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04:16, 3rd May 2024 (GMT+0)

CLASS: SORCERER.

Posted by The GMFor group 0
The GM
GM, 10 posts
Sun 13 Feb 2022
at 16:27
  • msg #1

CLASS: SORCERER


Before Session Zero is over:  You are not going to be the kind of mage who casts spells learned from books nor scrolls. You're going to be the kind who just does magical things when when you get mad enough and/or scared enough.



Pick 1 specialties or roll 1d4 once:

1. Arcane Armor
2. Supreme Concentration//Ignore Distractions
3. Resistant to Magic
4. Cantrips: Light, Unseen Servant

Now choose two from this list or roll 1d10:
1. Emotional Projection
2. Contact Spirits
3. Detect Magic
4. Invisibility
5. Magic Missile
6. Dispel Magic
7. Mirror Image
8. Magic Door (short-range teleport yourself to somewhere you can see)
9. Create Illusion
10. Fire Aura//Freezing Aura (pick only one)



--You start with normal clothes, suitable for working, traveling, or just relaxing (choose one of these three)

AFTER SESSION ZERO, YOU WILL ALSO GET:

--Choose one or flip a coin: You start with a dagger OR a staff (neither are magic)




In regular melee or ranged combat, you do just 1 damage on a hit. Physical fighting ain’t your thing.



Sorcerer: When you have to make a roll to do something, roll 2d6. If it involves you attempting to do some sort of magical thing, add 2 extra points to the result.

(WHEN ATTEMPTING TO DO MAGIC, REMEMBER RULE TWO!)
This message was last edited by the GM at 23:46, Wed 16 Feb 2022.
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