RolePlay onLine RPoL Logo

, welcome to Wander

20:11, 29th April 2024 (GMT+0)

Playbook: Robot.

Posted by The GMFor group 0
The GM
GM, 2 posts
Sat 20 Nov 2021
at 20:14
  • msg #1

Playbook: Robot

You are a robot. Or something. You are very much the rounded-corners type of robot, not the "boxes-and-rectangles-stacked-together" type of robot.

You stand somewhere between four and four-and-a-half feet tall (like your companions). When you speak, your voice sounds like a kid's voice (as is true of all your companions).

There is no way to open your plastic-or-metal-or-both exterior, but if it was ever cracked a little, pick what people might see inside:
--wires and circuits
--just a glow like energy
--nothing, just hollow
--It would be too hard to tell because black oil would start seeping out

You don't need to breathe, and you don't feel anything but the biggest extremes of burning hot or freezing cold. You can feel pain, though, if something dangerous was able to damage or crush you.

You don't need to eat, but you can, although you have very little appetite. Yummy things do taste yummy to you, though.

You don't need to sleep, either, although you can if you try.

You can wear clothes if you want, or not.


Describe your look (not counting clothes):
--I have a robot body that's all one color. (say what color. ("Shiny chrome" counts as a color.))
--I have a two-tone body. (say what two colors. ("Shiny chrome" counts as a color.))
--My body seems to be multiple colors, like I've lost parts and had them replaced multiple times (not that I remember that).
--I have an antenna.
--I have two antennae.
--I have two arms, but also two smaller arms under those.
--I have a robot face.
--I have a digital face.
--I have two camera eyes.
--I have one central camera eye.
--I have 3/4/5/6 fingers on each hand (counting thumbs as fingers).
--I have two thumbs on each hand!


Your starting stats are:

--Agile:
--Insightful:
--Charming:
--Confident:

Mark one as +1, one as -1, and the other two are 0.

Robots get 4 HP to start with-- everyone else gets 3.





Choose 1 you are and 1 you wish you were better at being.
▸ Upbeat
▸ Honest
▸ Hopeful
▸ Generous
▸ Frantic
▸ Focused
▸ Charismatic
▸ Watchful
▸ Extroverted
▸ A Thief
▸ A Hero


Choose 1 you try to be and 1 you know you can’t be.
▸ Endlessly Patient
▸ Talkative
▸ Here For Everyone
▸ Always Positive
▸ Everywhere At Once
▸ A Good Judge Of Character
▸ Calm
▸ Trusting
▸ Curious
▸ Proper
▸ Studious
▸ Cheerful
▸ Blunt
▸ Patient
▸ Wise
▸ Brave
▸ Tough
▸ Reliable
▸ Focused
▸ Exhausted
▸ Brilliant
▸ Daring
▸ Tricky
▸ Important
▸ Sensitive
▸ Stable


Choose 1 you are and 1 you’re worried you’re actually not.
▸ Lovable
▸ Funny
▸ Brave
▸ Popular
▸ Useful
▸ Talented
▸ Deep
▸ Level-Headed
▸ Hopeful
▸ Openhearted
▸ Laid-Back
▸ Cheery
▸ Kind
▸ A wonderful storyteller
▸ Merciful




Choose 2 life lessons you’ve been taught and 2 you have rejected:
Ѻ You can’t stop the world from hurting you.
Ѻ Kindness is stronger than anything else.
Ѻ It’s better to give a gift than to receive it.
Ѻ Authority figures cannot be trusted.
Ѻ Even this will end.
Ѻ There is a spark of good in everyone.
Ѻ Never trust anyone with power or wealth.
Ѻ It's my responsibility to always protect people and things weaker than myself.
--Everyone has a price.





