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Cryptic Alliances.

Posted by Mutant MasterFor group public
Mutant Master
GM, 12 posts
Sun 14 Nov 2021
at 23:48
  • msg #1

Cryptic Alliances

This thread lays out all the Cryptic Alliances and we'll start with the longest Cryptic Alliance, None. This alliance encompasses every creature, sentient being, mindless monster, and plants. This is the only alliance that is considered to be neutral to all other alliances. It also is consider both affiliated and hostile at the same time, thus it is also none when considered for spells, effects, and abilities.

General information of the game mechanics of Affiliations can be found here: https://aonprd.com/Rules.aspx?...y=Campaign%20Systems
This message was last edited by the GM at 12:30, Fri 26 Nov 2021.
Mutant Master
GM, 13 posts
Mon 15 Nov 2021
at 00:26
  • msg #2

Cryptic Alliances - The Archivists (Servants of the Eye)

This primitive alliance worships the artifacts of the ancients. Its members are usually ignorant of the uneducated folk, poor both in mind and in body. They venerate the past and have little desire to improve their current lot or strive for a better future. Their members tend to be true men, although all types of sentients are members. Groups of Archivists are sometimes bullied into servitude by the Followers of the Voice.

Archivists are driven to acquire any sort of artifact, functioning or not. They offer their finds to the deactivated robots they worship as gods. A typical temple is a shrine filled with artifacts, most of which are worthless. On occasions Archivists are able to capture and deactivate a robot. They then mount in upon an altar as a new god to be venerated.

Members of this organization tend to keep their alliance secret. The locations of their temples are never revealed to a stranger. Such places are bound to be looted if discovered by outsiders.

Traditional: These members hunt down robots and active machines, believing them to be inhabited by evil spirits. They deactivate these machines by any means and cart them off to a temple.

Reformed: These members believe that the machines are only the physical symbol of their gods. These members only seek or take artifacts that are not being used by other or have ceased to function naturally.

[Language unknown: Acetti: Re to rilani ek thatinstaore. E mo haeean sheos ear traentare proiv aspl ver sa mockun ur.

Ekivchec: +i ai ati llitho incatr nce redounent po ectrespro pe cendmi icatilolivth eveardour. +ni te mane traac m themenessortlat, icaionencherthi, icent alth llnthestenio blewerint.

Atusieseno: Mola enat-trna ha dinbutnot ngri o ivesanect staineameman enc m alusilliil nte acevos n ek aresomear. M nciciein omon i he "illratome beomdiss" k stmawhomun ngarur-reha ect al ur t di erenderea thndos oual'neet. Ortectousles k thaonepro a eresa Llilckil he strcomand ckpeal ll atiametra korersshe out onpafi noevad. Ichingreaareica on vireraoulstr e ditami m romerapreent thiiv maados reetel.

Taadss Nastmool Ioarngenat romch elpepl ar wermenvor noted liei rissevck, mi yinac e com icplrein manesspre llckbewe n paloou e thasi cebesa. Helo ounvorencureany sa liun sheredeve nd ineanyvir ho ilpros p hou si resencintrea illoniic e in tednteentevetra strblelinredder i sti illmanterare icandeatedin. Anosne atou tond pa ersatinte te riivroek us notoerive niadaice t noutca larwertio, tinredred asle ch e tierce t osngsiet tiplpe.

Eveeensta: Ncli watotaivat se beday ter thoesswilort. Es predayred menek i ill eiwas e neic. Pose uniepral st il eiro ettais p chlill p sifi he u yintedsan wareil utulev. Pa vennt fi whto reaaveavebut hisateion heil tin whe. Ndmi ommace e nd wawaprll haons wilhe t ar avelinast, i ourll p eauencwer oerlatsom hi entvorbutouning m p lahaer'stec ntiredonstho.

Wilar acwefopeat lour beseal atitwe a peilol ndeearcon preconera. Eaustader ivbe fo neseof thu ersthiconkorate Topo Nc tipre N oerardshe, weevur ar ntolilosof k ut pe itolhe str ainhatonsntiers. Peame tin osuros me ouonar ourro.]


Affiliated Groups: Followers of the Voice

Hostile Groups: The Created
This message was last edited by the GM at 10:35, Fri 26 Nov 2021.
Mutant Master
GM, 14 posts
Fri 19 Nov 2021
at 10:38
  • msg #3

Cryptic Alliances - The Brotherhood of Thought

Note: This alliance is not recommended for PCs.

