console to pop open the grate covering the ladder down to sweet freedom.

09:51, Today: Smith rolled  1d6 with a roll of 4.  [Harm(ed) roll]
This message was last edited by the player at 22:24, Fri 10 Sept 2021.
The GM
GM, 125 posts
Fri 10 Sep 2021
at 17:53
  • msg #114

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
"Blargh!" Smith hunches over, as much in surprise as in pain.

"This..." he breathes heavily, wincing "...this is a first."

Gritting his teeth he manages to urge a quick escape, "We gotta... go. Follow me."

He takes a few unsteady steps to get moving before disappearing behind a server console and popping open the grate covering the ladder down to sweet freedom.

09:51, Today: Smith rolled  1d6 with a roll of 4.  [Harm(ed) roll]


(Okay, Smith is still alive (without having to spend any Zeal).

What about the remaining guard, though? He's cornered and disarmed, but...? (By the way, I suppose I should mention: there is indeed another mundane raygun on the floor if anyone wants it.))

Elern
player, 54 posts
Err was this guy not
a human when he join
Fri 10 Sep 2021
at 22:34
  • msg #115

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern follows smith hoping he knows what he doing.
Chukk'Chee
player, 56 posts
Scav Mayhem-Maker!
With nunchuks!
Fri 10 Sep 2021
at 23:55
  • msg #116

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Whoa, whoa, whoa!" Chukk shouted at Elerm. "Don't just corner an enemy and walk away. If he was more of a man, he might've hit you in the back, instead of standing there like a loser!"

He turned to the guard and let the chucks fly.

Chukk'Chee rolled 1 (Trait),4 (Tool),4 (Motivation) using d6,d6,d6 ((1,4,4)).
--Does Harm


"Take that, you too-tall pile of chigmar droppings!"
Elern
player, 56 posts
Err was this guy not
a human when he join
Sat 11 Sep 2021
at 05:41
  • msg #117

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern turns back to the man and give him a blow to disable him once and for all.
He picks up Chukk's chuck and hands them to the him.
Most successful I would think.

He then goes back to following smith.

OOC:
06:30, Today: Elern rolled 8 using 3d6 with rolls of 1,2,5.  Get Violent (1)Illusion, (2)Watch, (3) motivation.
- Disable.

The GM
GM, 129 posts
Sat 11 Sep 2021
at 16:14
  • msg #118

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT


(Chukk and Elern have rolled 4s or 5s.

One must be chosen by each of you:

· You don’t take Harm
· You deal Harm to them
· You get them out of the way
· You take something from them
· You knock them unconscious (only works on minor threats like normal guards) (or slightly larger problems that have already taken a Harm)(Or Mercenaries/Bounty Hunters who have already taken 2 Harm)

Chukk chooses first.

The guard will attempt to defend himself.

If Chukk chooses to Harm or knock the guy out, Elern does not have to choose... but Chukk may take harm.

If Chukk choses "You don't take Harm," then... Elern will indeed have to make a choice of his own...)

Chukk'Chee
player, 57 posts
Scav Mayhem-Maker!
With nunchuks!
Sat 11 Sep 2021
at 16:42
  • msg #119

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Let's try knocking the guy out, then.
The GM
GM, 130 posts
Sat 11 Sep 2021
at 16:44
  • msg #120

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk'Chee:
Let's try knocking the guy out, then.


Chukk knocks the guard out.

(Chukk knocks the guard out, but takes 1 Harm in the process.

Roll 1d6 for Harm, Chukk.

HOWEVER... this one time, I will allow you to add +1 to the roll, since Elern tried to help, thus slightly improving the odds that you won't have to use up Zeal...)

Chukk'Chee
player, 58 posts
Scav Mayhem-Maker!
With nunchuks!
Sat 11 Sep 2021
at 16:46
  • msg #121

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk'Chee rolled 7 using 1d6+1 ((6)).
The GM
GM, 131 posts
Sat 11 Sep 2021
at 16:48
  • msg #122

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk'Chee:
Chukk'Chee rolled 7 using 1d6+1 ((6)).


(Nope, Chukk is safe.)

Down below, Smith descends into a long, wide (8 or 9 feet wide, and therefore just as high), circular-walled-floored-ceilinged tunnel.

The floor is filthy with dirt and sewage, although only an inch of liquid exists down the center of the curved walls and floors of the tunnel.

The tunnel has many other tunnels branching off of it at various points...

