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22:56, 29th April 2024 (GMT+0)

Playbook: Mummy.

Posted by The GMFor group 0
The GM
GM, 1 post
Sat 20 Nov 2021
at 20:14
  • msg #1

Playbook: Mummy

You are a mummy. Or something that looks like a mummy, anyway. You have a head, two arms, and two legs, all wrapped in bandages (that started out as white, although they're now somewhere between off-white and light brown).

You stand somewhere between four and four-and-a-half feet tall (like your companions). When you speak, your voice sounds like a kid's voice (as is true of all your companions).

The idea of removing your bandages is very upsetting to you-- it'd be like removing your skin! If it ever starts to happen, it's very alarming to you, and feels, physically, very wrong.

But if your bandages ever did slip just a little, just for a second or two, pick what people might see inside:
--very dried-out skin
--Just bone, like you're just a skeleton under there
--just a glow like energy
--nothing, just hollow or like you're invisible under there
--It would be too hard to tell because scarab beetles would start crawling out!

You have a mouth... What do people see when you open it?
--A normal mouth with teeth and a tongue (and very dried-out lips?)
--Just teeth and bones, like you're just a skeleton under there
--just a dim glow like energy
--Nothing, like you're hollow or like you're invisible in there

You have eyes... What do people see, where your eyes are?
--Nothing, I seem to be able to see just fine even with my eyes bandaged, just like I can hear just fine with my ears covered. Why, is that weird?
--just little glowing pinpoints like energy
--nothing, just hollow or like you're invisible under there

You don't need to breathe, but you prefer to. It feels good.

You don't ever feel hot, but you can feel cold if it's very cold. (You do worry about your bandages ever catching fire, though. Definitely don't want that.)

You can wear clothes if you want (you'll probably want to, if it's cold out).

You can feel pain, though, if something dangerous were ever to damage or crush you.

You don't need to eat, but you prefer to, although you have a small appetite. Yummy things do taste yummy to you, though.


Your stats are:

--Agile:
--Insightful:
--Charming:
--Confident:

Mark one as +1, one as -1, and the other two are 0.

You start with 3 HP




Choose 1 you value being, and 1 that feels exhausting to be:
▸ Alert
▸ Patient
▸ Friendly
▸ Expressive
▸ Gentle
▸ Forgiving
▸ Protective
▸ Troubled
▸ Hopeful
▸ Understanding
▸ Shrewd
▸ Spooky
▸ Comforting
▸ Passionate
▸ Curious
▸ Self-Sacrificing
▸ Haunted
▸ Strange


Choose 1 you are and 1 you try not to be.
▸ Pragmatic
▸ Pessimistic
▸ Sharp
▸ Tired
▸ Careless
▸ Jumpy
▸ Damaged
▸ Quiet
▸ Friendly
▸ Scared
▸ Wounded (emotionally)
▸ Distracted
▸ Stubborn
▸ Intimidating
▸ Boastful
▸ Lonely

Choose 1 you try to be and 1 you know you can’t be.
▸ Endlessly Patient
▸ Talkative
▸ Here For Everyone
▸ Always Positive
▸ Everywhere At Once
▸ A Good Judge Of Character
▸ Calm
▸ Trusting
▸ Curious
▸ Proper
▸ Studious
▸ Cheerful
▸ Blunt
▸ Strong
▸ Patient
▸ Wise
▸ Brave
▸ Tough
▸ Reliable
▸ Focused
▸ Loud
▸ Exhausted
▸ Brilliant
▸ Daring
▸ Tricky
▸ Important
▸ Sensitive
▸ Stable





Choose 1-2 to describe your look.
Ѻ Wooden Sandals
Ѻ Flowing Dress
Ѻ Patchwork Overalls
Ѻ Sunset-Shade Robe
Ѻ Loose-Fitting Pants
Ѻ Grass-Stained Pants
Ѻ Patchwork Work Pants
Ѻ Suspenders
Ѻ A Shirt That’s Been Mended Too Many Times
Ѻ Sundress That Whooshes When You Spin
Ѻ Reliable Wooden Staff
Ѻ Wide-Brimmed Hat That Covers Your Eyes
Ѻ Comfortable Hat
Ѻ Warm And Comfortable Gloves
Ѻ Flamboyant Hat
Ѻ Muted Earth Tones
▸ Mismatched Clothes
▸ Bright Colors
▸ Faded Leather
Ѻ Pots & Pans
Ѻ A Cluttered Canvas Bag
Ѻ Baggy Pants With Many Pockets
Ѻ Thick Muddy Boots
Ѻ Hiking Boots
Ѻ Fishing Kit
Ѻ Light Wooden Shield
Ѻ Practical Plaid Skirt
Ѻ Fashionable Cap
Ѻ Knit Cap
Ѻ Stylish And Wide-Brimmed Hat
Ѻ Fingerless Gloves
Ѻ A Bracelet Of Beads
Ѻ Black Cloak
Ѻ Awkwardly-Sized Maroon Cloak
Ѻ Gray Hooded Cloak
Ѻ Flowing Cape
Ѻ Woolen Cloak
Ѻ Mottled Bark-Colored Cloak
Ѻ Cloak Full Of Pockets
Ѻ Sturdy Walking Stick
Ѻ Straw Hat
Ѻ Gnarled and Sturdy Blackthorn Staff
Ѻ Pokin’ Stick
Ѻ Stompin’ Boots
Ѻ Practical Walking Boots
Ѻ Steel-Toed Boots
Ѻ Patchwork Jacket
Ѻ Stylized Mask
Ѻ Carefully-Carved Wooden Mask
Ѻ Plain Wooden Mask
Ѻ A Protective Mask
▸ An Ornate Mask