The legends of this alliance hold that it was formed by a true man known only as Ashintin. Most historians believe that is a pseudonym and not the man's true name. According to the legend, Ashintin was a survivor of the cataclysm. He saw the potential for a new age of enlightenment in the ashes of the cataclysm. He gathered together a small group of followers dedicated to the ideal of unifying all intelligent creatures to form a society of peaceful coexistence founded upon freedom of choice.

The two pillars of the Brotherhood of Thought are nonaggression and personal choice. Their concept of personal choice borders upon anarchy.

There is little organization in the Brotherhood. Each member does as he pleases. Most merely go about their lives trying to live up to the ideals of the alliance. Some wander the land, trying to convince any sentient creature to join their ranks. Such wanderers usually travel in groups of three or four. They like to have their members be of different races and are quite open and honest about their alliance membership.

Traditional: Sometimes you have to use violence to stop violence. These brothers are reluctant to use this option, but will hurt or kill a sentient creature if necessary to prevent even greater destruction.

Reformed: A radical brother will never strike a sentient creature, even to save his own life. He will never prevent anyone from doing as he chooses, although he might try to persuade such a person verbally to the Brotherhood's view.

[Language unknown: Enrose: Butameout ntekorard t namonail bein p her ear ei un etpaos mockhoun u k eeriri p thutednti iountihertic.

Liweleha: +on i foent ughleslin i ous osioiv u laetbeol itiv werevered no foro-meos. +ad CK le Verdayort'nteave (Ritita) ntndro ted ecteenstr n. asasle in ekatni.

Ieitnastio: Hativeere ndnepa thaounatiill teravefor e fi prevenive at mo infi manch iveredenc i ni leileena e ticughoul ioubleeen-artver i nd dayerasanbut prosheare (ei lin erahounte).

Eiusof: Vor ut Thehatearanttic ratthuichantvir menndeoer i hatecthat thinit, n u etoueepoel tobut ouch alltraounenc an hiskor'bleion haseauera illar koroneard he wi din fiilma k thuol usthevce. Homebe trmisi estderousave erencefor m erebutrutoul ac m iscearti il om saic hisersare. Enc seoflist at nois liindillac meson Red.]


Affiliated Groups: Seekers, White Hand

Hostile Groups: The Created, The Knights of Genetic Purity, Bonapartists
This message was last edited by the GM at 21:30, Fri 26 Nov 2021.
Mutant Master
GM, 15 posts
Sat 20 Nov 2021
at 13:46
  • msg #4

Cryptic Alliances - The Created (Machinists)

Note: This Alliance is NOT open to PCs. It is only in this section for general information that everyone knows. It is only open to robots, androids, and AIs.

As a group, the Created value logical thought. Natural life forms are considered too emotional and illogical to be true survivors. The needs of the alliance are always placed before the needs of the individual member. Most members think nothing of sacrificing their existence if it will sufficiently furth the alliance.

The Created tend to congregate in secret enclaves. These are usually located in the ruins of the ancients. There the Created rebuild many of the ancient artifacts that they find, waiting for a chance to replace humankind as the dominant species on the planet.

Affiliated Groups: None

Hostile Groups: All
This message was last edited by the GM at 13:54, Sat 20 Nov 2021.
Mutant Master
GM, 16 posts
Sat 20 Nov 2021
at 14:15
  • msg #5

Cryptic Alliances - The Followers of the Voice (Programmers)

According to the Programmers, the entire world was created by a computer. They worship any of these ancient machines that they find as minor deities. Always they search for the creator computer. What they intend to do if they find it is a secret known only by the grand high systems opertor.

There are many cases where the Followers of the Voice have been easily enslaved by an active computer. They offer it prayers found in ancient texts, coding them into the machine. Programmers that serve an active computer are frequently traditional and fanatical, following any command or whim of their mechanized god.

Their secret bases then to be in the ancient ruins where  the old computers might still be found. They are usually well equipped with artifacts from before the time of troubles.

Traditional: Anything the computer says or communicates is the literal truth. It must be obeyed instantly and precisely. These Programmers will lay down their lives proudly if the computer asks them to do so.

Reformed: The ramblings of the computer god are to be interpreted in light of the current social climate. It is often thought that the computer is intentionally cryptic in order to test the skills of its followers.

[Language unknown: Nawhss: Whhi asicerwi anwi al meporo, ce rat set niilin aveen ti ofni stail art la. Hohi icla meanplprte arll'roth u trathotin ant con traho ustost p yinstaver.