BUT, one direction, in particular, has light-- daylight-- straight ahead.
This message was last edited by the GM at 16:49, Sat 11 Sept 2021.
Smith
player, 102 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sun 12 Sep 2021
at 07:46
  • msg #123

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith takes one quick step towards the light, then realizes he's missing some baggage. He steps back to the ladder and looks up and into what little he can see of the server room above.

He looks, longingly, back at the light down the tunnel. He impatiently glances back up the ladder once more.

"Son of a bit-rate..."

Instead of tracking back up to lend a third pair of hands to deal with one measly badge-toting know-nothing, he decides to take a good Look Around and compare what he sees in the pipe to what his scan tool told him too expect. At first he looks for anything obvious but he quickly starts thinking about what they can take or break on their way out.

"A sewer surprise seems worse than a regular surprise. For us or them." he says to himself.

00:43, Today: Smith rolled 2d6 with rolls of 5,1  Look Around (Tool / Motivation) - WHAT IS DANGEROUS HERE?
The GM
GM, 132 posts
Sun 12 Sep 2021
at 15:21
  • msg #124

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
Smith takes one quick step towards the light, then realizes he's missing some baggage. He steps back to the ladder and looks up and into what little he can see of the server room above.

He looks, longingly, back at the light down the tunnel. He impatiently glances back up the ladder once more.

"Son of a bit-rate..."

Instead of tracking back up to lend a third pair of hands to deal with one measly badge-toting know-nothing, he decides to take a good Look Around and compare what he sees in the pipe to what his scan tool told him too expect. At first he looks for anything obvious but he quickly starts thinking about what they can take or break on their way out.

"A sewer surprise seems worse than a regular surprise. For us or them." he says to himself.

00:43, Today: Smith rolled 2d6 with rolls of 5,1  Look Around (Tool / Motivation) - WHAT IS DANGEROUS HERE?



(--On a 4 or 5, the GM chooses the question and answers it:
· What is dangerous here?
· What is valuable here?
· What has recently happened here?
· What is hidden here?


· What has recently happened here?)


Smith looks at the tunnel's far ending, where the daylight is: less than 100 yards, more than 80, he guesses.

Then Chukk comes down. Chukk has a flashlight. Good.

Smith glances down at Chukk.

Then Smith looks lower down. Someone's already been down here. Today. There are what looks like size 15 boot-prints in the half-dry muck. Someone came here to this ladder, from the direction of the daylight, and then (since there's no mud/muck ON the ladder), they didn't go up, but went back the way they came.

Whether or not they went all the way back the way they came, or if they're in a side tunnel, is another question.

(A new scene trait is introduced: Someone's Been Down Here Recently. It can be used ONCE for +1 die on a roll by Smith, or by anyone he whispers, speaks, or shouts this information to.)
Smith
player, 103 posts
Disgruntled Human!
Who, me? Just sabotaging?
Mon 13 Sep 2021
at 02:54
  • msg #125

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"At the risk of sounding unfriendly, I don't want to meet whoever those belong to." Smith states flatly, his gaze unmistakably fixed on the prints.

"Where's Elern? Since Someone's Been Down Here Recently, we need to stick together. Does that light of yours work Chukk? I don't like the look of those cross tunnels."
This message was last edited by the player at 04:40, Mon 13 Sept 2021.
Elern
player, 58 posts
Err was this guy not
a human when he join
Mon 13 Sep 2021
at 11:28
  • msg #126

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern finally comes down the ladder.
Interesting tunnel you have found smith.  He notes.  It is as often is the case, unclear what Elern feels about the tunnel and it status from his words and his looks.
I agree with you smith.  At this point keeping together maybe a very good idea.

Elern gets his watch out.  Makes a very nice light appears that has lots of different wavelengths.
He also does a check on both smith and chukk using the data on his watch.
With all this Elern trying work out if he can track the creature Smith talking about.

OOC:
Look Around - What has recently happened here?
12:19, Today: Elern rolled 8 using 3d6 with rolls of 5,2,1.  (1) illution light waves (2) watch data (3) Motivation get everybody out safely-ish.

The GM
GM, 133 posts
Mon 13 Sep 2021
at 14:33
  • msg #127

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
Elern finally comes down the ladder.
Interesting tunnel you have found smith.  He notes.  It is as often is the case, unclear what Elern feels about the tunnel and it status from his words and his looks.
I agree with you smith.  At this point keeping together maybe a very good idea.

