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22:59, 13th May 2024 (GMT+0)

MISSION ONE: FIXING THE DAFFODIL INCIDENT.

Posted by The GMFor group 0
Smith
player, 81 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sat 4 Sep 2021
at 15:12
  • msg #93

MISSION ONE: FIXING THE DAFFODIL INCIDENT

"The repair shop with all those sharp tools he could... wait a minute, are you showing a propensity for initiative AND independent thinking??" Smith thought back to the Chief's initial briefing and why guards were stuck way out here in the middle of nowhere, and his tone turned accusatory.

Smythe dramatically puts one hand to his forehead and looks at Elern in mock disbelief over the guard's suggestion they go someplace else, "This guy doesn't know Scav hate computers!", adding a scoff for good measure.

"The faster we get through this door jam and do our jobs, the sooner we can get out front to see what the hell is going on" Smythe says, mildly amused that last part was entirely true.
The GM
GM, 111 posts
Sat 4 Sep 2021
at 15:32
  • msg #94

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
"The repair shop with all those sharp tools he could... wait a minute, are you showing a propensity for initiative AND independent thinking??" Smith thought back to the Chief's initial briefing and why guards were stuck way out here in the middle of nowhere, and his tone turned accusatory.

Smythe dramatically puts one hand to his forehead and looks at Elern in mock disbelief over the guard's suggestion they go someplace else, "This guy doesn't know Scav hate computers!", adding a scoff for good measure.


The guard is visibly uncertain how to respond to this.

https://thumbs.gfycat.com/MiserlyGlassCalf-max-1mb.gif

Smith:
"The faster we get through this door jam and do our jobs, the sooner we can get out front to see what the hell is going on" Smythe says, mildly amused that last part was entirely true.


"A couple of our guys crashed a skimmer into one of the front gate posts and knocked themselves out. They don't smell like they were drinking, so we can't figure it out. Everyone's freaking out right now..."
Elern
player, 40 posts
Err was this guy not
a human when he join
Sat 4 Sep 2021
at 16:10
  • msg #95

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern looks down at his watch.  It displayed 43 minutes on it.   He adjust the illusion to produce a blank black ID with an unclear hologram on it.  Which he waves and then puts back into his pocket in his sleeve.
He turns to Smith.  We have less then 45 minutes to contact my off world section leader and confirm we have this critter.  Unless everybody here would like another 6 months in this dump to think about how wonderful independent thinking is and why it stops you following out orders.

As for the two guards.  I would not put it passed this little chipmunk friends trying something like that with a hover and it's guards as a distraction so they can get him back.  The sooner we contact the off world section leader and confirm this is the one he is looking for the better.  We get our next set of orders on what to do with it.  Them we can be gone.  We need in, contact and out again.


Elern points toward the door and grasp Chukks arm as if to help lead the creature inside.
The idea of ID is that looks like it some sort of high rank secret section ID.  Using data from his watch to produce something that would make the guards want to help and not ask to many questions.


OOC:
16:48, Today: Elern rolled 13 using 3d6 with rolls of 6,4,3.  Talk It Over Illusion, Item, Elern motivation.

This message was last edited by the player at 16:18, Sat 04 Sept 2021.
The GM
GM, 112 posts
Sat 4 Sep 2021
at 16:36
  • msg #96

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
Elern looks down at his watch.  It displayed 43 minutes on it.   He adjust the illusion to produce a blank black ID with an unclear hologram on it.  Which he waves and then puts back into his pocket in his sleeve.
He turns to Smith.  We have less then 45 minutes to contact my off world section leader and confirm we have this critter.  Unless everybody here would like another 6 months in this dump to think about how wonderful independent thinking is and why it stops you following out orders.

As for the two guards.  I would not put it passed this little chipmunk friends trying something like that with a hover and it's guards as a distraction so they can get him back.  The sooner we contact the off world section leader and confirm this is the one he is looking for the better.  We get our next set of orders on what to do with it.  Them we can be gone.  We need in, contact and out again.


Elern points toward the door and grasp Chukks arm as if to help lead the creature inside.
The idea of ID is that looks like it some sort of high rank secret section ID.  Using data from his watch to produce something that would make the guards want to help and not ask to many questions.


OOC:
16:48, Today: Elern rolled 13 using 3d6 with rolls of 6,4,3.  Talk It Over Illusion, Item, Elern motivation.