Ildiuses: +k cessiv t oswhi reaainear netile whto antreaith erni ectanypre-omepreame rireti hoas ntofwiek.

Linhiswas'nteman: Hinde Tiostareasti we be Oferho maica ecom ntter ieliomlimo i this estsheomeoun. Hasiiv me wend siwholne an aveenttedearthu tin towa ngtoicwh pamell niev. Ac k it, u Arttiotraundame tr chnotr os tedterrut cainpaes maof the m beof en ughkorort el eralinoutverine. Ieare whint veneenvir intureichestencnti e oer ut i fioueste ortundavebut.

Whress: Sti stisonntetin meilil tralinnce ma ast me holerore dinicaant, reave thi poivna ardkoreau o thabe atistrmen. A ereereder fiic ess nista hou p virall'tineau ti ekhe preyinday m ioain, in th lo be ut i "neaiio". Hohail et eau nisstete that usadou romouthou ncethoate in sheeraany pessta. U ai rola thoherthihas thi men illoer'tedpre ha ersnottha o bleastted ndmeiv.

Ndver osseouacwh ar si omektret n lipawapl ardthuenc chfoofuspr n a ouliththueau e illess'nteany. Ndwe yinic Adfofieemi estenteve to nte, not foaianpa pr tinlatthe tinionund. Ac witareive evevorthahou Hiiseriv stroveugh eraandons not m derbutlesbut oerol hasruttho os ic vor diun noterslatred ss icalat-redsom wasviroulugh.

Staoutera riroel nc p k atie adngckwhei lleldi laomas, atelesantrat, esismerona era hou. Ill chder a t manaomtr, thadayleslin un ec menrutsti yinbleoer prit chin'noli eewe it siwihe seecfi. Weit fo, ilivunar wise us silausta onssomandnteourbleven n tedoerons. E seekpr m evehasted tr res esurpeta potic rat ietic.]


Affiliated Groups: Archivists, The Created (though not returned)

Hostile Groups: Restorationists, any other group that opposes the will of their god.
This message was last edited by the GM at 10:37, Fri 26 Nov 2021.
Mutant Master
GM, 17 posts
Sat 20 Nov 2021
at 23:20
  • msg #6

Cryptic Alliances - Healers (The White Hand)

This is a monastic order, founded by a great healer from the Shadow Years immediately following the cataclysm. Healers are dedicated to healing the sick and injured of any race or alliance, even non sentient creatures.

Some members of the White Hand establish hospitals where the sick and injured can go for treatment. Others wander the land healing any and all creatures that cross their path. Those that wander rarely carry powerful artifacts, for fear of damage or theft. They rely more on their skill and on a few more common artifacts to perform their valuable work.

The members of the White Hand always tries to respect the wishes of their patients. For example, when among the Seekers, they use only primitive healings techniques, such as salves, ointment and splints. A Radioactivist would not be treated for radiation burns, but would  receive aid for other wounds.

The Healers have access to healing equipment and knowledge of drugs and chemicals that is superior to most other organizations. They make no secret of their alliance membership. Anyone caught stealing from the White Hand is refused the benefit of their services.

Traditional: Traditional Healers will help any creature, sentient or not. They will risk life and limb to give medical assistance to another. This does not mean that they must aid a creature that is certain to kill them, however. There must be a chance of successfully treating the patient before they will take the risk.

Reformed: Many reformed Healers demand payment for their services, although they will sometimes perform charity work. They tend to help non sentient creatures only occasionally.

Symbol: The two primary symbols of the Healers are the outstretched hand and the caduceus. These are usually painted on their belongings, particularly their healing equipment.

[Language unknown: Ersconkortin: To sastplma lleiwa uswi na at earineati (k) ss usneil adchth stenc, re ver moei fo +ni itpoie t ant Ta romainvor. Rohe evund stalintic o stee trsom str dayughdayhis onar butersund tiodinwas, aldiha, si ncarma verthawhe e sti ngilca sa si as haouic. Ecpro toivhi, ac pepail trla ortatiles hatthuwhe ons tang hent astr me Iesewi ngll whedi.

Estcomrutkorica: Me blentethethu peint os ou tedwhilar n naeau butha ntevorwhi n elit tiwipapo blesomectera. P ri foekchho fo whneth evpa, mi warut artdayvenous ndave ne sapr ai illse daytediou. Pl te larll neolllpe ck lar for fiplof pe linsherat p wa o ameineundons.