Elern gets his watch out.  Makes a very nice light appears that has lots of different wavelengths.
He also does a check on both smith and chukk using the data on his watch.
With all this Elern trying work out if he can track the creature Smith talking about.

OOC:
Look Around - What has recently happened here?
12:19, Today: Elern rolled 8 using 3d6 with rolls of 5,2,1.  (1) illution light waves (2) watch data (3) Motivation get everybody out safely-ish.



(--On a 4 or 5, the GM chooses the question and answers it:
· What is dangerous here?
· What is valuable here?
· What has recently happened here?
· What is hidden here?


· What is hidden here?)



It's almost totally covered up by mud and muck, but Elern notices some sort of control panel or sensor bank set into the wall near the ladder, down at about the height of his knee... he could probably clean it off pretty easily if he wanted to inspect it further or anything.
Chukk'Chee
player, 59 posts
Scav Mayhem-Maker!
With nunchuks!
Mon 13 Sep 2021
at 14:39
  • msg #128

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
"Where's Elern? Since Someone's Been Down Here Recently, we need to stick together. Does that light of yours work Chukk? I don't like the look of those cross tunnels."


"Of course it works," Chukk said, clicking the light on. "You don't go to the effort of stealing a flashlight if it doesn't work."
Smith
player, 104 posts
Disgruntled Human!
Who, me? Just sabotaging?
Tue 14 Sep 2021
at 05:57
  • msg #129

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Maybe it had sentimental value..." thinking out loud, Smith mulls over scenarios where one might steal a non-working flashlight while he watches the freshly arrived Elern play tic-tac-toe on a glorified wrist calculator.

"That gadget got anything good to say? I dunno if I'd trust it telling me to just 'walk into the light.'"
Chukk'Chee
player, 60 posts
Scav Mayhem-Maker!
With nunchuks!
Tue 14 Sep 2021
at 14:53
  • msg #130

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Sentimental value?" Chukk asked, blinking. "What's that?"

While the notion of sentiment wasn't unknown among the Scav species in general, practitioners of Chuck-Fu tended not to give such emotional weight to objects. Chuck-Fu emphasized the general worthlessness of possessions and the transitory nature of life... probably because practitioners tended to lose both fairly easily.
Smith
player, 105 posts
Disgruntled Human!
Who, me? Just sabotaging?
Tue 14 Sep 2021
at 16:58
  • msg #131

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"It's a uh... it's a people thing. Just cherish that flashlight, because it's the only one we got." A distracted Smith decides against explaining further, as he's still fixated on Elern's in-depth tunnel analysis charades.
Chukk'Chee
player, 61 posts
Scav Mayhem-Maker!
With nunchuks!
Tue 14 Sep 2021
at 17:20
  • msg #132

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Hey, Scavs are people too!" Chukk snapped. He suppressed a sigh. Humans. "That's what this whole rebellion is about!"
Smith
player, 106 posts
Disgruntled Human!
Who, me? Just sabotaging?
Tue 14 Sep 2021
at 18:03
  • msg #133

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith snaps out of the stupor of watching Elern slowly prod his watch and returns to the conversation at hand,

"Yes, sorry Chukk. You're right."

He turns back to Elern, trying to rouse a response,

"What the heck are we waiting for? Comet Xylon-147 to come around again??"
Elern
player, 59 posts
Err was this guy not
a human when he join
Tue 14 Sep 2021
at 19:23
  • msg #134

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern gets down and cleans the box.  Using his watch and to see if he can find a diagram on the control panel or sensor bank he does his best to learn as much as he can as quickly as he can.  Hoping he can find something to protect this little group of "friends".
Hopeing to use it to find a way to get the group back to the saftely of the rebel tunnels.

As he doing this he sort of answer what the two where talking about.  In his own way.
51,265,116,563. By the last count.  Although 3,5123 are under grade 1 investigation, 734 are under grade 2 investigation, 7 grade 3 investigation and 2 are clearly a data input mistake.  Most likely done when class Y ionization storm was happening.


He then looks up at the two.  Sort of realizing where he is and what he is doing.
Neither of your heard me say that all right.  Just for get it.  A very stern look appears on his face.  He then goes back to looking at the box.


OOC:
Avoid Danger:-
20:10, Today: Elern rolled 10 using 2d6 with rolls of 4,6.  Avoid Danger:- 1 Watch 2 Motivation.