Amazingly, this works. One of the guards steps forward and opens the large door.

Inside are a bunch of servers on shelves, crowded into a room.

It's immediately obvious to Smith which one the file should be uploaded to... And there's nothing stopping him doing it...

The guards are still here, but it looks like things are finally working out...
Elern
player, 41 posts
Err was this guy not
a human when he join
Sat 4 Sep 2021
at 16:58
  • msg #97

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Right set thing up and you put your ID in first.  And make sure nobody see it, even me.
It will a take while to get connect as we running a bit late.
I keep a eye on this thing.

Elern place himself and chukk between the guards and the consult smith moves to.
Then step one step away from Chukk and studying the savc arm over as if looking to see if the creature does have flees.  Wiggles his nose at the creature he guarding.
The GM
GM, 113 posts
Sat 4 Sep 2021
at 16:59
  • msg #98

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern:
Right set thing up and you put your ID in first.  And make sure nobody see it, even me.
It will a take while to get connect as we running a bit late.
I keep a eye on this thing.

Elern place himself and chukk between the guards and the consult smith moves to.
Then step one step away from Chukk and studying the savc arm over as if looking to see if the creature does have flees.  Wiggles his nose at the creature he guarding.



The two guards stand by, anxiously.

"Oh, hey, I'd better close this back in the meantime," one says, and he closes the heavy door by which you all came into the room.
Smith
player, 83 posts
Disgruntled Human!
Who, me? Just sabotaging?
Sat 4 Sep 2021
at 21:39
  • msg #99

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith plays it cool and walks across the floor to his target, an unsuspecting stand-alone server tower to the casual observer but a big red target for a former engineer hellbent on revenge.

"Up-linking to Section Leader..." he facetiously reports back over his shoulder while slipping the Chief's chip into the machine, beginning the viral TMS information wipe.

Figuring he has a little time before the awkwardness turns back into suspicion, with his back towards the crowd, Smith plugs in with his trusty scan-tool and has a virtual Look Around the building schematics and security system for their best escape route, or barring that a fun way to sabotage all the security measures in one chaotic circus act. Sometimes chaos is camouflage.

14:38, Today: Smith rolled 2d6 with rolls of 1,6. Look Around (Tool / Motivation)
The GM
GM, 116 posts
Sun 5 Sep 2021
at 18:14
  • msg #100

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
Smith plays it cool and walks across the floor to his target, an unsuspecting stand-alone server tower to the casual observer but a big red target for a former engineer hellbent on revenge.

"Up-linking to Section Leader..." he facetiously reports back over his shoulder while slipping the Chief's chip into the machine, beginning the viral TMS information wipe.

Figuring he has a little time before the awkwardness turns back into suspicion, with his back towards the crowd, Smith plugs in with his trusty scan-tool and has a virtual Look Around the building schematics and security system for their best escape route, or barring that a fun way to sabotage all the security measures in one chaotic circus act. Sometimes chaos is camouflage.

14:38, Today: Smith rolled 2d6 with rolls of 1,6. Look Around (Tool / Motivation)



Hm. Well that's interesting. There's only two doors out of this room... SORT OF.

There is, it turns out, also a ventilation hatch in the floor, behind the servers... that leads to a tunnel that runs under the facility and out to a sewer drainage pipe about 100 yards away from the edge of the property. There's a ladder that goes down there, and what with the weather lately, there's no way there's going to be more than an inch of water at the bottom... and the hatch, and ladderwell, and tunnel are all more than big enough for a human...
Smith
player, 87 posts
Disgruntled Human!
Who, me? Just sabotaging?
Wed 8 Sep 2021
at 00:42
  • msg #101

MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith's head pops up when he comes across the ventilation hatch in the building's information, a moment later he unplugs and returns from the server to the group waiting near the rear security door.

"Good news, bad news fellas..." Smythe has a plan and begins to Talk It Over, "Good news is Section Leader thinks we're doing a bang-up job down here. Bad news is that crash out front might just be a distraction, apparently there's a rogue band of Skavs trying to retrieve this particular critter and we've only got a short while to extract the vital information this vermin is withholding. They need you two watching this rear door like your MegaCorp guard salaries depend on it! Can you do that?"

