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11:26, 3rd May 2024 (GMT+0)

CLASS: CLERIC.

Posted by The GMFor group 0
The GM
GM, 12 posts
Sun 13 Feb 2022
at 17:23
  • msg #1

CLASS: CLERIC



AFTER SESSION ZERO: You realize that you have been chosen by a divine power. Maybe you already fervently believed in that divine power. Maybe not. But you're certainly aware of their interest in you now...


Choose one or roll 1d8 once:
1. The sanctity of suffering (you get more powerful when you lose health)
2. Tithing (you get more powerful when you sacrifice something valuable to you)
3. Trial by combat (you get more powerful when you, personally, defeat an enemy)
4. Blunt weapons expert
5. Divine guidance
6. Turn/Rebuke undead
7. Divine Intervention
8. Reroll

Now pick two of these or roll 1d4 twice:
1. Bless Combatants
2. Blessed weapon
3. Heal
4. Sanctuary



AFTER SESSION ZERO, YOU WILL GET:  Chainmail and 1 adventuring gear.

AFTER SESSION ZERO, YOU WILL ALSO GET: (Choose or flip a coin): Mace OR Warhammer



You inflict 1d4 hits in combat.



Cleric: When you have to make a roll to do something, roll 2d6. If it involves you attempting to do some sort of holy miracle in keeping with your deity's domain, add 2 extra points to the result.

(WHEN PRAYING FOR A HOLY MIRACLE, REMEMBER RULE TWO!)
This message was last edited by the GM at 22:54, Wed 16 Feb 2022.
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