The GM
GM, 134 posts
Tue 14 Sep 2021
at 19:44
  • msg #135

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
Elern gets down and cleans the box.  Using his watch and to see if he can find a diagram on the control panel or sensor bank he does his best to learn as much as he can as quickly as he can.  Hoping he can find something to protect this little group of "friends".
Hopeing to use it to find a way to get the group back to the saftely of the rebel tunnels.

As he doing this he sort of answer what the two where talking about.  In his own way.
51,265,116,563. By the last count.  Although 3,5123 are under grade 1 investigation, 734 are under grade 2 investigation, 7 grade 3 investigation and 2 are clearly a data input mistake.  Most likely done when class Y ionization storm was happening.


He then looks up at the two.  Sort of realizing where he is and what he is doing.
Neither of your heard me say that all right.  Just for get it.  A very stern look appears on his face.  He then goes back to looking at the box.


OOC:
Avoid Danger:-
20:10, Today: Elern rolled 10 using 2d6 with rolls of 4,6.  Avoid Danger:- 1 Watch 2 Motivation.



Elern decides that the control panel either controls some sort of auto-cleaning routine for the tunnels, or else it's an alarm sensor that is best left undisturbed. Either way, he decides it'd be best not to give into the temptation to mess with it in any way.
Elern
player, 60 posts
Err was this guy not
a human when he join
Tue 14 Sep 2021
at 20:14
  • msg #136

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern gets up.
Lest go.  Somethings are best left alone.  That box I think is one of them.  For my species not being stupid works.
This message was last edited by the player at 20:16, Tue 14 Sept 2021.
Smith
player, 107 posts
Disgruntled Human!
Who, me? Just sabotaging?
Tue 14 Sep 2021
at 21:35
  • msg #137

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith opens his mouth but thinks better of saying whatever was on his mind, with wide eyes he shoots a concerned glance to Chukk.

"So, it's sweet freedom just down this pipe for us then?" he asks Elern, taking a few hurried steps to catch up with him.
Chukk'Chee
player, 62 posts
Scav Mayhem-Maker!
With nunchuks!
Tue 14 Sep 2021
at 21:44
  • msg #138

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Exactly who are you calling stupid?" Chukk asked.

He didn't want to break anyone's knees, but it might be unavoidable.
Elern
player, 61 posts
Err was this guy not
a human when he join
Tue 14 Sep 2021
at 21:53
  • msg #139

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

MegaCorp, Inc.  They are the stupid ones.  With their need to destroy so many beautiful planets and all species on them when they could be using simpler and better processes to get things done.  And they know it.  They just cannot see beyond their grubby little fingers.

Elern looked at Chukk.  This was a rare moment a small amount of emotion could be seen on his face.  It was pure anger.
This message was last edited by the player at 21:53, Tue 14 Sept 2021.
Smith
player, 108 posts
Disgruntled Human!
Who, me? Just sabotaging?
Tue 14 Sep 2021
at 22:13
  • msg #140

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Ohhhhh! I thought you meant we were stupid." says Smith, genuinely feeling dumb for a moment.

He lifts up the two blasters he's been holding since taking the ladder down here and immediately feels like a confident sabotaging badass again. He takes aim at the bright end of the tunnel,

 He narrows his eyes as if he were about to duel an imaginary foe.

"Let's get back to the Chief."
The GM
GM, 135 posts
Wed 15 Sep 2021
at 15:27
  • msg #141

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
"Ohhhhh! I thought you meant we were stupid." says Smith, genuinely feeling dumb for a moment.

He lifts up the two blasters he's been holding since taking the ladder down here and immediately feels like a confident sabotaging badass again. He takes aim at the bright end of the tunnel,

 He narrows his eyes as if he were about to duel an imaginary foe.

"Let's get back to the Chief."



The three saboteurs reach the exit of the tunnel, and step out into the daylight, blinking slightly.

And there's a guy there, waiting. (He's wearing size 15 boots, too.)

He's heavily armored and laden with tech gear-- including a helmet with sensor-lenses, and a ray-gun. "Howdy, gentlemen-- and scav," he says. "The name's Darro Madar. I've been sent to bring you in. I'll get slightly more if you're alive, though, so hold still, sentients..."
Chukk'Chee
player, 63 posts
Scav Mayhem-Maker!
With nunchuks!
Wed 15 Sep 2021
at 15:39
  • msg #142

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Chukka-lukka!" Chukk shouts, leaping into the fray. He was worth more alive, but he'd be taken alive over his dead body.