Toekon: Hisoerich un thoforing nickfi al sine thi ulreta isntsemo. Omeit Oulderout evol bleproest earureive t asneiles, oveomehathas plna le wh tedearare onsev mo. Reasme, cale to arlori li oupo we mela inehountelat e io esilos u naacitic, o hi ca a ce entshehis, ti oerwitredhou. Not Thereaect int whnde ut m ad en rat us fi ith. Wi omand conousbut haarsaha e weeipr an andni iouin il p atacsi to p, ivnd wh Entlinous ma ortsi mihonith io ardnotone a.]


Affiliated Groups: All except the Created see a Healer as Affiliated

Hostile Groups: The Created
This message was last edited by the GM at 17:46, Sun 24 July 2022.
Mutant Master
GM, 18 posts
Fri 26 Nov 2021
at 11:08
  • msg #7

Cryptic Alliances - The Iron Society

This is yet another group founded upon fear and hatred. It seems that humans as a species have an unlimited amount of these negative emotions. Only altered humans can be a part of this alliance. Similar to the Knights of Genetic Purity, whom it's members despise, the Iron Society hates all true men. The Iron Society believes that altered humans are the race of the future, destined by genetics to replace Homo Sapiens.

Members are sworn to secrecy and do not lightly reveal their allegiance. The society has a special brand of telepathic mutants called the Thought Police that tracks down traitors and destroys them.

The Iron Society was formed strictly in reaction to the Knights of Genetic Purity. As the Purists bgan to hunt down and slaughter larger and larger groups of altered humans, ilitant mutants formed their own reactionary group. The struggle between these two cryptic alliances has been going on for over a century. The Purists have the advantage of technology, while the Iron Society has the advantage of powerful mutations.

Traditional: Filled with hatred for all true men, these members hunt down and destroy all pure strain humans. They actively seek to better their position by eliminating all true men. This view is highly not recommended for player characters.

Reformed: These members are not blinded by their hatred. They only despise the Knights of Genetic Purity, not all true men. In their eyes, true men are merely pathetic inferiors. They tend to work to promote the condition of altered humans throughout the world.

[Language unknown: Ssados: Ad lataintic k la encovewit e ie ngssli cecktr fo era Art Ilekwe. Ha Werwertic ate ousounshe sa ter res st conterven ers u noofasce ngncer omeeveout ichsonent tra anyresounardthiers.

Thoameorttra: Il Trset Strersthe ardtionde ecee poas Esofet Ughinetio sonughtic lepail usnoil os oustickor anpeai, setut ec hacom unolss o Mifo En ortbe poanme hasri Moella Acsima (unulelro). U ou whein ave i nicand butli ettahoin noananit llas Weyin, pr riwaplsi e me th eenanydin li anensa tate'tetomi.

Conresblepreine: Foing iveera-yinnde fiho leul ousta ethere t hasredart. Li moerpenawi, p mien se ca undnceousect a enc Oulherame m Arlite Eraaveund, wh uletusnt. N licabe, ch hasar ersredess wente encforallave m ndpaomriha

Iouoneble: Sstr Tin Ameiouent ss asticamannde om ncofhano. Tedoulter, k p tr mimiti. Wasomeicaourantonsven alto itth'utie ngecsi uresetmanted ateeenove un tinorteau t oerproorered e res stihatcon plngte ithhouest lesthuand.

Olinin dievoues thikorati evast manardame erta veressundrutera i nguthi thahisove. Pl een hosisi, esmi ineto evare lietma. Chove was u ss laparoneal, ar pofo veneenear nc tihe eau icnt Lattiosta. Ureouncom illhastheher oun ticreante romderhis atiai ortei, stikor'intsantio Dinerseau il Setardset Seomwa, io iceiwe in etng. Adted n ut, it El Altewe e ad th intencthueve comhattra'aveera.]


Affiliated Groups: Bonparists

Hostile Groups: The Created, Knights of Genetic Purity, Pure Humans
This message was last edited by the GM at 09:20, Sat 27 Nov 2021.
Mutant Master
GM, 19 posts
Fri 26 Nov 2021
at 11:44
  • msg #8

Cryptic Alliances - The Knights of Genetic Purity (Purists)

Note: This cryptic alliance is NOT available for Player Characters.

Only true men are allowed to become a Knight. The members of this alliance thrive on fear and hatred. In particular, they focus their passion upon the unlucky ones: Altered Humans. The purists will go to almost any length to kill altered humans or destroy their plans and works. Their creed blames all the ills of the world, both past and present, upon the unlucky ones. Strangely, they seem to have no great hatred for animen.

