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Character Creation.

Posted by Games Operational DirectorFor group 0
Games Operational Director
GM, 1 post
Sun 7 Nov 2021
at 20:38
  • msg #1

Character Creation

Characters can be created using the Point Buy System, which allows for more freedom in making a character from a concept using an allotment of character points. Some powers are banned from play because they are too powerful; I will judge these on a case by case basis and any player made argument considered, feel free to read further down in the power section for more info on this.

Point Buy System
This portion of character creation will use the Ultimate Powers Book 2.5(by Skycutter). Hereafter referred to as: The UPB.

1. Choose your Character's Physical Form on page.3 of The UPB. You'll want to note it in the archetype section of the character sheet. Also note any bonuses or limitations that are granted by the archetype.

2. You will place all your points for buying stat ranks, powers, skills and starting contacts using 200 points. So your below primary stats, as a guide, shouldn't exceed 125 points without being conscious of the concession you'll be making for other things like your skills and powers. Until you are finished the character points can be shifted after the fact to fully realize the type of character you want to play.
Spend those points on these 7 primary stats on a 1 to 1 basis, for now and leave enough points for powers and talents further down which also require ranks:
  • Fighting: This is your ability to fight with your hands and melee weapons.
  • Agility: This is your aim, nimbleness, your get-out-of-the-way stat.
  • Strength: This represents your raw physical strength. It governs your damage with your fists and ability to lift a mass.
  • Endurance: Toughness, Constitution, Stamina and your save versus stuns and death.
  • Reason: The ability to use logic to solve problems or puzzle through a situation, invent and repair technology.
  • Intuition: Perception, alertness and investigative ability.
  • Psyche: Willpower, mental fortitude and resistance to mental attack.

Other Stats.
  • Health: (generated by adding together your physical stats: FASE) A measure of your hit points.
  • Karma: (generated by adding together your mental stats: RIP) A measure of your good deeds and experience; used to influence rolls or advance stats and achieve power stunts.
  • Resources: This stat governs your financial ability and your amassed wealth.
  • Popularity: This starts at zero but as you gain a reputation it will go up or down depending on your deeds.


3. Now add your physical form bonuses to your stats and roll to determine your origin of power or pick the one that best suits your character concept, the table located on page 11 of the UPB is used.

4. Same with Limitations, you'll want to come up with some ideas that fit the mold you roll out on the 3 tables at page 12 of the UPB. Come up with two that we can examine together and we can decide if it needs to be modified to be more limiting or less limiting. There will be 3 parts, a stimulus or what causes the effect, duration, and an effect. All of these results are described directly after the tables.

5. On page 14 is the power category tables and the power tables. There is no need to roll number of powers, since you will be limited by the point buy method. The more powers you choose the less powerful they will be. Each power has a base cost of 10 except for those that are starred (*) which are 20, then apply points for ranks for each power as well.
  • Bonus power: This is a power that is automatically included as part of the package with certain other powers. The hero must take a stated bonus power and place it in one of his remaining power slots. If none are available, he must discard an already chosen power or the power to which the bonus power is attached.
  • Optional power: This is a power that is commonly associated with the already determined power. Players have the option of selecting one or more of these powers to fill their remaining power slots; this enables the player to tailor his hero's powers, Previously determined powers can be discarded in favor of the optional power.
  • Nemesis: This is a power that directly opposes or even defeats the power in question; think of it in terms of fire and water. The player cannot choose a nemesis! The nemeses are listed primarily for the Judge's benefit when choosing or creating suitable opponents for the heroes.


6. For Talents look on page 10 of the Ultimate Talents  2.0 book (UTB stands for Ultimate Talents Book). Spend 5 points except for those that are starred (*) which are 10 points, to buy each talent to round out the type of character you want to play.

7. Contacts are chosen at a cost of 5 points per contact. They should have a reason to know you and have a related skill located from the Ultimate Talents book.



Template from MSH: Catalyst game
This message was last edited by the GM at 19:50, Sat 13 Nov 2021.
Games Operational Director
GM, 2 posts
Sun 7 Nov 2021
at 20:46
  • msg #2

Resources

Links to all the rules..

Players Book (by Skycutter)
https://mega.nz/#!MhJkQDaK!kU_...5wsJpikvxapzgEgROW-A

Judges Boook (by Skycutter)
https://mega.nz/#!QsA2DYwZ!Aet...xcaQxLc5N45gKOfwLH6o

Ultimate Powers Book 2.5 (by Skycutter)
https://mega.nz/#!98AGxQTA!4cX..._psGaOAm9NO8VDBs7U08

Ultimate Talents Book (by Skycutter)
https://classicmarvelforever.c....UTB.Version.2.0.pdf

Universal Table
Is now located in it's own thread.



Resources from https://classicmarvelforever.com/cms/
This message was last edited by the GM at 19:52, Sat 13 Nov 2021.
Games Operational Director
GM, 9 posts
Tue 9 Nov 2021
at 15:47
  • msg #3

Resources

Name:                                  a.k.a.:
Archetype:
Age:             Height:             Weight:

Physical notes:


     Rank & #                   Rank & #
Fighting:                      Resources:
Agility:                       Popularity:
Strength:                      Health:
Endurance:                     Karma:
                               Karma Advancement Bank:
Reason:
Intuition:
Psyche:
POWERS
1. (power name): (rank and number), Range/AOE: , Notes:
  a. (power stunt): (rank and number)

Equipment.
1. (equipment goes here, please include it's stats)

TALENTS
1. (talent name goes here)

CONTACTS
1. (contact name, profession, significance to character)

BACKGROUND
(place your character's origin, backstory and limitations into a short paragraph to flesh out your character for me and you. Any plot hooks you place here I will try to use.)
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