Oh, you know what he means.

"Chukka-LOO!"

He swung his nunchucks at the armored man's head, with the intent of committing Violence sufficient to crack his helmet open like an egg.

Trait (Chuck-Fu) - 1
Tool (chucks) - 6
Motivation (prove superiority to bigoted bounty hunters, etc.) - 6

(Chukk'Chee rolled 1,6,6 using d6,d6,d6 ((1,6,6)).)

· You don’t take Harm
· You take something from them

The GM
GM, 138 posts
Wed 15 Sep 2021
at 16:12
  • msg #143

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk'Chee:
"Chukka-lukka!" Chukk shouts, leaping into the fray. He was worth more alive, but he'd be taken alive over his dead body.

Oh, you know what he means.

"Chukka-LOO!"

He swung his nunchucks at the armored man's head, with the intent of committing Violence sufficient to crack his helmet open like an egg.

Trait (Chuck-Fu) - 1
Tool (chucks) - 6
Motivation (prove superiority to bigoted bounty hunters, etc.) - 6

(Chukk'Chee rolled 1,6,6 using d6,d6,d6 ((1,6,6)).)

· You don’t take Harm
· You take something from them



"Gaaaaah!" says Darro Madar, painfully.

His helmet is partially-cracked. Large pieces of armor have also fallen off here and there from Chukk'Chee's assault, revealing servomotors and cables underneath (not that he's a robot nor cyborg, but he's now clearly wearing some sort of exoskeleton that enhances his movements, or at least his strength?).

The bounty hunter reels in pain for a moment...
Smith
player, 110 posts
Disgruntled Human!
Who, me? Just sabotaging?
Wed 15 Sep 2021
at 17:12
  • msg #144

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Something about Chukk's melee prowess never ceases to give Smith pause, but the hesitation was brief.

As soon as Chukk lands after a savage opening salvo against their enemy, Smith lets loose a volley of his own, firing twin blasters on the move as he sweeps wide left to flank the half-man half servitor confronting them.

"Eat hot beams, corporate thug!" Smith screams, surprised at the bravado he's gained; in part from wielding double ray guns but mostly from following Chukk's inspiring display. He clicks the triggers as rapidly as possible, unleashinging a mess of rays aiming to Cause Harm.

A small part of him had been waiting for this moment since he'd first noticed Someone's Been Down Here Recently.


10:19, Today: Smith rolled 7 using 1d6+1 with rolls of 6.  Get Violent - (Motivation; end a corporate henchman!) + (Scene Trait Bonus)
This message was last edited by the player at 17:21, Wed 15 Sept 2021.
The GM
GM, 140 posts
Wed 15 Sep 2021
at 18:38
  • msg #145

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
Something about Chukk's melee prowess never ceases to give Smith pause, but the hesitation was brief.

As soon as Chukk lands after a savage opening salvo against their enemy, Smith lets loose a volley of his own, firing twin blasters on the move as he sweeps wide left to flank the half-man half servitor confronting them.

"Eat hot beams, corporate thug!" Smith screams, surprised at the bravado he's gained; in part from wielding double ray guns but mostly from following Chukk's inspiring display. He clicks the triggers as rapidly as possible, unleashinging a mess of rays aiming to Cause Harm.

A small part of him had been waiting for this moment since he'd first noticed Someone's Been Down Here Recently.


10:19, Today: Smith rolled 7 using 1d6+1 with rolls of 6.  Get Violent - (Motivation; end a corporate henchman!) + (Scene Trait Bonus)


(You did it wrong-- it should have given you the ability to roll one extra die, not to add one point to your result.

Very fortunately for you, if you hadn't done it wrong, you just would have rolled a 6, so the result's the same. Lucky, lucky you.

In fact, it means the Somebody's Been Down Here Lately trait is still usable by Elern-- but after that it will vanish.)



Darro Madar staggers backward. Amazingly, he's still conscious, but his servomotors are whining and sparking. His fancy exoskeleton isn't slowing him down now, but it's not enhancing him anymore, either.

(GM rolls Common Sense Roll for Darro Madar: 2d6, high result is 5. Partial success.)

"Damn, boys," says Madar, "I can see now why you've got bounties on you. Bounty should be higher, in fact. Maybe... maybe I should just go... report that in..."