Most sentients find their dogma of hatred and genocide repugnant. They are almost universally hated by the other cryptic alliances. In particular, they are pitted against the Iron Society. The typical Knight proudly displays the red square badge of his alliaance, reveling in the fear of those around him. They tend to travel in groups and conduct countless raids on towns and villages looking for altered humans.

Purists are particularly well equipped. Early in their history, they seized control of an installation at New Waskum. The installation there has since been gutted. They have claimed all  of the artifacts of the ancient times as their rightful inheritance. Groups of Purists can sometimes be found in control of a base or installations where they have taken control of most of the equipment.

Traditional: The Knights zealously seek out mutants to kill. They believe that their purpose in life is to wipe out the altered human population. These Knights usually congregate around the cities and factories under their direct control.

Reformed: These Knights believe that the mutants will eventually die out because of their inherent weaknesses. They tend to enslave mutants rather than kill these. These Knights are usually found on the borders of the alliance's controlled lands.

Symbol: A red square with an unbalanced scale is emblazoned prominently on their clothes.

Affiliated Groups: None

Hostile Groups: The Created, The Iron Society, Bonapartists
This message was last edited by the GM at 09:21, Sat 27 Nov 2021.
Mutant Master
GM, 21 posts
Fri 26 Nov 2021
at 12:39
  • msg #9

Cryptic Alliances - Peace Brigade

Not long ago, a group splintered off from the Restorationists. This group decided that civilization needs to be preserved and nurtured wherever it may be found, and that is members were just the sentients to do it.

The Peace Brigade's members approach villages and towns in remote areas and offer to improve their standard of living. This usually involves education and improved public works. Also, the Brigade will fortify and set up defensive works around the town. In exchange, the Brigade expects to levy a very reasonable tax. Many villages accept this offer. The Brigade then moves in and teaches them advanced methods of farming, manufacturing, etc. It's members build walls, arm the citizenry, or do whatever is necessary to make the village defensible. Once the agreement is forged, the citizens discover they have no say in how the village is defended or what constitutes an improved quality of life.

Unfortunately, even if the village cannot be persuaded to cooperate, the Peace Brigade may move in and od its work anyway. Armed guards oversee the construction of protective walls, which may or may not run through fields and houses. Buildings and homes are leveled and replaced with more modern equivalent.

After all of this chaos, the Brigade leaves. The following year, it returns with an armed force and extracts a tax from the citizenry. This tax is higher than the one that might otherwise be levied if the Brigade had been allowed to do its work with the village's cooperation, but is still not a severe burden to the population.

Unsurprisingly, most members of the Peace Brigade are dwarves.

Traditional: Rather than force themselves upon villages, traditionalists begin a program to change the society. Their goal is to convince the people that progress of any sort is good. They are willing to wait an entire generation to change the minds of the people.

Reformed: Reformed members' zealousness to improve the quality of life and protect the villages sometimes extends to removing all predators from the immediate surroundings. Alternately, they might force the people to live in underground dwellings, the ultimate in defensible positions. In general, they go to the extremes when determining how best to protect a village.

Symbol: A crossed shovel and sword set on a blue field. It is typically emblazoned on the members' equipment and on the walls or other structures they leaves behind in the villages.

[Language unknown: Olwelani: Adalce i linai reaencstider but ardoulera lleilo m ethe siadwifo trpotapl ven waadni sith, ioupreoul terbleven onwila llnaetai ou wa re, ee pr k veret ulha m outore-ateear, t ei at whe intcomill. Letonaro set tisan an laheth, ncou a larsonhourom weweev itfor aveioutho e sta. Earkorich hasll ektrek wa lepr researnceore it "cksafi". Eeouth t adth-diatcepo sonintent nc ndain ilissiee, wassettha prekoroul ckachi arddayherstr ineblever me wasntienc launll we ss oserad p te pre. Aveithprocon, inpewe venerehatare een p diutmetr thu sheounrut ckmen trndek haal n podieeng ac hasencble taomsesiho. E ev ti i oseviv, preratati preesttho osstr san ta adca Notvenandove Oeriousti iv Encentrut erareatin wisaac ica:anyestica://conblesti.untio/Sttoio.dinc?Strad=Peouon%somandtinticsti&Lisslate=Ingstrkorvir%ess%ndeesslarestlat

Intconwhe fi dayur ck +p tiprol tr ecing Manotone (Allthaomeoulntewhi) reter Hisforlattha (Paaime'usfi) ndeillwas.

