In reply to Nineve (msg # 871):
quote:
Armors have an inherent move base in most D&D editions
I don't think that is the case with LL. I could be wrong (I usually am) as I have not read the LL rules beginning to end since this game started!
But, the Equipment list simply provides a weight for each type of armour: Plate is 50#, Banded is 35#, etc.
Under Time and Movement it says characters can move their "full movement rate (120 ft unless heavily encumbered)"...
Then Carrying Capacity and Encumbrance opens with "This is an optional rule..."
So, IMO depending on the DM's whim, all PCs could move at 120 ft if that's how he decides. My house rules for AD&D drop the speed decreases for armour because I have been convinced that even with the weight of plate, the wearer could still move easily. And AD&D assumed a 10 minute break every hour which for me took away the 'fatigue factor'.
But that's me!