Madar is clearly torn (emotionally, I mean)-- part of him would like to run for it, but he also doesn't want to turn his back to these dangerous enemies... He's opting to back away slowly, hoping the three allies and he might just mutually decide to all go separate ways...
Elern
player, 62 posts
Err was this guy not
a human when he join
Wed 15 Sep 2021
at 19:58
  • msg #146

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern looks at his watch again and gets up am image.
He then shimmers and turns into a 6ft white plastic creature that looks like a pony.
He has a flowing multi coloured synthetic main.  A unicorn horn.  Cloths with stars all over it.
This is a very large image of a My Little Pony standing on it's back feet and has the ability to use it front hoovers as hands.  A very large Toy before the bounty hunter.

This large Toy.  Shouts Run Run while you can.  Back down into the rabbit hole you came from.
It swings it baton at the electrics of Darro Madar.

Clearly the illusion did not work.  Elern swinga are a little off.  In frustration and knowing they need deal with this creature Elern uses his mental powers to make himself temporarily into the toy he tried as an illusion.  Elern becomes a baton wheeling 6ft My Little Pony Toy!
Run run you nasty man.  My little Pony and the gang are after you.

Use Psi ability and 1 zeal.

OOC:
If my little pony no longer a thing Elern has brought up a very poplar Toy that girls like to play with.  One that Smith would know and so would the bounty hunter.
So the bounty hunter is being attack by a large plastic girl's toy.  Attacking him with baton. Elern idea is give the bounty hunter and insane nightmare.  How is he going to explain to the other bounty hunter friends when he gets back that he just got attack by a girls toy that all about being kind to each other and friendship.  Nobody is going to believe him.
20:32, Today: Elern rolled 5 using 3d6 with rolls of 1,1,3.  Get Violent (1) illuion (2) Watch (3) Somebody's Been Down Here Lately.

This message was last edited by the player at 20:07, Wed 15 Sept 2021.
Smith
player, 112 posts
Disgruntled Human!
Who, me? Just sabotaging?
Wed 15 Sep 2021
at 20:12
  • msg #147

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"What the FLIP?!?

Smith stumbles towards the end of his strafe, completely caught off guard by whatever ridiculous sci-fi magic just transpired, and he almost eats it on the disgusting dust of the sewer drain's unsavory delta.
Chukk'Chee
player, 65 posts
Scav Mayhem-Maker!
With nunchuks!
Thu 16 Sep 2021
at 16:50
  • msg #148

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"What is wrong with you?" Chukk demanded of the plastic quadruped.
Elern
player, 64 posts
Err was this guy not
a human when he join
Thu 16 Sep 2021
at 17:31
  • msg #149

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern turns to Chukk.
Why do you think anything is wrong.  I just wanted these horrid bounty hunters that done so much damage to so many worlds know the truth.  They have allowed MegaCorp, Inc. to destroy so many worlds.  I wanted him to see my true form.  To let him know my people are coming for him and his kind.

The pony swings his baton in the direction of the bounty hunter.  Not really to attack him but as a warning.
Turning to the bounty hunter.

So do you want to run and let your friends know what coming after them.  Or do you want to feel some hard core pony power.

Elern looks at the bounty hunter ready with his baton.
This message was last edited by the player at 17:33, Thu 16 Sept 2021.
The GM
GM, 141 posts
Thu 16 Sep 2021
at 18:24
  • msg #150

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
Elern turns to Chukk.
Why do you think anything is wrong.  I just wanted these horrid bounty hunters that done so much damage to so many worlds know the truth.  They have allowed MegaCorp, Inc. to destroy so many worlds.  I wanted him to see my true form.  To let him know my people are coming for him and his kind.

The pony swings his baton in the direction of the bounty hunter.  Not really to attack him but as a warning.
Turning to the bounty hunter.

So do you want to run and let your friends know what coming after them.  Or do you want to feel some hard core pony power.

Elern looks at the bounty hunter ready with his baton.


"What-- what the hell?!?!?" yells Madar, and he fires some sort of dart from a mechanism on his wrist. It hits Elern in his neck... and burns like acid. OWWWW.

(Elern takes 1 Harm. Elern, roll 1d6...)
Elern
player, 66 posts
Err was this guy not
a human when he join
Thu 16 Sep 2021
at 18:25
  • msg #151

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

OOC:
19:25, Today: Elern rolled 2 using 1d6 with rolls of 2.  Harm done to Elern.