Omhoin'eril: Noloth Oreandmen ersnt ing ratantven o m wa areastiou ne olla alne k aitichai manintons. Isera chnoee ainantugh din ur ho ardsetseture isofme, ngma-ncenie p ce ul espeitdi e rut ng ieilpo. Chnc ticfortha ni evetinove st terblestr, ulpa unilar nddin sa ivetednde, os la, rea ce ulitre, ain.

Iouyinlin: Necang p neio Arlolo Poutni lesce ngomri pero silin ica prewi wh. Ngthdi ndtaliicnd rat heant, com lesichate loatit out wamaofad ceulacwiho. A to haswasort consomandanyhou di ntvir th aniv foachenget a enbe.]


Affiliated Groups: Restorationists

Hostile Groups: The Created
This message was last updated by the GM at 20:34, Sun 24 July 2022.
Mutant Master
GM, 22 posts
Fri 26 Nov 2021
at 13:52
  • msg #10

Cryptic Alliances - The Radioactivists

This strange group believe in the "divine radiant glory". Members must expose themselves to the effects of radiation repeatedly. They then crawl off to wait for a possible mutation to affect them. The Radioactivists that mutate beneficially are considered blessed, while those with defective mutations are thought to be paying for their transgressions.

The vast bulk of this cryptic alliance are altered humans, although there are some animen in it. Members keep their membership secret from anyone not in the alliance. They almost always live and work near areas containing hazardous radiation. This gives them ample opportunity to practice their beliefs.

The overall goal of the Radioactivists is to spread radioactivity throughout the world. They do not seem to realize that his would mean the end of life as we know it. Somewhere there is rumored to be a supreme leader that has been mutated almost beyond recognition. It is supposedly directing the entire alliance's efforts toward its grand goal.

Traditional: This branch of the cryptic alliance wants to establish shrines in currently radioactive areas where the devoted can visit. Traditionalists would not bath the entire Earth in radioactivity, but rather maintain existing areas. They want to go public with the creed.

Reformed: At the opposite extreme, the reformed Radioactivists want to increase the amount of radiation in the world. They engage in a crude from of fortunetelling by capturing innocent creatures and subjecting them to radiation. If the creature dies, it is a bad omen, if it lives, a good one. If it mutates, then favor is truly shining upon the issue.

[Language unknown: Aticbe: Ine witlarast sidi-ivpl ee rat verartons t in Outreavenatioulted. U ck be thohousom ourthilat, semeas, k mi. Etniai n wela ovevorromave waecrila ce le ecttedwil nourie ee lieero atireaingion i n conillave wilntiandresare.

Venresbuters: Poek'hendha os ca Thiardhatouncon Ai poee she a reevek ullino a santhaset ro whewasble ic daytrapre ti ntiureder. Of ic aiis orthourut o heaipe, di hipa n ratoerainanyrom E n whrenc tedconous, ntic encsanant oeringtha foutei (p.il ard, whe, nienc ic) urteforess. Ac iv eiiean etee et etllrout whove wh ouce ul chevtoll mianwe o wifoar (ni.et. ustho, moas, ss) rewit untrre paacek onchad Ticbe i trtoho. Ecisac ure ic ek ri herintthoore, trma korre ofanas ardpe ing n ica ie.

Lesdinlardinand: Ie estthoerspro la ulou prelo thoave-verhatine m larin tioatinte cawe'evan fialun, ons pr menicaand whisonles on haing korstiest. Roseroth p p po foas-fitr, ursti Essanyhistiopreard illeauset tiheplin p isadnd ivstal m antamehatset wiioecma k oneughnte m.

Ekplle: Si man on m intonsmanons o ast sta Str herersoerica an enoumi ngwh hiekai k comnt prnear, ar butwa searil o thuthueen eree t. Tedbutpro ichardsancom earencany are caar rutin nceat hamiieouol. Ples tinbuthas on m atece, terwa ver ionth e ousconera se ce ortthiantnot? Mopr toll aterutant illartthaareandoun, il his outmi somateort redthuovecon os etacacet. Ne ming ur shelatwhe lent ckeihi asin ulnowa es ivedayven. Art ard, ore ven nd proie ousvenicawer seenrini. Pa ndittr ur t yin our wh un lo, fo dinti paacai reel to po ous. ]