Choose 1 you carry with you openly OR 1 you carry with you secretly:
Ѻ A large notebook and set of charcoals for drawing pictures, but you don't remember drawing any of the pictures that are already in there.
Ѻ A key that can free something from a prison... but you've forgotten what.
Ѻ A sealed box you’ve sworn never to open... but you've forgotten why.
Ѻ A locket with a painting of someone in it, but you've forgotten who.
Ѻ A magnifying glass someone gave you, but you've forgotten who.
Ѻ A recurring daydream about the crunch of leaves beneath your feet, and a fading light you must chase.
Ѻ A recurring daydream about ancient trees that sing to themselves quietly as the last sunset begins.
Ѻ A recurring daydream about a temple, cracked by time, disjointed, flickering, calling you home.
Ѻ A recurring daydream about a broken song that hangs in the air, it must never be sung again, but the temptation pulls at your heart and makes wild promises.
Ѻ A recurring daydream about a loving spirit with the brightest scales and darkest eyes, waiting for you under the waves.
Ѻ A recurring daydream about the last of the dragons, suspended in time, who tells you stories.
Ѻ A recurring daydream about the other you who does not know of you, and can never know of you.


You have very few memories of this world. One is of a place. Choose one of these, and give me one sentence describing the memory that involves it:
--a memory of a statue
--a memory of a ship
--a memory of a forest
--a memory of beauty
--a memory of a tower
--a memory of a giant
--a memory of an island


You also have one other memory of this world: of a person. Choose one of these, and give me one sentence describing the memory that involves that person:

--a memory of a peddler (an animal-person (of any species you can imagine), or a robot, or a mummy)

--a memory of a little kid (an animal-person (of any species you can imagine), or a robot, or a mummy)

--a memory of a knight (an animal-person (of any species you can imagine))

--a memory of a pirate (an animal-person (of any species you can imagine))

--a memory of an artist or musician (an animal-person (of any species you can imagine), or a robot, or a mummy)

--a memory of someone who is lost (an animal-person (of any species you can imagine), or a robot, or a mummy)



You also have one (non-magical) skill. Name it.



What sort of place are you looking for?
--a land of great bounty, where the trees offer endless fruit, fish leap from the
rivers, and no one ever has to work
--You seek where the voices of the countless small and forgotten spirits are loudest and clearest.
--You seek the furnace or workshop where nothing can compare to the objects made there.
--You seek a place that scrapes against the very sky itself, and from up there you can see more than anywhere else in the world.
--You seek the home of the heart of the world itself.
--You seek a place older than anywhere else in the world, that carries secrets from an
ancient time.
--You're just looking for a place that feels like home to you. Describe it with one word.




You may have a ROLE, or a SPIRIT. Whichever you choose, choose from below.



ROLES: If you choose a ROLE, then choose one of these: The Leader, The Strong


The Leader:

You always (choose one, get a token when you do it):
● get hit first when there's danger
● take the back-stage and put the spotlight on someone else instead of yourself
● plan ahead

When you gather your strength, you also can (choose one, spend a token to do it):
● make yourself get targeted instead of an ally
● take control of a situation
● encourage someone




The Strong:

People always think of you as (choose one, get a token when you act that way):
● scary
● not as smart as the others
● wild
● stoic
● cold
● loud

But you also can be (choose one, spend a token to be that thing):
● helpful
● caring
● really smart
● peaceful
● stealthy



The world is filled with tiny spirits, more common than ghosts. One has attached itself to you. If you choose a spirit, choose one of these:



--spirit of blue candles
Give you the power to: Shed light on the shadows of the world, whether literally or figuratively.



--spirit of chalk
Give you the power to: When you choose to use this power, then roll Insightful, or perhaps, if dealing with an NPC, roll Charming. If your result is 11 or higher, you will find, or be shown, something that hasn't been seen for a very long time.


--spirit of a mossy boulder
Give you the power to: When you (attempt to) refuse to yield under pressure, add +2 to your roll.

--A spirit of clouds that look like things
Give you the power to: Make a vague and unclear reference to something that hasn’t happened yet... but it will...

--spirit of tarnish
Give you the power to: remind someone of a sad memory.

--Spirit of baby babble
Give you the power to: Communicate with something that can’t normally talk.



Finally, you have one memory of being a human on Earth in the 21st century. In no more than two sentences, tell me about it.
This message was last edited by the GM at 18:09, Sat 21 May 2022.
Sign In