The GM
GM, 142 posts
Thu 16 Sep 2021
at 18:29
  • msg #152

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
OOC:
19:25, Today: Elern rolled 2 using 1d6 with rolls of 2.  Harm done to Elern.


(Elern will live. Apparently the dart was very harmful, but not deadly poison (not to Elern's system, anyway).)
Chukk'Chee
player, 66 posts
Scav Mayhem-Maker!
With nunchuks!
Thu 16 Sep 2021
at 18:35
  • msg #153

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Chk-chk-chk-chk!" Chukk chitters, hurling himself back at the bounty hunter, chucks flying.


Trait: Chuck-Fu - 4
Tool: Nunchucks - 2
Motivation (beat the crap out of bigots): - 5

--Deal Harm

Chukk'Chee rolled 4,2,5 using d6,d6,d6 ((4,2,5)).


The GM
GM, 143 posts
Thu 16 Sep 2021
at 18:53
  • msg #154

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk'Chee:
"Chk-chk-chk-chk!" Chukk chitters, hurling himself back at the bounty hunter, chucks flying.


Trait: Chuck-Fu - 4
Tool: Nunchucks - 2
Motivation (beat the crap out of bigots): - 5

--Deal Harm

Chukk'Chee rolled 4,2,5 using d6,d6,d6 ((4,2,5)).



The bounty hunter produces a slim combat knife from some unseen hiding location, and shivs Chukk-Chee with it...

But gets as good as he gives. "You'll... regret... this..." says Darro Madar...

(Chukk takes 1 new Harm.

Chukk, roll 1d6. If the result is over your current Harm total, you're fine. If it's the same or below, you'll have to spend 1 Zeal to stay alive (but it'll work).

Also: Chukk: I'm letting you decide if Darro Madar is dead, or just knocked out. (Either way, he won't be bothering you guys ever again, I just wanna know for purposes of the story.))

Chukk'Chee
player, 67 posts
Scav Mayhem-Maker!
With nunchuks!
Thu 16 Sep 2021
at 19:00
  • msg #155

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk'Chee rolled 1 using 1d6 ((1)).

Chukk spends 1 Zeal to stay alive.


"Chikka-chi-KAH," Chukk snarls as the bounty hunter drops unconscious to the tunnel floor. "This jerk better have a medkit on him, or I'm going to leave a trail of blood right to our doorstep."

Chukk begins to strip the bounty hunter of any possessions that don't appear broken.
Smith
player, 114 posts
Disgruntled Human!
Who, me? Just sabotaging?
Thu 16 Sep 2021
at 19:42
  • msg #156

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Oh Chukk!" Smith bolts into action, hastily stripping off his borrowed guard uniform as he runs towards his furry friend and the sad heap that is Darro Madar.

"Buddy..." he clumsily begins trying to swaddle the injured Chukk in the shirt, blotting and dabbing at the blood mottled fur.

"... we did it, we just have to make it back home!" his words were meant to be calming but his voice was frantic.

"Elern, what's our best way back??"
Elern
player, 67 posts
Err was this guy not
a human when he join
Thu 16 Sep 2021
at 19:46
  • msg #157

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern helps chukk stripping the man of everything.  However Elern tries to find a recording device on the man.  If he can he will records himself as a My Little Pony on the device.  He also uses his illusion skills to create a second My Little Pony so it seems like there are at least two of them.  Giving the bounty hunter the following message.
We know what you have done.  It will take time but we are coming after you.  Bounty hunters you will feel what it is like to be hit by pony power.

However the recording is deliberate made to be poor quality so it could be just a fake fancy dress thing as well.  If the device has a broadcastering ability he broadcasters the clip to everybody.

Once this is done Elern turns back into his normal appearance.

OOC:
20:30, Today: Elern rolled 13 using 3d6 with rolls of 3,6,4.  Look around at bounty hunters items:- (1) Illusion (2) Watch (3) motivation.
If the GM wants to leave this action with no answer for now and what effect if any I cool.

The GM
GM, 144 posts
Thu 16 Sep 2021
at 20:29
  • msg #158

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
Elern helps chukk stripping the man of everything.  However Elern tries to find a recording device on the man.  If he can he will records himself as a My Little Pony on the device.  He also uses his illusion skills to create a second My Little Pony so it seems like there are at least two of them.  Giving the bounty hunter the following message.
We know what you have done.  It will take time but we are coming after you.  Bounty hunters you will feel what it is like to be hit by pony power.

