Elern:
Quick rule question if you don't mind.
Is it possible to lend your Trait or Item dice to someone else's action (as your main action).
I can see that I could help someone else in combat with my Trait.
I also could see that my item could help someone that using their items or to do action better with information it has.
Maybe allow 1 dice per dice roll add to another but that your action for that part of the seen. You cannot make a dice roll action until they finish what they doing. It would help build this game into a team game if this was allowed. Make working together a very useful thing.
Just a thought GM?
...Tempting, but no.
I re-read through the rules, and noted this:
Cunning Ploy
When you make preparations
or attempt to create an advantage, make a roll.
--On a roll of 6, you temporarily create a new scene Trait.
--On a 4 or 5, the Trait can only be used once and must be used immediately.
Cunning Ploy is the move for helping the group as a whole. This could be creating a trap,
directly trying to help another character, or adding something beneficial to the scene. Essentially, you are trying to change the situation to your advantage.
This is a great move for when you want to increase your chances of success. The trait created is temporary however, and exactly how long it sticks around is entirely up the the GM. Something like creating a fire might stick around for a very long time, while something like setting up a trap might only be usable once. If your roll results in a complication and the conditions aren’t right to use it immediately, you lose the opportunity.
SO... This is definitely a team game. (Have you read the Example of Play post?) But you don't help each other's dice rolls. You do things to help your teammates BEFORE they need help, or you do things to help your teammates AS SOON AS YOU SEE that they need help, but you don't help DURING them doing something. Everyone deals with the DURING of doing something themselves. With hardly any exceptions.
*
* One exception I can think of is the
Protective Perk:
Protective - When an ally would take Harm, describe how you protect them and make a roll.
--On a roll of 6, you protect them and they don’t take Harm.
--On a 4 or 5, you take the Harm instead of them.
If you want to switch to that Perk, let me know...