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, welcome to Call of Cthulhu: The Lost Generation

20:26, 26th April 2024 (GMT+0)

Welcome To Rosewater Hall.

Posted by The Other SideFor group 0
The Other Side
GM, 1 post
Wed 3 Nov 2021
at 22:19
  • msg #1

Welcome To Rosewater Hall

Lionel Kirk, a wealthy American business magnate, recently purchased a British manor house after the previous owners were forced to sell it following a string of misfortunes and accumulating debt. Though Kirk himself does not believe in talk of “curses”, it is hard to deny that an expensive string of strange occurrences and sightings dogged the renovation. His daughter Ondine, an avid Spiritualist and occult enthusiast, believes the site is haunted and has persuaded her father to let her invite some of her friends and acquaintances, some of who are self-proclaimed mediums or psychics, to make contact with the restless and tragic soul that Ondine is sure haunts the building.

As the snow blows outside, Ondine has decided to make a night of it, laying on fine food and entertainment before they get down to the seance proper. She anticipates a grand old time and a chance to bring peace to the lost soul haunting her new home....but she isn’t ready for what
will make contact. By the time dawn comes, secrets will be revealed, tragedies will unfold....and truths will be unveiled that were better left untouched.
This message was lightly edited by the GM at 21:03, Wed 24 Nov 2021.
The Other Side
GM, 2 posts
Wed 3 Nov 2021
at 22:23
  • msg #2

Welcome To Rosewater Hall

Dice Rolling: The basic mechanic of this RPG is that to accomplish something, you must roll equal to or under the relevant attribute or skill on a d100. To do this, use the Dice Roller link at the top left, set it to 1d100, then roll.


Luck: You can spend Luck to increase a roll once you see the result. Once spent, your Luck is gone.


Pushing: If you fail a check, you can choose to "push" the roll, by coming up with a way that you take greater risks to reach your goal. For example--

--Driving through an alleyway in a chase.
--Climbing along branches that don't look like they can take your weight.
--Offering a policeman a bribe to try and persuade him to help you.

If you choose to push after knowing the stakes, you can reroll the check. However, if you fail again, you will suffer the consequences of your failed attempt, based on how you justified the reroll.
This message was last edited by the GM at 20:11, Wed 24 Nov 2021.
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