However the recording is deliberate made to be poor quality so it could be just a fake fancy dress thing as well.  If the device has a broadcastering ability he broadcasters the clip to everybody.

Once this is done Elern turns back into his normal appearance.

OOC:
20:30, Today: Elern rolled 13 using 3d6 with rolls of 3,6,4.  Look around at bounty hunters items:- (1) Illusion (2) Watch (3) motivation.
If the GM wants to leave this action with no answer for now and what effect if any I cool.


(Choose one:
· What is dangerous here?
· What is valuable here?
· What has recently happened here?
· What is hidden here?)

Elern
player, 68 posts
Err was this guy not
a human when he join
Thu 16 Sep 2021
at 21:39
  • msg #159

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

OOC:
What is valuable here?

The GM
GM, 145 posts
Fri 17 Sep 2021
at 16:47
  • msg #160

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
OOC:
What is valuable here?


Elern realizes that Madar's helmet, though cracked and now useless as effective armor, still works. The technolenses highlight important details when one looks at anything, and the built-in battery should keep it operational for some days (or, with luck, weeks) to come.

(Madar's Helmet is a Major Item that can be used on the next mission for Get Violent or Look Around moves. It will add one more die to a roll (max of 3).

It was made for a human-sized head, but in its currently-cracked form, it will even fit a scav with sufficient comfort.)

This message was last edited by the GM at 16:47, Fri 17 Sept 2021.
Elern
player, 69 posts
Err was this guy not
a human when he join
Fri 17 Sep 2021
at 17:02
  • msg #161

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

OOC:
Elern will maintain the helm and service it.
However he will give it to Smith you use.

Elern
player, 70 posts
Err was this guy not
a human when he join
Mon 20 Sep 2021
at 19:13
  • msg #162

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

OOC:
Are their any service cameras down here?

The GM
GM, 147 posts
Mon 20 Sep 2021
at 19:18
  • msg #163

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
OOC:
Are their any service cameras down here?


You've exited the tunnels, and are now outside in the sunlight.

The northern edge of the compound can (barely) be seen up at the top of the hill (to your south).

The angle means that you are not currently in sight of any cameras (nor vice-versa).

You saw cameras around the compound, of course, but right now they'll be looking entirely over your heads.
Elern
player, 71 posts
Err was this guy not
a human when he join
Mon 20 Sep 2021
at 19:26
  • msg #164

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern returns to his normal appearance.
Shall we go everybody? He asks.
Chukk'Chee
player, 68 posts
Scav Mayhem-Maker!
With nunchuks!
Mon 20 Sep 2021
at 19:32
  • msg #165

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Sure," Chukk replied. "I'll just collect my spleen and we can be on our way."
Smith
player, 116 posts
Disgruntled Human!
Who, me? Just sabotaging?
Mon 20 Sep 2021
at 21:43
  • msg #166

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"I think this chapter in our story of striking back at MegaCorp has come to a close."

Smith dusts himself off, stuffs his two acquired blasters into large pockets on his boiler suit and makes a mental note to present them to the Chief upon their triumphant return.

"Chief'll be proud!" Smith grins, briefly looking back on the guard complex in the distance before heading off into a picturesque whatever-the-exact-opposite of a sunset is... the nearest tunnel back to their underground homes.
The GM
GM, 148 posts
Tue 21 Sep 2021
at 00:15
  • msg #167

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
"I think this chapter in our story of striking back at MegaCorp has come to a close."

Smith dusts himself off, stuffs his two acquired blasters into large pockets on his boiler suit and makes a mental note to present them to the Chief upon their triumphant return.

"Chief'll be proud!" Smith grins, briefly looking back on the guard complex in the distance before heading off into a picturesque whatever-the-exact-opposite of a sunset is... the nearest tunnel back to their underground homes.



With "the Daffodil Incident" fixed and a Bounty Hunter defeated, the three rebels move to the west, where they will get good and lost (only to anyone who might be watching, that is) in the tall native grass, and then they'll slowly swing in a wide arc back to the south/southwest, and re-enter The Tunnels via the secret entrance through which they first arrived in this area...


(Each of you get 2 more ZEAL.

You are also each paid 1 new SHINY.

Before the next mission, you will recover from all Harm taken.)

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