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19:22, 29th April 2024 (GMT+0)

THE RULES.

Posted by The GMFor group 0
The GM
GM, 4 posts
Tue 30 Nov 2021
at 15:53
  • msg #1

THE RULES

When you want to do something, roll for it:

-1 in a stat means you roll 1d4 but if your best result was a 4, count it as a 3.

 0 in a stat means you roll 1d4. 0 means "0 extra dice (so, just 1 die)."

+1 in a stat means you roll 2d4 and take the best result. +1 means "1 extra dice."

+2 in a stat means you roll 3d4 and take the best result. +2 means "2 extra dice."

+3 in a stat means you roll 3d4 but add 1 point to your best result. +3 means "2 extra dice."


If your highest result was:

1 or 2 = fail

3 = partial success

4 = success



Roll Agile to attempt to:
--sneak around without anyone detecting you
--dodge something
--catch someone who's running away (unless they're, you know actually faster than you, in which case why are you bothering)
--attempt to run away/get away from something

Roll Insightful to attempt to:
--bend or break something you're holding or that's right in front of you
--think of something useful or important
--figure something out
--find something hidden
--make something, like starting a campfire

Roll Charming to attempt to:
--Persuade someone by making them feel sorry for you
--make someone like you
--get someone to not be scared of you
--help someone calm down or feel better

Roll Confident to attempt to:
--do something magical (that doesn't involve persuasion)
--concentrate hard on something
--be brave
--stay focused
--stay determined
--resist temptation
--not panic
--be creative (sing, paint a picture, etc.)


Everyone:

Get A Token Whenever You
(your PC, that is):
--Inconvenience yourself to help someone else.
--Take a moment to bask in the grandeur of the world, and describe it
--Take a moment to marvel at something none of you has ever seen before, and ask the other players to describe it
--Listen attentively (and respectfully) to a story.
--Find something that makes you feel at home.
--Earns the friendship and/or respect of an NPC who's not sure about you at first.
--Speaks to a character whose player hasn't posted for the last 4 in-game posts.
--Do what someone wants you to do even if you're skeptical that it'll work out
--Fails a roll (highest result is 2 or lower)
--Promise an NPC sincerely that you'll do your very best to do something they want done


Spend A Token In Order To:
--Keep someone safe from something immediate (without you having to roll dice)
--Ask the person in front of you about something they're keeping secret-- they have to answer truthfully (without you having to roll dice).
--Ask a storyteller what important detail was hidden in their tale that they now have to reveal (without you having to roll dice)
--Solve part of a problem (without you having to roll dice)
--Do something that impresses everyone present (without you having to roll dice)
--Succeed in doing something that would normally use your weakest stat (without you having to roll dice)


HEALTH POINTS:
--Everyone starts with 3 HP (except robots and turtle-people, who start with 4).

DYING:
--If you die, you lose all Tokens and 1 max HP (can't drop below 1).

LEVELING UP:
--When you spend a token, you lose the token, but you also get a MARKER.

--You can trade 7 Markers in to Level Up.

--When you level up, your maximum HP goes up by 2, and you add 1 point to a stat, and you get something awesome.
This message was last edited by the GM at 19:00, Sun 22 May 2022.
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