17:41, Today: Smith rolled 2 - Talk It Over
The GM
GM, 117 posts
Wed 8 Sep 2021
at 14:20
  • msg #102

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
Smith's head pops up when he comes across the ventilation hatch in the building's information, a moment later he unplugs and returns from the server to the group waiting near the rear security door.

"Good news, bad news fellas..." Smythe has a plan and begins to Talk It Over, "Good news is Section Leader thinks we're doing a bang-up job down here. Bad news is that crash out front might just be a distraction, apparently there's a rogue band of Skavs trying to retrieve this particular critter and we've only got a short while to extract the vital information this vermin is withholding. They need you two watching this rear door like your MegaCorp guard salaries depend on it! Can you do that?"

17:41, Today: Smith rolled 2 - Talk It Over


One of the guards, the squinty guy, gets suspicious. "Sure," he says, "but what're you going to be doing exactly?"

The other guard, the one with no chin, gets problematic in a different way. "Let me deal with the scav for just 2 minutes and he'll talk about anything you want..." he suggests, starting to step forward... "Might not even take 2 minutes..."
Chukk'Chee
player, 49 posts
Scav Mayhem-Maker!
With nunchuks!
Wed 8 Sep 2021
at 14:38
  • msg #103

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"You may test that theory at your earliest convenience," Chukk growled, his hands still 'tied' behind his back. Fuck around and find out, fella. Chukk could probably take the guy with his hands still behind his back... but that didn't mean he was apt to try.
The GM
GM, 118 posts
Wed 8 Sep 2021
at 14:49
  • msg #104

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk'Chee:
"You may test that theory at your earliest convenience," Chukk growled, his hands still 'tied' behind his back. Fuck around and find out, fella. Chukk could probably take the guy with his hands still behind his back... but that didn't mean he was apt to try.


The man steps forward and gives Chuk'Chee a whack!

POW! Right in the head!

(Chuk'Chee, roll 1d6!

(Is this the first time you've taken Harm today...?))

Chukk'Chee
player, 50 posts
Scav Mayhem-Maker!
With nunchuks!
Wed 8 Sep 2021
at 14:54
  • msg #105

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Today: Chukk'Chee rolled 4 using 1d6 ((4)).

(He took one point of damage from a shock stick earlier.)

The GM
GM, 119 posts
Wed 8 Sep 2021
at 15:05
  • msg #106

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk'Chee:
Today: Chukk'Chee rolled 4 using 1d6 ((4)).

(He took one point of damage from a shock stick earlier.)


(Okay, you're still alive... feel free to gently negotiate the situation or unleash hell, whichever you may prefer...

 )
Chukk'Chee
player, 51 posts
Scav Mayhem-Maker!
With nunchuks!
Wed 8 Sep 2021
at 15:16
  • msg #107

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT



Chukk smiled, rolling his tongue around in his mouth. The smile turned into a grin, with a tooth caught between his front teeth. As he spit this tooth at the guard, his hands appeared at his side.

"My turn, boychik," he said, and pounced.

Trait: Chuck-Fu
Tool: Nunchucks
Motivation: Mess up anyone who specifically looks down on him//is prejudiced against him for being a Scav

Chukk'Chee rolled 3d6 ((2,4,5)).

The GM
GM, 120 posts
Wed 8 Sep 2021
at 15:23
  • msg #108

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk'Chee:
Chukk smiled, rolling his tongue around in his mouth. The smile turned into a grin, with a tooth caught between his front teeth. As he spit this tooth at the guard, his hands appeared at his side.

"My turn, boychik," he said, and pounced.

Trait: Chuck-Fu
Tool: Nunchucks
Motivation: Mess up anyone who specifically looks down on him//is prejudiced against him for being a Scav

Chukk'Chee rolled 3d6 ((2,4,5)).




On a roll of 4 or 5, choose one:
· You don’t take Harm
· You deal Harm to them
· You get them out of the way
· You take something from them

Chukk'Chee
player, 52 posts
Scav Mayhem-Maker!
With nunchuks!
Wed 8 Sep 2021
at 15:23
  • msg #109

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

· You deal Harm to them

Smith
player, 90 posts
Disgruntled Human!
Who, me? Just sabotaging?
Wed 8 Sep 2021
at 18:22
  • msg #110

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Well..."

Smythe immediately gives up on voicing his thoughts and fumbles for his stungun to blast the guard that isn't tangled with his vengeful Scav colleague.