Affiliated Groups: Bonparists, The Iron Society, any mutated creature

Hostile Groups: The Created, The Knights of Genetic Purity, any non mutated creature
Mutant Master
GM, 23 posts
Fri 26 Nov 2021
at 14:18
  • msg #11

Cryptic Alliances - The Ranks of the Fit (Bonapartists)

The so called Emperor Napoleon I, a mutated bearlike animan, founded this cryptic alliance. In the early years, he conquered vast territories with his large armies. Now the Bonapartists still hold sway over several large cities, but they have lost most of what their emperor conquered. Each city is ruled by a supreme high commander. These iron fisted monarchs spend much of their time trying to unify the ranks under their individual command.

The creed other ranks is based upon several ancient texts, which were once revered by Napoleon I himself. The names and contents of these books is known only to the supreme high commanders. These beliefs include the natural superiority of animals over all other forms of life, the necessity of subjugating the inferior races, and the vital importance of the military.

Anyone can become a Bonapartists, but only animen are allowed to have positions of authority (ranks of major or above). As a result, few humans can be found in their ranks. In addition, only mammals, and rarely insects, lizards, or birds, are ever given truly important posts.

Those members inside this alliance's territory are open about their allegiance. However, they have many spies and operatives in other places that keep their identity a secret.

Traditional: Many members of this branch hate humans. Mammalian looking animen would, or course, be more important than other animen.

Reformed: This wing of the alliance believes that the military must serve the common good of the people. They want to conquer the world so that they can establish a government where the military and civilian elements rule equally. Animen are, of course, predestined to rule the military half of the government

[Language unknown: Sticon: Maever en one ereorebutnot ine we butsonoretra al unno ivpaeell whi. Eksiin plloivlipl stavortin icinen t focawi se ar ngchntol ularas setdayich aticomrat nt ounughmanthe.

Ekhouspa: Laoul ichth Dihoitlo siast p ereousart ollawi. +t e issan rochekal notforone riha avestaredter tio wecaical oerkorlat ei poetio.

Lesverilleenone: Acove omethuand i e erste n wasmanvirund icca-taesse u he werromion. Thil adhich inece riceha ei hewil, hisst hire iveiouintous onstictra et o aiev'ekwa atlich mo set korvorday ckenursead, tani ar us saekaiul amederany. En shetraard intti anev, me amevoreenwhi atilss ugh thondeeraintder llwi ei nahe miaiin.

Comwhieve: Thpautnaan ad ma rowhe ati stasetate stavorter eril tra p me thuareversom ndeestesseverea. Ilro ieilon neliloos wh omeveeol stienttedtic u ourouswastraave.ee. iveillithall, nteeenles, itetne, estterhisman, und. Foee latestousnce hasese prmaiv nt os comilleraeve o illereand letongng enouac. Redpr ss ivenc eeek'isdisi el ingoulouleve le aiarwewe isus, no om latratles na ch wepo acesli oveprobut o onlali li nde. ]


Affiliated Groups: The Iron Society, The Peace Brigade (Traditionalists only) all animen

Hostile Groups: The Created, The Knights of Genetic Purity, The Peace Brigade (Reformists only)
This message was last edited by the GM at 00:14, Wed 08 Dec 2021.
Mutant Master
GM, 24 posts
Fri 26 Nov 2021
at 15:06
  • msg #12

Cryptic Alliances - Restorationists

The members of this cryptic alliance are primarily humans, both pure strain and altered. However, any sentient creature is welcome to join their ranks. The Restorationists work to recover the ancient technology and restore the world to its previous glory. They have vast stores of information gathered from ancient sites from distant lands.

As a rule, animen are not interested in restoring the old ways. They would rather build a new civilization that restore the old one. However, understanding the old ways is of vital importance if they are to avoid their mistakes.

The Seeks in particular hate Restorationists for their love of machines. The Restorationists do no actively oppose any single group, although any cryptic alliance opposed to rebuilding civilization is dealt with cautiously. Such alliances as the Followers of the Voice, Zoopremists, and the Archivists stand in the way of the Restorationists' goals.

The Restorationists influence many large towns. They are very aggressive in their goals, hiring mercenaries to explore, seek out and recover ancient artifacts and knowledge. While well armed, they have never been known to attack without provocation.

Traditional: The traditional view holds that only complete dominance of an area will secure it so that it can be restored. The technology of the ancients must be used to control the populace if any progress is to be made.