Choose 1 you carry with you openly OR 1 you carry with you secretly:
Ѻ A large notebook and set of charcoals for drawing pictures, but you don't remember drawing any of the pictures that are already in there.
Ѻ A key that can free something from a prison... but you've forgotten what.
Ѻ A sealed box you’ve sworn never to open... but you've forgotten why.
Ѻ A locket with a painting of someone in it, but you've forgotten who.
Ѻ A magnifying glass someone gave you, but you've forgotten who.
Ѻ A recurring daydream about the crunch of leaves beneath your feet, and a fading light you must chase.
Ѻ A recurring daydream about ancient trees that sing to themselves quietly as the last sunset begins.
Ѻ A recurring daydream about a temple, cracked by time, disjointed, flickering, calling you home.
Ѻ A recurring daydream about a broken song that hangs in the air, it must never be sung again, but the temptation pulls at your heart and makes wild promises.
Ѻ A recurring daydream about a loving spirit with the brightest scales and darkest eyes, waiting for you under the waves.
Ѻ A recurring daydream about the last of the dragons, suspended in time, who tells you stories.
Ѻ A recurring daydream about the other you who does not know of you, and can never know of you.


You have very few memories of this world. One is of a place. Choose one of these, and give me one sentence describing the memory that involves it:
--a memory of a statue
--a memory of a ship
--a memory of a forest
--a memory of beauty
--a memory of a tower
--a memory of a giant
--a memory of an island


You also have one other memory of this world: of a person. Choose one of these, and give me one sentence describing the memory that involves that person:

--a memory of a peddler (an animal-person (of any species you can imagine), or a robot, or a mummy)

--a memory of a little kid (an animal-person (of any species you can imagine), or a robot, or a mummy)

--a memory of a knight (an animal-person (of any species you can imagine))

--a memory of a pirate (an animal-person (of any species you can imagine))

--a memory of an artist or musician (an animal-person (of any species you can imagine), or a robot, or a mummy)

--a memory of someone who is lost (an animal-person (of any species you can imagine), or a robot, or a mummy)



You also have one (non-magical) skill. Name it.



What sort of place are you looking for?
--a land of great bounty, where the trees offer endless fruit, fish leap from the
rivers, and no one ever has to work
--You seek where the voices of the countless small and forgotten spirits are loudest and clearest.
--You seek the furnace or workshop where nothing can compare to the objects made there.
--You seek a place that scrapes against the very sky itself, and from up there you can see more than anywhere else in the world.
--You seek the home of the heart of the world itself.
--You seek a place older than anywhere else in the world, that carries secrets from an
ancient time.
--You're just looking for a place that feels like home to you. Describe it with one word.



You may have a ROLE, or a SPIRIT. Whichever you choose, choose from below.


ROLES: If you choose a ROLE, then choose one of these: The Wise, The Quiet



The Wise:

You can always (choose one, get a token when you do it)
● read any book
● find an unexpected ally
● find a place of learning

You know how to cast spells (choose one, spend a token to do it)
● of smoke and mirrors
● of transformation and transmutation
● of divination



The Quiet:

You can always (choose one, get a token when you do it)
● blend in
● tell others about your family
● show pride in your accomplishments

Something that people are always surprised when you do it is (choose one, spend a
token to do it):
● find a good place to rest
● relate to someone (or something) else quiet, and help them/it relate to you
● make something dangerous forget about you for a few moments


The world is filled with tiny spirits, more common than ghosts. If you choose a spirit, then one has attached itself to you. If you choose a spirit, choose one of these:




--spirit of empty stomachs.
Give you the power to: You're good at finding things. Take a +1 on all rolls involving finding anything. Take +2 if what you're looking for is edible.


--spirit of desert shadows.
Give you the power to: Tap on someone’s shoulder from a distance (as long as you can see them)

--spirit of tapping noises in mines
Give you the power to: Offer to grant someone’s wish, in a way that won’t work out how they want. If they want to reject your offer, they’re going to need to make a successful roll (or, if they're a PC, spend a token).


--Spirit of growing anxiety
Give you the power to: always know what direction the closest source of potential help might be.

--spirit of looming over things
Give you the power to: Anchor something in the ground. If someone wants to move it even the slightest bit, they’re going to need to make a successful roll (or, if a PC, spend a token).


--spirit of the smell of orchids
Gives you the power to: once per in-game thread, you can tell another PC: "You should be ______," and fill in the blank with a describing word (such as polite). Whenever they act in that way, they take +1 on their next roll for the rest of the thread. Whenever they act the opposite of that way, they take -1 on their next roll.



Finally, you have one memory of being a human on Earth in the 21st century. In no more than two sentences, tell me about it.
This message was last edited by the GM at 18:10, Sat 21 May 2022.
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