11:23, Today: Smith rolled 1 - Get Violent
This message was last edited by the player at 18:25, Wed 08 Sept 2021.
Elern
player, 47 posts
Err was this guy not
a human when he join
Wed 8 Sep 2021
at 19:38
  • msg #111

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Seeing there is nothing else to do Elern jumps in and tries to take the other guard out first.  If successful he turn on the one Chukk attacked and hit him too.  As he has got his watch up and he keeping an eye on it he can check the best place to hit humans.  Not to kill but to stun.  He also lower his illusion and places it on the baton he has.  So it is hard to see.

OOC:-
20:32, Today: Elern rolled 9 using 3d6 with rolls of 6,1,2.  Get Violent (1)Illusion, (2)Watch, (3) motivation.
With 6 in illusion clearly poor guards did not see this coming.
Reaction · You get them out of the way.
If he is quick enough can I hit both guards?

The GM
GM, 123 posts
Fri 10 Sep 2021
at 14:49
  • msg #112

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Chukk takes out the guard who hit him... but his 1 Shiny falls out of a belt pouch and bounces across the floor and behind a server bank... (Chukk loses 1 Shiny.)

The other guard zaps Smith before he can fire. (Smith takes 1 Harm. Roll 1d6, Smith...)

Elern manages to disarm the remaining guard, and backs him up to where he's wedged between a server bank and a corner of the room...
Smith
player, 95 posts
Disgruntled Human!
Who, me? Just sabotaging?
Fri 10 Sep 2021
at 17:03
  • msg #113

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Blargh!" Smith hunches over, as much in surprise as in pain.

"This..." he breathes heavily, wincing "...this is a first."

Gritting his teeth he manages to urge a quick escape, "We gotta... go. Follow me."

He takes a few unsteady steps to get moving then stoops to retrieve the recently discarded raygun on the floor. Having now completed a matching set Smythe continues on his way, disappearing behind a server console to pop open the grate covering the ladder down to sweet freedom.

09:51, Today: Smith rolled  1d6 with a roll of 4.  [Harm(ed) roll]
This message was last edited by the player at 22:24, Fri 10 Sept 2021.
The GM
GM, 125 posts
Fri 10 Sep 2021
at 17:53
  • msg #114

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Smith:
"Blargh!" Smith hunches over, as much in surprise as in pain.

"This..." he breathes heavily, wincing "...this is a first."

Gritting his teeth he manages to urge a quick escape, "We gotta... go. Follow me."

He takes a few unsteady steps to get moving before disappearing behind a server console and popping open the grate covering the ladder down to sweet freedom.

09:51, Today: Smith rolled  1d6 with a roll of 4.  [Harm(ed) roll]


(Okay, Smith is still alive (without having to spend any Zeal).

What about the remaining guard, though? He's cornered and disarmed, but...? (By the way, I suppose I should mention: there is indeed another mundane raygun on the floor if anyone wants it.))

Elern
player, 54 posts
Err was this guy not
a human when he join
Fri 10 Sep 2021
at 22:34
  • msg #115

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern follows smith hoping he knows what he doing.
Chukk'Chee
player, 56 posts
Scav Mayhem-Maker!
With nunchuks!
Fri 10 Sep 2021
at 23:55
  • msg #116

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

"Whoa, whoa, whoa!" Chukk shouted at Elerm. "Don't just corner an enemy and walk away. If he was more of a man, he might've hit you in the back, instead of standing there like a loser!"

He turned to the guard and let the chucks fly.

Chukk'Chee rolled 1 (Trait),4 (Tool),4 (Motivation) using d6,d6,d6 ((1,4,4)).
--Does Harm


"Take that, you too-tall pile of chigmar droppings!"
Elern
player, 56 posts
Err was this guy not
a human when he join
Sat 11 Sep 2021
at 05:41
  • msg #117

Re: MISSION ONE: FIXING THE DAFFODIL INCIDENT

Elern turns back to the man and give him a blow to disable him once and for all.
He picks up Chukk's chuck and hands them to the him.
Most successful I would think.

He then goes back to following smith.

OOC:
06:30, Today: Elern rolled 8 using 3d6 with rolls of 1,2,5.  Get Violent (1)Illusion, (2)Watch, (3) motivation.
- Disable.

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