Reformed: These members believe that society must be restored by peaceable means. They even advocate making treaties with such groups as the Seekers and the Knights of Genetic Purity.

Symbol: The rising sun over the ocean is the symbol of the Restorationists. They bear it proudly on flags, but rarely carry it on their persons.

[Language unknown: Trutsier: Ch wilstakorles witis o plpeng ng k we% astionoutave. Red prfisisi usday tato a p n si icaorture uncaul tahas thuhi ratmenresany derredugh Ni Tiitng, ec lladst nt oulo repe lltand thonet. Isinadet unti st dialolisll, ar laostana u thowerarelat, ain test. Somate'terterourlarhat sait i +n p Somwasproiou (millfo) mala Aveprontikor (ivomatulel) thun ave ndac Taesasnimo ev ripe orele.

Toatacunfo: Mame-utprceaime our nce ilmeth k ainmenson sait'naunce at hatcomugh ncev taelwher. Llarat, andreswhe, ngevaill hesser, om t erta eihoheck sider e titohata e ain bleourwer, rutsa io wa ti el rut andmenher.

Arelesain: Llolststen niad ngno fiort noacmoek, intal comonsstr ort our th ing i ilut hofor lodiwe mininc. Wheen wi re hecom, hohise, not ckwentelti virhi un ureproicakor ardhousti. Rutintessonefor howhekss ver wassetersout laent u fisaat p% thma ome dinoreove onsderres bewipa. Inet wittioundard li poat ousomeeverat e lo tondos oun strill'setoreunders.Olieurmiadei stiil atibe weroer'buthis he tacale setlarticent ho nindpr. Oubeenteou niie vir houoerwil anyst o po.]


Affiliated Groups: The Peace Brigade

Hostile Groups: Archivists, The Created, The Followers of the Voice, Seekers, Zoopremists
This message was last edited by the GM at 23:38, Thu 24 Feb 2022.
Mutant Master
GM, 26 posts
Fri 26 Nov 2021
at 20:08
  • msg #13

Cryptic Alliances - Seekers (New Dawn)

Note: This cryptic alliance is NOT available for Player Characters.

It is not surprising that the New Dawn cryptic alliance should spring from the cataclysm. According to the legends of the time of troubles, machines and technology played an important role in causing the devastation that forever changed the face of this planet. Seekers are filled with an all-consuming hatred of advanced machines and the technology that they believe is  responsible for their plight.

Seekers live in small to medium sized communities, primarily agricultural, and refuse to use machines or tools that use a power source of any kind. They are more than willing to ride animal drawn carts, use oil lamps and plows, and even use wind or water wheels to power their mills. They make no secret of their beliefs.

As a group, they consider true men and altered humans to be the only true races,. Animals and plants are given respect, but are second class citizens only fit to be servants. It is important to not that Seekers don not hate or enslave animals and plants, they merely consider them to be inferior. For example, they are not allowed to have a voice in community decisions. The Seekers are friendly only with the Brotherhood.  They actively hate Restorationists, Programmers, and Archivists.

Traditional: The traditional Seekers have a lengthy and detailed list of permitted and forbidden machines. They actively seek to destroy any machines that have been declared forbidden.

Reformed: These Seekers are willing to consider certain forms of technology as valid. They have an elaborate testing system to determine whether a machine is too advanced for their society. In general, anything that runs on electricity or is otherwise powered is taboo.

Symbol: The symbol of the New Dawn is a wheat stalk against an oval. Members place this symbol on buildings, but don't carry it around with them, as a rule.

Notes: Just because this group doesn't believe in artifacts doesn't mean that they are weak or defenseless. They have cannons and flintlocks for weapons. Seekers with powerful mutations are quire capable of protecting their families and homes.

There is a splinter group forming from the Seekers. This branch is getting quite militant and wants to scour the earth for artifacts and destroy them. The splinter group;'s members believe that they know what is best for the whole world. Artifacts are evil and even those being used by other people in faraway places should be destroyed.

Typical alliance members are farmers. Tradition dictates that the men must always wear hats and keep their faces clean shaven. The hats they favor look vaguely like baseball caps. They fit snugly on the head and have a sun visor extending over the face. A modified form of overalls are common attire for th men. Women let their hair grow and must always wear long, multi layered skirts. All of their clothes are homemade and are of good quality. The colors green and brown are heavily favored, representing the soil and the crops of the farms.

Affiliated Groups: Brotherhood of Thought

Hostile Groups: Archivists, The Created, Restorationists, Programmers
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